git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8137 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
50792c460b
commit
eef34897be
@ -0,0 +1,296 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package jme3test.bullet; |
||||
|
||||
import com.jme3.animation.AnimChannel; |
||||
import com.jme3.animation.AnimControl; |
||||
import com.jme3.animation.AnimEventListener; |
||||
import com.jme3.animation.Bone; |
||||
import com.jme3.animation.LoopMode; |
||||
import com.jme3.bullet.BulletAppState; |
||||
import com.jme3.app.SimpleApplication; |
||||
import com.jme3.asset.TextureKey; |
||||
import com.jme3.bullet.PhysicsSpace; |
||||
import com.jme3.bullet.collision.PhysicsCollisionEvent; |
||||
import com.jme3.bullet.collision.PhysicsCollisionObject; |
||||
import com.jme3.bullet.collision.RagdollCollisionListener; |
||||
import com.jme3.bullet.control.KinematicRagdollControl; |
||||
import com.jme3.bullet.control.RigidBodyControl; |
||||
import com.jme3.input.KeyInput; |
||||
import com.jme3.input.controls.ActionListener; |
||||
import com.jme3.input.controls.KeyTrigger; |
||||
import com.jme3.light.DirectionalLight; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.math.ColorRGBA; |
||||
import com.jme3.math.FastMath; |
||||
import com.jme3.math.Vector2f; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
||||
import com.jme3.scene.Geometry; |
||||
import com.jme3.scene.Node; |
||||
import com.jme3.scene.shape.Box; |
||||
import com.jme3.texture.Texture; |
||||
|
||||
/** |
||||
* @author normenhansen |
||||
*/ |
||||
public class TestRagdollCharacter extends SimpleApplication implements RagdollCollisionListener, AnimEventListener, ActionListener { |
||||
|
||||
BulletAppState bulletAppState; |
||||
Material matBullet; |
||||
Node model; |
||||
KinematicRagdollControl ragdoll; |
||||
float bulletSize = 1f; |
||||
Material mat; |
||||
Material mat3; |
||||
boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false, |
||||
leftRotate = false, rightRotate = false; |
||||
AnimControl animControl; |
||||
AnimChannel animChannel; |
||||
|
||||
public static void main(String[] args) { |
||||
TestRagdollCharacter app = new TestRagdollCharacter(); |
||||
app.start(); |
||||
} |
||||
|
||||
public void simpleInitApp() { |
||||
bulletAppState = new BulletAppState(); |
||||
bulletAppState.setEnabled(true); |
||||
stateManager.attach(bulletAppState); |
||||
initMaterial(); |
||||
setupKeys(); |
||||
initWall(2,1,1); |
||||
|
||||
cam.setLocation(new Vector3f(-8,0,-4)); |
||||
cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); |
||||
|
||||
|
||||
|
||||
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); |
||||
setupLight(); |
||||
|
||||
model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); |
||||
model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y); |
||||
model.setLocalTranslation(4, 0, -7f); |
||||
|
||||
// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
|
||||
|
||||
//Note: PhysicsRagdollControl is still TODO, constructor will change
|
||||
ragdoll = new KinematicRagdollControl(0.5f); |
||||
setupSinbad(ragdoll); |
||||
ragdoll.addCollisionListener(this); |
||||
model.addControl(ragdoll); |
||||
|
||||
float eighth_pi = FastMath.PI * 0.125f; |
||||
ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi); |
||||
ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi); |
||||
|
||||
|
||||
//Oto's head is almost rigid
|
||||
// ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);
|
||||
|
||||
getPhysicsSpace().add(ragdoll); |
||||
speed = 1.3f; |
||||
|
||||
rootNode.attachChild(model); |
||||
|
||||
|
||||
AnimControl control = model.getControl(AnimControl.class); |
||||
animChannel = control.createChannel(); |
||||
animChannel.setAnim("IdleTop"); |
||||
control.addListener(this); |
||||
|
||||
} |
||||
|
||||
private void setupLight() { |
||||
DirectionalLight dl = new DirectionalLight(); |
||||
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); |
||||
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
||||
rootNode.addLight(dl); |
||||
} |
||||
|
||||
private PhysicsSpace getPhysicsSpace() { |
||||
return bulletAppState.getPhysicsSpace(); |
||||
} |
||||
|
||||
public void initMaterial() { |
||||
|
||||
matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); |
||||
key2.setGenerateMips(true); |
||||
Texture tex2 = assetManager.loadTexture(key2); |
||||
matBullet.setTexture("ColorMap", tex2); |
||||
} |
||||
|
||||
public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { |
||||
// if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) {
|
||||
// Geometry geom = (Geometry) object.getUserObject();
|
||||
