* Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data
* Renderer now uses getArray() to access mesh's buffers * GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement) * Android texture loading: If the format is not supported by GLES spec, the texture upload will fail git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
cf9d5b5ebc
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@ -6,50 +6,11 @@ import android.opengl.GLUtils;
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import com.jme3.asset.AndroidImageInfo;
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import com.jme3.math.FastMath;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import java.nio.ByteBuffer;
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import javax.microedition.khronos.opengles.GL10;
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public class TextureUtil {
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public static int convertTextureFormat(Format fmt){
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switch (fmt){
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case Alpha16:
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case Alpha8:
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return GL10.GL_ALPHA;
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case Luminance8Alpha8:
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case Luminance16Alpha16:
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return GL10.GL_LUMINANCE_ALPHA;
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case Luminance8:
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case Luminance16:
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return GL10.GL_LUMINANCE;
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case RGB10:
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case RGB16:
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case BGR8:
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case RGB8:
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case RGB565:
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return GL10.GL_RGB;
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case RGB5A1:
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case RGBA16:
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case RGBA8:
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return GL10.GL_RGBA;
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case Depth:
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return GLES20.GL_DEPTH_COMPONENT;
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case Depth16:
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return GLES20.GL_DEPTH_COMPONENT16;
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case Depth24:
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case Depth32:
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case Depth32F:
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throw new UnsupportedOperationException("Unsupported depth format: " + fmt);
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case DXT1A:
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throw new UnsupportedOperationException("Unsupported format: " + fmt);
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default:
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throw new UnsupportedOperationException("Unrecognized format: " + fmt);
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}
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}
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private static void buildMipmap(Bitmap bitmap) {
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int level = 0;
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int height = bitmap.getHeight();
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@ -77,20 +38,16 @@ public class TextureUtil {
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/**
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* <code>uploadTextureBitmap</code> uploads a native android bitmap
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* @param target
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* @param bitmap
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* @param generateMips
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* @param powerOf2
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*/
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public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2)
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{
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if (!powerOf2)
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{
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public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2) {
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if (!powerOf2) {
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// Power of 2 images are not supported by this GPU.
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int width = bitmap.getWidth();
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int height = bitmap.getHeight();
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if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height))
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{
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// scale to power of two
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// If the image is not power of 2, rescale it
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if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
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// scale to power of two, then recycle the old image.
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width = FastMath.nearestPowerOfTwo(width);
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height = FastMath.nearestPowerOfTwo(height);
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Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
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@ -99,19 +56,15 @@ public class TextureUtil {
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}
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}
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if (generateMips)
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{
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if (generateMips) {
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buildMipmap(bitmap);
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}
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else
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{
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} else {
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GLUtils.texImage2D(target, 0, bitmap, 0);
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//bitmap.recycle();
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}
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}
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public static void uploadTexture(
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Image img,
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public static void uploadTexture(Image img,
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int target,
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int index,
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int border,
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@ -128,7 +81,6 @@ public class TextureUtil {
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// Otherwise upload image directly.
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// Prefer to only use power of 2 textures here to avoid errors.
