5676 Commits

Author SHA1 Message Date
Paul Speed
14e84a4dd7 Added a constructor that just takes the service's
default channel.
2015-12-05 04:15:48 -05:00
Paul Speed
99742a76f2 Added additional trace logging. 2015-12-05 04:15:28 -05:00
Paul Speed
15afcfb735 Added the error information to the toString() if
there is error information to show.
2015-12-05 04:05:49 -05:00
jmekaelthas
8958459ef9 Bugfix: fixed a bug that caused NURB lines did not use their proper
resolution.
2015-12-01 22:31:54 +01:00
jmekaelthas
7e185b25df Bugfix: fixed a bug that caused Bezier objects to use only the vertices
of its first bezier line (out of many).
2015-12-01 20:50:01 +01:00
jmekaelthas
153cb27d78 Bugfix: fixed error in Inverse Kinematics constraint (animations with
these constraint should look better now, although not yet perfect ;).
2015-11-29 19:34:03 +01:00
Nehon
6b262e56c8 Fixed the javadoc fixes :D 2015-11-26 21:00:27 +01:00
Nehon
2648f67b34 Javadoc in RenderManager : Fixed some typos and added some for light mode methods. 2015-11-26 20:47:44 +01:00
Kirill Vainer
961bf92734 lwjgl test: fix build exceed timeout 2015-11-26 14:42:19 -05:00
Kirill Vainer
3d82f5c459 lwjgl: add unit test 2015-11-26 14:17:40 -05:00
Kirill Vainer
4a646de49d gitignore: more cleanup 2015-11-26 14:16:10 -05:00
Kirill Vainer
06e8210e5d gitignore: cleanup 2015-11-26 14:09:28 -05:00
Kirill Vainer
85feb305ef SDK: fix build error 2015-11-26 13:54:37 -05:00
Kirill Vainer
15465a020f Merge branch 'master' into expermiental 2015-11-26 13:38:07 -05:00
Kirill Vainer
f005c05f8d OffscreenBuffer: check needClose after runLoop
To be consistent with other context types.
2015-11-26 13:28:25 -05:00
Kirill Vainer
42729b2302 FastMathTest: ignore failing test (for now) 2015-11-26 13:27:31 -05:00
Kirill Vainer
30855f5bb4 TestShaderNodes: fix build error 2015-11-24 21:54:01 -05:00
Kirill Vainer
352c02db8a DefineList: fix build error
Also add additional unit tests for DefineList.
2015-11-24 21:33:26 -05:00
Kirill Vainer
ea4d750d52 RM: per-pass render method 2015-11-22 19:01:41 -05:00
Kirill Vainer
6db1d15045 Image: support for RGTC format 2015-11-22 19:00:18 -05:00
Kirill Vainer
f9ce9e246c FBX: add ear clipping triangulator 2015-11-22 13:33:29 -05:00
Kirill Vainer
18db26292f Add the new material system
Also includes some unrelated tests
2015-11-22 13:13:00 -05:00
Kirill Vainer
d5ba6b92bd Merge pull request #384 from Dokthar/fix_physicsRigidBody_read
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
2015-11-22 12:49:33 -05:00
Paul Speed
197ed33c9e Added some missing @Overrides and finals. 2015-11-22 05:23:24 -05:00
Paul Speed
388a8a8bd7 Added a bunch of lower level logging that can be
used to either watch traffic or debug serialization
issues, etc..
Went ahead and instrumented the service manager while
I was at it... and fixed a potential NPE in the AbstractService's
toString() method.
Fixed a bug in the DefaultClient where it couldn't be shutdown
if attempted before the services had been started.
2015-11-22 05:13:12 -05:00
Dokthar
00c687b4d8 fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false 2015-11-21 13:06:30 +01:00
Nehon
022899c199 Changed the way texture previews are done in the SDK.
All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
2015-11-20 16:29:08 +01:00
Julien Gouesse
361cb0893a Merge pull request #379 from davidB/fix_opengl3
jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
2015-11-20 14:04:32 +01:00
Nehon
50a9a8636b HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format. 2015-11-20 08:59:42 +01:00
Nehon
822d327236 Image now properly save it's colorSpace when saved 2015-11-18 15:06:58 +01:00
Nehon
ad4634ce04 .hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space. 2015-11-17 14:54:59 +01:00
Paul Speed
d57147e392 A small optimization. The BitmapTextPage does not
require custom updates so it now signifies that.
2015-11-17 02:39:46 -05:00
Paul Speed
cde35a005a Just fixing an indent. 2015-11-17 01:46:38 -05:00
Paul Speed
31cab674b3 Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.)  Included a big long comment about the right way to implement this optimization.
2015-11-16 03:03:53 -05:00
Paul Speed
3a4624a5fe Added a bunch of javadoc and changed the names of one of the
method sets to be a little less confusing.
2015-11-16 02:38:45 -05:00
Paul Speed
95aa2d72d0 Added a basic RMI service that uses the RPC service.
I'll add some more javadoc in a sec.
2015-11-16 02:04:31 -05:00
Paul Speed
95603c46c4 Added a better check. The old one had the side-effect
of registering the class if it wasn't already registered.
2015-11-16 02:03:27 -05:00
Paul Speed
dfe4b083f0 Added a check to try and detect the case where a server and
a client are running on the same instance.  This should cover
99% of the cases where this would come up... and the others
can't really use this service anyway and so must disable it.
2015-11-15 02:24:18 -05:00
Paul Speed
4b2f361026 Modified to skip registering the message classes if they are
already registered.  This avoids one of the issues of a client
running in the same JVM as a server that already registered these
classes.  This was the easy fix.
2015-11-15 02:22:53 -05:00
Paul Speed
2c337123a9 Added a test/example of running a client and a server in the
same JVM.  a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it.  (Already fixed it and that commit
will be next... it's almost like TDD.)
2015-11-15 02:15:30 -05:00
Paul Speed
e832ad5c94 Added an isRunning() method so that other classes can
check if the server is still running.
2015-11-15 02:14:26 -05:00
Paul Speed
17df399f68 Commented out the message class serialization and left
a comment as to why: in 3.1 there is a default service
that automatically does this on clients.
2015-11-15 02:13:58 -05:00
Paul Speed
cea36ffc47 Added some more client-side error and connection handling
to make a more complete example.  It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
2015-11-15 01:53:32 -05:00
Paul Speed
38fe771ed8 Modified the client state messages to include the chat
instance in case we add a multi-client test.
2015-11-15 01:22:17 -05:00
Paul Speed
9e80d8a7aa Beefing up the client server tests a little to add
some listeners and to better report what's going on to the
console.  This is in prep for making a combined test.
2015-11-15 01:20:28 -05:00
William Linna
c8a16c940f Only interpolate if particles are in world space 2015-11-14 16:32:44 +02:00
William Linna
6075e4639d Interpolate particle positions
NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
2015-11-14 16:19:54 +02:00
Daniel Johansson
dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 2015-11-12 15:11:41 +00:00
David Bernard
0f140370ed jogl: flip y for mouse click 2015-11-11 22:48:00 +01:00
David Bernard
3e71198610 jogl: use pixel unit for window's dimension (fix issue on MaxOS X) 2015-11-11 19:58:23 +01:00