- removed the test cases too git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8500 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
acc7c7ad25
commit
feeedfa682
@ -1,135 +0,0 @@ |
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/* |
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* To change this template, choose Tools | Templates and open the template in |
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* the editor. |
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*/ |
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package com.jme3.scene; |
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|
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import com.jme3.bounding.BoundingVolume; |
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import com.jme3.collision.Collidable; |
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import com.jme3.collision.CollisionResults; |
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import com.jme3.collision.UnsupportedCollisionException; |
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import com.jme3.math.Matrix4f; |
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import com.jme3.math.Transform; |
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import com.jme3.util.TempVars; |
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import java.util.Queue; |
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|
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/** |
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* |
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* @author Nehon |
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*/ |
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public class BatchedGeometry extends Spatial { |
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private GeometryBatch batch; |
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protected int startIndex; |
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protected int vertexCount; |
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protected int triangleCount; |
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protected Transform prevLocalTransform = new Transform(); |
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protected Matrix4f cachedOffsetMat = new Matrix4f(); |
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protected Matrix4f tmpMat = new Matrix4f(); |
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protected BatchedGeometry(GeometryBatch batch, Geometry geom) { |
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this.batch = batch; |
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vertexCount = geom.getVertexCount(); |
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triangleCount = geom.getTriangleCount(); |
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name = geom.getName(); |
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} |
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|
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/** |
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* Should only be called from updateGeometricState(). |
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* In most cases should not be subclassed. |
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*/ |
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@Override |
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protected void updateWorldTransforms() { |
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if (batch == null) { |
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worldTransform.set(localTransform); |
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refreshFlags &= ~RF_TRANSFORM; |
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} else { |
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// check if transform for parent is updated
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assert ((batch.refreshFlags & RF_TRANSFORM) == 0); |
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worldTransform.set(localTransform); |
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worldTransform.combineWithParent(batch.worldTransform); |
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computeOffsetTransform(); |
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batch.updateSubBatch(this); |
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prevLocalTransform.set(localTransform); |
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refreshFlags &= ~RF_TRANSFORM; |
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} |
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} |
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@Override |
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public Node getParent() { |
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return batch.getParent(); |
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} |
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|
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/** |
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* Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }. |
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* This will require a localized transform update for this geometry. |
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*/ |
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public void computeOffsetTransform() { |
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// Compute the cached world matrix
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cachedOffsetMat.loadIdentity(); |
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cachedOffsetMat.setRotationQuaternion(prevLocalTransform.getRotation()); |
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cachedOffsetMat.setTranslation(prevLocalTransform.getTranslation()); |
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|
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TempVars vars = TempVars.get(); |
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Matrix4f scaleMat = vars.tempMat4; |
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scaleMat.loadIdentity(); |
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scaleMat.scale(prevLocalTransform.getScale()); |
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cachedOffsetMat.multLocal(scaleMat); |
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cachedOffsetMat.invertLocal(); |
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tmpMat.loadIdentity(); |
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tmpMat.setRotationQuaternion(localTransform.getRotation()); |
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tmpMat.setTranslation(localTransform.getTranslation()); |
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scaleMat.loadIdentity(); |
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scaleMat.scale(localTransform.getScale()); |
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tmpMat.multLocal(scaleMat); |
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tmpMat.mult(cachedOffsetMat,cachedOffsetMat); |
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vars.release(); |
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} |
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@Override |
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public void updateModelBound() { |
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throw new UnsupportedOperationException("Not supported."); |
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} |
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@Override |
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public void setModelBound(BoundingVolume modelBound) { |
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throw new UnsupportedOperationException("Not supported."); |
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} |
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@Override |
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public int getVertexCount() { |
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return vertexCount; |
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} |
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@Override |
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public int getTriangleCount() { |
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return triangleCount; |
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} |
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@Override |
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public Spatial deepClone() { |
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throw new UnsupportedOperationException("Not supported."); |
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} |
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@Override |
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public void depthFirstTraversal(SceneGraphVisitor visitor) { |
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throw new UnsupportedOperationException("Not supported."); |
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} |
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@Override |
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protected void breadthFirstTraversal(SceneGraphVisitor visitor, Queue<Spatial> queue) { |
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throw new UnsupportedOperationException("Not supported."); |
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} |
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public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException { |
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throw new UnsupportedOperationException("Not supported yet."); |
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} |
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} |
@ -1,398 +0,0 @@ |
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/* |
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* To change this template, choose Tools | Templates and open the template in |
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* the editor. |
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*/ |
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package com.jme3.scene; |
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import com.jme3.math.Matrix4f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.scene.control.AbstractControl; |
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import com.jme3.scene.mesh.IndexBuffer; |
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import com.jme3.util.IntMap.Entry; |
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import com.jme3.util.SafeArrayList; |
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import com.jme3.util.TempVars; |
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import java.nio.Buffer; |
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import java.nio.FloatBuffer; |
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import java.util.ArrayList; |
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import java.util.List; |
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|
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/** |
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* |
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* @author Nehon |
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*/ |
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public class GeometryBatch extends Geometry { |
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private SafeArrayList<BatchedGeometry> children = new SafeArrayList<BatchedGeometry>(BatchedGeometry.class); |
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private List<Geometry> tmpList = new ArrayList<Geometry>(); |
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private boolean needMeshUpdate = false; |
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public GeometryBatch() { |
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this("GeometryBatch"); |
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} |
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public GeometryBatch(String name) { |
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this.name = name; |
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addControl(new ControlUpdate()); |
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} |
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public BatchedGeometry batch(Geometry geom) { |
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tmpList.clear(); |
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Mesh m = new Mesh(); |
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if (mesh != null) { |
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tmpList.add(this); |
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} |
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tmpList.add(geom); |
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List<BatchedGeometry> l = mergeGeometries(m, tmpList); |
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mesh = m; |
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mesh.updateCounts(); |
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mesh.updateBound(); |
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return l.get(0); |
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} |
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public List<BatchedGeometry> batch(List<Geometry> geom) { |
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if (mesh != null) { |
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geom.add(0, this); |
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} |
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Mesh m = new Mesh(); |
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List<BatchedGeometry> l = mergeGeometries(m, geom); |
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mesh = m; |
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mesh.updateCounts(); |
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mesh.updateBound(); |
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return l; |
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} |
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public List<BatchedGeometry> batch(Geometry... geoms) { |
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tmpList.clear(); |
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Mesh m = new Mesh(); |
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if (mesh != null) { |
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tmpList.add(this); |
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} |
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for (Geometry geometry : geoms) { |
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tmpList.add(geometry); |
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} |
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List<BatchedGeometry> l = mergeGeometries(m, tmpList); |
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mesh = m; |
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mesh.updateCounts(); |
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mesh.updateBound(); |
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return l; |
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} |
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@Override |
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public void updateGeometricState() { |
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if ((refreshFlags & RF_LIGHTLIST) != 0) { |
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updateWorldLightList(); |
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} |
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if ((refreshFlags & RF_TRANSFORM) != 0) { |
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// combine with parent transforms- same for all spatial
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// subclasses.
