diff --git a/engine/src/android/com/jme3/renderer/android/TextureUtil.java b/engine/src/android/com/jme3/renderer/android/TextureUtil.java
index 53b96b400..4137f37e0 100644
--- a/engine/src/android/com/jme3/renderer/android/TextureUtil.java
+++ b/engine/src/android/com/jme3/renderer/android/TextureUtil.java
@@ -6,50 +6,11 @@ import android.opengl.GLUtils;
import com.jme3.asset.AndroidImageInfo;
import com.jme3.math.FastMath;
import com.jme3.texture.Image;
-import com.jme3.texture.Image.Format;
import java.nio.ByteBuffer;
import javax.microedition.khronos.opengles.GL10;
public class TextureUtil {
- public static int convertTextureFormat(Format fmt){
- switch (fmt){
- case Alpha16:
- case Alpha8:
- return GL10.GL_ALPHA;
- case Luminance8Alpha8:
- case Luminance16Alpha16:
- return GL10.GL_LUMINANCE_ALPHA;
- case Luminance8:
- case Luminance16:
- return GL10.GL_LUMINANCE;
- case RGB10:
- case RGB16:
- case BGR8:
- case RGB8:
- case RGB565:
- return GL10.GL_RGB;
- case RGB5A1:
- case RGBA16:
- case RGBA8:
- return GL10.GL_RGBA;
-
- case Depth:
- return GLES20.GL_DEPTH_COMPONENT;
- case Depth16:
- return GLES20.GL_DEPTH_COMPONENT16;
- case Depth24:
- case Depth32:
- case Depth32F:
- throw new UnsupportedOperationException("Unsupported depth format: " + fmt);
-
- case DXT1A:
- throw new UnsupportedOperationException("Unsupported format: " + fmt);
- default:
- throw new UnsupportedOperationException("Unrecognized format: " + fmt);
- }
- }
-
private static void buildMipmap(Bitmap bitmap) {
int level = 0;
int height = bitmap.getHeight();
@@ -77,21 +38,17 @@ public class TextureUtil {
/**
* uploadTextureBitmap
uploads a native android bitmap
- * @param target
- * @param bitmap
- * @param generateMips
- * @param powerOf2
*/
- public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2)
- {
- if (!powerOf2)
- {
+ public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2) {
+ if (!powerOf2) {
+ // Power of 2 images are not supported by this GPU.
int width = bitmap.getWidth();
int height = bitmap.getHeight();
- if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height))
- {
- // scale to power of two
- width = FastMath.nearestPowerOfTwo(width);
+
+ // If the image is not power of 2, rescale it
+ if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
+ // scale to power of two, then recycle the old image.
+ width = FastMath.nearestPowerOfTwo(width);
height = FastMath.nearestPowerOfTwo(height);
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
bitmap.recycle();
@@ -99,19 +56,15 @@ public class TextureUtil {
}
}
- if (generateMips)
- {
+ if (generateMips) {
buildMipmap(bitmap);
- }
- else
- {
+ } else {
GLUtils.texImage2D(target, 0, bitmap, 0);
//bitmap.recycle();
}
}
- public static void uploadTexture(
- Image img,
+ public static void uploadTexture(Image img,
int target,
int index,
int border,
@@ -128,7 +81,6 @@ public class TextureUtil {
// Otherwise upload image directly.
// Prefer to only use power of 2 textures here to avoid errors.
