- Removed old batching classes (GeometryBatch and BatchedGeometries) as they are no longer needed

- removed the test cases too

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8500 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent acc7c7ad25
commit feeedfa682
  1. 135
      engine/src/core/com/jme3/scene/BatchedGeometry.java
  2. 398
      engine/src/core/com/jme3/scene/GeometryBatch.java
  3. 1
      engine/src/test/jme3test/batching/TestBatchNode.java
  4. 2
      engine/src/test/jme3test/batching/TestBatchNodeCluster.java
  5. 246
      engine/src/test/jme3test/batching/TestBatchedTower.java
  6. 391
      engine/src/test/jme3test/batching/TestCubeCluster.java
  7. 92
      engine/src/test/jme3test/batching/TestGeometryBatch.java

@ -1,135 +0,0 @@
/*
* To change this template, choose Tools | Templates and open the template in
* the editor.
*/
package com.jme3.scene;
import com.jme3.bounding.BoundingVolume;
import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResults;
import com.jme3.collision.UnsupportedCollisionException;
import com.jme3.math.Matrix4f;
import com.jme3.math.Transform;
import com.jme3.util.TempVars;
import java.util.Queue;
/**
*
* @author Nehon
*/
public class BatchedGeometry extends Spatial {
private GeometryBatch batch;
protected int startIndex;
protected int vertexCount;
protected int triangleCount;
protected Transform prevLocalTransform = new Transform();
protected Matrix4f cachedOffsetMat = new Matrix4f();
protected Matrix4f tmpMat = new Matrix4f();
protected BatchedGeometry(GeometryBatch batch, Geometry geom) {
this.batch = batch;
vertexCount = geom.getVertexCount();
triangleCount = geom.getTriangleCount();
name = geom.getName();
}
/**
* Should only be called from updateGeometricState().
* In most cases should not be subclassed.
*/
@Override
protected void updateWorldTransforms() {
if (batch == null) {
worldTransform.set(localTransform);
refreshFlags &= ~RF_TRANSFORM;
} else {
// check if transform for parent is updated
assert ((batch.refreshFlags & RF_TRANSFORM) == 0);
worldTransform.set(localTransform);
worldTransform.combineWithParent(batch.worldTransform);
computeOffsetTransform();
batch.updateSubBatch(this);
prevLocalTransform.set(localTransform);
refreshFlags &= ~RF_TRANSFORM;
}
}
@Override
public Node getParent() {
return batch.getParent();
}
/**
* Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }.
* This will require a localized transform update for this geometry.
*/
public void computeOffsetTransform() {
// Compute the cached world matrix
cachedOffsetMat.loadIdentity();
cachedOffsetMat.setRotationQuaternion(prevLocalTransform.getRotation());
cachedOffsetMat.setTranslation(prevLocalTransform.getTranslation());
TempVars vars = TempVars.get();
Matrix4f scaleMat = vars.tempMat4;
scaleMat.loadIdentity();
scaleMat.scale(prevLocalTransform.getScale());
cachedOffsetMat.multLocal(scaleMat);
cachedOffsetMat.invertLocal();
tmpMat.loadIdentity();
tmpMat.setRotationQuaternion(localTransform.getRotation());
tmpMat.setTranslation(localTransform.getTranslation());
scaleMat.loadIdentity();
scaleMat.scale(localTransform.getScale());
tmpMat.multLocal(scaleMat);
tmpMat.mult(cachedOffsetMat,cachedOffsetMat);
vars.release();
}
@Override
public void updateModelBound() {
throw new UnsupportedOperationException("Not supported.");
}
@Override
public void setModelBound(BoundingVolume modelBound) {
throw new UnsupportedOperationException("Not supported.");
}
@Override
public int getVertexCount() {
return vertexCount;
}
@Override
public int getTriangleCount() {
return triangleCount;
}
@Override
public Spatial deepClone() {
throw new UnsupportedOperationException("Not supported.");
}
@Override
public void depthFirstTraversal(SceneGraphVisitor visitor) {
throw new UnsupportedOperationException("Not supported.");
}
@Override
protected void breadthFirstTraversal(SceneGraphVisitor visitor, Queue<Spatial> queue) {
throw new UnsupportedOperationException("Not supported.");
}
public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException {
throw new UnsupportedOperationException("Not supported yet.");
}
}

@ -1,398 +0,0 @@
/*
* To change this template, choose Tools | Templates and open the template in
* the editor.