// if ("Floor".equals(geom.getName())) {
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// ragdoll.setRagdollMode();
|
||||
} |
||||
|
||||
private void setupKeys() { |
||||
inputManager.addMapping("Rotate Left", |
||||
new KeyTrigger(KeyInput.KEY_H)); |
||||
inputManager.addMapping("Rotate Right", |
||||
new KeyTrigger(KeyInput.KEY_K)); |
||||
inputManager.addMapping("Walk Forward", |
||||
new KeyTrigger(KeyInput.KEY_U)); |
||||
inputManager.addMapping("Walk Backward", |
||||
new KeyTrigger(KeyInput.KEY_J)); |
||||
inputManager.addMapping("Slice", |
||||
new KeyTrigger(KeyInput.KEY_SPACE), |
||||
new KeyTrigger(KeyInput.KEY_RETURN)); |
||||
inputManager.addListener(this, "Strafe Left", "Strafe Right"); |
||||
inputManager.addListener(this, "Rotate Left", "Rotate Right"); |
||||
inputManager.addListener(this, "Walk Forward", "Walk Backward"); |
||||
inputManager.addListener(this, "Slice"); |
||||
} |
||||
|
||||
public void onAction(String binding, boolean value, float tpf) { |
||||
if (binding.equals("Rotate Left")) { |
||||
if (value) { |
||||
leftRotate = true; |
||||
} else { |
||||
leftRotate = false; |
||||
} |
||||
} else if (binding.equals("Rotate Right")) { |
||||
if (value) { |
||||
rightRotate = true; |
||||
} else { |
||||
rightRotate = false; |
||||
} |
||||
} else if (binding.equals("Walk Forward")) { |
||||
if (value) { |
||||
forward = true; |
||||
} else { |
||||
forward = false; |
||||
} |
||||
} else if (binding.equals("Walk Backward")) { |
||||
if (value) { |
||||
backward = true; |
||||
} else { |
||||
backward = false; |
||||
} |
||||
} else if (binding.equals("Slice")) { |
||||
if (value) { |
||||
// animChannel.setSpeed(0.3f);
|
||||
animChannel.setAnim("SliceHorizontal"); |
||||
animChannel.setSpeed(0.3f); |
||||
} |
||||
} |
||||
} |
||||
|
||||
private void setupSinbad(KinematicRagdollControl ragdoll) { |
||||
ragdoll.addBoneName("Ulna.L"); |
||||
ragdoll.addBoneName("Ulna.R"); |
||||
ragdoll.addBoneName("Chest"); |
||||
ragdoll.addBoneName("Foot.L"); |
||||
ragdoll.addBoneName("Foot.R"); |
||||
ragdoll.addBoneName("Hand.R"); |
||||
ragdoll.addBoneName("Hand.L"); |
||||
ragdoll.addBoneName("Neck"); |
||||
ragdoll.addBoneName("Root"); |
||||
ragdoll.addBoneName("Stomach"); |
||||
ragdoll.addBoneName("Waist"); |
||||
ragdoll.addBoneName("Humerus.L"); |
||||
ragdoll.addBoneName("Humerus.R"); |
||||
ragdoll.addBoneName("Thigh.L"); |
||||
ragdoll.addBoneName("Thigh.R"); |
||||
ragdoll.addBoneName("Calf.L"); |
||||
ragdoll.addBoneName("Calf.R"); |
||||
ragdoll.addBoneName("Clavicle.L"); |
||||
ragdoll.addBoneName("Clavicle.R"); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
public void simpleUpdate(float tpf) { |
||||
if(forward){ |
||||
model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf)); |
||||
}else if(backward){ |
||||
model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf)); |
||||
}else if(leftRotate){ |
||||
model.rotate(0, tpf, 0); |
||||
}else if(rightRotate){ |
||||
model.rotate(0, -tpf, 0); |
||||
} |
||||
fpsText.setText(cam.getLocation() + "/" + cam.getRotation()); |
||||
} |
||||
|
||||
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
||||
|
||||
if (channel.getAnimationName().equals("SliceHorizontal")) { |
||||
channel.setLoopMode(LoopMode.DontLoop); |
||||
channel.setAnim("IdleTop", 5); |
||||
channel.setLoopMode(LoopMode.Loop); |
||||
} |
||||
|
||||
} |
||||
|
||||
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
||||
} |
||||
|
||||
public void initWall(float bLength, float bWidth, float bHeight) { |
||||
Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); |
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
||||
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); |
||||
key.setGenerateMips(true); |
||||
Texture tex = assetManager.loadTexture(key); |
||||
mat2.setTexture("ColorMap", tex); |
||||
|
||||
float startpt = bLength / 4; |
||||
float height = -5; |
||||
for (int j = 0; j < 15; j++) { |
||||
for (int i = 0; i < 4; i++) { |
||||
Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10); |
||||
Geometry reBoxg = new Geometry("brick", brick); |
||||
reBoxg.setMaterial(mat2); |
||||
reBoxg.setLocalTranslation(ori); |
||||
//for geometry with sphere mesh the physics system automatically uses a sphere collision shape
|
||||
reBoxg.addControl(new RigidBodyControl(1.5f)); |
||||
reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
||||
reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); |
||||
this.rootNode.attachChild(reBoxg); |
||||
this.getPhysicsSpace().add(reBoxg); |
||||
} |
||||
startpt = -startpt; |
||||
height += 2 * bHeight; |
||||
} |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue