From d7414262e2db487baf3c5d7c22bc641969195c05 Mon Sep 17 00:00:00 2001 From: "rem..om" Date: Thu, 21 Nov 2013 21:40:03 +0000 Subject: [PATCH] Applied javadoc patch to SkyFactory from sgold git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10901 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core/com/jme3/util/SkyFactory.java | 543 ++++++++++-------- 1 file changed, 298 insertions(+), 245 deletions(-) diff --git a/engine/src/core/com/jme3/util/SkyFactory.java b/engine/src/core/com/jme3/util/SkyFactory.java index ee597f017..9d31ebba0 100644 --- a/engine/src/core/com/jme3/util/SkyFactory.java +++ b/engine/src/core/com/jme3/util/SkyFactory.java @@ -1,245 +1,298 @@ -/* - * Copyright (c) 2009-2012 jMonkeyEngine - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'jMonkeyEngine' nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -package com.jme3.util; - -import com.jme3.asset.AssetManager; -import com.jme3.asset.TextureKey; -import com.jme3.bounding.BoundingSphere; -import com.jme3.material.Material; -import com.jme3.math.Vector3f; -import com.jme3.renderer.queue.RenderQueue.Bucket; -import com.jme3.scene.Geometry; -import com.jme3.scene.Spatial; -import com.jme3.scene.shape.Sphere; -import com.jme3.texture.Image; -import com.jme3.texture.Image.Format; -import com.jme3.texture.Texture; -import com.jme3.texture.TextureCubeMap; -import java.nio.ByteBuffer; -import java.util.ArrayList; - -/** - * SkyFactory is used to create jME {@link Spatial}s that can - * be attached to the scene to display a sky image in the background. - * - * @author Kirill Vainer - */ -public class SkyFactory { - - /** - * Creates a sky using the given texture (cubemap or spheremap). - * - * @param assetManager The asset manager to use to load materials - * @param texture Texture to use for the sky - * @param normalScale The normal scale is multiplied by the 3D normal - * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply - * and transformation to the normal. - * @param sphereMap The way the texture is used - * depends on this value:
- * - * @return A spatial representing the sky - */ - public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { - return createSky(assetManager, texture, normalScale, sphereMap, 10); - } - - /** - * Creates a sky using the given texture (cubemap or spheremap). - * - * @param assetManager The asset manager to use to load materials - * @param texture Texture to use for the sky - * @param normalScale The normal scale is multiplied by the 3D normal - * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply - * and transformation to the normal. - * @param sphereMap The way the texture is used - * depends on this value:
- * - * @param sphereRadius If specified, this will be the sky sphere's radius. - * This should be the camera's near plane for optimal quality. - * @return A spatial representing the sky - */ - public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) { - if (texture == null) { - throw new IllegalArgumentException("texture cannot be null"); - } - final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); - - Geometry sky = new Geometry("Sky", sphereMesh); - sky.setQueueBucket(Bucket.Sky); - sky.setCullHint(Spatial.CullHint.Never); - sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); - - Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); - - skyMat.setVector3("NormalScale", normalScale); - if (sphereMap) { - skyMat.setBoolean("SphereMap", sphereMap); - } else if (!(texture instanceof TextureCubeMap)) { - // make sure its a cubemap - Image img = texture.getImage(); - texture = new TextureCubeMap(); - texture.setImage(img); - } - skyMat.setTexture("Texture", texture); - sky.setMaterial(skyMat); - - return sky; - } - - private static void checkImage(Image image) { -// if (image.getDepth() != 1) -// throw new IllegalArgumentException("3D/Array images not allowed"); - - if (image.getWidth() != image.getHeight()) { - throw new IllegalArgumentException("Image width and height must be the same"); - } - - if (image.getMultiSamples() != 1) { - throw new IllegalArgumentException("Multisample textures not allowed"); - } - } - - private static void checkImagesForCubeMap(Image... images) { - if (images.length == 1) { - return; - } - - Format fmt = images[0].getFormat(); - int width = images[0].getWidth(); - int height = images[0].getHeight(); - - ByteBuffer data = images[0].getData(0); - int size = data != null ? data.capacity() : 0; - - checkImage(images[0]); - - for (int i = 1; i < images.length; i++) { - Image image = images[i]; - checkImage(images[i]); - if (image.getFormat() != fmt) { - throw new IllegalArgumentException("Images must have same format"); - } - if (image.getWidth() != width || image.getHeight() != height) { - throw new IllegalArgumentException("Images must have same resolution"); - } - ByteBuffer data2 = image.getData(0); - if (data2 != null){ - if (data2.capacity() != size) { - throw new IllegalArgumentException("Images must have same