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updateWorldTransforms(); |
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} |
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if (!children.isEmpty()) { |
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// the important part- make sure child geometric state is refreshed
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// first before updating own world bound. This saves
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// a round-trip later on.
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// NOTE 9/19/09
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// Although it does save a round trip,
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for (Spatial child : children.getArray()) { |
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child.updateGeometricState(); |
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} |
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if (needMeshUpdate) { |
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updateModelBound(); |
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needMeshUpdate = false; |
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} |
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} |
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if ((refreshFlags & RF_BOUND) != 0) { |
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updateWorldBound(); |
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} |
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assert refreshFlags == 0; |
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} |
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protected void updateSubBatch(BatchedGeometry bg) { |
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FloatBuffer buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Position).getData(); |
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doTransformVerts(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat); |
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mesh.getBuffer(VertexBuffer.Type.Position).updateData(buf); |
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buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Normal).getData(); |
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doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat); |
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mesh.getBuffer(VertexBuffer.Type.Normal).updateData(buf); |
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if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) { |
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buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Tangent).getData(); |
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doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat); |
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mesh.getBuffer(VertexBuffer.Type.Tangent).updateData(buf); |
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} |
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needMeshUpdate = true; |
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} |
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/** |
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* <code>getChild</code> returns the first child found with exactly the |
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* given name (case sensitive.) |
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* |
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* @param name |
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* the name of the child to retrieve. If null, we'll return null. |
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* @return the child if found, or null. |
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*/ |
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public Spatial getChild(String name) { |
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if (name == null) { |
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return null; |
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} |
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for (Spatial child : children.getArray()) { |
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if (name.equals(child.getName())) { |
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return child; |
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} else if (child instanceof Node) { |
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Spatial out = ((Node) child).getChild(name); |
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if (out != null) { |
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return out; |
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} |
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} |
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} |
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return null; |
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} |
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/** |
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* Merges all geometries in the collection into |
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* the output mesh. Does not take into account materials. |
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* |
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* @param geometries |
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* @param outMesh |
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*/ |
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private List<BatchedGeometry> mergeGeometries(Mesh outMesh, List<Geometry> geometries) { |
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int[] compsForBuf = new int[VertexBuffer.Type.values().length]; |
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VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length]; |
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List<BatchedGeometry> batchedGeoms = new ArrayList<BatchedGeometry>(); |
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int totalVerts = 0; |
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int totalTris = 0; |
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int totalLodLevels = 0; |
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Mesh.Mode mode = null; |
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for (Geometry geom : geometries) { |
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totalVerts += geom.getVertexCount(); |
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totalTris += geom.getTriangleCount(); |
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totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels()); |
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Mesh.Mode listMode; |
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int components; |
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switch (geom.getMesh().getMode()) { |
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case Points: |
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listMode = Mesh.Mode.Points; |
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components = 1; |
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break; |
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case LineLoop: |
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case LineStrip: |
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case Lines: |
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listMode = Mesh.Mode.Lines; |
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components = 2; |
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break; |
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case TriangleFan: |
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case TriangleStrip: |
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case Triangles: |
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listMode = Mesh.Mode.Triangles; |
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components = 3; |
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break; |
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default: |