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Image.Format fmt = img.getFormat();
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ByteBuffer data;
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if (index >= 0 || img.getData() != null && img.getData().size() > 0){
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@ -142,12 +94,20 @@ public class TextureUtil {
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int depth = img.getDepth();
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boolean compress = false;
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int internalFormat = -1;
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int format = -1;
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int dataType = -1;
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switch (fmt){
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case RGBA16:
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case RGB16:
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case RGB10:
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case Luminance16:
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case Luminance16Alpha16:
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case Alpha16:
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case Depth32:
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case Depth32F:
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throw new UnsupportedOperationException("The image format '"
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+ fmt + "' is not supported by OpenGL ES 2.0 specification.");
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case Alpha8:
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format = GLES20.GL_ALPHA;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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@ -160,34 +120,16 @@ public class TextureUtil {
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format = GLES20.GL_LUMINANCE_ALPHA;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case Luminance16Alpha16:
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format = GLES20.GL_LUMINANCE_ALPHA;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case Luminance16:
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format = GLES20.GL_LUMINANCE;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case RGB565:
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format = GLES20.GL_RGB;
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internalFormat = GLES20.GL_RGB565;
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dataType = GLES20.GL_UNSIGNED_SHORT_5_6_5;
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break;
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case ARGB4444:
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format = GLES20.GL_RGBA;
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format = GLES20.GL_RGBA4;
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dataType = GLES20.GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case RGB10:
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format = GLES20.GL_RGB;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case RGB16:
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format = GLES20.GL_RGB;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case RGB5A1:
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format = GLES20.GL_RGBA;
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internalFormat = GLES20.GL_RGB5_A1;
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dataType = GLES20.GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case RGB8:
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@ -198,42 +140,23 @@ public class TextureUtil {
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format = GLES20.GL_RGB;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case RGBA16:
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format = GLES20.GL_RGBA;
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internalFormat = GLES20.GL_RGBA4;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case RGBA8:
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format = GLES20.GL_RGBA;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case DXT1A:
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format = GLES20.GL_COMPRESSED_TEXTURE_FORMATS;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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case Depth:
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format = GLES20.GL_DEPTH_COMPONENT;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case Depth16:
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case Depth24:
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format = GLES20.GL_DEPTH_COMPONENT;
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internalFormat = GLES20.GL_DEPTH_COMPONENT16;
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dataType = GLES20.GL_UNSIGNED_BYTE;
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break;
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case Depth24:
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case Depth32:
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case Depth32F:
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throw new UnsupportedOperationException("Unsupported depth format: " + fmt);
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default:
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throw new UnsupportedOperationException("Unrecognized format: " + fmt);
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}
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if (internalFormat == -1)
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{
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internalFormat = format;
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}
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if (data != null)
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if (data != null) {