*/
package com.jme3.scene;
import com.jme3.math.Matrix4f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.IntMap.Entry;
import com.jme3.util.SafeArrayList;
import com.jme3.util.TempVars;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.List;
/**
*
* @author Nehon
*/
public class GeometryBatch extends Geometry {
private SafeArrayList<BatchedGeometry> children = new SafeArrayList<BatchedGeometry>(BatchedGeometry.class);
private List<Geometry> tmpList = new ArrayList<Geometry>();
private boolean needMeshUpdate = false;
public GeometryBatch() {
this("GeometryBatch");
}
public GeometryBatch(String name) {
this.name = name;
addControl(new ControlUpdate());
}
public BatchedGeometry batch(Geometry geom) {
tmpList.clear();
Mesh m = new Mesh();
if (mesh != null) {
tmpList.add(this);
}
tmpList.add(geom);
List<BatchedGeometry> l = mergeGeometries(m, tmpList);
mesh = m;
mesh.updateCounts();
mesh.updateBound();
return l.get(0);
}
public List<BatchedGeometry> batch(List<Geometry> geom) {
if (mesh != null) {
geom.add(0, this);
}
Mesh m = new Mesh();
List<BatchedGeometry> l = mergeGeometries(m, geom);
mesh = m;
mesh.updateCounts();
mesh.updateBound();
return l;
}
public List<BatchedGeometry> batch(Geometry... geoms) {
tmpList.clear();
Mesh m = new Mesh();
if (mesh != null) {
tmpList.add(this);
}
for (Geometry geometry : geoms) {
tmpList.add(geometry);
}
List<BatchedGeometry> l = mergeGeometries(m, tmpList);
mesh = m;
mesh.updateCounts();
mesh.updateBound();
return l;
}
@Override
public void updateGeometricState() {
if ((refreshFlags & RF_LIGHTLIST) != 0) {
updateWorldLightList();
}
if ((refreshFlags & RF_TRANSFORM) != 0) {
// combine with parent transforms- same for all spatial
// subclasses.
updateWorldTransforms();
}
if (!children.isEmpty()) {
// the important part- make sure child geometric state is refreshed
// first before updating own world bound. This saves
// a round-trip later on.
// NOTE 9/19/09
// Although it does save a round trip,
for (Spatial child : children.getArray()) {
child.updateGeometricState();
}
if (needMeshUpdate) {
updateModelBound();
needMeshUpdate = false;
}
}
if ((refreshFlags & RF_BOUND) != 0) {
updateWorldBound();
}
assert refreshFlags == 0;
}
protected void updateSubBatch(BatchedGeometry bg) {
FloatBuffer buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Position).getData();
doTransformVerts(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
mesh.getBuffer(VertexBuffer.Type.Position).updateData(buf);
buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Normal).getData();
doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
mesh.getBuffer(VertexBuffer.Type.Normal).updateData(buf);
if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Tangent).getData();
doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
mesh.getBuffer(VertexBuffer.Type.Tangent).updateData(buf);
}
needMeshUpdate = true;
}
/**
* <code>getChild</code> returns the first child found with exactly the
* given name (case sensitive.)
*
* @param name
* the name of the child to retrieve. If null, we'll return null.
* @return the child if found, or null.