size"); - } - } - } - } - - public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) { - return createSky(assetManager, west, east, north, south, up, down, normalScale, 10); - } - - public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) { - final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); - Geometry sky = new Geometry("Sky", sphereMesh); - sky.setQueueBucket(Bucket.Sky); - sky.setCullHint(Spatial.CullHint.Never); - sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); - - Image westImg = west.getImage(); - Image eastImg = east.getImage(); - Image northImg = north.getImage(); - Image southImg = south.getImage(); - Image upImg = up.getImage(); - Image downImg = down.getImage(); - - checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); - - Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); - - cubeImage.addData(westImg.getData(0)); - cubeImage.addData(eastImg.getData(0)); - - cubeImage.addData(downImg.getData(0)); - cubeImage.addData(upImg.getData(0)); - - cubeImage.addData(southImg.getData(0)); - cubeImage.addData(northImg.getData(0)); - - if (westImg.getEfficentData() != null){ - // also consilidate efficient data - ArrayList efficientData = new ArrayList(6); - efficientData.add(westImg.getEfficentData()); - efficientData.add(eastImg.getEfficentData()); - efficientData.add(downImg.getEfficentData()); - efficientData.add(upImg.getEfficentData()); - efficientData.add(southImg.getEfficentData()); - efficientData.add(northImg.getEfficentData()); - cubeImage.setEfficentData(efficientData); - } - - TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); - cubeMap.setAnisotropicFilter(0); - cubeMap.setMagFilter(Texture.MagFilter.Bilinear); - cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); - cubeMap.setWrap(Texture.WrapMode.EdgeClamp); - - Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); - skyMat.setTexture("Texture", cubeMap); - skyMat.setVector3("NormalScale", normalScale); - sky.setMaterial(skyMat); - - return sky; - } - - public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) { - return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); - } - - public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { - return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); - } - - public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { - TextureKey key = new TextureKey(textureName, true); - key.setGenerateMips(true); - key.setAsCube(!sphereMap); - Texture tex = assetManager.loadTexture(key); - return createSky(assetManager, tex, sphereMap); - } -} +/* + * Copyright (c) 2009-2012 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package com.jme3.util; + +import com.jme3.asset.AssetManager; +import com.jme3.asset.TextureKey; +import com.jme3.bounding.BoundingSphere; +import com.jme3.material.Material; +import com.jme3.math.Vector3f; +import com.jme3.renderer.queue.RenderQueue.Bucket; +import com.jme3.scene.Geometry; +import com.jme3.scene.Spatial; +import com.jme3.scene.shape.Sphere; +import com.jme3.texture.Image; +import com.jme3.texture.Image.Format; +import com.jme3.texture.Texture; +import com.jme3.texture.TextureCubeMap; +import java.nio.ByteBuffer; +import java.util.ArrayList; + +/** + * SkyFactory is used to create jME {@link Spatial}s that can + * be attached to the scene to display a sky image in the background. + * + * @author Kirill Vainer + */ +public class SkyFactory { + + /** + * Create a sky with radius=10 using the given cubemap or spheremap texture. + * + * For the sky to be visible, its radius must fall between the near and far + * planes of the camera's frustrum. + * + * @param assetManager from which to load materials + * @param texture to use + * @param normalScale The normal scale is multiplied by the 3D normal to get + * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and + * transformation to the normal. + * @param sphereMap determines how the texture is used:
+ *
    + *
  • true: The texture is a Texture2D with the pixels arranged for + * sphere + * mapping.
  • + *
  • false: The texture is either a TextureCubeMap or Texture2D. If it is + * a Texture2D then the image is taken from it and is inserted into a + * TextureCubeMap
  • + *
+ * @return a new spatial representing the sky, ready to be attached to the + * scene graph + */ + public static Spatial createSky(AssetManager assetManager, Texture texture, + Vector3f normalScale, boolean sphereMap) { + return createSky(assetManager, texture, normalScale, sphereMap, 10); + } + + /** + * Create a sky using the given cubemap or spheremap texture. + * + * @param assetManager from which to load materials + * @param texture to use + * @param normalScale The normal scale is multiplied by the 3D normal to get + * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and + * transformation to the normal. + * @param sphereMap determines how the texture is used:
+ *
    + *
  • true: The texture is a Texture2D with the pixels arranged for + * sphere + * mapping.
