Updates to use logical ID mapping instead of names.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
PSp..om 12 years ago
parent 52b08cd0da
commit f0d4f86dd8
  1. 12
      engine/src/core-data/joystick-mapping.properties

@ -2,21 +2,21 @@
# Add compatibility entries for different joysticks
# to map button and axis arrangments when possible.
# This is keyed off of the reported joystick name and
# reported button or axis name. The value half is
# reported button or axis logical ID. The value half is
# the new name as it will be reported through the Joystick
# interface.
#
# Keys with spaces in them should have those spaces escaped.
# Values do not need their spaces escaped. For example:
#
# Some\ Joystick.Button\ 0=Button 3
# Some\ Joystick.0=3
#
# Final Fantasy XIV mapping
FF-GP1.Button\ 0=Button 3
FF-GP1.Button\ 1=Button 2
FF-GP1.Button\ 2=Button 1
FF-GP1.Button\ 3=Button 0
FF-GP1.0=3
FF-GP1.1=2
FF-GP1.2=1
FF-GP1.3=0

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