*/
public Spatial getChild(String name) {
if (name == null) {
return null;
}
for (Spatial child : children.getArray()) {
if (name.equals(child.getName())) {
return child;
} else if (child instanceof Node) {
Spatial out = ((Node) child).getChild(name);
if (out != null) {
return out;
}
}
}
return null;
}
/**
* Merges all geometries in the collection into
* the output mesh. Does not take into account materials.
*
* @param geometries
* @param outMesh
*/
private List<BatchedGeometry> mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
List<BatchedGeometry> batchedGeoms = new ArrayList<BatchedGeometry>();
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
Mesh.Mode mode = null;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
Mesh.Mode listMode;
int components;
switch (geom.getMesh().getMode()) {
case Points:
listMode = Mesh.Mode.Points;
components = 1;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mesh.Mode.Lines;
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mesh.Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (Entry<VertexBuffer> entry : geom.getMesh().getBuffers()) {
compsForBuf[entry.getKey()] = entry.getValue().getNumComponents();
formatForBuf[entry.getKey()] = entry.getValue().getFormat();
}
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different"
+ " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
}
outMesh.setMode(mode);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so
// we can fit all of the meshes
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
} else {
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == VertexBuffer.Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
vb.setupData(VertexBuffer.Usage.Static, compsForBuf[i], formatForBuf[i], data);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
if (geom != this) {
BatchedGeometry bg = new BatchedGeometry(this, geom);
bg.startIndex = globalVertIndex;
bg.setLocalTransform(geom.getLocalTransform());
children.add(bg);
batchedGeoms.add(bg);
}
Mesh inMesh = geom.getMesh();
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
if (outBuf == null) {
continue;
}
if (VertexBuffer.Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (VertexBuffer.Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos);
} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos);
} else {
for (int vert = 0; vert < geomVertCount; vert++) {
int curGlobalVertIndex = globalVertIndex + vert;
inBuf.copyElement(vert, outBuf, curGlobalVertIndex);
}
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
return batchedGeoms;
}
private void doTransformVerts(FloatBuffer inBuf, int offset, int start, int end, FloatBuffer outBuf, Matrix4f transform) {
TempVars vars = TempVars.get();
Vector3f pos = vars.vect1;
// offset is given in element units
// convert to be in component units
offset *= 3;
for (int i = start; i < end; i++) {
pos.x = inBuf.get(i * 3 + 0);
pos.y = inBuf.get(i * 3 + 1);
pos.z = inBuf.get(i * 3 + 2);
transform.mult(pos, pos);
outBuf.put(offset + i * 3 + 0, pos.x);
outBuf.put(offset + i * 3 + 1, pos.y);
outBuf.put(offset + i * 3 + 2, pos.z);
}
vars.release();
}
private void doTransformNorm(FloatBuffer inBuf, int offset, int start, int end, FloatBuffer outBuf, Matrix4f transform) {
TempVars vars = TempVars.get();
Vector3f pos = vars.vect1;
// offset is given in element units
// convert to be in component units
offset *= 3;
for (int i = start; i < end; i++) {
pos.x = inBuf.get(i * 3 + 0);
pos.y = inBuf.get(i * 3 + 1);
pos.z = inBuf.get(i * 3 + 2);
transform.multNormal(pos, pos);
outBuf.put(offset + i * 3 + 0, pos.x);
outBuf.put(offset + i * 3 + 1, pos.y);
outBuf.put(offset + i * 3 + 2, pos.z);
}
vars.release();
}
private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf) {
TempVars vars = TempVars.get();
Vector3f pos = vars.vect1;
// offset is given in element units
// convert to be in component units
offset *= 3;
for (int i = 0; i < inBuf.capacity() / 3; i++) {
pos.x = inBuf.get(i * 3 + 0);
pos.y = inBuf.get(i * 3 + 1);
pos.z = inBuf.get(i * 3 + 2);
outBuf.put(offset + i * 3 + 0, pos.x);
outBuf.put(offset + i * 3 + 1, pos.y);
outBuf.put(offset + i * 3 + 2, pos.z);
}
vars.release();
}
public class ControlUpdate extends AbstractControl {
@Override
protected void controlUpdate(float tpf) {
for (BatchedGeometry batchedGeometry : children) {
for (int i = 0; i < batchedGeometry.getNumControls(); i++) {
batchedGeometry.getControl(i).update(tpf);
}
}
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
for (BatchedGeometry batchedGeometry : children) {
for (int i = 0; i < batchedGeometry.getNumControls(); i++) {
batchedGeometry.getControl(i).render(rm, vp);
}
}
}
public com.jme3.scene.control.Control cloneForSpatial(Spatial spatial) {
return null;
}
}
}

@ -13,7 +13,6 @@ import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.BatchNode;
import com.jme3.scene.BatchedGeometry;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box;

@ -77,7 +77,7 @@ public class TestBatchNodeCluster extends SimpleApplication {
@Override
public void simpleInitApp() {
timer = new NanoTimer();
blue = new BatchNode("blue");
brown = new BatchNode("brown");

@ -1,246 +0,0 @@
/*
* To change this template, choose Tools | Templates and open the template in
* the editor.
