From f0d4f86dd83a1601d948d2c9a99e29c544ee44f1 Mon Sep 17 00:00:00 2001 From: "PSp..om" Date: Thu, 27 Sep 2012 22:26:25 +0000 Subject: [PATCH] Updates to use logical ID mapping instead of names. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core-data/joystick-mapping.properties | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/engine/src/core-data/joystick-mapping.properties b/engine/src/core-data/joystick-mapping.properties index d3efbba11..29fa9f464 100644 --- a/engine/src/core-data/joystick-mapping.properties +++ b/engine/src/core-data/joystick-mapping.properties @@ -2,21 +2,21 @@ # Add compatibility entries for different joysticks # to map button and axis arrangments when possible. # This is keyed off of the reported joystick name and -# reported button or axis name. The value half is +# reported button or axis logical ID. The value half is # the new name as it will be reported through the Joystick # interface. # # Keys with spaces in them should have those spaces escaped. # Values do not need their spaces escaped. For example: # -# Some\ Joystick.Button\ 0=Button 3 +# Some\ Joystick.0=3 # # Final Fantasy XIV mapping -FF-GP1.Button\ 0=Button 3 -FF-GP1.Button\ 1=Button 2 -FF-GP1.Button\ 2=Button 1 -FF-GP1.Button\ 3=Button 0 +FF-GP1.0=3 +FF-GP1.1=2 +FF-GP1.2=1 +FF-GP1.3=0