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/* |
/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
* All rights reserved. |
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* |
* |
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* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
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* met: |
* met: |
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* |
* |
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* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
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* |
* |
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* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
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* |
* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
* without specific prior written permission. |
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* |
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
*/ |
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package com.jme3.util; |
package com.jme3.util; |
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|
|
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import com.jme3.asset.AssetManager; |
import com.jme3.asset.AssetManager; |
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import com.jme3.asset.TextureKey; |
import com.jme3.asset.TextureKey; |
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import com.jme3.bounding.BoundingSphere; |
import com.jme3.bounding.BoundingSphere; |
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import com.jme3.material.Material; |
import com.jme3.material.Material; |
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import com.jme3.math.Vector3f; |
import com.jme3.math.Vector3f; |
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import com.jme3.renderer.queue.RenderQueue.Bucket; |
import com.jme3.renderer.queue.RenderQueue.Bucket; |
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import com.jme3.scene.Geometry; |
import com.jme3.scene.Geometry; |
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import com.jme3.scene.Spatial; |
import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Sphere; |
import com.jme3.scene.shape.Sphere; |
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import com.jme3.texture.Image; |
import com.jme3.texture.Image; |
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import com.jme3.texture.Image.Format; |
import com.jme3.texture.Image.Format; |
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import com.jme3.texture.Texture; |
import com.jme3.texture.Texture; |
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import com.jme3.texture.TextureCubeMap; |
import com.jme3.texture.TextureCubeMap; |
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import java.nio.ByteBuffer; |
import java.nio.ByteBuffer; |
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import java.util.ArrayList; |
import java.util.ArrayList; |
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|
|
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/** |
/** |
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* <code>SkyFactory</code> is used to create jME {@link Spatial}s that can |
* <code>SkyFactory</code> is used to create jME {@link Spatial}s that can |
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* be attached to the scene to display a sky image in the background. |
* be attached to the scene to display a sky image in the background. |
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* |
* |
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* @author Kirill Vainer |
* @author Kirill Vainer |
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*/ |
*/ |
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public class SkyFactory { |
public class SkyFactory { |
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|
|
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/** |
/** |
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* Creates a sky using the given texture (cubemap or spheremap). |
* Create a sky with radius=10 using the given cubemap or spheremap texture. |
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* |
* |
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* @param assetManager The asset manager to use to load materials |
* For the sky to be visible, its radius must fall between the near and far |
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* @param texture Texture to use for the sky |
* planes of the camera's frustrum. |
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* @param normalScale The normal scale is multiplied by the 3D normal |
* |
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* to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply |
* @param assetManager from which to load materials |
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* and transformation to the normal. |
* @param texture to use |
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* @param sphereMap The way the texture is used |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
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* depends on this value:<br> |
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
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* <ul> |
* transformation to the normal. |
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* <li>true: Its a Texture2D with the pixels arranged for |
* @param sphereMap determines how the texture is used:<br> |
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* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li> |
* <ul> |
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* <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D |
* <li>true: The texture is a Texture2D with the pixels arranged for |
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* then the image is taken from it and is inserted into a TextureCubeMap</li> |
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere |
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* </ul> |
* mapping</a>.</li> |
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* @return A spatial representing the sky |
* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is |
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*/ |
* a Texture2D then the image is taken from it and is inserted into a |
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public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { |
* TextureCubeMap</li> |
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return createSky(assetManager, texture, normalScale, sphereMap, 10); |
* </ul> |
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} |
* @return a new spatial representing the sky, ready to be attached to the |
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|
* scene graph |
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/** |
*/ |
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* Creates a sky using the given texture (cubemap or spheremap). |
public static Spatial createSky(AssetManager assetManager, Texture texture, |
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* |
Vector3f normalScale, boolean sphereMap) { |
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* @param assetManager The asset manager to use to load materials |
return createSky(assetManager, texture, normalScale, sphereMap, 10); |
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* @param texture Texture to use for the sky |
