added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9385 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
3f5fd9f6c3
commit
f654109aa4
@ -0,0 +1,42 @@ |
|||||||
|
/* |
||||||
|
* To change this template, choose Tools | Templates |
||||||
|
* and open the template in the editor. |
||||||
|
*/ |
||||||
|
package com.jme3.terrain.geomipmap; |
||||||
|
|
||||||
|
/** |
||||||
|
* Used for TerrainQuad to find neighbours that are not part of the |
||||||
|
* same quad tree. Normally TerrainQuads function in a quad tree and |
||||||
|
* use the neighbour methods getRightQuad, getLeftQuad etc. to update |
||||||
|
* LOD values of the terrain (and for some other routines). |
||||||
|
* |
||||||
|
* With this you can have a parent, control or spatial, that manages a group of |
||||||
|
* TerrainQuads by linking them together through these four methods. |
||||||
|
* |
||||||
|
* The general orientation of TerrainQuads and their sun-quads is as such: |
||||||
|
* |
||||||
|
* |
||||||
|
* +-- x+ ----> |
||||||
|
* | |
||||||
|
* | 1 | 3 (quadrants) |
||||||
|
* z+ --+-- |
||||||
|
* | 2 | 4 |
||||||
|
* | |
||||||
|
* \/ |
||||||
|
* |
||||||
|
* Your implementation will still have to manage getHeight, getNormal, and |
||||||
|
* most other Terrain.java interface methods; often by offsetting the XZ |
||||||
|
* coordinate parameters. |
||||||
|
* |
||||||
|
* @author sploreg |
||||||
|
*/ |
||||||
|
public interface NeighbourFinder { |
||||||
|
|
||||||
|
public TerrainQuad getRightQuad(TerrainQuad center); |
||||||
|
|
||||||
|
public TerrainQuad getLeftQuad(TerrainQuad center); |
||||||
|
|
||||||
|
public TerrainQuad getTopQuad(TerrainQuad center); |
||||||
|
|
||||||
|
public TerrainQuad getDownQuad(TerrainQuad center); |
||||||
|
} |
@ -0,0 +1,294 @@ |
|||||||
|
/* |
||||||
|
* To change this template, choose Tools | Templates |
||||||
|
* and open the template in the editor. |
||||||
|
*/ |
||||||
|
package jme3test.terrain; |
||||||
|
|
||||||
|
import com.jme3.app.SimpleApplication; |
||||||
|
import com.jme3.font.BitmapText; |
||||||
|
import com.jme3.input.KeyInput; |
||||||
|
import com.jme3.input.controls.ActionListener; |
||||||
|
import com.jme3.input.controls.KeyTrigger; |
||||||
|
import com.jme3.light.AmbientLight; |
||||||
|
import com.jme3.light.DirectionalLight; |
||||||
|
import com.jme3.material.Material; |
||||||
|
import com.jme3.math.ColorRGBA; |
||||||
|
import com.jme3.math.Vector2f; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.scene.Node; |
||||||
|
import com.jme3.terrain.ProgressMonitor; |
||||||
|
import com.jme3.terrain.Terrain; |
||||||
|
import com.jme3.terrain.geomipmap.NeighbourFinder; |
||||||
|
import com.jme3.terrain.geomipmap.TerrainLodControl; |
||||||
|
import com.jme3.terrain.geomipmap.TerrainQuad; |
||||||
|
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
||||||
|
import com.jme3.texture.Texture; |
||||||
|
import com.jme3.texture.Texture.WrapMode; |
||||||
|
import java.util.List; |
||||||
|
|
||||||
|
/** |
||||||
|
* Demonstrates the NeighbourFinder interface for TerrainQuads, |
||||||
|
* allowing you to tile terrains together without having to use |
||||||
|
* TerrainGrid. |
||||||
|
* |
||||||
|
* @author sploreg |
||||||
|
*/ |
||||||
|
public class TerrainTestTile extends SimpleApplication { |
||||||
|
|
||||||
|
private TiledTerrain terrain; |
||||||
|
Material matTerrain; |
||||||
|
Material matWire; |
||||||
|
boolean wireframe = true; |
||||||
|
boolean triPlanar = false; |
||||||
|
boolean wardiso = false; |
||||||
|
boolean minnaert = false; |
||||||
|
protected BitmapText hintText; |
||||||
|
private float grassScale = 256; |
||||||
|
|
||||||
|
|
||||||
|
public static void main(String[] args) { |
||||||
|
TerrainTestTile app = new TerrainTestTile(); |
||||||
|
app.start(); |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@Override |