-
Image.Format fmt = img.getFormat();
ByteBuffer data;
if (index >= 0 || img.getData() != null && img.getData().size() > 0){
@@ -142,12 +94,20 @@ public class TextureUtil {
int depth = img.getDepth();
boolean compress = false;
- int internalFormat = -1;
int format = -1;
int dataType = -1;
switch (fmt){
+ case RGBA16:
+ case RGB16:
+ case RGB10:
+ case Luminance16:
+ case Luminance16Alpha16:
case Alpha16:
+ case Depth32:
+ case Depth32F:
+ throw new UnsupportedOperationException("The image format '"
+ + fmt + "' is not supported by OpenGL ES 2.0 specification.");
case Alpha8:
format = GLES20.GL_ALPHA;
dataType = GLES20.GL_UNSIGNED_BYTE;
@@ -160,34 +120,16 @@ public class TextureUtil {
format = GLES20.GL_LUMINANCE_ALPHA;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
- case Luminance16Alpha16:
- format = GLES20.GL_LUMINANCE_ALPHA;
- dataType = GLES20.GL_UNSIGNED_BYTE;
- break;
- case Luminance16:
- format = GLES20.GL_LUMINANCE;
- dataType = GLES20.GL_UNSIGNED_BYTE;
- break;
case RGB565:
format = GLES20.GL_RGB;
- internalFormat = GLES20.GL_RGB565;
dataType = GLES20.GL_UNSIGNED_SHORT_5_6_5;
break;
case ARGB4444:
- format = GLES20.GL_RGBA;
+ format = GLES20.GL_RGBA4;
dataType = GLES20.GL_UNSIGNED_SHORT_4_4_4_4;
break;
- case RGB10:
- format = GLES20.GL_RGB;
- dataType = GLES20.GL_UNSIGNED_BYTE;
- break;
- case RGB16:
- format = GLES20.GL_RGB;
- dataType = GLES20.GL_UNSIGNED_BYTE;
- break;
case RGB5A1:
format = GLES20.GL_RGBA;
- internalFormat = GLES20.GL_RGB5_A1;
dataType = GLES20.GL_UNSIGNED_SHORT_5_5_5_1;
break;
case RGB8:
@@ -198,42 +140,23 @@ public class TextureUtil {
format = GLES20.GL_RGB;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
- case RGBA16:
- format = GLES20.GL_RGBA;
- internalFormat = GLES20.GL_RGBA4;
- dataType = GLES20.GL_UNSIGNED_BYTE;
- break;
case RGBA8:
format = GLES20.GL_RGBA;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
- case DXT1A:
- format = GLES20.GL_COMPRESSED_TEXTURE_FORMATS;
- dataType = GLES20.GL_UNSIGNED_BYTE;
case Depth:
- format = GLES20.GL_DEPTH_COMPONENT;
- dataType = GLES20.GL_UNSIGNED_BYTE;
- break;
case Depth16:
+ case Depth24:
format = GLES20.GL_DEPTH_COMPONENT;
- internalFormat = GLES20.GL_DEPTH_COMPONENT16;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
- case Depth24:
- case Depth32:
- case Depth32F:
- throw new UnsupportedOperationException("Unsupported depth format: " + fmt);
default:
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
}
-
- if (internalFormat == -1)
- {
- internalFormat = format;
- }
- if (data != null)
+ if (data != null) {
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
+ }
int[] mipSizes = img.getMipMapSizes();
int pos = 0;
@@ -246,9 +169,10 @@ public class TextureUtil {
// XXX: might want to change that when support
// of more than paletted compressions is added..