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GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
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}
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int[] mipSizes = img.getMipMapSizes();
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int pos = 0;
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@ -246,9 +169,10 @@ public class TextureUtil {
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// XXX: might want to change that when support
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// of more than paletted compressions is added..
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/// NOTE: Doesn't support mipmaps
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if (compress){
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data.clear();
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GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
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GLES20.glCompressedTexImage2D(target,
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1 - mipSizes.length,
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format,
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width,
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@ -262,7 +186,7 @@ public class TextureUtil {
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for (int i = 0; i < mipSizes.length; i++){
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int mipWidth = Math.max(1, width >> i);
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int mipHeight = Math.max(1, height >> i);
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int mipDepth = Math.max(1, depth >> i);
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// int mipDepth = Math.max(1, depth >> i);
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if (data != null){
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data.position(pos);
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@ -270,7 +194,7 @@ public class TextureUtil {
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}
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if (compress && data != null){
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GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
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GLES20.glCompressedTexImage2D(target,
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i,
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format,
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mipWidth,
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@ -279,9 +203,9 @@ public class TextureUtil {
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data.remaining(),
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data);
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}else{
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D,
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GLES20.glTexImage2D(target,
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i,
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internalFormat,
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format,
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mipWidth,
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mipHeight,
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0,
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@ -738,7 +738,6 @@ public class LwjglGL1Renderer implements GL1Renderer {
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// Resize texture to Power-of-2 size
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MipMapGenerator.resizeToPowerOf2(img);
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}
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}
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}
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@ -777,7 +776,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
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TextureUtil.uploadTexture(img, target, i, 0, tdc);
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}
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} else {*/
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TextureUtil.uploadTexture(img, target, 0, 0, false);
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TextureUtil.uploadTexture(img, target, 0, 0);
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//}
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img.clearUpdateNeeded();
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@ -1052,15 +1051,12 @@ public class LwjglGL1Renderer implements GL1Renderer {
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updateBufferData(interleavedData);
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}
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IntMap<VertexBuffer> buffers = mesh.getBuffers();
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if (mesh.getNumLodLevels() > 0) {
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indices = mesh.getLodLevel(lod);
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} else {
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indices = buffers.get(Type.Index.ordinal());
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indices = mesh.getBuffer(Type.Index);
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}
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for (Entry<VertexBuffer> entry : buffers) {
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VertexBuffer vb = entry.getValue();
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getBufferType() == Type.InterleavedData
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|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
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|| vb.getBufferType() == Type.Index) {
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@ -1108,9 +1104,8 @@ public class LwjglGL1Renderer implements GL1Renderer {
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}
