revise TestBoneRagdoll & TestRagdollCharacter to use DynamicAnimControl

accellbaker
Stephen Gold 6 years ago
parent 235b9db2ca
commit d55776d081
  1. 414
      jme3-examples/src/main/java/jme3test/bullet/TestBoneRagdoll.java
  2. 273
      jme3-examples/src/main/java/jme3test/bullet/TestRagdollCharacter.java

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -31,43 +31,51 @@
*/ */
package jme3test.bullet; package jme3test.bullet;
import com.jme3.animation.*; import com.jme3.anim.AnimComposer;
import com.jme3.anim.tween.Tweens;
import com.jme3.anim.tween.action.Action;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey; import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState; import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.*; import com.jme3.bullet.animation.DynamicAnimControl;
import com.jme3.bullet.animation.PhysicsLink;
import com.jme3.bullet.animation.RagdollCollisionListener;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.bullet.control.RigidBodyControl; import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText; import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput; import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput; import com.jme3.input.MouseInput;
import com.jme3.input.controls.*; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.*; import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.debug.SkeletonDebugger;
import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode; import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
/** /**
* PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!
* @author normenhansen * @author normenhansen
*/ */
//TODO rework this Test when the new animation system is done. public class TestBoneRagdoll
public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisionListener, AnimEventListener { extends SimpleApplication
implements ActionListener, RagdollCollisionListener {
private BulletAppState bulletAppState;
Material matBullet; private AnimComposer composer;
Node model; private DynamicAnimControl ragdoll;
KinematicRagdollControl ragdoll; private float bulletSize = 1f;
float bulletSize = 1f; private Material matBullet;
Material mat; private Node model;
Material mat3; private PhysicsSpace physicsSpace;
private Sphere bullet; private Sphere bullet;
private SphereCollisionShape bulletCollisionShape; private SphereCollisionShape bulletCollisionShape;
@ -76,276 +84,162 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
app.start(); app.start();
} }
public void simpleInitApp() { public void onStandDone() {
initCrossHairs(); composer.setCurrentAction("IdleTop");
initMaterial(); }
cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f));
cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f));
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("boom") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1f);
bulletNode.setForceFactor(8f);
bulletNode.setExplosionRadius(20f);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(180f));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
physicsSpace.add(bulletNode);
}
if (name.equals("bullet+") && isPressed) {
bulletSize += 0.1f;
}
if (name.equals("bullet-") && isPressed) {
bulletSize -= 0.1f;
}
if (name.equals("shoot") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10f);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(80f));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
physicsSpace.add(bulletNode);
}
if (name.equals("stop") && isPressed) {
ragdoll.setEnabled(!ragdoll.isEnabled());
ragdoll.setRagdollMode();
}
if (name.equals("toggle") && isPressed) {
Vector3f v = new Vector3f(model.getLocalTranslation());
v.y = 0f;
model.setLocalTranslation(v);
Quaternion q = new Quaternion();
float[] angles = new float[3];
model.getLocalRotation().toAngles(angles);
q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
Transform endModelTransform
= new Transform(v, q, new Vector3f(1f, 1f, 1f));
if (angles[0] < 0f) {
composer.setCurrentAction("BackOnce");
ragdoll.blendToKinematicMode(0.5f, endModelTransform);
} else {
composer.setCurrentAction("FrontOnce");
ragdoll.blendToKinematicMode(0.5f, endModelTransform);
}
}
}
bulletAppState = new BulletAppState(); @Override
bulletAppState.setEnabled(true); public void simpleInitApp() {
stateManager.attach(bulletAppState); flyCam.setMoveSpeed(50f);
bullet = new Sphere(32, 32, 1.0f, true, false); cam.setLocation(new Vector3f(0.3f, 6.7f, 22.3f));
bullet.setTextureMode(TextureMode.Projected); cam.setRotation(new Quaternion(-2E-4f, 0.993025f, -0.1179f, -0.0019f));
