Removes some useless code from the JogAmp backend

experimental
Julien Gouesse 10 years ago
parent 7bd414665b
commit fcae2e64de
  1. 62
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglAbstractDisplay.java
  2. 62
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java

@ -37,7 +37,6 @@ import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput; import com.jme3.input.TouchInput;
import com.jme3.input.awt.AwtKeyInput; import com.jme3.input.awt.AwtKeyInput;
import com.jme3.input.awt.AwtMouseInput; import com.jme3.input.awt.AwtMouseInput;
import com.jme3.renderer.jogl.JoglRenderer;
import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.AnimatorBase; import com.jogamp.opengl.util.AnimatorBase;
import com.jogamp.opengl.util.FPSAnimator; import com.jogamp.opengl.util.FPSAnimator;
@ -47,15 +46,6 @@ import java.awt.GraphicsEnvironment;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Logger; import java.util.logging.Logger;
import com.jogamp.opengl.DebugGL2;
import com.jogamp.opengl.DebugGL3;
import com.jogamp.opengl.DebugGL3bc;
import com.jogamp.opengl.DebugGL4;
import com.jogamp.opengl.DebugGL4bc;
import com.jogamp.opengl.DebugGLES1;
import com.jogamp.opengl.DebugGLES2;
import com.jogamp.opengl.DebugGLES3;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLEventListener;
@ -130,58 +120,6 @@ public abstract class JoglAbstractDisplay extends JoglContext implements GLEvent
//FIXME not sure it is the best place to do that //FIXME not sure it is the best place to do that
renderable.set(true); renderable.set(true);
//TODO remove this block once for all when the unified renderer is stable
/*if (settings.getBoolean("GraphicsDebug")) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
GL gl = glad.getGL();
if (gl.isGLES()) {
if (gl.isGLES1()) {
glad.setGL(new DebugGLES1(gl.getGLES1()));
} else {
if (gl.isGLES2()) {
glad.setGL(new DebugGLES2(gl.getGLES2()));
} else {
if (gl.isGLES3()) {
glad.setGL(new DebugGLES3(gl.getGLES3()));
}
}
}
} else {
if (gl.isGL4bc()) {
glad.setGL(new DebugGL4bc(gl.getGL4bc()));
} else {
if (gl.isGL4()) {
glad.setGL(new DebugGL4(gl.getGL4()));
} else {
if (gl.isGL3bc()) {
glad.setGL(new DebugGL3bc(gl.getGL3bc()));
} else {
if (gl.isGL3()) {
glad.setGL(new DebugGL3(gl.getGL3()));
} else {
if (gl.isGL2()) {
glad.setGL(new DebugGL2(gl.getGL2()));
}
}
}
}
}
}
return true;
}
});
}
renderer = new JoglRenderer();
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
return true;
}
});*/
} }
protected void startGLCanvas() { protected void startGLCanvas() {

@ -37,7 +37,6 @@ import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput; import com.jme3.input.TouchInput;
import com.jme3.input.jogl.NewtKeyInput; import com.jme3.input.jogl.NewtKeyInput;
import com.jme3.input.jogl.NewtMouseInput; import com.jme3.input.jogl.NewtMouseInput;
import com.jme3.renderer.jogl.JoglRenderer;
import com.jogamp.newt.opengl.GLWindow; import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.AnimatorBase; import com.jogamp.opengl.util.AnimatorBase;
@ -46,15 +45,6 @@ import com.jogamp.opengl.util.FPSAnimator;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Logger; import java.util.logging.Logger;
import com.jogamp.opengl.DebugGL2;
import com.jogamp.opengl.DebugGL3;
import com.jogamp.opengl.DebugGL3bc;
import com.jogamp.opengl.DebugGL4;
import com.jogamp.opengl.DebugGL4bc;
import com.jogamp.opengl.DebugGLES1;
import com.jogamp.opengl.DebugGLES2;
import com.jogamp.opengl.DebugGLES3;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLEventListener;
@ -109,58 +99,6 @@ public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLE
//FIXME not sure it is the best place to do that //FIXME not sure it is the best place to do that
renderable.set(true); renderable.set(true);
//TODO remove this block once for all when the unified renderer is stable
/*if (settings.getBoolean("GraphicsDebug")) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
GL gl = glad.getGL();
if (gl.isGLES()) {
if (gl.isGLES1()) {
glad.setGL(new DebugGLES1(gl.getGLES1()));
} else {
if (gl.isGLES2()) {
glad.setGL(new DebugGLES2(gl.getGLES2()));
} else {
if (gl.isGLES3()) {
glad.setGL(new DebugGLES3(gl.getGLES3()));
}
}
}
} else {
if (gl.isGL4bc()) {
glad.setGL(new DebugGL4bc(gl.getGL4bc()));
} else {
if (gl.isGL4()) {
glad.setGL(new DebugGL4(gl.getGL4()));
} else {
if (gl.isGL3bc()) {
glad.setGL(new DebugGL3bc(gl.getGL3bc()));
} else {
if (gl.isGL3()) {
glad.setGL(new DebugGL3(gl.getGL3()));
} else {
if (gl.isGL2()) {
glad.setGL(new DebugGL2(gl.getGL2()));
}
}
}
}
}
}
return true;
}
});
}
renderer = new JoglRenderer();
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
return true;
}
});*/
} }
protected void startGLCanvas() { protected void startGLCanvas() {

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