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throw new UnsupportedOperationException(); |
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} |
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for (Entry<VertexBuffer> entry : geom.getMesh().getBuffers()) { |
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compsForBuf[entry.getKey()] = entry.getValue().getNumComponents(); |
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formatForBuf[entry.getKey()] = entry.getValue().getFormat(); |
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} |
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if (mode != null && mode != listMode) { |
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throw new UnsupportedOperationException("Cannot combine different" |
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+ " primitive types: " + mode + " != " + listMode); |
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} |
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mode = listMode; |
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compsForBuf[VertexBuffer.Type.Index.ordinal()] = components; |
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} |
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outMesh.setMode(mode); |
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if (totalVerts >= 65536) { |
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// make sure we create an UnsignedInt buffer so
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// we can fit all of the meshes
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formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt; |
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} else { |
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formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort; |
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} |
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// generate output buffers based on retrieved info
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for (int i = 0; i < compsForBuf.length; i++) { |
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if (compsForBuf[i] == 0) { |
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continue; |
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} |
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Buffer data; |
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if (i == VertexBuffer.Type.Index.ordinal()) { |
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data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris); |
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} else { |
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data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts); |
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} |
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VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]); |
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vb.setupData(VertexBuffer.Usage.Static, compsForBuf[i], formatForBuf[i], data); |
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outMesh.setBuffer(vb); |
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} |
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int globalVertIndex = 0; |
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int globalTriIndex = 0; |
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for (Geometry geom : geometries) { |
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if (geom != this) { |
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BatchedGeometry bg = new BatchedGeometry(this, geom); |
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bg.startIndex = globalVertIndex; |
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bg.setLocalTransform(geom.getLocalTransform()); |
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children.add(bg); |
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batchedGeoms.add(bg); |
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} |
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Mesh inMesh = geom.getMesh(); |
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int geomVertCount = inMesh.getVertexCount(); |
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int geomTriCount = inMesh.getTriangleCount(); |
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for (int bufType = 0; bufType < compsForBuf.length; bufType++) { |
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VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]); |
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VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]); |
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if (outBuf == null) { |
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continue; |
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} |
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if (VertexBuffer.Type.Index.ordinal() == bufType) { |
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int components = compsForBuf[bufType]; |
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IndexBuffer inIdx = inMesh.getIndicesAsList(); |
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IndexBuffer outIdx = outMesh.getIndexBuffer(); |
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for (int tri = 0; tri < geomTriCount; tri++) { |
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for (int comp = 0; comp < components; comp++) { |
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int idx = inIdx.get(tri * components + comp) + globalVertIndex; |
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outIdx.put((globalTriIndex + tri) * components + comp, idx); |
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} |
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} |
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} else if (VertexBuffer.Type.Position.ordinal() == bufType) { |
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FloatBuffer inPos = (FloatBuffer) inBuf.getData(); |
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FloatBuffer outPos = (FloatBuffer) outBuf.getData(); |
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doCopyBuffer(inPos, globalVertIndex, outPos); |
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} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) { |
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FloatBuffer inPos = (FloatBuffer) inBuf.getData(); |
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FloatBuffer outPos = (FloatBuffer) outBuf.getData(); |
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doCopyBuffer(inPos, globalVertIndex, outPos); |
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} else { |
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for (int vert = 0; vert < geomVertCount; vert++) { |
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int curGlobalVertIndex = globalVertIndex + vert; |
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inBuf.copyElement(vert, outBuf, curGlobalVertIndex); |
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} |
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} |
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} |
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globalVertIndex += geomVertCount; |
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globalTriIndex += geomTriCount; |
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} |
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return batchedGeoms; |
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} |
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private void doTransformVerts(FloatBuffer inBuf, int offset, int start, int end, FloatBuffer outBuf, Matrix4f transform) { |
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TempVars vars = TempVars.get(); |
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Vector3f pos = vars.vect1; |
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// offset is given in element units
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// convert to be in component units
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offset *= 3; |
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for (int i = start; i < end; i++) { |