bulletCollisionShape = new SphereCollisionShape(1.0f);
// bulletAppState.getPhysicsSpace().enableDebug(assetManager); initCrossHairs();
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); initMaterial();
setupKeys();
setupLight(); setupLight();
model = (Node) assetManager.loadModel("Models/Sinbad/SinbadOldAnim.j3o"); BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X)); //bulletAppState.setDebugEnabled(true);
physicsSpace = bulletAppState.getPhysicsSpace();
//debug view
AnimControl control = model.getControl(AnimControl.class);
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat2.getAdditionalRenderState().setWireframe(true);
mat2.setColor("Color", ColorRGBA.Green);
mat2.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat2);
skeletonDebug.setLocalTranslation(model.getLocalTranslation());
//Note: PhysicsRagdollControl is still TODO, constructor will change
ragdoll = new KinematicRagdollControl(0.5f);
setupSinbad(ragdoll);
ragdoll.addCollisionListener(this);
model.addControl(ragdoll);
float eighth_pi = FastMath.PI * 0.125f;
ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi);
ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi);
//Oto's head is almost rigid bullet = new Sphere(32, 32, 1f, true, false);
// ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0); bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(1f);
getPhysicsSpace().add(ragdoll); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager,
speed = 1.3f; physicsSpace);
model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
rootNode.attachChild(model); rootNode.attachChild(model);
// rootNode.attachChild(skeletonDebug);
flyCam.setMoveSpeed(50);
animChannel = control.createChannel();
animChannel.setAnim("Dance");
control.addListener(this);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggle") && isPressed) {
Vector3f v = new Vector3f();
v.set(model.getLocalTranslation());
v.y = 0;
model.setLocalTranslation(v);
Quaternion q = new Quaternion();
float[] angles = new float[3];
model.getLocalRotation().toAngles(angles);
q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
model.setLocalRotation(q);
if (angles[0] < 0) {
animChannel.setAnim("StandUpBack");
ragdoll.blendToKinematicMode(0.5f);
} else {
animChannel.setAnim("StandUpFront");
ragdoll.blendToKinematicMode(0.5f);
}
} composer = model.getControl(AnimComposer.class);
if (name.equals("bullet+") && isPressed) { composer.setCurrentAction("Dance");
bulletSize += 0.1f;
}
if (name.equals("bullet-") && isPressed) {
bulletSize -= 0.1f;
}
if (name.equals("stop") && isPressed) {
ragdoll.setEnabled(!ragdoll.isEnabled());
ragdoll.setRagdollMode();
}
if (name.equals("shoot") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(80));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
if (name.equals("boom") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
bulletNode.setForceFactor(8);
bulletNode.setExplosionRadius(20);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(180));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
}
}, "toggle", "shoot", "stop", "bullet+", "bullet-", "boom");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA));
inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD));
Action standUpFront = composer.action("StandUpFront");
composer.actionSequence("FrontOnce",
standUpFront, Tweens.callMethod(this, "onStandDone"));
Action standUpBack = composer.action("StandUpBack");
composer.actionSequence("BackOnce",
standUpBack, Tweens.callMethod(this, "onStandDone"));
ragdoll = new DynamicAnimControl();
TestRagdollCharacter.setupSinbad(ragdoll);
model.addControl(ragdoll);
physicsSpace.add(ragdoll);
ragdoll.addCollisionListener(this);
} }
private void setupLight() { @Override
// AmbientLight al = new AmbientLight(); public void collide(PhysicsLink bone, PhysicsCollisionObject object,
// al.setColor(ColorRGBA.White.mult(1)); PhysicsCollisionEvent event) {
// rootNode.addLight(al); if (object.getUserObject() != null
&& object.getUserObject() instanceof Geometry) {
DirectionalLight dl = new DirectionalLight(); Geometry geom = (Geometry) object.getUserObject();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); if ("bullet".equals(geom.getName())) {
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); ragdoll.setRagdollMode();
rootNode.addLight(dl); }
} }
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
public void initMaterial() {
matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = assetManager.loadTexture(key2);
matBullet.setTexture("ColorMap", tex2);
} }