+ /// NOTE: Doesn't support mipmaps
if (compress){
data.clear();
- GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
+ GLES20.glCompressedTexImage2D(target,
1 - mipSizes.length,
format,
width,
@@ -262,7 +186,7 @@ public class TextureUtil {
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
- int mipDepth = Math.max(1, depth >> i);
+// int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
@@ -270,7 +194,7 @@ public class TextureUtil {
}
if (compress && data != null){
- GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
+ GLES20.glCompressedTexImage2D(target,
i,
format,
mipWidth,
@@ -279,9 +203,9 @@ public class TextureUtil {
data.remaining(),
data);
}else{
- GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D,
+ GLES20.glTexImage2D(target,
i,
- internalFormat,
+ format,
mipWidth,
mipHeight,
0,
diff --git a/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java b/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java
index ec41e0c8a..d08ab0aa6 100644
--- a/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java
+++ b/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java
@@ -738,7 +738,6 @@ public class LwjglGL1Renderer implements GL1Renderer {
// Resize texture to Power-of-2 size
MipMapGenerator.resizeToPowerOf2(img);
-
}
}
}
@@ -777,7 +776,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
TextureUtil.uploadTexture(img, target, i, 0, tdc);
}
} else {*/
- TextureUtil.uploadTexture(img, target, 0, 0, false);
+ TextureUtil.uploadTexture(img, target, 0, 0);
//}
img.clearUpdateNeeded();
@@ -1052,15 +1051,12 @@ public class LwjglGL1Renderer implements GL1Renderer {
updateBufferData(interleavedData);
}
- IntMap buffers = mesh.getBuffers();
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
- indices = buffers.get(Type.Index.ordinal());
+ indices = mesh.getBuffer(Type.Index);
}
- for (Entry entry : buffers) {
- VertexBuffer vb = entry.getValue();
-
+ for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
@@ -1108,9 +1104,8 @@ public class LwjglGL1Renderer implements GL1Renderer {
}
if (mesh.getNumLodLevels() == 0) {
- IntMap bufs = mesh.getBuffers();
- for (Entry entry : bufs) {
- if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) {
+ for (VertexBuffer vb : mesh.getBufferList().getArray()) {
+ if (vb.getUsage() != VertexBuffer.Usage.Static) {
dynamic = true;
break;
}
diff --git a/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java b/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java
index d117b72d3..b4a26c353 100644
--- a/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java
+++ b/engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java
@@ -53,12 +53,8 @@ import com.jme3.texture.FrameBuffer.RenderBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.IntMap;
import com.jme3.util.IntMap.Entry;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-import com.jme3.util.SafeArrayList;
+import com.jme3.util.*;
import java.nio.*;
import java.util.EnumSet;
import java.util.List;
@@ -109,7 +105,6 @@ public class LwjglRenderer implements Renderer {
private int maxTriCount;
private int maxColorTexSamples;
private int maxDepthTexSamples;
- private boolean tdc;
private FrameBuffer lastFb = null;
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
@@ -272,6 +267,10 @@ public class LwjglRenderer implements Renderer {
if (ctxCaps.GL_ARB_depth_buffer_float) {
caps.add(Caps.FloatDepthBuffer);
}
+
+ if (ctxCaps.OpenGL30){
+ caps.add(Caps.PackedDepthStencilBuffer);
+ }
if (ctxCaps.GL_ARB_draw_instanced) {
caps.add(Caps.MeshInstancing);
@@ -304,12 +303,8 @@ public class LwjglRenderer implements Renderer {
}
boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
- boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
- if (latc || atdc) {
+ if (latc) {
caps.add(Caps.TextureCompressionLATC);
- if (atdc && !latc) {
- tdc = true;
- }
}
if (ctxCaps.GL_EXT_packed_float) {
@@ -454,10 +449,12 @@ public class LwjglRenderer implements Renderer {
}
public void setAlphaToCoverage(boolean value) {
- if (value) {
- glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