  • + *
  • false: The texture is either a TextureCubeMap or Texture2D. If it is + * a Texture2D then the image is taken from it and is inserted into a + * TextureCubeMap
  • + *
+ * @param sphereRadius the sky sphere's radius: for the sky to be visible, + * its radius must fall between the near and far planes of the camera's + * frustrum + * @return a new spatial representing the sky, ready to be attached to the + * scene graph + */ + public static Spatial createSky(AssetManager assetManager, Texture texture, + Vector3f normalScale, boolean sphereMap, int sphereRadius) { + if (texture == null) { + throw new IllegalArgumentException("texture cannot be null"); + } + final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); + + Geometry sky = new Geometry("Sky", sphereMesh); + sky.setQueueBucket(Bucket.Sky); + sky.setCullHint(Spatial.CullHint.Never); + sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); + + Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); + + skyMat.setVector3("NormalScale", normalScale); + if (sphereMap) { + skyMat.setBoolean("SphereMap", sphereMap); + } else if (!(texture instanceof TextureCubeMap)) { + // make sure its a cubemap + Image img = texture.getImage(); + texture = new TextureCubeMap(); + texture.setImage(img); + } + skyMat.setTexture("Texture", texture); + sky.setMaterial(skyMat); + + return sky; + } + + private static void checkImage(Image image) { +// if (image.getDepth() != 1) +// throw new IllegalArgumentException("3D/Array images not allowed"); + + if (image.getWidth() != image.getHeight()) { + throw new IllegalArgumentException("Image width and height must be the same"); + } + + if (image.getMultiSamples() != 1) { + throw new IllegalArgumentException("Multisample textures not allowed"); + } + } + + private static void checkImagesForCubeMap(Image... images) { + if (images.length == 1) { + return; + } + + Format fmt = images[0].getFormat(); + int width = images[0].getWidth(); + int height = images[0].getHeight(); + + ByteBuffer data = images[0].getData(0); + int size = data != null ? data.capacity() : 0; + + checkImage(images[0]); + + for (int i = 1; i < images.length; i++) { + Image image = images[i]; + checkImage(images[i]); + if (image.getFormat() != fmt) { + throw new IllegalArgumentException("Images must have same format"); + } + if (image.getWidth() != width || image.getHeight() != height) { + throw new IllegalArgumentException("Images must have same resolution"); + } + ByteBuffer data2 = image.getData(0); + if (data2 != null){ + if (data2.capacity() != size) { + throw new IllegalArgumentException("Images must have same size"); + } + } + } + } + + /** + * Create a cube-mapped sky with radius=10 using six textures. + * + * For the sky to be visible, its radius must fall between the near and far + * planes of the camera's frustrum. + * + * @param assetManager from which to load materials + * @param west texture for the western face of the cube + * @param east texture for the eastern face of the cube + * @param north texture for the northern face of the cube + * @param south texture for the southern face of the cube + * @param up texture for the top face of the cube + * @param down texture for the bottom face of the cube + * @param normalScale The normal scale is multiplied by the 3D normal to get + * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and + * transformation to the normal. + * @return a new spatial representing the sky, ready to be attached to the + * scene graph + */ + public static Spatial createSky(AssetManager assetManager, Texture west, + Texture east, Texture north, Texture south, Texture up, + Texture down, Vector3f normalScale) { + return createSky(assetManager, west, east, north, south, up, down, + normalScale, 10); + } + + /** + * Create a cube-mapped sky using six textures. + * + * @param assetManager from which to load materials + * @param west texture for the western face of the cube + * @param east texture for the eastern face of the cube + * @param north texture for the northern face of the cube + * @param south texture for the southern face of the cube + * @param up texture for the top face of the cube + * @param down texture for the bottom face of the cube + * @param normalScale The normal scale is multiplied by the 3D normal to get + * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and + * transformation to the normal. + * @param sphereRadius the sky sphere's radius: for the sky to be visible, + * its radius must fall between the near and far planes of the camera's + * frustrum + * @return a new spatial representing the sky, ready to be attached to the + * scene graph + */ + public static Spatial createSky(AssetManager assetManager, Texture west, + Texture east, Texture north, Texture south, Texture up, + Texture down, Vector3f normalScale, float sphereRadius) { + final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); + Geometry sky = new Geometry("Sky", sphereMesh); + sky.setQueueBucket(Bucket.Sky); + sky.setCullHint(Spatial.CullHint.Never); + sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); + + Image westImg = west.getImage(); + Image eastImg = east.getImage(); + Image northImg = north.getImage(); + Image southImg = south.getImage(); + Image upImg = up.getImage(); + Image downImg = down.getImage(); + + checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); + + Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); + + cubeImage.addData(westImg.getData(0)); + cubeImage.addData(eastImg.getData(0)); + + cubeImage.addData(downImg.getData(0)); + cubeImage.addData(upImg.getData(0)); + + cubeImage.addData(southImg.getData(0)); + cubeImage.addData(northImg.getData(0)); + + if (westImg.getEfficentData() != null){ + // also consilidate efficient data + ArrayList efficientData = new ArrayList(6); + efficientData.add(westImg.getEfficentData()); + efficientData.add(eastImg.getEfficentData()); + efficientData.add(downImg.getEfficentData()); + efficientData.add(upImg.getEfficentData()); + efficientData.add(southImg.getEfficentData()); + efficientData.add(northImg.getEfficentData()); + cubeImage.setEfficentData(efficientData); + } + + TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); + cubeMap.setAnisotropicFilter(0); + cubeMap.setMagFilter(Texture.MagFilter.Bilinear); + cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); + cubeMap.setWrap(Texture.WrapMode.EdgeClamp); + + Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); + skyMat.setTexture("Texture", cubeMap); + skyMat.setVector3("NormalScale", normalScale); + sky.setMaterial(skyMat); + + return sky; + } + + public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) { + return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); + } + + public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { + return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); + } + + public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { + TextureKey key = new TextureKey(textureName, true); + key.setGenerateMips(true); + key.setAsCube(!sphereMap); + Texture tex = assetManager.loadTexture(key); + return createSky(assetManager, tex, sphereMap); + } +}