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if (mesh.getNumLodLevels() == 0) {
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IntMap<VertexBuffer> bufs = mesh.getBuffers();
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for (Entry<VertexBuffer> entry : bufs) {
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if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) {
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getUsage() != VertexBuffer.Usage.Static) {
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dynamic = true;
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break;
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}
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@ -53,12 +53,8 @@ import com.jme3.texture.FrameBuffer.RenderBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.IntMap;
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import com.jme3.util.IntMap.Entry;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import com.jme3.util.SafeArrayList;
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import com.jme3.util.*;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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@ -109,7 +105,6 @@ public class LwjglRenderer implements Renderer {
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private int maxTriCount;
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private int maxColorTexSamples;
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private int maxDepthTexSamples;
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private boolean tdc;
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private FrameBuffer lastFb = null;
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private FrameBuffer mainFbOverride = null;
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private final Statistics statistics = new Statistics();
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@ -273,6 +268,10 @@ public class LwjglRenderer implements Renderer {
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caps.add(Caps.FloatDepthBuffer);
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}
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if (ctxCaps.OpenGL30){
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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if (ctxCaps.GL_ARB_draw_instanced) {
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caps.add(Caps.MeshInstancing);
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}
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@ -304,12 +303,8 @@ public class LwjglRenderer implements Renderer {
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}
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boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
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boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
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if (latc || atdc) {
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if (latc) {
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caps.add(Caps.TextureCompressionLATC);
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if (atdc && !latc) {
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tdc = true;
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}
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}
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if (ctxCaps.GL_EXT_packed_float) {
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@ -454,12 +449,14 @@ public class LwjglRenderer implements Renderer {
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}
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public void setAlphaToCoverage(boolean value) {
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if (caps.contains(Caps.Multisample)){
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if (value) {
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glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
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} else {
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glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
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}
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}
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}
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public void applyRenderState(RenderState state) {
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if (state.isWireframe() && !context.wireframe) {
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@ -1270,7 +1267,7 @@ public class LwjglRenderer implements Renderer {
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switch (type) {
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case GL_NONE:
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System.out.println("Type: None");
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return; // note: return from method as other queries will be invalid
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break;
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case GL_TEXTURE:
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System.out.println("Type: Texture");
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break;
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@ -1364,7 +1361,7 @@ public class LwjglRenderer implements Renderer {
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+ ":" + fb.getHeight() + " is not supported.");
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}
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TextureUtil.checkFormatSupported(rb.getFormat());
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TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat());
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if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
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int samples = fb.getSamples();
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@ -1373,12 +1370,12 @@ public class LwjglRenderer implements Renderer {
