9 Commits

Author SHA1 Message Date
Daniel Johansson
14349695a9 The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now. 2015-09-25 10:32:11 +01:00
Daniel Johansson
f470637361 Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly. 2015-09-24 11:02:47 +01:00
Daniel Johansson
c375974a9a Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class. 2015-09-17 14:48:02 +01:00
Daniel Johansson
30cdca7ad7 Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key.
Moved LWJGL 3.x repository definition to build.grade in that module.
Fixed an issue where frame rate limit would cause GLFW frequency window hint to be set rather than use a software limiter.
Removed LWJGLTimer for lwjgl3 module, no need for it any more, we'll just use the NanoTimer.
Removed LWJGLCanvas for lwjgl3 module, can't implement this so we'll leave it for now.
2015-09-17 11:59:44 +01:00
Daniel Johansson
d8e964b2f0 Added copyright headers to some files. 2015-09-13 20:43:41 +01:00
Daniel Johansson
b68035570d Removed a TODO note and added key count implementation (rough for now). 2015-09-13 20:26:18 +01:00
Daniel Johansson
66e0e7053c Fixed an issue where GLFW would not accept window focus again due to event polling not running. 2015-09-03 13:31:25 +01:00
Daniel Johansson
971b9524bd Fixed an issue with the GLFW mouse input coordinates not being mapped correctly.
Renamed input classes to GlfwXXX.
2015-09-02 12:47:21 +01:00
Daniel Johansson
8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 2015-08-26 22:34:05 +01:00