git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8137 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimEventListener; |
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import com.jme3.animation.Bone; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.asset.TextureKey; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.PhysicsCollisionEvent; |
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import com.jme3.bullet.collision.PhysicsCollisionObject; |
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import com.jme3.bullet.collision.RagdollCollisionListener; |
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import com.jme3.bullet.control.KinematicRagdollControl; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.texture.Texture; |
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/** |
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* @author normenhansen |
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*/ |
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public class TestRagdollCharacter extends SimpleApplication implements RagdollCollisionListener, AnimEventListener, ActionListener { |
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BulletAppState bulletAppState; |
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Material matBullet; |
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Node model; |
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KinematicRagdollControl ragdoll; |
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float bulletSize = 1f; |
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Material mat; |
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Material mat3; |
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boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false, |
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leftRotate = false, rightRotate = false; |
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AnimControl animControl; |
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AnimChannel animChannel; |
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public static void main(String[] args) { |
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TestRagdollCharacter app = new TestRagdollCharacter(); |
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app.start(); |
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} |
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public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
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bulletAppState.setEnabled(true); |
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stateManager.attach(bulletAppState); |
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initMaterial(); |
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setupKeys(); |
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initWall(2,1,1); |
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cam.setLocation(new Vector3f(-8,0,-4)); |
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cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); |
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// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); |
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setupLight(); |
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model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); |
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model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y); |
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model.setLocalTranslation(4, 0, -7f); |
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// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
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//Note: PhysicsRagdollControl is still TODO, constructor will change
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ragdoll = new KinematicRagdollControl(0.5f); |
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setupSinbad(ragdoll); |
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ragdoll.addCollisionListener(this); |
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model.addControl(ragdoll); |
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float eighth_pi = FastMath.PI * 0.125f; |
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ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi); |
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ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi); |
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//Oto's head is almost rigid
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// ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);
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getPhysicsSpace().add(ragdoll); |
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speed = 1.3f; |
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rootNode.attachChild(model); |
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AnimControl control = model.getControl(AnimControl.class); |
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animChannel = control.createChannel(); |
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animChannel.setAnim("IdleTop"); |
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control.addListener(this); |
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} |
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private void setupLight() { |
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); |
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
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rootNode.addLight(dl); |
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} |
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private PhysicsSpace getPhysicsSpace() { |
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return bulletAppState.getPhysicsSpace(); |
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} |
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public void initMaterial() { |
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matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); |
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key2.setGenerateMips(true); |
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Texture tex2 = assetManager.loadTexture(key2); |
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matBullet.setTexture("ColorMap", tex2); |
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} |
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public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { |
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// if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) {
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// Geometry geom = (Geometry) object.getUserObject();
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// if ("Floor".equals(geom.getName())) {
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// return;
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// }
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// }
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// ragdoll.setRagdollMode();
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} |
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private void setupKeys() { |
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inputManager.addMapping("Rotate Left", |
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new KeyTrigger(KeyInput.KEY_H)); |
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inputManager.addMapping("Rotate Right", |
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new KeyTrigger(KeyInput.KEY_K)); |
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inputManager.addMapping("Walk Forward", |
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new KeyTrigger(KeyInput.KEY_U)); |
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inputManager.addMapping("Walk Backward", |
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new KeyTrigger(KeyInput.KEY_J)); |
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inputManager.addMapping("Slice", |
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new KeyTrigger(KeyInput.KEY_SPACE), |
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new KeyTrigger(KeyInput.KEY_RETURN)); |
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inputManager.addListener(this, "Strafe Left", "Strafe Right"); |
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inputManager.addListener(this, "Rotate Left", "Rotate Right"); |
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inputManager.addListener(this, "Walk Forward", "Walk Backward"); |
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inputManager.addListener(this, "Slice"); |
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} |
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public void onAction(String binding, boolean value, float tpf) { |
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if (binding.equals("Rotate Left")) { |
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if (value) { |
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leftRotate = true; |
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} else { |
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leftRotate = false; |
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} |
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} else if (binding.equals("Rotate Right")) { |
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if (value) { |
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rightRotate = true; |
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} else { |
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rightRotate = false; |
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} |
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} else if (binding.equals("Walk Forward")) { |
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if (value) { |
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forward = true; |
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} else { |
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forward = false; |
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} |
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} else if (binding.equals("Walk Backward")) { |
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if (value) { |
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backward = true; |
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} else { |
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backward = false; |
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} |
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} else if (binding.equals("Slice")) { |
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if (value) { |
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// animChannel.setSpeed(0.3f);
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animChannel.setAnim("SliceHorizontal"); |
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animChannel.setSpeed(0.3f); |
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} |
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} |
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} |
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private void setupSinbad(KinematicRagdollControl ragdoll) { |
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ragdoll.addBoneName("Ulna.L"); |
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ragdoll.addBoneName("Ulna.R"); |
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ragdoll.addBoneName("Chest"); |
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ragdoll.addBoneName("Foot.L"); |
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ragdoll.addBoneName("Foot.R"); |
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ragdoll.addBoneName("Hand.R"); |
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ragdoll.addBoneName("Hand.L"); |
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ragdoll.addBoneName("Neck"); |
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ragdoll.addBoneName("Root"); |
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ragdoll.addBoneName("Stomach"); |
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ragdoll.addBoneName("Waist"); |
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ragdoll.addBoneName("Humerus.L"); |
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ragdoll.addBoneName("Humerus.R"); |
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ragdoll.addBoneName("Thigh.L"); |
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ragdoll.addBoneName("Thigh.R"); |
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ragdoll.addBoneName("Calf.L"); |
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ragdoll.addBoneName("Calf.R"); |
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ragdoll.addBoneName("Clavicle.L"); |
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ragdoll.addBoneName("Clavicle.R"); |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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if(forward){ |
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model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf)); |
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}else if(backward){ |
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model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf)); |
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}else if(leftRotate){ |
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model.rotate(0, tpf, 0); |
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}else if(rightRotate){ |
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model.rotate(0, -tpf, 0); |
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} |
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fpsText.setText(cam.getLocation() + "/" + cam.getRotation()); |
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} |
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
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if (channel.getAnimationName().equals("SliceHorizontal")) { |
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channel.setLoopMode(LoopMode.DontLoop); |
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channel.setAnim("IdleTop", 5); |
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channel.setLoopMode(LoopMode.Loop); |
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} |
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} |
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
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} |
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public void initWall(float bLength, float bWidth, float bHeight) { |
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Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); |
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brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
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Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); |
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key.setGenerateMips(true); |
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Texture tex = assetManager.loadTexture(key); |
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mat2.setTexture("ColorMap", tex); |
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float startpt = bLength / 4; |
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float height = -5; |
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for (int j = 0; j < 15; j++) { |
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for (int i = 0; i < 4; i++) { |
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Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10); |
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Geometry reBoxg = new Geometry("brick", brick); |
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reBoxg.setMaterial(mat2); |
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reBoxg.setLocalTranslation(ori); |
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//for geometry with sphere mesh the physics system automatically uses a sphere collision shape
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reBoxg.addControl(new RigidBodyControl(1.5f)); |
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reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
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reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); |
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this.rootNode.attachChild(reBoxg); |
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this.getPhysicsSpace().add(reBoxg); |
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} |
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startpt = -startpt; |
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height += 2 * bHeight; |
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} |
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} |
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} |
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