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}
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glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
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samples,
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TextureUtil.convertTextureFormat(rb.getFormat()),
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glFmt.internalFormat,
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fb.getWidth(),
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fb.getHeight());
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} else {
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
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TextureUtil.convertTextureFormat(rb.getFormat()),
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glFmt.internalFormat,
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fb.getWidth(),
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fb.getHeight());
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}
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@ -1854,19 +1851,19 @@ public class LwjglRenderer implements Renderer {
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return;
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}
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for (int i = 0; i < 6; i++) {
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TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
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TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0);
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}
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} else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
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List<ByteBuffer> data = img.getData();
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// -1 index specifies prepare data for 2D Array
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TextureUtil.uploadTexture(img, target, -1, 0, tdc);
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TextureUtil.uploadTexture(img, target, -1, 0);
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for (int i = 0; i < data.size(); i++) {
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// upload each slice of 2D array in turn
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// this time with the appropriate index
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TextureUtil.uploadTexture(img, target, i, 0, tdc);
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TextureUtil.uploadTexture(img, target, i, 0);
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}
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} else {
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TextureUtil.uploadTexture(img, target, 0, 0, tdc);
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TextureUtil.uploadTexture(img, target, 0, 0);
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}
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if (img.getMultiSamples() != imageSamples) {
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@ -1978,8 +1975,8 @@ public class LwjglRenderer implements Renderer {
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return GL_INT;
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case UnsignedInt:
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return GL_UNSIGNED_INT;
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case Half:
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return NVHalfFloat.GL_HALF_FLOAT_NV;
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// case Half:
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// return NVHalfFloat.GL_HALF_FLOAT_NV;
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// return ARBHalfFloatVertex.GL_HALF_FLOAT;
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case Float:
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return GL_FLOAT;
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@ -2343,10 +2340,7 @@ public class LwjglRenderer implements Renderer {
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updateBufferData(interleavedData);
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}
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IntMap<VertexBuffer> buffers = mesh.getBuffers();
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for (Entry<VertexBuffer> entry : buffers) {
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VertexBuffer vb = entry.getValue();
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getBufferType() == Type.InterleavedData
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|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
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|| vb.getBufferType() == Type.Index) {
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@ -2376,7 +2370,7 @@ public class LwjglRenderer implements Renderer {
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}
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// IntMap<VertexBuffer> buffers = mesh.getBuffers();
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VertexBuffer indices = null;
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VertexBuffer indices;
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if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
} else {
|
||||
|
@ -36,369 +36,192 @@ import com.jme3.renderer.RendererException;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import java.nio.ByteBuffer;
|
||||
import static org.lwjgl.opengl.ATITextureCompression3DC.GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
|
||||
import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
|
||||
import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT;
|
||||
import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.opengl.GL12.*;
|
||||
import static org.lwjgl.opengl.GL13.glCompressedTexImage2D;
|
||||
import static org.lwjgl.opengl.GL13.glCompressedTexImage3D;
|
||||