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pos.x = inBuf.get(i * 3 + 0); |
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pos.y = inBuf.get(i * 3 + 1); |
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pos.z = inBuf.get(i * 3 + 2); |
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transform.mult(pos, pos); |
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outBuf.put(offset + i * 3 + 0, pos.x); |
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outBuf.put(offset + i * 3 + 1, pos.y); |
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outBuf.put(offset + i * 3 + 2, pos.z); |
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} |
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vars.release(); |
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} |
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private void doTransformNorm(FloatBuffer inBuf, int offset, int start, int end, FloatBuffer outBuf, Matrix4f transform) { |
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TempVars vars = TempVars.get(); |
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Vector3f pos = vars.vect1; |
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// offset is given in element units
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// convert to be in component units
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offset *= 3; |
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for (int i = start; i < end; i++) { |
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pos.x = inBuf.get(i * 3 + 0); |
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pos.y = inBuf.get(i * 3 + 1); |
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pos.z = inBuf.get(i * 3 + 2); |
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transform.multNormal(pos, pos); |
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outBuf.put(offset + i * 3 + 0, pos.x); |
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outBuf.put(offset + i * 3 + 1, pos.y); |
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outBuf.put(offset + i * 3 + 2, pos.z); |
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} |
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vars.release(); |
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} |
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private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf) { |
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TempVars vars = TempVars.get(); |
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Vector3f pos = vars.vect1; |
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// offset is given in element units
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// convert to be in component units
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offset *= 3; |
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for (int i = 0; i < inBuf.capacity() / 3; i++) { |
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pos.x = inBuf.get(i * 3 + 0); |
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pos.y = inBuf.get(i * 3 + 1); |
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pos.z = inBuf.get(i * 3 + 2); |
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outBuf.put(offset + i * 3 + 0, pos.x); |
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outBuf.put(offset + i * 3 + 1, pos.y); |
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outBuf.put(offset + i * 3 + 2, pos.z); |
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} |
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vars.release(); |
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} |
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public class ControlUpdate extends AbstractControl { |
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@Override |
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protected void controlUpdate(float tpf) { |
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for (BatchedGeometry batchedGeometry : children) { |
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for (int i = 0; i < batchedGeometry.getNumControls(); i++) { |
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batchedGeometry.getControl(i).update(tpf); |
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} |
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} |
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} |
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@Override |
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protected void controlRender(RenderManager rm, ViewPort vp) { |
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for (BatchedGeometry batchedGeometry : children) { |
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for (int i = 0; i < batchedGeometry.getNumControls(); i++) { |
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batchedGeometry.getControl(i).render(rm, vp); |
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} |
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} |
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} |
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public com.jme3.scene.control.Control cloneForSpatial(Spatial spatial) { |
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return null; |
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} |
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} |
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} |
@ -1,246 +0,0 @@ |
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/* |
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* To change this template, choose Tools | Templates and open the template in |
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* the editor. |
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*/ |
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package jme3test.batching; |
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|
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are met: |
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* * * Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
||||
* POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
import com.jme3.bullet.BulletAppState; |
||||
import com.jme3.app.SimpleApplication; |
||||
import com.jme3.asset.TextureKey; |
||||
import com.jme3.bullet.PhysicsSpace; |
||||
import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
||||
import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
||||
import com.jme3.bullet.control.RigidBodyControl; |
||||
import com.jme3.font.BitmapText; |
||||
import com.jme3.input.MouseInput; |
||||
import com.jme3.input.controls.ActionListener; |
||||
import com.jme3.input.controls.MouseButtonTrigger; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.math.Vector2f; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
||||
import com.jme3.scene.BatchedGeometry; |
||||
import com.jme3.scene.Geometry; |
||||
import com.jme3.scene.GeometryBatch; |
||||
import com.jme3.scene.shape.Box; |
||||
import com.jme3.scene.shape.Sphere; |
||||
import com.jme3.scene.shape.Sphere.TextureMode; |
||||
import com.jme3.shadow.PssmShadowRenderer; |
||||
import com.jme3.shadow.PssmShadowRenderer.CompareMode; |
||||
import com.jme3.shadow.PssmShadowRenderer.FilterMode; |
||||
import com.jme3.texture.Texture; |
||||
import com.jme3.texture.Texture.WrapMode; |
||||
import java.util.ArrayList; |
||||
import java.util.List; |
||||
import jme3test.bullet.BombControl; |
||||
|
||||
/** |
||||
* |
||||
* @author double1984 (tower mod by atom) |
||||
*/ |
||||
public class TestBatchedTower extends SimpleApplication { |
||||
|
||||
int bricksPerLayer = 8; |
||||
int brickLayers = 30; |
||||
static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; |
||||
float radius = 3f; |
||||
float angle = 0; |
||||
List<Geometry> geoms = new ArrayList<Geometry>(); |
||||
Material mat; |
||||
Material mat2; |
||||
Material mat3; |
||||
PssmShadowRenderer bsr; |
||||
private Sphere bullet; |
||||
private Box brick; |
||||
private SphereCollisionShape bulletCollisionShape; |
||||
private GeometryBatch batch = new GeometryBatch(); |
||||
private BulletAppState bulletAppState; |
