Paul Speed
14e84a4dd7
Added a constructor that just takes the service's
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default channel.
2015-12-05 04:15:48 -05:00
Paul Speed
99742a76f2
Added additional trace logging.
2015-12-05 04:15:28 -05:00
Paul Speed
15afcfb735
Added the error information to the toString() if
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there is error information to show.
2015-12-05 04:05:49 -05:00
jmekaelthas
8958459ef9
Bugfix: fixed a bug that caused NURB lines did not use their proper
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resolution.
2015-12-01 22:31:54 +01:00
jmekaelthas
7e185b25df
Bugfix: fixed a bug that caused Bezier objects to use only the vertices
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of its first bezier line (out of many).
2015-12-01 20:50:01 +01:00
jmekaelthas
153cb27d78
Bugfix: fixed error in Inverse Kinematics constraint (animations with
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these constraint should look better now, although not yet perfect ;).
2015-11-29 19:34:03 +01:00
Nehon
6b262e56c8
Fixed the javadoc fixes :D
2015-11-26 21:00:27 +01:00
Nehon
2648f67b34
Javadoc in RenderManager : Fixed some typos and added some for light mode methods.
2015-11-26 20:47:44 +01:00
Kirill Vainer
961bf92734
lwjgl test: fix build exceed timeout
2015-11-26 14:42:19 -05:00
Kirill Vainer
3d82f5c459
lwjgl: add unit test
2015-11-26 14:17:40 -05:00
Kirill Vainer
4a646de49d
gitignore: more cleanup
2015-11-26 14:16:10 -05:00
Kirill Vainer
06e8210e5d
gitignore: cleanup
2015-11-26 14:09:28 -05:00
Kirill Vainer
85feb305ef
SDK: fix build error
2015-11-26 13:54:37 -05:00
Kirill Vainer
15465a020f
Merge branch 'master' into expermiental
2015-11-26 13:38:07 -05:00
Kirill Vainer
f005c05f8d
OffscreenBuffer: check needClose after runLoop
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To be consistent with other context types.
2015-11-26 13:28:25 -05:00
Kirill Vainer
42729b2302
FastMathTest: ignore failing test (for now)
2015-11-26 13:27:31 -05:00
Kirill Vainer
30855f5bb4
TestShaderNodes: fix build error
2015-11-24 21:54:01 -05:00
Kirill Vainer
352c02db8a
DefineList: fix build error
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Also add additional unit tests for DefineList.
2015-11-24 21:33:26 -05:00
Kirill Vainer
ea4d750d52
RM: per-pass render method
2015-11-22 19:01:41 -05:00
Kirill Vainer
6db1d15045
Image: support for RGTC format
2015-11-22 19:00:18 -05:00
Kirill Vainer
f9ce9e246c
FBX: add ear clipping triangulator
2015-11-22 13:33:29 -05:00
Kirill Vainer
18db26292f
Add the new material system
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Also includes some unrelated tests
2015-11-22 13:13:00 -05:00
Kirill Vainer
d5ba6b92bd
Merge pull request #384 from Dokthar/fix_physicsRigidBody_read
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fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
2015-11-22 12:49:33 -05:00
Paul Speed
197ed33c9e
Added some missing @Overrides and finals.
2015-11-22 05:23:24 -05:00
Paul Speed
388a8a8bd7
Added a bunch of lower level logging that can be
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used to either watch traffic or debug serialization
issues, etc..
Went ahead and instrumented the service manager while
I was at it... and fixed a potential NPE in the AbstractService's
toString() method.
Fixed a bug in the DefaultClient where it couldn't be shutdown
if attempted before the services had been started.
2015-11-22 05:13:12 -05:00
Dokthar
00c687b4d8
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
2015-11-21 13:06:30 +01:00
Nehon
022899c199
Changed the way texture previews are done in the SDK.
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All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
2015-11-20 16:29:08 +01:00
Julien Gouesse
361cb0893a
Merge pull request #379 from davidB/fix_opengl3
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jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
2015-11-20 14:04:32 +01:00
Nehon
50a9a8636b
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.
2015-11-20 08:59:42 +01:00
Nehon
822d327236
Image now properly save it's colorSpace when saved
2015-11-18 15:06:58 +01:00
Nehon
ad4634ce04
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.
2015-11-17 14:54:59 +01:00
Paul Speed
d57147e392
A small optimization. The BitmapTextPage does not
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require custom updates so it now signifies that.
2015-11-17 02:39:46 -05:00
Paul Speed
cde35a005a
Just fixing an indent.
2015-11-17 01:46:38 -05:00
Paul Speed
31cab674b3
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
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(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Included a big long comment about the right way to implement this optimization.
2015-11-16 03:03:53 -05:00
Paul Speed
3a4624a5fe
Added a bunch of javadoc and changed the names of one of the
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method sets to be a little less confusing.
2015-11-16 02:38:45 -05:00
Paul Speed
95aa2d72d0
Added a basic RMI service that uses the RPC service.
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I'll add some more javadoc in a sec.
2015-11-16 02:04:31 -05:00
Paul Speed
95603c46c4
Added a better check. The old one had the side-effect
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of registering the class if it wasn't already registered.
2015-11-16 02:03:27 -05:00
Paul Speed
dfe4b083f0
Added a check to try and detect the case where a server and
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a client are running on the same instance. This should cover
99% of the cases where this would come up... and the others
can't really use this service anyway and so must disable it.
2015-11-15 02:24:18 -05:00
Paul Speed
4b2f361026
Modified to skip registering the message classes if they are
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already registered. This avoids one of the issues of a client
running in the same JVM as a server that already registered these
classes. This was the easy fix.
2015-11-15 02:22:53 -05:00
Paul Speed
2c337123a9
Added a test/example of running a client and a server in the
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same JVM. a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it. (Already fixed it and that commit
will be next... it's almost like TDD.)
2015-11-15 02:15:30 -05:00
Paul Speed
e832ad5c94
Added an isRunning() method so that other classes can
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check if the server is still running.
2015-11-15 02:14:26 -05:00
Paul Speed
17df399f68
Commented out the message class serialization and left
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a comment as to why: in 3.1 there is a default service
that automatically does this on clients.
2015-11-15 02:13:58 -05:00
Paul Speed
cea36ffc47
Added some more client-side error and connection handling
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to make a more complete example. It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
2015-11-15 01:53:32 -05:00
Paul Speed
38fe771ed8
Modified the client state messages to include the chat
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instance in case we add a multi-client test.
2015-11-15 01:22:17 -05:00
Paul Speed
9e80d8a7aa
Beefing up the client server tests a little to add
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some listeners and to better report what's going on to the
console. This is in prep for making a combined test.
2015-11-15 01:20:28 -05:00
William Linna
c8a16c940f
Only interpolate if particles are in world space
2015-11-14 16:32:44 +02:00
William Linna
6075e4639d
Interpolate particle positions
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NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
2015-11-14 16:19:54 +02:00
Daniel Johansson
dc0bcb5d13
Resolves #378 , adding support for detecting ARMv8 on Android.
2015-11-12 15:11:41 +00:00
David Bernard
0f140370ed
jogl: flip y for mouse click
2015-11-11 22:48:00 +01:00
David Bernard
3e71198610
jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
2015-11-11 19:58:23 +01:00