||||||
|
public void simpleInitApp() { |
||||||
|
loadHintText(); |
||||||
|
setupKeys(); |
||||||
|
|
||||||
|
// WIREFRAME material
|
||||||
|
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||||
|
matWire.getAdditionalRenderState().setWireframe(true); |
||||||
|
matWire.setColor("Color", ColorRGBA.Green); |
||||||
|
|
||||||
|
terrain = new TiledTerrain(); |
||||||
|
rootNode.attachChild(terrain); |
||||||
|
|
||||||
|
DirectionalLight light = new DirectionalLight(); |
||||||
|
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); |
||||||
|
rootNode.addLight(light); |
||||||
|
|
||||||
|
AmbientLight ambLight = new AmbientLight(); |
||||||
|
ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f)); |
||||||
|
rootNode.addLight(ambLight); |
||||||
|
|
||||||
|
cam.setLocation(new Vector3f(0, 256, 0)); |
||||||
|
cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X); |
||||||
|
} |
||||||
|
|
||||||
|
public void loadHintText() { |
||||||
|
hintText = new BitmapText(guiFont, false); |
||||||
|
hintText.setLocalTranslation(0, getCamera().getHeight(), 0); |
||||||
|
hintText.setText("Hit 'T' to toggle wireframe"); |
||||||
|
guiNode.attachChild(hintText); |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
private void setupKeys() { |
||||||
|
flyCam.setMoveSpeed(100); |
||||||
|
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
||||||
|
inputManager.addListener(actionListener, "wireframe"); |
||||||
|
} |
||||||
|
private ActionListener actionListener = new ActionListener() { |
||||||
|
|
||||||
|
public void onAction(String name, boolean pressed, float tpf) { |
||||||
|
if (name.equals("wireframe") && !pressed) { |
||||||
|
wireframe = !wireframe; |
||||||
|
if (!wireframe) { |
||||||
|
terrain.setMaterial(matWire); |
||||||
|
} else { |
||||||
|
terrain.setMaterial(matTerrain); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/** |
||||||
|
* A sample class (node in this case) that demonstrates |
||||||
|
* the use of NeighbourFinder. |
||||||
|
* It just links up the left,right,top,bottom TerrainQuads |
||||||
|
* so LOD can work. |
||||||
|
*/ |
||||||
|
private class TiledTerrain extends Node implements Terrain, NeighbourFinder { |
||||||
|
|
||||||
|
private TerrainQuad terrain1; |
||||||
|
private TerrainQuad terrain2; |
||||||
|
private TerrainQuad terrain3; |
||||||
|
private TerrainQuad terrain4; |
||||||
|
|
||||||
|
TiledTerrain() { |
||||||
|
// TERRAIN TEXTURE material
|
||||||
|
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
||||||
|
matTerrain.setBoolean("useTriPlanarMapping", false); |
||||||
|
matTerrain.setBoolean("WardIso", true); |
||||||
|
matTerrain.setFloat("Shininess", 0); |
||||||
|
|
||||||
|
// GRASS texture
|
||||||
|
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
||||||
|
grass.setWrap(WrapMode.Repeat); |
||||||
|
matTerrain.setTexture("DiffuseMap", grass); |
||||||
|
matTerrain.setFloat("DiffuseMap_0_scale", grassScale); |
||||||
|
|
||||||
|
// CREATE THE TERRAIN
|
||||||
|
terrain1 = new TerrainQuad("terrain", 65, 513, null); |
||||||
|
TerrainLodControl control1 = new TerrainLodControl(terrain1, getCamera()); |
||||||
|
control1.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
|
||||||
|
terrain1.addControl(control1); |
||||||
|
terrain1.setMaterial(matTerrain); |
||||||
|
terrain1.setLocalTranslation(-256, -100, -256); |
||||||
|
terrain1.setLocalScale(1f, 1f, 1f); |
||||||
|
this.attachChild(terrain1); |
||||||
|
|
||||||
|
terrain2 = new TerrainQuad("terrain", 65, 513, null); |
||||||
|
TerrainLodControl control2 = new TerrainLodControl(terrain2, getCamera()); |
||||||
|
control2.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
|
||||||
|
terrain2.addControl(control2); |
||||||
|
terrain2.setMaterial(matTerrain); |
||||||
|
terrain2.setLocalTranslation(-256, -100, 256); |
||||||
|
terrain2.setLocalScale(1f, 1f, 1f); |