- } else {
- glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+ if (caps.contains(Caps.Multisample)){
+ if (value) {
+ glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+ } else {
+ glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+ }
}
}
@@ -1270,7 +1267,7 @@ public class LwjglRenderer implements Renderer {
switch (type) {
case GL_NONE:
System.out.println("Type: None");
- return; // note: return from method as other queries will be invalid
+ break;
case GL_TEXTURE:
System.out.println("Type: Texture");
break;
@@ -1364,8 +1361,8 @@ public class LwjglRenderer implements Renderer {
+ ":" + fb.getHeight() + " is not supported.");
}
- TextureUtil.checkFormatSupported(rb.getFormat());
-
+ TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat());
+
if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
int samples = fb.getSamples();
if (maxFBOSamples < samples) {
@@ -1373,12 +1370,12 @@ public class LwjglRenderer implements Renderer {
}
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
samples,
- TextureUtil.convertTextureFormat(rb.getFormat()),
+ glFmt.internalFormat,
fb.getWidth(),
fb.getHeight());
} else {
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
- TextureUtil.convertTextureFormat(rb.getFormat()),
+ glFmt.internalFormat,
fb.getWidth(),
fb.getHeight());
}
@@ -1854,19 +1851,19 @@ public class LwjglRenderer implements Renderer {
return;
}
for (int i = 0; i < 6; i++) {
- TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
+ TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0);
}
} else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
List data = img.getData();
// -1 index specifies prepare data for 2D Array
- TextureUtil.uploadTexture(img, target, -1, 0, tdc);
+ TextureUtil.uploadTexture(img, target, -1, 0);
for (int i = 0; i < data.size(); i++) {
// upload each slice of 2D array in turn
// this time with the appropriate index
- TextureUtil.uploadTexture(img, target, i, 0, tdc);
+ TextureUtil.uploadTexture(img, target, i, 0);
}
} else {
- TextureUtil.uploadTexture(img, target, 0, 0, tdc);
+ TextureUtil.uploadTexture(img, target, 0, 0);
}
if (img.getMultiSamples() != imageSamples) {
@@ -1978,8 +1975,8 @@ public class LwjglRenderer implements Renderer {
return GL_INT;
case UnsignedInt:
return GL_UNSIGNED_INT;
- case Half:
- return NVHalfFloat.GL_HALF_FLOAT_NV;
+// case Half:
+// return NVHalfFloat.GL_HALF_FLOAT_NV;
// return ARBHalfFloatVertex.GL_HALF_FLOAT;
case Float:
return GL_FLOAT;
@@ -2343,10 +2340,7 @@ public class LwjglRenderer implements Renderer {
updateBufferData(interleavedData);
}
- IntMap buffers = mesh.getBuffers();
- for (Entry entry : buffers) {
- VertexBuffer vb = entry.getValue();
-
+ for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
@@ -2376,7 +2370,7 @@ public class LwjglRenderer implements Renderer {
}
// IntMap buffers = mesh.getBuffers();
- VertexBuffer indices = null;
+ VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
diff --git a/engine/src/lwjgl/com/jme3/renderer/lwjgl/TextureUtil.java b/engine/src/lwjgl/com/jme3/renderer/lwjgl/TextureUtil.java
index 2edeea4bb..d2dfc5975 100644
--- a/engine/src/lwjgl/com/jme3/renderer/lwjgl/TextureUtil.java
+++ b/engine/src/lwjgl/com/jme3/renderer/lwjgl/TextureUtil.java
@@ -36,369 +36,192 @@ import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import java.nio.ByteBuffer;
-import static org.lwjgl.opengl.ATITextureCompression3DC.GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
-import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
-import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT;
-import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
-import static org.lwjgl.opengl.GL11.*;
-import static org.lwjgl.opengl.GL12.*;
-import static org.lwjgl.opengl.GL13.glCompressedTexImage2D;
-import static org.lwjgl.opengl.GL13.glCompressedTexImage3D;
-import static org.lwjgl.opengl.GL14.*;
import org.lwjgl.opengl.*;
-public class TextureUtil {
+class TextureUtil {
- private static boolean isFormatSupported(Format fmt, ContextCapabilities caps){