} |
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* @param normalScale The normal scale is multiplied by the 3D normal |
|
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* to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply |
/** |
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* and transformation to the normal. |
* Create a sky using the given cubemap or spheremap texture. |
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* @param sphereMap The way the texture is used |
* |
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* depends on this value:<br> |
* @param assetManager from which to load materials |
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* <ul> |
* @param texture to use |
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* <li>true: Its a Texture2D with the pixels arranged for |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
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* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li> |
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
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* <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D |
* transformation to the normal. |
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* then the image is taken from it and is inserted into a TextureCubeMap</li> |
* @param sphereMap determines how the texture is used:<br> |
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* </ul> |
* <ul> |
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* @param sphereRadius If specified, this will be the sky sphere's radius. |
* <li>true: The texture is a Texture2D with the pixels arranged for |
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* This should be the camera's near plane for optimal quality. |
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere |
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* @return A spatial representing the sky |
* mapping</a>.</li> |
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*/ |
* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is |
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public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) { |
* a Texture2D then the image is taken from it and is inserted into a |
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if (texture == null) { |
* TextureCubeMap</li> |
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throw new IllegalArgumentException("texture cannot be null"); |
* </ul> |
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} |
* @param sphereRadius the sky sphere's radius: for the sky to be visible, |
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final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
* its radius must fall between the near and far planes of the camera's |
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* frustrum |
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Geometry sky = new Geometry("Sky", sphereMesh); |
* @return a new spatial representing the sky, ready to be attached to the |
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sky.setQueueBucket(Bucket.Sky); |
* scene graph |
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sky.setCullHint(Spatial.CullHint.Never); |
*/ |
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sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
public static Spatial createSky(AssetManager assetManager, Texture texture, |
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Vector3f normalScale, boolean sphereMap, int sphereRadius) { |
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Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
if (texture == null) { |
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throw new IllegalArgumentException("texture cannot be null"); |
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skyMat.setVector3("NormalScale", normalScale); |
} |
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if (sphereMap) { |
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
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skyMat.setBoolean("SphereMap", sphereMap); |
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} else if (!(texture instanceof TextureCubeMap)) { |
Geometry sky = new Geometry("Sky", sphereMesh); |
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// make sure its a cubemap
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sky.setQueueBucket(Bucket.Sky); |
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Image img = texture.getImage(); |
sky.setCullHint(Spatial.CullHint.Never); |
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texture = new TextureCubeMap(); |
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
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texture.setImage(img); |
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} |
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
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skyMat.setTexture("Texture", texture); |
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sky.setMaterial(skyMat); |
skyMat.setVector3("NormalScale", normalScale); |
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if (sphereMap) { |
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return sky; |
skyMat.setBoolean("SphereMap", sphereMap); |
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} |
} else if (!(texture instanceof TextureCubeMap)) { |
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// make sure its a cubemap
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private static void checkImage(Image image) { |
Image img = texture.getImage(); |
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// if (image.getDepth() != 1)
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texture = new TextureCubeMap(); |
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// throw new IllegalArgumentException("3D/Array images not allowed");
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texture.setImage(img); |
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} |
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if (image.getWidth() != image.getHeight()) { |
skyMat.setTexture("Texture", texture); |
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throw new IllegalArgumentException("Image width and height must be the same"); |
sky.setMaterial(skyMat); |
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} |
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return sky; |
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if (image.getMultiSamples() != 1) { |
} |
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throw new IllegalArgumentException("Multisample textures not allowed"); |
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} |
private static void checkImage(Image image) { |
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} |
// if (image.getDepth() != 1)
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// throw new IllegalArgumentException("3D/Array images not allowed");
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private static void checkImagesForCubeMap(Image... images) { |
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if (images.length == 1) { |
if (image.getWidth() != image.getHeight()) { |
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return; |
throw new IllegalArgumentException("Image width and height must be the same"); |
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} |
} |