protected void initCrossHairs() { private void initCrossHairs() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(guiFont, false); BitmapText ch = new BitmapText(guiFont, false);
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); ch.setSize(guiFont.getCharSet().getRenderedSize() * 2f);
ch.setText("+"); // crosshairs ch.setText("+"); // crosshairs
ch.setLocalTranslation( // center ch.setLocalTranslation( // center
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, settings.getWidth() / 2f - guiFont.getCharSet().getRenderedSize() / 3f * 2f,
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); settings.getHeight() / 2f + ch.getLineHeight() / 2f, 0f);
guiNode.attachChild(ch); guiNode.attachChild(ch);
} }
public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { private void initMaterial() {
matBullet = new Material(assetManager,
if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) { "Common/MatDefs/Misc/Unshaded.j3md");
Geometry geom = (Geometry) object.getUserObject(); TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
if ("Floor".equals(geom.getName())) { key2.setGenerateMips(true);
return; Texture tex2 = assetManager.loadTexture(key2);
} matBullet.setTexture("ColorMap", tex2);
}
ragdoll.setRagdollMode();
}
private void setupSinbad(KinematicRagdollControl ragdoll) {
ragdoll.addBoneName("Ulna.L");
ragdoll.addBoneName("Ulna.R");
ragdoll.addBoneName("Chest");
ragdoll.addBoneName("Foot.L");
ragdoll.addBoneName("Foot.R");
ragdoll.addBoneName("Hand.R");
ragdoll.addBoneName("Hand.L");
ragdoll.addBoneName("Neck");
ragdoll.addBoneName("Root");
ragdoll.addBoneName("Stomach");
ragdoll.addBoneName("Waist");
ragdoll.addBoneName("Humerus.L");
ragdoll.addBoneName("Humerus.R");
ragdoll.addBoneName("Thigh.L");
ragdoll.addBoneName("Thigh.R");
ragdoll.addBoneName("Calf.L");
ragdoll.addBoneName("Calf.R");
ragdoll.addBoneName("Clavicle.L");
ragdoll.addBoneName("Clavicle.R");
}
float elTime = 0;
boolean forward = true;
AnimControl animControl;
AnimChannel animChannel;
Vector3f direction = new Vector3f(0, 0, 1);
Quaternion rotate = new Quaternion().fromAngleAxis(FastMath.PI / 8, Vector3f.UNIT_Y);
boolean dance = true;
@Override
public void simpleUpdate(float tpf) {
// System.out.println(((BoundingBox) model.getWorldBound()).getYExtent());
// elTime += tpf;
// if (elTime > 3) {
// elTime = 0;
// if (dance) {
// rotate.multLocal(direction);
// }
// if (Math.random() > 0.80) {
// dance = true;
// animChannel.setAnim("Dance");
// } else {
// dance = false;
// animChannel.setAnim("RunBase");
// rotate.fromAngleAxis(FastMath.QUARTER_PI * ((float) Math.random() - 0.5f), Vector3f.UNIT_Y);
// rotate.multLocal(direction);
// }
// }
// if (!ragdoll.hasControl() && !dance) {
// if (model.getLocalTranslation().getZ() < -10) {
// direction.z = 1;
// direction.normalizeLocal();
// } else if (model.getLocalTranslation().getZ() > 10) {
// direction.z = -1;
// direction.normalizeLocal();
// }
// if (model.getLocalTranslation().getX() < -10) {
// direction.x = 1;
// direction.normalizeLocal();
// } else if (model.getLocalTranslation().getX() > 10) {
// direction.x = -1;
// direction.normalizeLocal();
// }
// model.move(direction.multLocal(tpf * 8));
// direction.normalizeLocal();
// model.lookAt(model.getLocalTranslation().add(direction), Vector3f.UNIT_Y);
// }
} }
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { private void setupKeys() {
// if(channel.getAnimationName().equals("StandUpFront")){ inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
// channel.setAnim("Dance"); inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD));
// } inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA));
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
if (channel.getAnimationName().equals("StandUpBack") || channel.getAnimationName().equals("StandUpFront")) { inputManager.addListener(this,
channel.setLoopMode(LoopMode.DontLoop); "boom", "bullet-", "bullet+", "shoot", "stop", "toggle");
channel.setAnim("IdleTop", 5);
channel.setLoopMode(LoopMode.Loop);
}
// if(channel.getAnimationName().equals("IdleTop")){
// channel.setAnim("StandUpFront");
// }
} }
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { private void setupLight() {
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1f).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1f));
rootNode.addLight(dl);
} }
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -31,19 +31,25 @@
*/ */
package jme3test.bullet; package jme3test.bullet;
import com.jme3.animation.*; import com.jme3.anim.AnimComposer;
import com.jme3.anim.tween.Tweens;