+ static class GLImageFormat {
+
+ int internalFormat;
+ int format;
+ int dataType;
+ boolean compressed;
+
+ public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
+ this.internalFormat = internalFormat;
+ this.format = format;
+ this.dataType = dataType;
+ this.compressed = compressed;
+ }
+ }
+
+ private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
+
+ private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
+ formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
+ }
+
+ static {
+ // Alpha formats
+ setFormat(Format.Alpha8, GL11.GL_ALPHA8, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Alpha16, GL11.GL_ALPHA16, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
+
+ // Luminance formats
+ setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
+
+ // Luminance alpha formats
+ setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
+
+ // Depth formats
+ setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Depth16, GL14.GL_DEPTH_COMPONENT16, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Depth24, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Depth32, GL14.GL_DEPTH_COMPONENT32, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.Depth32F, GL30.GL_DEPTH_COMPONENT32F, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, false);
+
+ // Depth stencil formats
+ setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL11.GL_DEPTH_COMPONENT, GL30.GL_UNSIGNED_INT_24_8, false);
+
+ // RGB formats
+ setFormat(Format.BGR8, GL11.GL_RGB8, EXTBgra.GL_BGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
+ setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
+ setFormat(Format.RGB16F, ARBTextureFloat.GL_RGB16F_ARB, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
+ setFormat(Format.RGB32F, ARBTextureFloat.GL_RGB32F_ARB, GL11.GL_RGB, GL11.GL_FLOAT, false);
+
+ // Special RGB formats
+ setFormat(Format.RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
+ setFormat(Format.RGB9E5, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
+ setFormat(Format.RGB16F_to_RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
+ setFormat(Format.RGB16F_to_RGB111110F, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
+
+ // RGBA formats
+ setFormat(Format.ABGR8, GL11.GL_RGBA8, EXTAbgr.GL_ABGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
+ setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
+ setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
+ setFormat(Format.RGBA16F, ARBTextureFloat.GL_RGBA16F_ARB, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
+ setFormat(Format.RGBA32F, ARBTextureFloat.GL_RGBA32F_ARB, GL11.GL_RGBA, GL11.GL_FLOAT, false);
+
+ // DXT formats
+ setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
+ setFormat(Format.DXT1A, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
+ setFormat(Format.DXT3, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
+ setFormat(Format.DXT5, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
+
+ // LTC/LATC/3Dc formats
+ setFormat(Format.LTC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, true);
+ setFormat(Format.LATC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, true);
+ }
+
+ public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt){
switch (fmt){
- case ARGB4444:
- return false;
+ case ABGR8:
+ if (!caps.GL_EXT_abgr){
+ return null;
+ }
+ break;
case BGR8:
- return caps.OpenGL12 || caps.GL_EXT_bgra;
+ if (!caps.OpenGL12 && !caps.GL_EXT_bgra){
+ return null;
+ }
+ break;
case DXT1:
case DXT1A:
case DXT3:
case DXT5:
- return caps.GL_EXT_texture_compression_s3tc;
+ if (!caps.GL_EXT_texture_compression_s3tc) {
+ return null;
+ }
+ break;
case Depth:
case Depth16:
case Depth24:
case Depth32:
- return caps.OpenGL14 || caps.GL_ARB_depth_texture;
- case Depth32F:
+ if (!caps.OpenGL14 && !caps.GL_ARB_depth_texture){
+ return null;
+ }
+ break;
case Luminance16F:
case Luminance16FAlpha16F:
case Luminance32F:
+ if (!caps.GL_ARB_texture_float){
+ return null;
+ }
+ break;
+ case RGB16F:
+ case RGB32F:
case RGBA16F:
case RGBA32F:
- return caps.OpenGL30 || caps.GL_ARB_texture_float;
+ if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
+ return null;
+ }
+ break;
+ case Depth32F:
+ if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
+ return null;
+ }
+ break;
case LATC:
case LTC:
- return caps.GL_EXT_texture_compression_latc;
+ if (!caps.GL_EXT_texture_compression_latc){
+ return null;
+ }
+ break;
case RGB9E5:
case RGB16F_to_RGB9E5:
- return caps.OpenGL30 || caps.GL_EXT_texture_shared_exponent;
+ if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
+ return null;
+ }
+ break;
case RGB111110F:
case RGB16F_to_RGB111110F:
- return caps.OpenGL30 || caps.GL_EXT_packed_float;
- default:
- return true;
+ if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
+ return null;
+ }
+ break;
}
+ return formatToGL[fmt.ordinal()];
}
-
- public static void checkFormatSupported(Format fmt) {
- if (!isFormatSupported(fmt, GLContext.getCapabilities())) {
+
+ public static GLImageFormat getImageFormatWithError(Format fmt) {
+ GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt);
+ if (glFmt == null) {
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
}
+ return glFmt;
}
-
- public static int convertTextureFormat(Format fmt){
- switch (fmt){
- case Alpha16:
- return GL_ALPHA16;
- case Alpha8:
- return GL_ALPHA8;
- case DXT1:
- return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case DXT1A:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- case LATC:
- return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- case Depth:
- return GL_DEPTH_COMPONENT;
- case Depth16:
- return GL_DEPTH_COMPONENT16;
- case Depth24:
- return GL_DEPTH_COMPONENT24;
- case Depth32:
- return GL_DEPTH_COMPONENT32;
- case Depth32F:
- return ARBDepthBufferFloat.GL_DEPTH_COMPONENT32F;
- case Luminance8Alpha8:
- return GL_LUMINANCE8_ALPHA8;
- case Luminance16Alpha16:
- return GL_LUMINANCE16_ALPHA16;
- case Luminance16FAlpha16F:
- return ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
- case Intensity8:
- return GL_INTENSITY8;
- case Intensity16:
- return GL_INTENSITY16;
- case Luminance8:
- return GL_LUMINANCE8;
- case Luminance16:
- return GL_LUMINANCE16;
- case Luminance16F:
- return ARBTextureFloat.GL_LUMINANCE16F_ARB;
- case Luminance32F:
- return ARBTextureFloat.GL_LUMINANCE32F_ARB;
- case RGB10:
- return GL_RGB10;
- case RGB16:
- return GL_RGB16;
- case RGB111110F:
- return EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
- case RGB9E5:
- return EXTTextureSharedExponent.GL_RGB9_E5_EXT;
- case RGB16F:
- return ARBTextureFloat.GL_RGB16F_ARB;
- case RGBA16F:
- return ARBTextureFloat.GL_RGBA16F_ARB;
- case RGB32F:
- return ARBTextureFloat.GL_RGB32F_ARB;
- case RGB5A1:
- return GL_RGB5_A1;
- case BGR8:
- return GL_RGB8;
- case RGB8:
- return GL_RGB8;
- case RGBA16:
- return GL_RGBA16;
- case RGBA8:
- return GL_RGBA8;
- default:
- throw new UnsupportedOperationException("Unrecognized format: "+fmt);
- }
- }
-
- public static void uploadTexture(Image img,
+
+ public static void uploadTexture(Image image,
int target,
int index,
- int border,
- boolean tdc){
- Image.Format fmt = img.getFormat();
-
- checkFormatSupported(fmt);
+ int border){
+
+ Image.Format fmt = image.getFormat();
+ GLImageFormat glFmt = getImageFormatWithError(fmt);
ByteBuffer data;
- if (index >= 0 && img.getData() != null && img.getData().size() > 0){
- data = img.getData(index);
+ if (index >= 0 && image.getData() != null && image.getData().size() > 0){
+ data = image.getData(index);
}else{
data = null;
}
- int width = img.getWidth();
- int height = img.getHeight();
- int depth = img.getDepth();
+ int width = image.getWidth();
+ int height = image.getHeight();
+ int depth = image.getDepth();
- boolean compress = false;
- int internalFormat = -1;
- int format = -1;
- int dataType = -1;
-
- switch (fmt){
- case Alpha16:
- internalFormat = GL_ALPHA16;
- format = GL_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Alpha8:
- internalFormat = GL_ALPHA8;
- format = GL_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case DXT1:
- compress = true;
- internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- format = GL_RGB;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case DXT1A:
- compress = true;
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- format = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case DXT3:
- compress = true;
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- format = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case DXT5:
- compress = true;
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- format = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case LATC:
- compress = true;
- if (tdc){
- internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
- }else{
- internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- }
- format = GL_LUMINANCE_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case LTC:
- compress = true;
- internalFormat = GL_COMPRESSED_LUMINANCE_LATC1_EXT;
- format = GL_LUMINANCE_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Depth:
- internalFormat = GL_DEPTH_COMPONENT;
- format = GL_DEPTH_COMPONENT;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Depth16:
- internalFormat = GL_DEPTH_COMPONENT16;
- format = GL_DEPTH_COMPONENT;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Depth24:
- internalFormat = GL_DEPTH_COMPONENT24;
- format = GL_DEPTH_COMPONENT;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Depth32:
- internalFormat = GL_DEPTH_COMPONENT32;
- format = GL_DEPTH_COMPONENT;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Depth32F:
- internalFormat = NVDepthBufferFloat.GL_DEPTH_COMPONENT32F_NV;
- format = GL_DEPTH_COMPONENT;
- dataType = GL_FLOAT;
- break;
- case Luminance16FAlpha16F:
- internalFormat = ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
- format = GL_LUMINANCE_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Intensity8:
- internalFormat = GL_INTENSITY8;
- format = GL_INTENSITY;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Intensity16:
- internalFormat = GL_INTENSITY16;
- format = GL_INTENSITY;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Luminance8:
- internalFormat = GL_LUMINANCE8;
- format = GL_LUMINANCE;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Luminance8Alpha8:
- internalFormat = GL_LUMINANCE8_ALPHA8;
- format = GL_LUMINANCE_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Luminance16Alpha16:
- internalFormat = GL_LUMINANCE16_ALPHA16;
- format = GL_LUMINANCE_ALPHA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Luminance16:
- internalFormat = GL_LUMINANCE16;
- format = GL_LUMINANCE;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case Luminance16F:
- internalFormat = ARBTextureFloat.GL_LUMINANCE16F_ARB;
- format = GL_LUMINANCE;
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
- break;
- case Luminance32F:
- internalFormat = ARBTextureFloat.GL_LUMINANCE32F_ARB;
- format = GL_LUMINANCE;
- dataType = GL_FLOAT;
- break;
- case RGB10:
- internalFormat = GL_RGB10;
- format = GL_RGB;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case RGB16:
- internalFormat = GL_RGB16;
- format = GL_RGB;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case RGB111110F:
- internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
- format = GL_RGB;
- dataType = EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT;
- break;
- case RGB16F_to_RGB111110F:
- internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
- format = GL_RGB;
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
- break;
- case RGB16F_to_RGB9E5:
- internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
- format = GL_RGB;
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
- break;
- case RGB9E5:
- internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
- format = GL_RGB;
- dataType = EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT;
- break;
- case RGB16F:
- internalFormat = ARBTextureFloat.GL_RGB16F_ARB;
- format = GL_RGB;
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
- break;
- case RGBA16F:
- internalFormat = ARBTextureFloat.GL_RGBA16F_ARB;
- format = GL_RGBA;