||||
|
||||
public static void main(String args[]) { |
||||
TestBatchedTower f = new TestBatchedTower(); |
||||
f.start(); |
||||
} |
||||
|
||||
@Override |
||||
public void simpleInitApp() { |
||||
bulletAppState = new BulletAppState(); |
||||
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
||||
// bulletAppState.setEnabled(false);
|
||||
stateManager.attach(bulletAppState); |
||||
bullet = new Sphere(32, 32, 0.4f, true, false); |
||||
bullet.setTextureMode(TextureMode.Projected); |
||||
bulletCollisionShape = new SphereCollisionShape(0.4f); |
||||
|
||||
brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); |
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
||||
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
initMaterial(); |
||||
initTower(); |
||||
initFloor(); |
||||
initCrossHairs(); |
||||
|
||||
List<BatchedGeometry> bgs = batch.batch(geoms); |
||||
for (BatchedGeometry bg : bgs) { |
||||
RigidBodyControl rb = new RigidBodyControl(1.5f); |
||||
rb.setCollisionShape(new BoxCollisionShape(new Vector3f(brick.getXExtent(), brick.getYExtent(), brick.getZExtent()))); |
||||
rb.setFriction(1.6f); |
||||
bg.addControl(rb); |
||||
this.getPhysicsSpace().add(bg); |
||||
} |
||||
|
||||
batch.setMaterial(mat); |
||||
batch.setShadowMode(ShadowMode.CastAndReceive); |
||||
|
||||
this.cam.setLocation(new Vector3f(0, 25f, 8f)); |
||||
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); |
||||
cam.setFrustumFar(80); |
||||
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
||||
inputManager.addListener(actionListener, "shoot"); |
||||
rootNode.setShadowMode(ShadowMode.Off); |
||||
bsr = new PssmShadowRenderer(assetManager, 1024, 2); |
||||
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
||||
bsr.setLambda(0.50f); |
||||
bsr.setShadowIntensity(0.6f); |
||||
bsr.setCompareMode(CompareMode.Hardware); |
||||
bsr.setFilterMode(FilterMode.PCF4); |
||||
viewPort.addProcessor(bsr); |
||||
flyCam.setMoveSpeed(50); |
||||
rootNode.attachChild(batch); |
||||
} |
||||
|
||||
private PhysicsSpace getPhysicsSpace() { |
||||
return bulletAppState.getPhysicsSpace(); |
||||
} |
||||
private ActionListener actionListener = new ActionListener() { |
||||
|
||||
public void onAction(String name, boolean keyPressed, float tpf) { |
||||
if (name.equals("shoot") && !keyPressed) { |
||||
Geometry bulletg = new Geometry("bullet", bullet); |
||||
bulletg.setMaterial(mat2); |
||||
bulletg.setShadowMode(ShadowMode.CastAndReceive); |
||||
bulletg.setLocalTranslation(cam.getLocation()); |
||||
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); |
||||
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
|
||||
bulletNode.setLinearVelocity(cam.getDirection().mult(25)); |
||||
bulletg.addControl(bulletNode); |
||||
rootNode.attachChild(bulletg); |
||||
getPhysicsSpace().add(bulletNode); |
||||
} |
||||
} |
||||
}; |
||||
|
||||
public void initTower() { |
||||
double tempX = 0; |
||||
double tempY = 0; |
||||
double tempZ = 0; |
||||
angle = 0f; |
||||
for (int i = 0; i < brickLayers; i++) { |
||||
// Increment rows
|
||||
if (i != 0) { |
||||
tempY += brickHeight * 2; |
||||
} else { |
||||
tempY = brickHeight; |
||||
} |
||||
// Alternate brick seams
|
||||
angle = 360.0f / bricksPerLayer * i / 2f; |
||||
for (int j = 0; j < bricksPerLayer; j++) { |
||||
tempZ = Math.cos(Math.toRadians(angle)) * radius; |
||||
tempX = Math.sin(Math.toRadians(angle)) * radius; |
||||
System.out.println("x=" + ((float) (tempX)) + " y=" + ((float) (tempY)) + " z=" + (float) (tempZ)); |
||||
Vector3f vt = new Vector3f((float) (tempX), (float) (tempY), (float) (tempZ)); |
||||
// Add crenelation
|
||||
if (i == brickLayers - 1) { |
||||
if (j % 2 == 0) { |
||||
addBrick(vt); |
||||
} |
||||
} // Create main tower
|
||||
else { |
||||
addBrick(vt); |
||||
} |
||||
angle += 360.0 / bricksPerLayer; |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
public void initFloor() { |
||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); |
||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); |
||||
|
||||
Geometry floor = new Geometry("floor", floorBox); |
||||
floor.setMaterial(mat3); |
||||
floor.setShadowMode(ShadowMode.Receive); |
||||
floor.setLocalTranslation(0, 0, 0); |
||||
floor.addControl(new RigidBodyControl(0)); |
||||
this.rootNode.attachChild(floor); |
||||
this.getPhysicsSpace().add(floor); |
||||
} |
||||
|
||||
public void initMaterial() { |
||||
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); |
||||
key.setGenerateMips(true); |
||||
Texture tex = assetManager.loadTexture(key); |
||||
mat.setTexture("ColorMap", tex); |
||||
|
||||
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); |
||||
key2.setGenerateMips(true); |
||||
Texture tex2 = assetManager.loadTexture(key2); |
||||
mat2.setTexture("ColorMap", tex2); |
||||
|
||||
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg"); |
||||
key3.setGenerateMips(true); |
||||
Texture tex3 = assetManager.loadTexture(key3); |
||||
tex3.setWrap(WrapMode.Repeat); |
||||
mat3.setTexture("ColorMap", tex3); |
||||
} |
||||
|
||||
public void addBrick(Vector3f ori) { |
||||
Geometry reBoxg = new Geometry("brick", brick); |
||||
reBoxg.setLocalTranslation(ori); |
||||
reBoxg.rotate(0f, (float) Math.toRadians(angle), 0f); |
||||
geoms.add(reBoxg); |
||||
|
||||
} |
||||
|
||||
protected void initCrossHairs() { |
||||
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
||||
BitmapText ch = new BitmapText(guiFont, false); |
||||
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); |
||||
ch.setText("+"); // crosshairs
|
||||
ch.setLocalTranslation( // center
|
||||
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, |
||||
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); |
||||
guiNode.attachChild(ch); |
||||
} |
||||
} |
@ -1,391 +0,0 @@ |
||||
/* |
||||
* To change this template, choose Tools | Templates and open the template in |
||||
* the editor. |
||||
*/ |
||||
package jme3test.batching; |
||||
|
||||
import com.jme3.app.SimpleApplication; |
||||
import com.jme3.font.BitmapText; |
||||
import com.jme3.input.KeyInput; |
||||
import com.jme3.input.controls.ActionListener; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.math.ColorRGBA; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.scene.Geometry; |
||||
import com.jme3.scene.shape.Box; |
||||
import com.jme3.system.AppSettings; |
||||
import com.jme3.input.controls.KeyTrigger; |
||||
import java.util.ArrayList; |
||||
import java.util.Random; |
||||
import com.jme3.math.FastMath; |
||||
import com.jme3.math.Quaternion; |
||||
import com.jme3.post.FilterPostProcessor; |
||||
import com.jme3.post.filters.BloomFilter; |
||||
import com.jme3.scene.BatchedGeometry; |
||||
import com.jme3.scene.GeometryBatch; |
||||
import com.jme3.scene.Node; |
||||
import com.jme3.scene.Spatial; |
||||
import com.jme3.scene.debug.Arrow; |
||||
import java.util.List; |
||||
|
||||
public class TestCubeCluster extends SimpleApplication { |
||||
|
||||
public static void main(String[] args) { |
||||
TestCubeCluster app = new TestCubeCluster(); |
||||
settingst = new AppSettings(true); |
||||
//settingst.setFrameRate(75);
|
||||
settingst.setResolution(640, 480); |
||||
settingst.setVSync(false); |
||||
settingst.setFullscreen(false); |
||||
app.setSettings(settingst); |
||||
app.setShowSettings(false); |
||||
app.start(); |
||||
} |
||||
private ActionListener al = new ActionListener() { |
||||
|
||||
public void onAction(String name, boolean isPressed, float tpf) { |
||||
if (name.equals("Start Game")) { |
||||
// randomGenerator();
|
||||
} |
||||
} |
||||
}; |
||||
protected Random rand = new Random(); |
||||
protected int maxCubes = 2000; |
||||
protected int startAt = 0; |
||||
protected static int xPositions = 0, yPositions = 0, zPositions = 0; |
||||
protected int returner = 0; |
||||
protected ArrayList<Integer> xPosition = new ArrayList<Integer>(); |
||||
protected ArrayList<Integer> yPosition = new ArrayList<Integer>(); |
||||
protected ArrayList<Integer> zPosition = new ArrayList<Integer>(); |
||||
protected int xLimitf = 60, xLimits = -60, yLimitf = 60, yLimits = -20, zLimitf = 60, zLimits = -60; |
||||
protected int circ = 8;//increases by 8 every time.