import com.jme3.anim.tween.action.Action;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey; import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState; import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.control.KinematicRagdollControl; import com.jme3.bullet.animation.DynamicAnimControl;
import com.jme3.bullet.animation.RangeOfMotion;
import com.jme3.bullet.control.RigidBodyControl; import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.input.KeyInput; import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.*; import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
@ -53,101 +59,153 @@ import com.jme3.texture.Texture;
/** /**
* @author normenhansen * @author normenhansen
*/ */
//TODO rework this Test when the new animation system is done. public class TestRagdollCharacter
public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener { extends SimpleApplication
implements ActionListener {
BulletAppState bulletAppState; private AnimComposer composer;
Node model; private boolean forward = false, backward = false,
KinematicRagdollControl ragdoll;
boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
leftRotate = false, rightRotate = false; leftRotate = false, rightRotate = false;
AnimControl animControl; private DynamicAnimControl ragdoll;
AnimChannel animChannel; private Node model;
private PhysicsSpace physicsSpace;
public static void main(String[] args) { public static void main(String[] args) {
TestRagdollCharacter app = new TestRagdollCharacter(); TestRagdollCharacter app = new TestRagdollCharacter();
app.start(); app.start();
} }
public void simpleInitApp() { public void onSliceDone() {
setupKeys(); composer.setCurrentAction("IdleTop");
}
bulletAppState = new BulletAppState();
bulletAppState.setEnabled(true);
stateManager.attach(bulletAppState);
static void setupSinbad(DynamicAnimControl ragdoll) {
ragdoll.link("Waist", 1f,
new RangeOfMotion(1f, -0.4f, 0.8f, -0.8f, 0.4f, -0.4f));
ragdoll.link("Chest", 1f, new RangeOfMotion(0.4f, 0f, 0.4f));
ragdoll.link("Neck", 1f, new RangeOfMotion(0.5f, 1f, 0.7f));
ragdoll.link("Clavicle.R", 1f,
new RangeOfMotion(0.3f, -0.6f, 0f, 0f, 0.4f, -0.4f));
ragdoll.link("Humerus.R", 1f,
new RangeOfMotion(1.6f, -0.8f, 1f, -1f, 1.6f, -1f));
ragdoll.link("Ulna.R", 1f, new RangeOfMotion(0f, 0f, 1f, -1f, 0f, -2f));
ragdoll.link("Hand.R", 1f, new RangeOfMotion(0.8f, 0f, 0.2f));
ragdoll.link("Clavicle.L", 1f,
new RangeOfMotion(0.6f, -0.3f, 0f, 0f, 0.4f, -0.4f));
ragdoll.link("Humerus.L",
1f, new RangeOfMotion(0.8f, -1.6f, 1f, -1f, 1f, -1.6f));
ragdoll.link("Ulna.L", 1f, new RangeOfMotion(0f, 0f, 1f, -1f, 2f, 0f));
ragdoll.link("Hand.L", 1f, new RangeOfMotion(0.8f, 0f, 0.2f));
ragdoll.link("Thigh.R", 1f,
new RangeOfMotion(0.4f, -1f, 0.4f, -0.4f, 1f, -0.5f));
ragdoll.link("Calf.R", 1f, new RangeOfMotion(2f, 0f, 0f, 0f, 0f, 0f));
ragdoll.link("Foot.R", 1f, new RangeOfMotion(0.3f, 0.5f, 0f));
ragdoll.link("Thigh.L", 1f,
new RangeOfMotion(0.4f, -1f, 0.4f, -0.4f, 0.5f, -1f));
ragdoll.link("Calf.L", 1f, new RangeOfMotion(2f, 0f, 0f, 0f, 0f, 0f));
ragdoll.link("Foot.L", 1f, new RangeOfMotion(0.3f, 0.5f, 0f));
}
// bulletAppState.getPhysicsSpace().enableDebug(assetManager); @Override
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); public void onAction(String binding, boolean isPressed, float tpf) {
initWall(2,1,1); if (binding.equals("Rotate Left")) {
setupLight(); if (isPressed) {
leftRotate = true;
} else {
leftRotate = false;
}
} else if (binding.equals("Rotate Right")) {
if (isPressed) {
rightRotate = true;
} else {
rightRotate = false;
}
} else if (binding.equals("Slice")) {
if (isPressed) {
composer.setCurrentAction("SliceOnce");
}
} else if (binding.equals("Walk Forward")) {
if (isPressed) {
forward = true;
} else {
forward = false;
}
} else if (binding.equals("Walk Backward")) {
if (isPressed) {
backward = true;
} else {
backward = false;
}
}
}
cam.setLocation(new Vector3f(-8,0,-4)); @Override
cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); public void simpleInitApp() {
flyCam.setMoveSpeed(50f);
cam.setLocation(new Vector3f(-16f, 4.7f, -1.6f));
cam.setRotation(new Quaternion(0.0484f, 0.804337f, -0.066f, 0.5885f));
model = (Node) assetManager.loadModel("Models/Sinbad/SinbadOldAnim.j3o"); setupKeys();
model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y); setupLight();
model.setLocalTranslation(4, 0, -7f);
ragdoll = new KinematicRagdollControl(0.5f); BulletAppState bulletAppState = new BulletAppState();
model.addControl(ragdoll); stateManager.attach(bulletAppState);
