|
|
|
@ -77,7 +77,7 @@ public class AudioNode extends Node implements AudioSource { |
|
|
|
|
protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped; |
|
|
|
|
protected transient volatile int channel = -1; |
|
|
|
|
protected Vector3f velocity = new Vector3f(); |
|
|
|
|
protected boolean reverbEnabled = true; |
|
|
|
|
protected boolean reverbEnabled = false; |
|
|
|
|
protected float maxDistance = 200; // 200 meters
|
|
|
|
|
protected float refDistance = 10; // 10 meters
|
|
|
|
|
protected Filter reverbFilter; |
|
|
|
|