|
||||
protected int dynamic = 4; |
||||
protected static AppSettings settingst; |
||||
protected boolean isTrue = true; |
||||
private BitmapText helloText2; |
||||
private int lineLength = 50; |
||||
protected GeometryBatch blue; |
||||
protected GeometryBatch brown; |
||||
protected GeometryBatch pink; |
||||
protected GeometryBatch orange; |
||||
protected List<Geometry> blueList = new ArrayList<Geometry>(); |
||||
protected List<Geometry> brownList = new ArrayList<Geometry>(); |
||||
protected List<Geometry> pinkList = new ArrayList<Geometry>(); |
||||
protected List<Geometry> orangeList = new ArrayList<Geometry>(); |
||||
Material mat1; |
||||
Material mat2; |
||||
Material mat3; |
||||
Material mat4; |
||||
Node terrain; |
||||
//protected
|
||||
// protected Geometry player;
|
||||
|
||||
@Override |
||||
public void simpleInitApp() { |
||||
|
||||
|
||||
blue = new GeometryBatch("blue"); |
||||
brown = new GeometryBatch("brown"); |
||||
pink = new GeometryBatch("pink"); |
||||
orange = new GeometryBatch("orange"); |
||||
mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
mat1.setColor("Color", ColorRGBA.White); |
||||
mat1.setColor("GlowColor", ColorRGBA.Blue.mult(10)); |
||||
blue.setMaterial(mat1); |
||||
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
mat2.setColor("Color", ColorRGBA.White); |
||||
mat2.setColor("GlowColor", ColorRGBA.Red.mult(10)); |
||||
brown.setMaterial(mat2); |
||||
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
mat3.setColor("Color", ColorRGBA.White); |
||||
mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10)); |
||||
pink.setMaterial(mat3); |
||||
mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
mat4.setColor("Color", ColorRGBA.White); |
||||
mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10)); |
||||
orange.setMaterial(mat4); |
||||
//rootNode.attachChild(SkyFactory.createSky(
|
||||
// assetManager, "Textures/SKY02.zip", false));
|
||||
inputManager.addMapping("Start Game", new KeyTrigger(KeyInput.KEY_J)); |
||||
inputManager.addListener(al, new String[]{"Start Game"}); |
||||
|
||||
|
||||
cam.setLocation(new Vector3f(-34.403286f, 126.65158f, 434.791f)); |
||||
cam.setRotation(new Quaternion(0.022630932f, 0.9749435f, -0.18736298f, 0.11776358f)); |
||||
|
||||
|
||||
//ChaseCamera c = new ChaseCamera();
|
||||
//flyCam.setEnabled(false);
|
||||
xPosition.add(0); |
||||
yPosition.add(0); |
||||
zPosition.add(0); |
||||
|
||||
|
||||
randomGenerator(); |
||||
|
||||
|
||||
List<BatchedGeometry> l = blue.batch(blueList); |
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
// }
|
||||
l = brown.batch(brownList); |
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
// }
|
||||
l = pink.batch(pinkList); |
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
// }
|
||||
|
||||
l = orange.batch(orangeList); |
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
//
|
||||
// }
|
||||
// GeometryBatchFactory.optimize(terrain);
|
||||
terrain = new Node("terrain"); |
||||
terrain.setLocalTranslation(50, 0, 50); |
||||
terrain.attachChild(blue); |
||||
terrain.attachChild(brown); |
||||
terrain.attachChild(pink); |
||||
terrain.attachChild(orange); |
||||
flyCam.setMoveSpeed(100); |
||||
rootNode.attachChild(terrain); |
||||
Vector3f pos = new Vector3f(-40, 0, -40); |
||||
blue.setLocalTranslation(pos); |
||||
brown.setLocalTranslation(pos); |
||||
pink.setLocalTranslation(pos); |
||||
orange.setLocalTranslation(pos); |
||||
|
||||
|
||||
Arrow a = new Arrow(new Vector3f(0, 50, 0)); |
||||
Geometry g = new Geometry("a", a); |
||||
g.setLocalTranslation(terrain.getLocalTranslation()); |
||||
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
m.setColor("Color", ColorRGBA.Blue); |
||||
g.setMaterial(m); |
||||
// rootNode.attachChild(g);
|
||||
|
||||
|
||||
FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
||||
fpp.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects)); |
||||
// SSAOFilter ssao = new SSAOFilter(8.630104f,22.970434f,2.9299977f,0.2999997f);
|
||||
// fpp.addFilter(ssao);
|
||||
viewPort.addProcessor(fpp); |
||||
// viewPort.setBackgroundColor(ColorRGBA.DarkGray);
|
||||
} |
||||
|
||||
public void randomGenerator() { |
||||
for (int i = startAt; i < maxCubes - 1; i++) { |
||||
randomize(); |
||||
Geometry box = new Geometry("Box" + i, new Box(Vector3f.ZERO, 1, 1, 1)); |
||||
box.setLocalTranslation(new Vector3f(xPosition.get(xPosition.size() - 1), |