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Format fmt = images[0].getFormat(); |
if (image.getMultiSamples() != 1) { |
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int width = images[0].getWidth(); |
throw new IllegalArgumentException("Multisample textures not allowed"); |
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int height = images[0].getHeight(); |
} |
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} |
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ByteBuffer data = images[0].getData(0); |
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int size = data != null ? data.capacity() : 0; |
private static void checkImagesForCubeMap(Image... images) { |
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if (images.length == 1) { |
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checkImage(images[0]); |
return; |
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} |
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for (int i = 1; i < images.length; i++) { |
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Image image = images[i]; |
Format fmt = images[0].getFormat(); |
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checkImage(images[i]); |
int width = images[0].getWidth(); |
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if (image.getFormat() != fmt) { |
int height = images[0].getHeight(); |
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throw new IllegalArgumentException("Images must have same format"); |
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} |
ByteBuffer data = images[0].getData(0); |
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if (image.getWidth() != width || image.getHeight() != height) { |
int size = data != null ? data.capacity() : 0; |
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throw new IllegalArgumentException("Images must have same resolution"); |
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} |
checkImage(images[0]); |
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ByteBuffer data2 = image.getData(0); |
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if (data2 != null){ |
for (int i = 1; i < images.length; i++) { |
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if (data2.capacity() != size) { |
Image image = images[i]; |
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throw new IllegalArgumentException("Images must have same size"); |
checkImage(images[i]); |
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} |
if (image.getFormat() != fmt) { |
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} |
throw new IllegalArgumentException("Images must have same format"); |
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} |
} |
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} |
if (image.getWidth() != width || image.getHeight() != height) { |
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throw new IllegalArgumentException("Images must have same resolution"); |
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) { |
} |
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return createSky(assetManager, west, east, north, south, up, down, normalScale, 10); |
ByteBuffer data2 = image.getData(0); |
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} |
if (data2 != null){ |
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if (data2.capacity() != size) { |
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) { |
throw new IllegalArgumentException("Images must have same size"); |
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final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
} |
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Geometry sky = new Geometry("Sky", sphereMesh); |
} |
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sky.setQueueBucket(Bucket.Sky); |
} |
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sky.setCullHint(Spatial.CullHint.Never); |
} |
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sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
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/** |
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Image westImg = west.getImage(); |
* Create a cube-mapped sky with radius=10 using six textures. |
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Image eastImg = east.getImage(); |
* |
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Image northImg = north.getImage(); |
* For the sky to be visible, its radius must fall between the near and far |
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Image southImg = south.getImage(); |
* planes of the camera's frustrum. |
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Image upImg = up.getImage(); |
* |
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Image downImg = down.getImage(); |
* @param assetManager from which to load materials |
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* @param west texture for the western face of the cube |
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checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); |
* @param east texture for the eastern face of the cube |
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* @param north texture for the northern face of the cube |
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Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); |
* @param south texture for the southern face of the cube |
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* @param up texture for the top face of the cube |
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cubeImage.addData(westImg.getData(0)); |
* @param down texture for the bottom face of the cube |
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cubeImage.addData(eastImg.getData(0)); |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
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* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
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cubeImage.addData(downImg.getData(0)); |
* transformation to the normal. |
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cubeImage.addData(upImg.getData(0)); |
* @return a new spatial representing the sky, ready to be attached to the |
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* scene graph |
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cubeImage.addData(southImg.getData(0)); |
*/ |
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cubeImage.addData(northImg.getData(0)); |
public static Spatial createSky(AssetManager assetManager, Texture west, |
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Texture east, Texture north, Texture south, Texture up, |
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if (westImg.getEfficentData() != null){ |
Texture down, Vector3f normalScale) { |
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// also consilidate efficient data
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return createSky(assetManager, west, east, north, south, up, down, |
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ArrayList<Object> efficientData = new ArrayList<Object>(6); |
normalScale, 10); |
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efficientData.add(westImg.getEfficentData()); |
} |
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efficientData.add(eastImg.getEfficentData()); |
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efficientData.add(downImg.getEfficentData()); |
/** |
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efficientData.add(upImg.getEfficentData()); |
