diff --git a/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglAbstractDisplay.java b/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglAbstractDisplay.java index 7126eeb64..7b3f2e655 100644 --- a/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglAbstractDisplay.java +++ b/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglAbstractDisplay.java @@ -37,7 +37,6 @@ import com.jme3.input.MouseInput; import com.jme3.input.TouchInput; import com.jme3.input.awt.AwtKeyInput; import com.jme3.input.awt.AwtMouseInput; -import com.jme3.renderer.jogl.JoglRenderer; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.AnimatorBase; import com.jogamp.opengl.util.FPSAnimator; @@ -47,15 +46,6 @@ import java.awt.GraphicsEnvironment; import java.util.concurrent.atomic.AtomicBoolean; import java.util.logging.Logger; -import com.jogamp.opengl.DebugGL2; -import com.jogamp.opengl.DebugGL3; -import com.jogamp.opengl.DebugGL3bc; -import com.jogamp.opengl.DebugGL4; -import com.jogamp.opengl.DebugGL4bc; -import com.jogamp.opengl.DebugGLES1; -import com.jogamp.opengl.DebugGLES2; -import com.jogamp.opengl.DebugGLES3; -import com.jogamp.opengl.GL; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLEventListener; @@ -130,58 +120,6 @@ public abstract class JoglAbstractDisplay extends JoglContext implements GLEvent //FIXME not sure it is the best place to do that renderable.set(true); - - //TODO remove this block once for all when the unified renderer is stable - /*if (settings.getBoolean("GraphicsDebug")) { - canvas.invoke(false, new GLRunnable() { - public boolean run(GLAutoDrawable glad) { - GL gl = glad.getGL(); - if (gl.isGLES()) { - if (gl.isGLES1()) { - glad.setGL(new DebugGLES1(gl.getGLES1())); - } else { - if (gl.isGLES2()) { - glad.setGL(new DebugGLES2(gl.getGLES2())); - } else { - if (gl.isGLES3()) { - glad.setGL(new DebugGLES3(gl.getGLES3())); - } - } - } - } else { - if (gl.isGL4bc()) { - glad.setGL(new DebugGL4bc(gl.getGL4bc())); - } else { - if (gl.isGL4()) { - glad.setGL(new DebugGL4(gl.getGL4())); - } else { - if (gl.isGL3bc()) { - glad.setGL(new DebugGL3bc(gl.getGL3bc())); - } else { - if (gl.isGL3()) { - glad.setGL(new DebugGL3(gl.getGL3())); - } else { - if (gl.isGL2()) { - glad.setGL(new DebugGL2(gl.getGL2())); - } - } - } - } - } - } - return true; - } - }); - } - - renderer = new JoglRenderer(); - - canvas.invoke(false, new GLRunnable() { - public boolean run(GLAutoDrawable glad) { - renderer.setMainFrameBufferSrgb(settings.getGammaCorrection()); - return true; - } - });*/ } protected void startGLCanvas() { diff --git a/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java b/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java index bf068b1a9..4ac6f5c49 100644 --- a/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java +++ b/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java @@ -37,7 +37,6 @@ import com.jme3.input.MouseInput; import com.jme3.input.TouchInput; import com.jme3.input.jogl.NewtKeyInput; import com.jme3.input.jogl.NewtMouseInput; -import com.jme3.renderer.jogl.JoglRenderer; import com.jogamp.newt.opengl.GLWindow; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.AnimatorBase; @@ -46,15 +45,6 @@ import com.jogamp.opengl.util.FPSAnimator; import java.util.concurrent.atomic.AtomicBoolean; import java.util.logging.Logger; -import com.jogamp.opengl.DebugGL2; -import com.jogamp.opengl.DebugGL3; -import com.jogamp.opengl.DebugGL3bc; -import com.jogamp.opengl.DebugGL4; -import com.jogamp.opengl.DebugGL4bc; -import com.jogamp.opengl.DebugGLES1; -import com.jogamp.opengl.DebugGLES2; -import com.jogamp.opengl.DebugGLES3; -import com.jogamp.opengl.GL; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLEventListener; @@ -109,58 +99,6 @@ public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLE //FIXME not sure it is the best place to do that renderable.set(true); - - //TODO remove this block once for all when the unified renderer is stable - /*if (settings.getBoolean("GraphicsDebug")) { - canvas.invoke(false, new GLRunnable() { - public boolean run(GLAutoDrawable glad) { - GL gl = glad.getGL(); - if (gl.isGLES()) { - if (gl.isGLES1()) { - glad.setGL(new DebugGLES1(gl.getGLES1())); - } else { - if (gl.isGLES2()) { - glad.setGL(new DebugGLES2(gl.getGLES2())); - } else { - if (gl.isGLES3()) { - glad.setGL(new DebugGLES3(gl.getGLES3())); - } - } - } - } else { - if (gl.isGL4bc()) { - glad.setGL(new DebugGL4bc(gl.getGL4bc())); - } else { - if (gl.isGL4()) { - glad.setGL(new DebugGL4(gl.getGL4())); - } else { - if (gl.isGL3bc()) { - glad.setGL(new DebugGL3bc(gl.getGL3bc())); - } else { - if (gl.isGL3()) { - glad.setGL(new DebugGL3(gl.getGL3())); - } else { - if (gl.isGL2()) { - glad.setGL(new DebugGL2(gl.getGL2())); - } - } - } - } - } - } - return true; - } - }); - } - - renderer = new JoglRenderer(); - - canvas.invoke(false, new GLRunnable() { - public boolean run(GLAutoDrawable glad) { - renderer.setMainFrameBufferSrgb(settings.getGammaCorrection()); - return true; - } - });*/ } protected void startGLCanvas() {