||||
yPosition.get(yPosition.size() - 1), |
||||
zPosition.get(zPosition.size() - 1))); |
||||
|
||||
if (i < 500) { |
||||
blueList.add(box); |
||||
} else if (i < 1000) { |
||||
brownList.add(box); |
||||
} else if (i < 1500) { |
||||
pinkList.add(box); |
||||
} else { |
||||
orangeList.add(box); |
||||
} |
||||
|
||||
} |
||||
} |
||||
|
||||
public GeometryBatch randomBatch() { |
||||
|
||||
int randomn = rand.nextInt(4); |
||||
if (randomn == 0) { |
||||
return blue; |
||||
} else if (randomn == 1) { |
||||
return brown; |
||||
} else if (randomn == 2) { |
||||
return pink; |
||||
} else if (randomn == 3) { |
||||
return orange; |
||||
} |
||||
return null; |
||||
} |
||||
|
||||
public ColorRGBA randomColor() { |
||||
ColorRGBA color = ColorRGBA.Black; |
||||
int randomn = rand.nextInt(4); |
||||
if (randomn == 0) { |
||||
color = ColorRGBA.Orange; |
||||
} else if (randomn == 1) { |
||||
color = ColorRGBA.Blue; |
||||
} else if (randomn == 2) { |
||||
color = ColorRGBA.Brown; |
||||
} else if (randomn == 3) { |
||||
color = ColorRGBA.Magenta; |
||||
} |
||||
return color; |
||||
} |
||||
|
||||
public void randomize() { |
||||
int xpos = xPosition.get(xPosition.size() - 1); |
||||
int ypos = yPosition.get(yPosition.size() - 1); |
||||
int zpos = zPosition.get(zPosition.size() - 1); |
||||
int x = 0; |
||||
int y = 0; |
||||
int z = 0; |
||||
boolean unTrue = true; |
||||
while (unTrue) { |
||||
unTrue = false; |
||||
boolean xChanged = false; |
||||
x = 0; |
||||
y = 0; |
||||
z = 0; |
||||
if (xpos >= lineLength * 2) { |
||||
x = 2; |
||||
xChanged = true; |
||||
} else { |
||||
x = xPosition.get(xPosition.size() - 1) + 2; |
||||
} |
||||
if (xChanged) { |
||||
//y = yPosition.get(yPosition.size() - lineLength) + 2;
|
||||
} else { |
||||
y = rand.nextInt(3); |
||||
if (yPosition.size() > lineLength) { |
||||
if (yPosition.size() > 51) { |
||||
if (y == 0 && ypos < yLimitf && getym(lineLength) > ypos - 2) { |
||||
y = ypos + 2; |
||||
} else if (y == 1 && ypos > yLimits && getym(lineLength) < ypos + 2) { |
||||
y = ypos - 2; |
||||
} else if (y == 2 && getym(lineLength) > ypos - 2 && getym(lineLength) < ypos + 2) { |
||||
y = ypos; |
||||
} else { |
||||
if (ypos >= yLimitf) { |
||||
y = ypos - 2; |
||||
} else if (ypos <= yLimits) { |
||||
y = ypos + 2; |
||||
} else if (y == 0 && getym(lineLength) >= ypos - 4) { |
||||
y = ypos - 2; |
||||
} else if (y == 0 && getym(lineLength) >= ypos - 2) { |
||||
y = ypos; |
||||
} else if (y == 1 && getym(lineLength) >= ypos + 4) { |
||||
y = ypos + 2; |
||||
} else if (y == 1 && getym(lineLength) >= ypos + 2) { |
||||
y = ypos; |
||||
} else if (y == 2 && getym(lineLength) <= ypos - 2) { |
||||
y = ypos - 2; |
||||
} else if (y == 2 && getym(lineLength) >= ypos + 2) { |
||||
y = ypos + 2; |
||||
} else { |
||||
System.out.println("wtf"); |
||||
} |
||||
} |
||||
} else if (yPosition.size() == lineLength) { |
||||
if (y == 0 && ypos < yLimitf) { |
||||
y = getym(lineLength) + 2; |
||||
} else if (y == 1 && ypos > yLimits) { |
||||
y = getym(lineLength) - 2; |
||||
} |
||||
} |
||||
} else { |
||||
if (y == 0 && ypos < yLimitf) { |
||||
y = ypos + 2; |
||||
} else if (y == 1 && ypos > yLimits) { |
||||
y = ypos - 2; |
||||
} else if (y == 2) { |
||||
y = ypos; |
||||
} else if (y == 0 && ypos >= yLimitf) { |
||||
y = ypos - 2; |
||||
} else if (y == 1 && ypos <= yLimits) { |
||||
y = ypos + 2; |
||||
} |
||||
} |
||||
} |
||||
if (xChanged) { |
||||
z = zpos + 2; |
||||
} else { |
||||
z = zpos; |
||||
} |
||||
// for (int i = 0; i < xPosition.size(); i++)
|
||||
// {
|
||||
// if (x - xPosition.get(i) <= 1 && x - xPosition.get(i) >= -1 &&
|
||||
// y - yPosition.get(i) <= 1 && y - yPosition.get(i) >= -1
|
||||
// &&z - zPosition.get(i) <= 1 && z - zPosition.get(i) >=
|
||||
// -1)
|
||||
// {
|
||||
// unTrue = true;
|
||||
// }
|
||||
// }
|
||||
} |
||||
xPosition.add(x); |
||||
yPosition.add(y); |
||||
zPosition.add(z); |
||||
} |
||||
|
||||
public int getxm(int i) { |
||||
return xPosition.get(xPosition.size() - i); |
||||
} |
||||
|
||||
public int getym(int i) { |
||||
return yPosition.get(yPosition.size() - i); |
||||
} |
||||
|
||||
public int getzm(int i) { |
||||
return zPosition.get(zPosition.size() - i); |
||||
} |
||||
|
||||
public int getx(int i) { |
||||
return xPosition.get(i); |
||||
} |
||||
|
||||
public int gety(int i) { |
||||
return yPosition.get(i); |
