jmekaelthas
153cb27d78
Bugfix: fixed error in Inverse Kinematics constraint (animations with
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these constraint should look better now, although not yet perfect ;).
9 years ago
Nehon
6b262e56c8
Fixed the javadoc fixes :D
9 years ago
Nehon
2648f67b34
Javadoc in RenderManager : Fixed some typos and added some for light mode methods.
9 years ago
Kirill Vainer
d5ba6b92bd
Merge pull request #384 from Dokthar/fix_physicsRigidBody_read
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fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
9 years ago
Paul Speed
197ed33c9e
Added some missing @Overrides and finals.
9 years ago
Paul Speed
388a8a8bd7
Added a bunch of lower level logging that can be
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used to either watch traffic or debug serialization
issues, etc..
Went ahead and instrumented the service manager while
I was at it... and fixed a potential NPE in the AbstractService's
toString() method.
Fixed a bug in the DefaultClient where it couldn't be shutdown
if attempted before the services had been started.
9 years ago
Dokthar
00c687b4d8
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
9 years ago
Nehon
022899c199
Changed the way texture previews are done in the SDK.
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All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
9 years ago
Julien Gouesse
361cb0893a
Merge pull request #379 from davidB/fix_opengl3
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jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
9 years ago
Nehon
50a9a8636b
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.
9 years ago
Nehon
822d327236
Image now properly save it's colorSpace when saved
9 years ago
Nehon
ad4634ce04
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.
9 years ago
Paul Speed
d57147e392
A small optimization. The BitmapTextPage does not
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require custom updates so it now signifies that.
9 years ago
Paul Speed
cde35a005a
Just fixing an indent.
9 years ago
Paul Speed
31cab674b3
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
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(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Included a big long comment about the right way to implement this optimization.
9 years ago
Paul Speed
3a4624a5fe
Added a bunch of javadoc and changed the names of one of the
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method sets to be a little less confusing.
9 years ago
Paul Speed
95aa2d72d0
Added a basic RMI service that uses the RPC service.
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I'll add some more javadoc in a sec.
9 years ago
Paul Speed
95603c46c4
Added a better check. The old one had the side-effect
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of registering the class if it wasn't already registered.
9 years ago
Paul Speed
dfe4b083f0
Added a check to try and detect the case where a server and
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a client are running on the same instance. This should cover
99% of the cases where this would come up... and the others
can't really use this service anyway and so must disable it.
9 years ago
Paul Speed
4b2f361026
Modified to skip registering the message classes if they are
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already registered. This avoids one of the issues of a client
running in the same JVM as a server that already registered these
classes. This was the easy fix.
9 years ago
Paul Speed
2c337123a9
Added a test/example of running a client and a server in the
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same JVM. a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it. (Already fixed it and that commit
will be next... it's almost like TDD.)
9 years ago
Paul Speed
e832ad5c94
Added an isRunning() method so that other classes can
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check if the server is still running.
9 years ago
Paul Speed
17df399f68
Commented out the message class serialization and left
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a comment as to why: in 3.1 there is a default service
that automatically does this on clients.
9 years ago
Paul Speed
cea36ffc47
Added some more client-side error and connection handling
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to make a more complete example. It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
9 years ago
Paul Speed
38fe771ed8
Modified the client state messages to include the chat
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instance in case we add a multi-client test.
9 years ago
Paul Speed
9e80d8a7aa
Beefing up the client server tests a little to add
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some listeners and to better report what's going on to the
console. This is in prep for making a combined test.
9 years ago
William Linna
c8a16c940f
Only interpolate if particles are in world space
9 years ago
William Linna
6075e4639d
Interpolate particle positions
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NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
9 years ago
Daniel Johansson
dc0bcb5d13
Resolves #378 , adding support for detecting ARMv8 on Android.
9 years ago
David Bernard
0f140370ed
jogl: flip y for mouse click
9 years ago
David Bernard
3e71198610
jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
9 years ago
Nehon
cbe87cf41f
checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay
9 years ago
Nehon
5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
9 years ago
Nehon
40177c1524
Added jme3-lwjgl3/build/ to the gitignore file.... again..
9 years ago
Daniel Johansson
00e2717c7c
Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library.
9 years ago
Kirill Vainer
79638b7434
Merge pull request #377 from davidB/fix_opengl3
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opengl3: add GLSLCompat into Gui.j3md
9 years ago
Paul Speed
69297af414
Merge pull request #376 from Pesegato/master
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Added support to Logitech F310
9 years ago
jmekaelthas
a80051c1ce
Bugfix: very small wight values caused severe animation artifacts.
9 years ago
David Bernard
2938acec51
opengl3: add GLSLCompat into Gui.j3md
9 years ago
Pesegato
539e49e109
Added support to Logitech F310
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For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
9 years ago
Julien Gouesse
8752c42aa6
Merge pull request #375 from davidB/wip_jogl
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jogl: some fixes about mouse handler
9 years ago
David Bernard
836bf85630
jogl: some fixes about mouse handler
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* Y hotspot is top in jogl, and bottom in jme
* in jme when mouse is invisible it should be confined into the window (on mac it could go out of the window)
* when window doesn't has the focus the mouse should not behave like when has the focus like
* trying to re-center
* stay invisible
9 years ago
Julien Gouesse
ea28e8a449
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
9 years ago
Julien Gouesse
ce86a3e555
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
9 years ago
Julien Gouesse
f38ea1e3e2
Displays the JOGL version instead of the NEWT version
9 years ago
Julien Gouesse
1559dacdca
Updates JOGL (2.3.2)
9 years ago
jmekaelthas
b34649d399
Bugfix: fix to importing blend files with linked content.
9 years ago
Kirill Vainer
edaf49c00c
Merge pull request #364 from Dokthar/light
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Lights : added light v. sphere intersection
9 years ago
Kirill Vainer
810c7b6fa6
native loader: set lwjgl library path for lwjgl3
9 years ago
Daniel Johansson
5e8f5e6a1f
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
9 years ago