*/
package jme3test.batching;
/*
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
import com.jme3.bullet.BulletAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.BatchedGeometry;
import com.jme3.scene.Geometry;
import com.jme3.scene.GeometryBatch;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.shadow.PssmShadowRenderer;
import com.jme3.shadow.PssmShadowRenderer.CompareMode;
import com.jme3.shadow.PssmShadowRenderer.FilterMode;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import java.util.ArrayList;
import java.util.List;
import jme3test.bullet.BombControl;
/**
*
* @author double1984 (tower mod by atom)
*/
public class TestBatchedTower extends SimpleApplication {
int bricksPerLayer = 8;
int brickLayers = 30;
static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
float radius = 3f;
float angle = 0;
List<Geometry> geoms = new ArrayList<Geometry>();
Material mat;
Material mat2;
Material mat3;
PssmShadowRenderer bsr;
private Sphere bullet;
private Box brick;
private SphereCollisionShape bulletCollisionShape;
private GeometryBatch batch = new GeometryBatch();
private BulletAppState bulletAppState;
public static void main(String args[]) {
TestBatchedTower f = new TestBatchedTower();
f.start();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
// bulletAppState.setEnabled(false);
stateManager.attach(bulletAppState);
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
initMaterial();
initTower();
initFloor();
initCrossHairs();
List<BatchedGeometry> bgs = batch.batch(geoms);
for (BatchedGeometry bg : bgs) {
RigidBodyControl rb = new RigidBodyControl(1.5f);
rb.setCollisionShape(new BoxCollisionShape(new Vector3f(brick.getXExtent(), brick.getYExtent(), brick.getZExtent())));
rb.setFriction(1.6f);
bg.addControl(rb);
this.getPhysicsSpace().add(bg);
}
batch.setMaterial(mat);
batch.setShadowMode(ShadowMode.CastAndReceive);
this.cam.setLocation(new Vector3f(0, 25f, 8f));
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
cam.setFrustumFar(80);
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, "shoot");
rootNode.setShadowMode(ShadowMode.Off);
bsr = new PssmShadowRenderer(assetManager, 1024, 2);
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
bsr.setLambda(0.50f);
bsr.setShadowIntensity(0.6f);
bsr.setCompareMode(CompareMode.Hardware);
bsr.setFilterMode(FilterMode.PCF4);
viewPort.addProcessor(bsr);
flyCam.setMoveSpeed(50);
rootNode.attachChild(batch);
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("shoot") && !keyPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(cam.getLocation());
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
bulletNode.setLinearVelocity(cam.getDirection().mult(25));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
}
};
public void initTower() {
double tempX = 0;
double tempY = 0;
double tempZ = 0;
angle = 0f;
for (int i = 0; i < brickLayers; i++) {
// Increment rows
if (i != 0) {
tempY += brickHeight * 2;
} else {
tempY = brickHeight;
}
// Alternate brick seams
angle = 360.0f / bricksPerLayer * i / 2f;
for (int j = 0; j < bricksPerLayer; j++) {
tempZ = Math.cos(Math.toRadians(angle)) * radius;