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
- break;
- case RGB32F:
- internalFormat = ARBTextureFloat.GL_RGB32F_ARB;
- format = GL_RGB;
- dataType = GL_FLOAT;
- break;
- case RGBA32F:
- internalFormat = ARBTextureFloat.GL_RGBA32F_ARB;
- format = GL_RGBA;
- dataType = GL_FLOAT;
- break;
- case RGB5A1:
- internalFormat = GL_RGB5_A1;
- format = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case RGB8:
- internalFormat = GL_RGB8;
- format = GL_RGB;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case BGR8:
- internalFormat = GL_RGB8;
- format = GL_BGR;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case RGBA16:
- internalFormat = GL_RGBA16;
- format = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case RGBA8:
- internalFormat = GL_RGBA8;
- format = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case ABGR8:
- internalFormat = GL_RGBA8;
- format = EXTAbgr.GL_ABGR_EXT;
- dataType = GL_UNSIGNED_BYTE;
- break;
- default:
- throw new UnsupportedOperationException("Unrecognized format: "+fmt);
+ if (data != null) {
+ GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
}
- if (data != null)
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- int[] mipSizes = img.getMipMapSizes();
+ int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
@@ -409,7 +232,7 @@ public class TextureUtil {
}
boolean subtex = false;
- int samples = img.getMultiSamples();
+ int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
@@ -421,95 +244,96 @@ public class TextureUtil {
data.limit(pos + mipSizes[i]);
}
- if (compress && data != null){
- if (target == GL_TEXTURE_3D){
- glCompressedTexImage3D(target,
- i,
- internalFormat,
- mipWidth,
- mipHeight,
- mipDepth,
- border,
- data);
+ if (glFmt.compressed && data != null){
+ if (target == GL12.GL_TEXTURE_3D){
+ GL13.glCompressedTexImage3D(target,
+ i,
+ glFmt.internalFormat,
+ mipWidth,
+ mipHeight,
+ mipDepth,
+ border,
+ data);
}else{
//all other targets use 2D: array, cubemap, 2d
- glCompressedTexImage2D(target,
- i,
- internalFormat,
- mipWidth,
- mipHeight,
- border,
- data);
+ GL13.glCompressedTexImage2D(target,
+ i,
+ glFmt.internalFormat,
+ mipWidth,
+ mipHeight,
+ border,
+ data);
}
}else{
- if (target == GL_TEXTURE_3D){
- glTexImage3D(target,
- i,
- internalFormat,
- mipWidth,
- mipHeight,
- mipDepth,
- border,
- format,
- dataType,
- data);
+ if (target == GL12.GL_TEXTURE_3D){
+ GL12.glTexImage3D(target,
+ i,
+ glFmt.internalFormat,
+ mipWidth,
+ mipHeight,
+ mipDepth,
+ border,
+ glFmt.format,
+ glFmt.dataType,
+ data);
}else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
// prepare data for 2D array
// or upload slice
if (index == -1){
- glTexImage3D(target,
- 0,
- internalFormat,
- mipWidth,
- mipHeight,
- img.getData().size(), //# of slices
- border,
- format,
- dataType,
- data);
+ GL12.glTexImage3D(target,
+ 0,
+ glFmt.internalFormat,
+ mipWidth,
+ mipHeight,
+ image.getData().size(), //# of slices
+ border,
+ glFmt.format,
+ glFmt.dataType,
+ data);
}else{
- glTexSubImage3D(target,
- i, // level
- 0, // xoffset
- 0, // yoffset
- index, // zoffset
- width, // width
- height, // height
- 1, // depth
- format,
- dataType,
- data);
+ GL12.glTexSubImage3D(target,
+ i, // level
+ 0, // xoffset
+ 0, // yoffset
+ index, // zoffset
+ width, // width
+ height, // height
+ 1, // depth
+ glFmt.format,
+ glFmt.dataType,
+ data);
}
}else{
if (subtex){
- if (samples > 1)
+ if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
+ }
- glTexSubImage2D(target,
- i,
- 0, 0,
- mipWidth, mipHeight,
- format,
- dataType,
- data);
+ GL11.glTexSubImage2D(target,
+ i,
+ 0, 0,
+ mipWidth, mipHeight,
+ glFmt.format,
+ glFmt.dataType,
+ data);
}else{
if (samples > 1){
ARBTextureMultisample.glTexImage2DMultisample(target,
samples,
- internalFormat,
+ glFmt.internalFormat,
mipWidth,
mipHeight,
true);
}else{
- glTexImage2D(target,
- i,
- internalFormat,
- mipWidth,
- mipHeight,
- border,
- format,
- dataType,
- data);
+ GL11.glTexImage2D(target,
+ i,
+ glFmt.internalFormat,
+ mipWidth,
+ mipHeight,
+ border,
+ glFmt.format,
+ glFmt.dataType,
+ data);
}
}
}