* Create a cube-mapped sky using six textures. |
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efficientData.add(southImg.getEfficentData()); |
* |
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efficientData.add(northImg.getEfficentData()); |
* @param assetManager from which to load materials |
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cubeImage.setEfficentData(efficientData); |
* @param west texture for the western face of the cube |
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} |
* @param east texture for the eastern face of the cube |
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* @param north texture for the northern face of the cube |
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TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); |
* @param south texture for the southern face of the cube |
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cubeMap.setAnisotropicFilter(0); |
* @param up texture for the top face of the cube |
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cubeMap.setMagFilter(Texture.MagFilter.Bilinear); |
* @param down texture for the bottom face of the cube |
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cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
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cubeMap.setWrap(Texture.WrapMode.EdgeClamp); |
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
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* transformation to the normal. |
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Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
* @param sphereRadius the sky sphere's radius: for the sky to be visible, |
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skyMat.setTexture("Texture", cubeMap); |
* its radius must fall between the near and far planes of the camera's |
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skyMat.setVector3("NormalScale", normalScale); |
* frustrum |
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sky.setMaterial(skyMat); |
* @return a new spatial representing the sky, ready to be attached to the |
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* scene graph |
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return sky; |
*/ |
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} |
public static Spatial createSky(AssetManager assetManager, Texture west, |
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Texture east, Texture north, Texture south, Texture up, |
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) { |
Texture down, Vector3f normalScale, float sphereRadius) { |
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return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); |
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
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} |
Geometry sky = new Geometry("Sky", sphereMesh); |
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sky.setQueueBucket(Bucket.Sky); |
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public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { |
sky.setCullHint(Spatial.CullHint.Never); |
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return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); |
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
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} |
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Image westImg = west.getImage(); |
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public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { |
Image eastImg = east.getImage(); |
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TextureKey key = new TextureKey(textureName, true); |
Image northImg = north.getImage(); |
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key.setGenerateMips(true); |
Image southImg = south.getImage(); |
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key.setAsCube(!sphereMap); |
Image upImg = up.getImage(); |
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Texture tex = assetManager.loadTexture(key); |
Image downImg = down.getImage(); |
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return createSky(assetManager, tex, sphereMap); |
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} |
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); |
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} |
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Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); |
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cubeImage.addData(westImg.getData(0)); |
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cubeImage.addData(eastImg.getData(0)); |
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cubeImage.addData(downImg.getData(0)); |
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cubeImage.addData(upImg.getData(0)); |
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cubeImage.addData(southImg.getData(0)); |
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cubeImage.addData(northImg.getData(0)); |
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if (westImg.getEfficentData() != null){ |
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// also consilidate efficient data
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ArrayList<Object> efficientData = new ArrayList<Object>(6); |
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efficientData.add(westImg.getEfficentData()); |
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efficientData.add(eastImg.getEfficentData()); |
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efficientData.add(downImg.getEfficentData()); |
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efficientData.add(upImg.getEfficentData()); |
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efficientData.add(southImg.getEfficentData()); |
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efficientData.add(northImg.getEfficentData()); |
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cubeImage.setEfficentData(efficientData); |
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} |
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TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); |
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|
cubeMap.setAnisotropicFilter(0); |
||||||
|
cubeMap.setMagFilter(Texture.MagFilter.Bilinear); |
||||||
|
cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); |
||||||
|
cubeMap.setWrap(Texture.WrapMode.EdgeClamp); |
||||||
|
|
||||||
|
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
||||||
|
skyMat.setTexture("Texture", cubeMap); |
||||||
|
skyMat.setVector3("NormalScale", normalScale); |
||||||
|
sky.setMaterial(skyMat); |
||||||
|
|
||||||
|
return sky; |
||||||
|
} |
||||||
|
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) { |
||||||
|
return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); |
||||||
|
} |
||||||
|
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { |
||||||
|
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); |
||||||
|
} |
||||||
|
|
||||||
|
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { |
||||||
|
TextureKey key = new TextureKey(textureName, true); |
||||||
|
key.setGenerateMips(true); |
||||||
|
key.setAsCube(!sphereMap); |
||||||
|
Texture tex = assetManager.loadTexture(key); |
||||||
|
return createSky(assetManager, tex, sphereMap); |
||||||
|
} |
||||||
|
} |
||||||
|
Loading…
Reference in new issue