tempX = Math.sin(Math.toRadians(angle)) * radius;
System.out.println("x=" + ((float) (tempX)) + " y=" + ((float) (tempY)) + " z=" + (float) (tempZ));
Vector3f vt = new Vector3f((float) (tempX), (float) (tempY), (float) (tempZ));
// Add crenelation
if (i == brickLayers - 1) {
if (j % 2 == 0) {
addBrick(vt);
}
} // Create main tower
else {
addBrick(vt);
}
angle += 360.0 / bricksPerLayer;
}
}
}
public void initFloor() {
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
Geometry floor = new Geometry("floor", floorBox);
floor.setMaterial(mat3);
floor.setShadowMode(ShadowMode.Receive);
floor.setLocalTranslation(0, 0, 0);
floor.addControl(new RigidBodyControl(0));
this.rootNode.attachChild(floor);
this.getPhysicsSpace().add(floor);
}
public void initMaterial() {
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
mat.setTexture("ColorMap", tex);
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = assetManager.loadTexture(key2);
mat2.setTexture("ColorMap", tex2);
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
key3.setGenerateMips(true);
Texture tex3 = assetManager.loadTexture(key3);
tex3.setWrap(WrapMode.Repeat);
mat3.setTexture("ColorMap", tex3);
}
public void addBrick(Vector3f ori) {
Geometry reBoxg = new Geometry("brick", brick);
reBoxg.setLocalTranslation(ori);
reBoxg.rotate(0f, (float) Math.toRadians(angle), 0f);
geoms.add(reBoxg);
}
protected void initCrossHairs() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
ch.setText("+"); // crosshairs
ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
guiNode.attachChild(ch);
}
}

@ -1,391 +0,0 @@
/*
* To change this template, choose Tools | Templates and open the template in
* the editor.
*/
package jme3test.batching;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.system.AppSettings;
import com.jme3.input.controls.KeyTrigger;
import java.util.ArrayList;
import java.util.Random;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.BloomFilter;
import com.jme3.scene.BatchedGeometry;
import com.jme3.scene.GeometryBatch;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.debug.Arrow;
import java.util.List;
public class TestCubeCluster extends SimpleApplication {
public static void main(String[] args) {
TestCubeCluster app = new TestCubeCluster();
settingst = new AppSettings(true);
//settingst.setFrameRate(75);
settingst.setResolution(640, 480);
settingst.setVSync(false);
settingst.setFullscreen(false);
app.setSettings(settingst);
app.setShowSettings(false);
app.start();
}
private ActionListener al = new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("Start Game")) {
// randomGenerator();
}
}
};
protected Random rand = new Random();
protected int maxCubes = 2000;
protected int startAt = 0;
protected static int xPositions = 0, yPositions = 0, zPositions = 0;
protected int returner = 0;
protected ArrayList<Integer> xPosition = new ArrayList<Integer>();
protected ArrayList<Integer> yPosition = new ArrayList<Integer>();
protected ArrayList<Integer> zPosition = new ArrayList<Integer>();
protected int xLimitf = 60, xLimits = -60, yLimitf = 60, yLimits = -20, zLimitf = 60, zLimits = -60;
protected int circ = 8;//increases by 8 every time.
protected int dynamic = 4;
protected static AppSettings settingst;
protected boolean isTrue = true;
private BitmapText helloText2;
private int lineLength = 50;
protected GeometryBatch blue;
protected GeometryBatch brown;
protected GeometryBatch pink;
protected GeometryBatch orange;
protected List<Geometry> blueList = new ArrayList<Geometry>();
protected List<Geometry> brownList = new ArrayList<Geometry>();
protected List<Geometry> pinkList = new ArrayList<Geometry>();
protected List<Geometry> orangeList = new ArrayList<Geometry>();
Material mat1;
Material mat2;
Material mat3;
Material mat4;
Node terrain;
//protected
// protected Geometry player;
@Override
public void simpleInitApp() {
blue = new GeometryBatch("blue");
brown = new GeometryBatch("brown");
pink = new GeometryBatch("pink");
orange = new GeometryBatch("orange");
mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.White);
mat1.setColor("GlowColor", ColorRGBA.Blue.mult(10));
blue.setMaterial(mat1);
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.White);
mat2.setColor("GlowColor", ColorRGBA.Red.mult(10));
brown.setMaterial(mat2);
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat3.setColor("Color", ColorRGBA.White);
mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10));
pink.setMaterial(mat3);
mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat4.setColor("Color", ColorRGBA.White);
mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10));
orange.setMaterial(mat4);
//rootNode.attachChild(SkyFactory.createSky(
// assetManager, "Textures/SKY02.zip", false));
inputManager.addMapping("Start Game", new KeyTrigger(KeyInput.KEY_J));
inputManager.addListener(al, new String[]{"Start Game"});
cam.setLocation(new Vector3f(-34.403286f, 126.65158f, 434.791f));
cam.setRotation(new Quaternion(0.022630932f, 0.9749435f, -0.18736298f, 0.11776358f));
//ChaseCamera c = new ChaseCamera();
//flyCam.setEnabled(false);
xPosition.add(0);
yPosition.add(0);
zPosition.add(0);
randomGenerator();
List<BatchedGeometry> l = blue.batch(blueList);
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
// BatchedGeometry batchedGeometry = it.next();
// batchedGeometry.addControl(new MyControl());
// }
l = brown.batch(brownList);
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
// BatchedGeometry batchedGeometry = it.next();
// batchedGeometry.addControl(new MyControl());
// }
l = pink.batch(pinkList);
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
// BatchedGeometry batchedGeometry = it.next();
// batchedGeometry.addControl(new MyControl());
// }
l = orange.batch(orangeList);
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
// BatchedGeometry batchedGeometry = it.next();
// batchedGeometry.addControl(new MyControl());
//
// }
// GeometryBatchFactory.optimize(terrain);
terrain = new Node("terrain");
terrain.setLocalTranslation(50, 0, 50);
terrain.attachChild(blue);
terrain.attachChild(brown);
terrain.attachChild(pink);
terrain.attachChild(orange);
flyCam.setMoveSpeed(100);
rootNode.attachChild(terrain);
Vector3f pos = new Vector3f(-40, 0, -40);
blue.setLocalTranslation(pos);
brown.setLocalTranslation(pos);
pink.setLocalTranslation(pos);
orange.setLocalTranslation(pos);
Arrow a = new Arrow(new Vector3f(0, 50, 0));
Geometry g = new Geometry("a", a);
g.setLocalTranslation(terrain.getLocalTranslation());
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
m.setColor("Color", ColorRGBA.Blue);
g.setMaterial(m);
// rootNode.attachChild(g);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects));