||||
} |
||||
|
||||
public int getz(int i) { |
||||
return zPosition.get(i); |
||||
} |
||||
long nbFrames = 0; |
||||
long cullTime = 0; |
||||
float time = 0; |
||||
Vector3f lookAtPos = new Vector3f(0, 0, 0); |
||||
float xpos = 0; |
||||
Spatial box; |
||||
|
||||
@Override |
||||
public void simpleUpdate(float tpf) { |
||||
time += tpf; |
||||
int random = rand.nextInt(2000); |
||||
float mult1 = 1.0f; |
||||
float mult2 = 1.0f; |
||||
GeometryBatch b = null; |
||||
if (random < 500) { |
||||
b = blue; |
||||
mult1 = 1.0f; |
||||
mult2 = 1.0f; |
||||
} else if (random < 1000) { |
||||
b = brown; |
||||
mult1 = -1.0f; |
||||
mult2 = 1.0f; |
||||
} else if (random < 1500) { |
||||
b = pink; |
||||
mult1 = 1.0f; |
||||
mult2 = -1.0f; |
||||
} else if (random <= 2000) { |
||||
b = orange; |
||||
mult1 = -1.0f; |
||||
mult2 = -1.0f; |
||||
} |
||||
box = b.getChild("Box" + random); |
||||
if (box != null) { |
||||
Vector3f v = box.getLocalTranslation(); |
||||
box.setLocalTranslation(v.x + FastMath.sin(time * mult1) * 20, v.y +( FastMath.sin(time * mult1)* FastMath.cos(time * mult1)* 20), v.z + FastMath.cos(time * mult2) * 20); |
||||
} |
||||
terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y)); |
||||
|
||||
|
||||
} |
||||
} |
@ -1,92 +0,0 @@ |
||||
/* |
||||
* To change this template, choose Tools | Templates and open the template in |
||||
* the editor. |
||||
*/ |
||||
package jme3test.batching; |
||||
|
||||
import com.jme3.app.SimpleApplication; |
||||
import com.jme3.light.DirectionalLight; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.math.ColorRGBA; |
||||
import com.jme3.math.FastMath; |
||||
import com.jme3.math.Quaternion; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.scene.BatchedGeometry; |
||||
import com.jme3.scene.Geometry; |
||||
import com.jme3.scene.GeometryBatch; |
||||
import com.jme3.scene.shape.Box; |
||||
import com.jme3.util.TangentBinormalGenerator; |
||||
|
||||
/** |
||||
* |
||||
* @author Nehon |
||||
*/ |
||||
public class TestGeometryBatch extends SimpleApplication { |
||||
|
||||
public static void main(String[] args) { |
||||
|
||||
TestGeometryBatch app = new TestGeometryBatch(); |
||||
app.start(); |
||||
} |
||||
GeometryBatch batch; |
||||
|
||||
@Override |
||||
public void simpleInitApp() { |
||||
batch = new GeometryBatch("MyBatch"); |
||||
|
||||
/** |
||||
* A cube with a color "bleeding" through transparent texture. Uses |
||||
* Texture from jme3-test-data library! |
||||
*/ |
||||
Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f); |
||||
Geometry cube = new Geometry("cube1", boxshape4); |
||||
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); |
||||
// Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
||||
// mat.setColor("Diffuse", ColorRGBA.Blue);
|
||||
// mat.setBoolean("UseMaterialColors", true);
|
||||
/** |
||||
* A cube with a color "bleeding" through transparent texture. Uses |
||||
* Texture from jme3-test-data library! |
||||
*/ |
||||
Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f); |
||||
cube2 = new Geometry("cube2", box); |
||||
cube.setLocalTranslation(3, 0, 0); |
||||
cube2.setLocalTranslation(0, 3, 0); |
||||
|
||||
TangentBinormalGenerator.generate(cube); |
||||
TangentBinormalGenerator.generate(cube2); |
||||
|
||||
|
||||
batch.batch(cube,cube2); |
||||
|
||||
batchedCube1 = (BatchedGeometry) batch.getChild("cube1"); |
||||
batchedCube2 = (BatchedGeometry) batch.getChild("cube2"); |
||||
|
||||
batch.setMaterial(mat); |
||||
rootNode.attachChild(batch); |
||||
|
||||
|
||||
dl=new DirectionalLight(); |
||||
dl.setColor(ColorRGBA.White.mult(2)); |
||||
dl.setDirection(new Vector3f(1, -1, -1)); |
||||
rootNode.addLight(dl); |
||||
flyCam.setMoveSpeed(10); |
||||
} |
||||
BatchedGeometry batchedCube1; |
||||
BatchedGeometry batchedCube2; |
||||
Geometry cube2; |
||||
float time = 0; |
||||
DirectionalLight dl; |
||||
@Override |
||||
public void simpleUpdate(float tpf) { |
||||
time += tpf; |
||||
dl.setDirection(cam.getDirection()); |
||||
batchedCube2.setLocalTranslation(FastMath.sin(-time)*3, FastMath.cos(time)*3, 0); |
||||
batchedCube2.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z)); |
||||
batchedCube2.setLocalScale(Math.max(FastMath.sin(time),0.5f)); |
||||
|
||||
batch.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z)); |
||||
|
||||
} |
||||
//
|
||||
} |
Loading…
Reference in new issue