The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes.

define_list_fix
Nehon 9 years ago
parent 6c2396f023
commit ec8e7d6713
  1. 63
      jme3-core/src/main/java/com/jme3/material/Material.java

@ -704,8 +704,9 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
setParam(name, VarType.Vector4, value);
}
private ColorRGBA getAmbientColor(LightList lightList, boolean removeLights) {
private LightProbe extractIndirectLights(LightList lightList, boolean removeLights) {
ambientLightColor.set(0, 0, 0, 1);
LightProbe probe = null;
for (int j = 0; j < lightList.size(); j++) {
Light l = lightList.get(j);
if (l instanceof AmbientLight) {
@ -714,9 +715,15 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
lightList.remove(l);
}
}
if (l instanceof LightProbe) {
probe = (LightProbe)l;
if(removeLights){
lightList.remove(l);
}
}
}
ambientLightColor.a = 1.0f;
return ambientLightColor;
return probe;
}
private static void renderMeshFromGeometry(Renderer renderer, Geometry geom) {
@ -764,13 +771,32 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
Uniform lightProbeIrrMap = shader.getUniform("g_IrradianceMap");
Uniform lightProbePemMap = shader.getUniform("g_PrefEnvMap");
LightProbe lightProbe = null;
if (startIndex != 0) {
// apply additive blending for 2nd and future passes
rm.getRenderer().applyRenderState(additiveLight);
ambientColor.setValue(VarType.Vector4, ColorRGBA.Black);
}else{
ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList,true));
lightProbe = extractIndirectLights(lightList,true);
ambientColor.setValue(VarType.Vector4, ambientLightColor);
}
//If there is a lightProbe in the list we force it's render on the first pass
if(lightProbe != null){
BoundingSphere s = (BoundingSphere)lightProbe.getBounds();
lightProbeData.setVector4InArray(lightProbe.getPosition().x, lightProbe.getPosition().y, lightProbe.getPosition().z, 1f/s.getRadius(), 0);
//assigning new texture indexes if they have never been assigned.
if( irrUnit == -1 ){
irrUnit = nextTexUnit++;
pemUnit = nextTexUnit++;
}
rm.getRenderer().setTexture(irrUnit, lightProbe.getIrradianceMap());
lightProbeIrrMap.setValue(VarType.Int, irrUnit);
rm.getRenderer().setTexture(pemUnit, lightProbe.getPrefilteredEnvMap());
lightProbePemMap.setValue(VarType.Int, pemUnit);
} else {
//Disable IBL for this pass
lightProbeData.setVector4InArray(0,0,0,-1, 0);
}
int lightDataIndex = 0;
@ -842,33 +868,12 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
lightData.setVector4InArray(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), spotAngleCos, lightDataIndex);
lightDataIndex++;
break;
case Probe:
useIBL = true;
endIndex++;
LightProbe probe = (LightProbe)l;
BoundingSphere s = (BoundingSphere)probe.getBounds();
lightProbeData.setVector4InArray(probe.getPosition().x, probe.getPosition().y, probe.getPosition().z, 1f/s.getRadius(), 0);
//assigning new texture indexes if they have never been assigned.
if( irrUnit == -1 ){
irrUnit = nextTexUnit++;
pemUnit = nextTexUnit++;
}
rm.getRenderer().setTexture(irrUnit, probe.getIrradianceMap());
lightProbeIrrMap.setValue(VarType.Int, irrUnit);
rm.getRenderer().setTexture(pemUnit, probe.getPrefilteredEnvMap());
lightProbePemMap.setValue(VarType.Int, pemUnit);
break;
default:
throw new UnsupportedOperationException("Unknown type of light: " + l.getType());
}
}
vars.release();
if(!useIBL ){
//Disable IBL for this pass
lightProbeData.setVector4InArray(0,0,0,-1, 0);
}
//Padding of unsued buffer space
while(lightDataIndex < numLights * 3) {
lightData.setVector4InArray(0f, 0f, 0f, 0f, lightDataIndex);
@ -889,13 +894,14 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
for (int i = 0; i < lightList.size(); i++) {
Light l = lightList.get(i);
if (l instanceof AmbientLight) {
if (l instanceof AmbientLight || l instanceof LightProbe ) {
continue;
}
if (isFirstLight) {
// set ambient color for first light only
ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList, false));
extractIndirectLights(lightList, false);
ambientColor.setValue(VarType.Vector4, ambientLightColor);
isFirstLight = false;
isSecondLight = true;
} else if (isSecondLight) {
@ -979,7 +985,8 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
if (isFirstLight) {
// Either there are no lights at all, or only ambient lights.
// Render a dummy "normal light" so we can see the ambient color.
ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList, false));
extractIndirectLights(lightList, false);
ambientColor.setValue(VarType.Vector4, ambientLightColor);
lightColor.setValue(VarType.Vector4, ColorRGBA.BlackNoAlpha);
lightPos.setValue(VarType.Vector4, nullDirLight);
r.setShader(shader);

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