import static org.lwjgl.opengl.GL14.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
public class TextureUtil {
|
||||
class TextureUtil {
|
||||
|
||||
private static boolean isFormatSupported(Format fmt, ContextCapabilities caps){
|
||||
static class GLImageFormat {
|
||||
|
||||
int internalFormat;
|
||||
int format;
|
||||
int dataType;
|
||||
boolean compressed;
|
||||
|
||||
public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
|
||||
this.internalFormat = internalFormat;
|
||||
this.format = format;
|
||||
this.dataType = dataType;
|
||||
this.compressed = compressed;
|
||||
}
|
||||
}
|
||||
|
||||
private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
|
||||
|
||||
private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
|
||||
formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
|
||||
}
|
||||
|
||||
static {
|
||||
// Alpha formats
|
||||
setFormat(Format.Alpha8, GL11.GL_ALPHA8, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Alpha16, GL11.GL_ALPHA16, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
||||
|
||||
// Luminance formats
|
||||
setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
||||
|
||||
// Luminance alpha formats
|
||||
setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
||||
|
||||
// Depth formats
|
||||
setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Depth16, GL14.GL_DEPTH_COMPONENT16, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Depth24, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Depth32, GL14.GL_DEPTH_COMPONENT32, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Depth32F, GL30.GL_DEPTH_COMPONENT32F, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, false);
|
||||
|
||||
// Depth stencil formats
|
||||
setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL11.GL_DEPTH_COMPONENT, GL30.GL_UNSIGNED_INT_24_8, false);
|
||||
|
||||
// RGB formats
|
||||
setFormat(Format.BGR8, GL11.GL_RGB8, EXTBgra.GL_BGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
|
||||
setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
|
||||
setFormat(Format.RGB16F, ARBTextureFloat.GL_RGB16F_ARB, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
||||
setFormat(Format.RGB32F, ARBTextureFloat.GL_RGB32F_ARB, GL11.GL_RGB, GL11.GL_FLOAT, false);
|
||||
|
||||
// Special RGB formats
|
||||
setFormat(Format.RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
|
||||
setFormat(Format.RGB9E5, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
|
||||
setFormat(Format.RGB16F_to_RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
||||
setFormat(Format.RGB16F_to_RGB111110F, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
||||
|
||||
// RGBA formats
|
||||
setFormat(Format.ABGR8, GL11.GL_RGBA8, EXTAbgr.GL_ABGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
|
||||
setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
|
||||
setFormat(Format.RGBA16F, ARBTextureFloat.GL_RGBA16F_ARB, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
||||
setFormat(Format.RGBA32F, ARBTextureFloat.GL_RGBA32F_ARB, GL11.GL_RGBA, GL11.GL_FLOAT, false);
|
||||
|
||||
// DXT formats
|
||||
setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.DXT1A, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.DXT3, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.DXT5, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
|
||||
|
||||
// LTC/LATC/3Dc formats
|
||||
setFormat(Format.LTC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.LATC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, true);
|
||||
}
|
||||
|
||||
public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt){
|
||||
switch (fmt){
|
||||
case ARGB4444:
|
||||
return false;
|
||||
case ABGR8:
|
||||
if (!caps.GL_EXT_abgr){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case BGR8:
|
||||
return caps.OpenGL12 || caps.GL_EXT_bgra;
|
||||
if (!caps.OpenGL12 && !caps.GL_EXT_bgra){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case DXT1:
|
||||
case DXT1A:
|
||||
case DXT3:
|
||||
case DXT5:
|
||||
return caps.GL_EXT_texture_compression_s3tc;
|
||||
if (!caps.GL_EXT_texture_compression_s3tc) {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth:
|
||||
case Depth16:
|
||||
case Depth24:
|
||||
case Depth32:
|
||||
return caps.OpenGL14 || caps.GL_ARB_depth_texture;
|
||||
case Depth32F:
|
||||
if (!caps.OpenGL14 && !caps.GL_ARB_depth_texture){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Luminance16F:
|
||||
case Luminance16FAlpha16F:
|
||||
case Luminance32F:
|
||||
if (!caps.GL_ARB_texture_float){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB16F:
|
||||
case RGB32F:
|
||||
case RGBA16F:
|
||||
case RGBA32F:
|
||||
return caps.OpenGL30 || caps.GL_ARB_texture_float;
|
||||
if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth32F:
|
||||
if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case LATC:
|
||||
case LTC:
|
||||
return caps.GL_EXT_texture_compression_latc;
|
||||
if (!caps.GL_EXT_texture_compression_latc){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB9E5:
|
||||
case RGB16F_to_RGB9E5:
|
||||
return caps.OpenGL30 || caps.GL_EXT_texture_shared_exponent;
|
||||
if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB111110F:
|
||||
case RGB16F_to_RGB111110F:
|
||||
return caps.OpenGL30 || caps.GL_EXT_packed_float;
|
||||
default:
|
||||
return true;
|
||||
if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return formatToGL[fmt.ordinal()];
|
||||
}
|
||||
|
||||
public static void checkFormatSupported(Format fmt) {
|
||||
if (!isFormatSupported(fmt, GLContext.getCapabilities())) {
|
||||
public static GLImageFormat getImageFormatWithError(Format fmt) {
|
||||
GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt);
|
||||
if (glFmt == null) {
|
||||
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
|
||||
}
|
||||
return glFmt;
|
||||
}
|
||||
|
||||
public static int convertTextureFormat(Format fmt){
|
||||
switch (fmt){
|
||||
case Alpha16:
|
||||
return GL_ALPHA16;
|
||||
case Alpha8:
|
||||
return GL_ALPHA8;
|
||||
case DXT1:
|
||||
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
case DXT1A:
|
||||
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
case DXT3:
|
||||
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
case DXT5:
|
||||
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
case LATC:
|
||||
return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
|
||||
case Depth:
|
||||
return GL_DEPTH_COMPONENT;
|
||||
case Depth16:
|
||||
return GL_DEPTH_COMPONENT16;
|
||||
case Depth24:
|
||||
return GL_DEPTH_COMPONENT24;
|
||||
case Depth32:
|
||||
return GL_DEPTH_COMPONENT32;
|
||||
case Depth32F:
|
||||
return ARBDepthBufferFloat.GL_DEPTH_COMPONENT32F;
|
||||
case Luminance8Alpha8:
|
||||
return GL_LUMINANCE8_ALPHA8;
|
||||
case Luminance16Alpha16:
|
||||
return GL_LUMINANCE16_ALPHA16;
|
||||
case Luminance16FAlpha16F:
|
||||
return ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
|
||||
case Intensity8:
|
||||
return GL_INTENSITY8;
|
||||
case Intensity16:
|
||||
return GL_INTENSITY16;
|
||||
case Luminance8:
|
||||
return GL_LUMINANCE8;
|
||||
case Luminance16:
|
||||
return GL_LUMINANCE16;
|
||||
case Luminance16F:
|
||||
return ARBTextureFloat.GL_LUMINANCE16F_ARB;
|
||||
case Luminance32F:
|
||||
return ARBTextureFloat.GL_LUMINANCE32F_ARB;
|
||||
case RGB10:
|
||||
return GL_RGB10;
|
||||
case RGB16:
|
||||
return GL_RGB16;
|
||||
case RGB111110F:
|
||||
return EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
|
||||
case RGB9E5:
|
||||
return EXTTextureSharedExponent.GL_RGB9_E5_EXT;
|
||||
case RGB16F:
|
||||
return ARBTextureFloat.GL_RGB16F_ARB;
|
||||
case RGBA16F:
|
||||
return ARBTextureFloat.GL_RGBA16F_ARB;
|
||||
case RGB32F:
|
||||
return ARBTextureFloat.GL_RGB32F_ARB;
|
||||
case RGB5A1:
|
||||
return GL_RGB5_A1;
|
||||
case BGR8:
|
||||
return GL_RGB8;
|
||||
case RGB8:
|
||||
return GL_RGB8;
|
||||
case RGBA16:
|
||||
return GL_RGBA16;
|
||||
case RGBA8:
|
||||
return GL_RGBA8;
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unrecognized format: "+fmt);
|
||||
}
|
||||
}
|
||||
|
||||
public static void uploadTexture(Image img,
|
||||
public static void uploadTexture(Image image,
|
||||
int target,
|
||||
int index,
|
||||
int border,
|
||||
boolean tdc){
|
||||
Image.Format fmt = img.getFormat();
|
||||
int border){
|
||||
|
||||
checkFormatSupported(fmt);
|
||||
Image.Format fmt = image.getFormat();
|
||||
GLImageFormat glFmt = getImageFormatWithError(fmt);
|
||||
|
||||
ByteBuffer data;
|
||||
if (index >= 0 && img.getData() != null && img.getData().size() > 0){
|
||||
data = img.getData(index);
|
||||
if (index >= 0 && image.getData() != null && image.getData().size() > 0){
|
||||
data = image.getData(index);
|
||||
}else{
|
||||
data = null;
|
||||
}
|
||||
|
||||
int width = img.getWidth();
|
||||
int height = img.getHeight();
|
||||
int depth = img.getDepth();
|
||||
int width = image.getWidth();
|
||||
int height = image.getHeight();
|
||||
int depth = image.getDepth();
|
||||
|
||||
boolean compress = false;
|
||||
int internalFormat = -1;
|
||||
int format = -1;
|
||||
int dataType = -1;
|
||||
|
||||
switch (fmt){
|
||||
case Alpha16:
|
||||
internalFormat = GL_ALPHA16;
|
||||
format = GL_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Alpha8:
|
||||
internalFormat = GL_ALPHA8;
|
||||
format = GL_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case DXT1:
|
||||
compress = true;
|
||||
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
format = GL_RGB;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case DXT1A:
|
||||
compress = true;
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case DXT3:
|
||||
compress = true;
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case DXT5:
|
||||
compress = true;
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case LATC:
|
||||
compress = true;
|
||||
if (tdc){
|
||||
internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
|
||||
}else{
|
||||
internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
|
||||
}
|
||||
format = GL_LUMINANCE_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case LTC:
|
||||
compress = true;
|
||||
internalFormat = GL_COMPRESSED_LUMINANCE_LATC1_EXT;
|
||||
format = GL_LUMINANCE_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Depth:
|
||||
internalFormat = GL_DEPTH_COMPONENT;
|
||||
format = GL_DEPTH_COMPONENT;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Depth16:
|
||||
internalFormat = GL_DEPTH_COMPONENT16;
|
||||
format = GL_DEPTH_COMPONENT;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Depth24:
|
||||
internalFormat = GL_DEPTH_COMPONENT24;
|
||||
format = GL_DEPTH_COMPONENT;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Depth32:
|
||||
internalFormat = GL_DEPTH_COMPONENT32;
|
||||
format = GL_DEPTH_COMPONENT;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Depth32F:
|
||||
internalFormat = NVDepthBufferFloat.GL_DEPTH_COMPONENT32F_NV;
|
||||
format = GL_DEPTH_COMPONENT;
|
||||
dataType = GL_FLOAT;
|
||||
break;
|
||||
case Luminance16FAlpha16F:
|
||||
internalFormat = ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
|
||||
format = GL_LUMINANCE_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Intensity8:
|
||||
internalFormat = GL_INTENSITY8;
|
||||
format = GL_INTENSITY;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Intensity16:
|
||||
internalFormat = GL_INTENSITY16;
|
||||
format = GL_INTENSITY;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Luminance8:
|
||||
internalFormat = GL_LUMINANCE8;
|
||||
format = GL_LUMINANCE;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Luminance8Alpha8:
|
||||
internalFormat = GL_LUMINANCE8_ALPHA8;
|
||||
format = GL_LUMINANCE_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Luminance16Alpha16:
|
||||
internalFormat = GL_LUMINANCE16_ALPHA16;
|
||||
format = GL_LUMINANCE_ALPHA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Luminance16:
|
||||
internalFormat = GL_LUMINANCE16;
|
||||
format = GL_LUMINANCE;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case Luminance16F:
|
||||
internalFormat = ARBTextureFloat.GL_LUMINANCE16F_ARB;
|
||||
format = GL_LUMINANCE;
|
||||
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
||||
break;
|
||||
case Luminance32F:
|
||||
internalFormat = ARBTextureFloat.GL_LUMINANCE32F_ARB;
|
||||
format = GL_LUMINANCE;
|
||||
dataType = GL_FLOAT;
|
||||
break;
|
||||
case RGB10:
|
||||
internalFormat = GL_RGB10;
|
||||
format = GL_RGB;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case RGB16:
|
||||
internalFormat = GL_RGB16;
|
||||
format = GL_RGB;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case RGB111110F:
|
||||
internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
|
||||
format = GL_RGB;
|
||||
dataType = EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT;
|
||||
break;
|
||||
case RGB16F_to_RGB111110F:
|
||||
internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
|
||||
format = GL_RGB;
|
||||
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
||||
break;
|
||||
case RGB16F_to_RGB9E5:
|
||||
internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
|
||||
format = GL_RGB;
|
||||
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
||||
break;
|
||||
case RGB9E5:
|
||||
internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
|
||||
format = GL_RGB;
|
||||
dataType = EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT;
|
||||
break;
|
||||
case RGB16F:
|
||||
internalFormat = ARBTextureFloat.GL_RGB16F_ARB;
|
||||
format = GL_RGB;
|
||||
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
||||
break;
|
||||
case RGBA16F:
|
||||
internalFormat = ARBTextureFloat.GL_RGBA16F_ARB;
|
||||
format = GL_RGBA;
|
||||
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
||||
break;
|
||||
case RGB32F:
|
||||
internalFormat = ARBTextureFloat.GL_RGB32F_ARB;
|
||||
format = GL_RGB;
|
||||
dataType = GL_FLOAT;
|
||||
break;
|
||||
case RGBA32F:
|
||||
internalFormat = ARBTextureFloat.GL_RGBA32F_ARB;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_FLOAT;
|
||||
break;
|
||||
case RGB5A1:
|
||||
internalFormat = GL_RGB5_A1;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case RGB8:
|
||||
internalFormat = GL_RGB8;
|
||||
format = GL_RGB;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case BGR8:
|
||||
internalFormat = GL_RGB8;
|
||||
format = GL_BGR;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case RGBA16:
|
||||
internalFormat = GL_RGBA16;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case RGBA8:
|
||||
internalFormat = GL_RGBA8;
|
||||
format = GL_RGBA;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case ABGR8:
|
||||
internalFormat = GL_RGBA8;
|
||||
format = EXTAbgr.GL_ABGR_EXT;
|
||||
dataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unrecognized format: "+fmt);
|
||||
if (data != null) {
|
||||
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
if (data != null)
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
int[] mipSizes = img.getMipMapSizes();
|
||||
int[] mipSizes = image.getMipMapSizes();
|
||||
int pos = 0;
|
||||
// TODO: Remove unneccessary allocation
|
||||
if (mipSizes == null){
|
||||
@ -409,7 +232,7 @@ public class TextureUtil {
|
||||
}
|
||||
|
||||
boolean subtex = false;
|
||||
int samples = img.getMultiSamples();
|
||||
int samples = image.getMultiSamples();
|
||||
|
||||
for (int i = 0; i < mipSizes.length; i++){
|
||||
int mipWidth = Math.max(1, width >> i);
|
||||
@ -421,11 +244,11 @@ public class TextureUtil {
|
||||
data.limit(pos + mipSizes[i]);
|
||||
}
|
||||
|
||||
if (compress && data != null){
|
||||
if (target == GL_TEXTURE_3D){
|
||||
glCompressedTexImage3D(target,
|
||||
if (glFmt.compressed && data != null){
|
||||
if (target == GL12.GL_TEXTURE_3D){
|
||||
GL13.glCompressedTexImage3D(target,
|
||||
i,
|
||||
internalFormat,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
mipDepth,
|
||||
@ -433,42 +256,42 @@ public class TextureUtil {
|
||||
data);
|
||||
}else{
|
||||
//all other targets use 2D: array, cubemap, 2d
|
||||
glCompressedTexImage2D(target,
|
||||
GL13.glCompressedTexImage2D(target,
|
||||
i,
|
||||
internalFormat,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
border,
|
||||
data);
|
||||
}
|
||||
}else{
|
||||
if (target == GL_TEXTURE_3D){
|
||||
glTexImage3D(target,
|
||||
if (target == GL12.GL_TEXTURE_3D){
|
||||
GL12.glTexImage3D(target,
|
||||
i,
|
||||
internalFormat,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
mipDepth,
|
||||
border,
|
||||
format,
|
||||
dataType,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
||||
// prepare data for 2D array
|
||||
// or upload slice
|
||||
if (index == -1){
|
||||
glTexImage3D(target,
|
||||
GL12.glTexImage3D(target,
|
||||
0,
|
||||
internalFormat,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
img.getData().size(), //# of slices
|
||||
image.getData().size(), //# of slices
|
||||
border,
|
||||
format,
|
||||
dataType,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}else{
|
||||
glTexSubImage3D(target,
|
||||
GL12.glTexSubImage3D(target,
|
||||
i, // level
|
||||
0, // xoffset
|
||||
0, // yoffset
|
||||
@ -476,39 +299,40 @@ public class TextureUtil {
|
||||
width, // width
|
||||
height, // height
|
||||
1, // depth
|
||||
format,
|
||||
dataType,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}
|
||||
}else{
|
||||
if (subtex){
|
||||
if (samples > 1)
|
||||
if (samples > 1){
|
||||
throw new IllegalStateException("Cannot update multisample textures");
|
||||
}
|
||||
|
||||
glTexSubImage2D(target,
|
||||
GL11.glTexSubImage2D(target,
|
||||
i,
|
||||
0, 0,
|
||||
mipWidth, mipHeight,
|
||||
format,
|
||||
dataType,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}else{
|
||||
if (samples > 1){
|
||||
ARBTextureMultisample.glTexImage2DMultisample(target,
|
||||
samples,
|
||||
internalFormat,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
true);
|
||||
}else{
|
||||
glTexImage2D(target,
|
||||
GL11.glTexImage2D(target,
|
||||
i,
|
||||
internalFormat,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
border,
|
||||
format,
|
||||
dataType,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user