// SSAOFilter ssao = new SSAOFilter(8.630104f,22.970434f,2.9299977f,0.2999997f);
// fpp.addFilter(ssao);
viewPort.addProcessor(fpp);
// viewPort.setBackgroundColor(ColorRGBA.DarkGray);
}
public void randomGenerator() {
for (int i = startAt; i < maxCubes - 1; i++) {
randomize();
Geometry box = new Geometry("Box" + i, new Box(Vector3f.ZERO, 1, 1, 1));
box.setLocalTranslation(new Vector3f(xPosition.get(xPosition.size() - 1),
yPosition.get(yPosition.size() - 1),
zPosition.get(zPosition.size() - 1)));
if (i < 500) {
blueList.add(box);
} else if (i < 1000) {
brownList.add(box);
} else if (i < 1500) {
pinkList.add(box);
} else {
orangeList.add(box);
}
}
}
public GeometryBatch randomBatch() {
int randomn = rand.nextInt(4);
if (randomn == 0) {
return blue;
} else if (randomn == 1) {
return brown;
} else if (randomn == 2) {
return pink;
} else if (randomn == 3) {
return orange;
}
return null;
}
public ColorRGBA randomColor() {
ColorRGBA color = ColorRGBA.Black;
int randomn = rand.nextInt(4);
if (randomn == 0) {
color = ColorRGBA.Orange;
} else if (randomn == 1) {
color = ColorRGBA.Blue;
} else if (randomn == 2) {
color = ColorRGBA.Brown;
} else if (randomn == 3) {
color = ColorRGBA.Magenta;
}
return color;
}
public void randomize() {
int xpos = xPosition.get(xPosition.size() - 1);
int ypos = yPosition.get(yPosition.size() - 1);
int zpos = zPosition.get(zPosition.size() - 1);
int x = 0;
int y = 0;
int z = 0;
boolean unTrue = true;
while (unTrue) {
unTrue = false;
boolean xChanged = false;
x = 0;
y = 0;
z = 0;
if (xpos >= lineLength * 2) {
x = 2;
xChanged = true;
} else {
x = xPosition.get(xPosition.size() - 1) + 2;
}
if (xChanged) {
//y = yPosition.get(yPosition.size() - lineLength) + 2;
} else {
y = rand.nextInt(3);
if (yPosition.size() > lineLength) {
if (yPosition.size() > 51) {
if (y == 0 && ypos < yLimitf && getym(lineLength) > ypos - 2) {
y = ypos + 2;
} else if (y == 1 && ypos > yLimits && getym(lineLength) < ypos + 2) {
y = ypos - 2;
} else if (y == 2 && getym(lineLength) > ypos - 2 && getym(lineLength) < ypos + 2) {
y = ypos;
} else {
if (ypos >= yLimitf) {
y = ypos - 2;
} else if (ypos <= yLimits) {
y = ypos + 2;
} else if (y == 0 && getym(lineLength) >= ypos - 4) {
y = ypos - 2;
} else if (y == 0 && getym(lineLength) >= ypos - 2) {
y = ypos;
} else if (y == 1 && getym(lineLength) >= ypos + 4) {
y = ypos + 2;
} else if (y == 1 && getym(lineLength) >= ypos + 2) {
y = ypos;
} else if (y == 2 && getym(lineLength) <= ypos - 2) {
y = ypos - 2;
} else if (y == 2 && getym(lineLength) >= ypos + 2) {
y = ypos + 2;
} else {
System.out.println("wtf");
}
}
} else if (yPosition.size() == lineLength) {
if (y == 0 && ypos < yLimitf) {
y = getym(lineLength) + 2;
} else if (y == 1 && ypos > yLimits) {
y = getym(lineLength) - 2;
}
}
} else {
if (y == 0 && ypos < yLimitf) {
y = ypos + 2;
} else if (y == 1 && ypos > yLimits) {
y = ypos - 2;
} else if (y == 2) {
y = ypos;
} else if (y == 0 && ypos >= yLimitf) {
y = ypos - 2;
} else if (y == 1 && ypos <= yLimits) {
y = ypos + 2;
}
}
}
if (xChanged) {
z = zpos + 2;
} else {
z = zpos;
}
// for (int i = 0; i < xPosition.size(); i++)
// {
// if (x - xPosition.get(i) <= 1 && x - xPosition.get(i) >= -1 &&
// y - yPosition.get(i) <= 1 && y - yPosition.get(i) >= -1
// &&z - zPosition.get(i) <= 1 && z - zPosition.get(i) >=
// -1)
// {
// unTrue = true;
// }
// }
}
xPosition.add(x);
yPosition.add(y);
zPosition.add(z);
}
public int getxm(int i) {
return xPosition.get(xPosition.size() - i);