||||||
|
this.attachChild(terrain2); |
||||||
|
|
||||||
|
terrain3 = new TerrainQuad("terrain", 65, 513, null); |
||||||
|
TerrainLodControl control3 = new TerrainLodControl(terrain3, getCamera()); |
||||||
|
control3.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
|
||||||
|
terrain3.addControl(control3); |
||||||
|
terrain3.setMaterial(matTerrain); |
||||||
|
terrain3.setLocalTranslation(256, -100, -256); |
||||||
|
terrain3.setLocalScale(1f, 1f, 1f); |
||||||
|
this.attachChild(terrain3); |
||||||
|
|
||||||
|
terrain4 = new TerrainQuad("terrain", 65, 513, null); |
||||||
|
TerrainLodControl control4 = new TerrainLodControl(terrain4, getCamera()); |
||||||
|
control4.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
|
||||||
|
terrain4.addControl(control4); |
||||||
|
terrain4.setMaterial(matTerrain); |
||||||
|
terrain4.setLocalTranslation(256, -100, 256); |
||||||
|
terrain4.setLocalScale(1f, 1f, 1f); |
||||||
|
this.attachChild(terrain4); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* 1 3 |
||||||
|
* 2 4 |
||||||
|
*/ |
||||||
|
public TerrainQuad getRightQuad(TerrainQuad center) { |
||||||
|
if (center == terrain1) |
||||||
|
return terrain3; |
||||||
|
if (center == terrain2) |
||||||
|
return terrain4; |
||||||
|
|
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* 1 3 |
||||||
|
* 2 4 |
||||||
|
*/ |
||||||
|
public TerrainQuad getLeftQuad(TerrainQuad center) { |
||||||
|
if (center == terrain3) |
||||||
|
return terrain1; |
||||||
|
if (center == terrain4) |
||||||
|
return terrain2; |
||||||
|
|
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* 1 3 |
||||||
|
* 2 4 |
||||||
|
*/ |
||||||
|
public TerrainQuad getTopQuad(TerrainQuad center) { |
||||||
|
if (center == terrain2) |
||||||
|
return terrain1; |
||||||
|
if (center == terrain4) |
||||||
|
return terrain3; |
||||||
|
|
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* 1 3 |
||||||
|
* 2 4 |
||||||
|
*/ |
||||||
|
public TerrainQuad getDownQuad(TerrainQuad center) { |
||||||
|
if (center == terrain1) |
||||||
|
return terrain2; |
||||||
|
if (center == terrain3) |
||||||
|
return terrain4; |
||||||
|
|
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
public float getHeight(Vector2f xz) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public Vector3f getNormal(Vector2f xz) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public float getHeightmapHeight(Vector2f xz) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public void setHeight(Vector2f xzCoordinate, float height) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public void setHeight(List<Vector2f> xz, List<Float> height) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public void adjustHeight(Vector2f xzCoordinate, float delta) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public void adjustHeight(List<Vector2f> xz, List<Float> height) { |
||||||
|
// you will have to offset the coordinate for each terrain, to center on it
|
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public float[] getHeightMap() { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public int getMaxLod() { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public void setLocked(boolean locked) { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public void generateEntropy(ProgressMonitor monitor) { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public Material getMaterial() { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public Material getMaterial(Vector3f worldLocation) { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public int getTerrainSize() { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
public int getNumMajorSubdivisions() { |
||||||
|
throw new UnsupportedOperationException("Not supported yet."); |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} |
||||||
|
} |
Loading…
Reference in new issue