}
public int getym(int i) {
return yPosition.get(yPosition.size() - i);
}
public int getzm(int i) {
return zPosition.get(zPosition.size() - i);
}
public int getx(int i) {
return xPosition.get(i);
}
public int gety(int i) {
return yPosition.get(i);
}
public int getz(int i) {
return zPosition.get(i);
}
long nbFrames = 0;
long cullTime = 0;
float time = 0;
Vector3f lookAtPos = new Vector3f(0, 0, 0);
float xpos = 0;
Spatial box;
@Override
public void simpleUpdate(float tpf) {
time += tpf;
int random = rand.nextInt(2000);
float mult1 = 1.0f;
float mult2 = 1.0f;
GeometryBatch b = null;
if (random < 500) {
b = blue;
mult1 = 1.0f;
mult2 = 1.0f;
} else if (random < 1000) {
b = brown;
mult1 = -1.0f;
mult2 = 1.0f;
} else if (random < 1500) {
b = pink;
mult1 = 1.0f;
mult2 = -1.0f;
} else if (random <= 2000) {
b = orange;
mult1 = -1.0f;
mult2 = -1.0f;
}
box = b.getChild("Box" + random);
if (box != null) {
Vector3f v = box.getLocalTranslation();
box.setLocalTranslation(v.x + FastMath.sin(time * mult1) * 20, v.y +( FastMath.sin(time * mult1)* FastMath.cos(time * mult1)* 20), v.z + FastMath.cos(time * mult2) * 20);
}
terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
}
}

@ -1,92 +0,0 @@
/*
* To change this template, choose Tools | Templates and open the template in
* the editor.
*/
package jme3test.batching;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.BatchedGeometry;
import com.jme3.scene.Geometry;
import com.jme3.scene.GeometryBatch;
import com.jme3.scene.shape.Box;
import com.jme3.util.TangentBinormalGenerator;
/**
*
* @author Nehon
*/
public class TestGeometryBatch extends SimpleApplication {
public static void main(String[] args) {
TestGeometryBatch app = new TestGeometryBatch();
app.start();
}
GeometryBatch batch;
@Override
public void simpleInitApp() {
batch = new GeometryBatch("MyBatch");
/**
* A cube with a color "bleeding" through transparent texture. Uses
* Texture from jme3-test-data library!
*/
Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f);
Geometry cube = new Geometry("cube1", boxshape4);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
// Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// mat.setColor("Diffuse", ColorRGBA.Blue);
// mat.setBoolean("UseMaterialColors", true);
/**
* A cube with a color "bleeding" through transparent texture. Uses
* Texture from jme3-test-data library!
*/
Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
cube2 = new Geometry("cube2", box);
cube.setLocalTranslation(3, 0, 0);
cube2.setLocalTranslation(0, 3, 0);
TangentBinormalGenerator.generate(cube);
TangentBinormalGenerator.generate(cube2);
batch.batch(cube,cube2);
batchedCube1 = (BatchedGeometry) batch.getChild("cube1");
batchedCube2 = (BatchedGeometry) batch.getChild("cube2");
batch.setMaterial(mat);
rootNode.attachChild(batch);
dl=new DirectionalLight();
dl.setColor(ColorRGBA.White.mult(2));
dl.setDirection(new Vector3f(1, -1, -1));
rootNode.addLight(dl);
flyCam.setMoveSpeed(10);
}
BatchedGeometry batchedCube1;
BatchedGeometry batchedCube2;
Geometry cube2;
float time = 0;
DirectionalLight dl;
@Override
public void simpleUpdate(float tpf) {
time += tpf;
dl.setDirection(cam.getDirection());
batchedCube2.setLocalTranslation(FastMath.sin(-time)*3, FastMath.cos(time)*3, 0);
batchedCube2.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
batchedCube2.setLocalScale(Math.max(FastMath.sin(time),0.5f));
batch.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
}
//
}
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