//bulletAppState.setDebugEnabled(true);
physicsSpace = bulletAppState.getPhysicsSpace();
getPhysicsSpace().add(ragdoll); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager,
speed = 1.3f; physicsSpace);
initWall(2f, 1f, 1f);
model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
rootNode.attachChild(model); rootNode.attachChild(model);
model.lookAt(new Vector3f(0f, 0f, -1f), Vector3f.UNIT_Y);
model.setLocalTranslation(4f, 0f, -7f);
composer = model.getControl(AnimComposer.class);
composer.setCurrentAction("IdleTop");
AnimControl control = model.getControl(AnimControl.class); Action slice = composer.action("SliceHorizontal");
animChannel = control.createChannel(); composer.actionSequence("SliceOnce",
animChannel.setAnim("IdleTop"); slice, Tweens.callMethod(this, "onSliceDone"));
control.addListener(this);
ragdoll = new DynamicAnimControl();
setupSinbad(ragdoll);
model.addControl(ragdoll);
physicsSpace.add(ragdoll);
} }
private void setupLight() { @Override
DirectionalLight dl = new DirectionalLight(); public void simpleUpdate(float tpf) {
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); if (forward) {
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); model.move(model.getLocalRotation().multLocal(new Vector3f(0f, 0f, tpf)));
rootNode.addLight(dl); } else if (backward) {
} model.move(model.getLocalRotation().multLocal(new Vector3f(0f, 0f, -tpf)));
} else if (leftRotate) {
private PhysicsSpace getPhysicsSpace() { model.rotate(0f, tpf, 0f);
return bulletAppState.getPhysicsSpace(); } else if (rightRotate) {
} model.rotate(0f, -tpf, 0f);
}
private void setupKeys() {
inputManager.addMapping("Rotate Left",
new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("Rotate Right",
new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Walk Forward",
new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("Walk Backward",
new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Slice",
new KeyTrigger(KeyInput.KEY_SPACE),
new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addListener(this, "Strafe Left", "Strafe Right");
inputManager.addListener(this, "Rotate Left", "Rotate Right");
inputManager.addListener(this, "Walk Forward", "Walk Backward");
inputManager.addListener(this, "Slice");
} }
public void initWall(float bLength, float bWidth, float bHeight) { private void initWall(float bLength, float bWidth, float bHeight) {
Box brick = new Box(bLength, bHeight, bWidth); Box brick = new Box(bLength, bHeight, bWidth);
brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); brick.scaleTextureCoordinates(new Vector2f(1f, 0.5f));
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true); key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key); Texture tex = assetManager.loadTexture(key);
mat2.setTexture("ColorMap", tex); mat2.setTexture("ColorMap", tex);
float startpt = bLength / 4; float startpt = bLength / 4f;
float height = -5; float height = -5f;
for (int j = 0; j < 15; j++) { for (int j = 0; j < 15; j++) {
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10); Vector3f ori = new Vector3f(i * bLength * 2f + startpt, bHeight + height, -10f);
Geometry reBoxg = new Geometry("brick", brick); Geometry reBoxg = new Geometry("brick", brick);
reBoxg.setMaterial(mat2); reBoxg.setMaterial(mat2);
reBoxg.setLocalTranslation(ori); reBoxg.setLocalTranslation(ori);
@ -156,71 +214,34 @@ public class TestRagdollCharacter extends SimpleApplication implements AnimEvent
reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.setShadowMode(ShadowMode.CastAndReceive);
reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
this.rootNode.attachChild(reBoxg); this.rootNode.attachChild(reBoxg);
this.getPhysicsSpace().add(reBoxg); physicsSpace.add(reBoxg);
} }
startpt = -startpt; startpt = -startpt;
height += 2 * bHeight; height += 2f * bHeight;
} }
} }
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { private void setupKeys() {
inputManager.addMapping("Rotate Left",
if (channel.getAnimationName().equals("SliceHorizontal")) { new KeyTrigger(KeyInput.KEY_H));
channel.setLoopMode(LoopMode.DontLoop); inputManager.addMapping("Rotate Right",
channel.setAnim("IdleTop", 5); new KeyTrigger(KeyInput.KEY_K));
channel.setLoopMode(LoopMode.Loop); inputManager.addMapping("Walk Backward",
} new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Walk Forward",
} new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("Slice",
new KeyTrigger(KeyInput.KEY_SPACE),
new KeyTrigger(KeyInput.KEY_RETURN));
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { inputManager.addListener(this, "Rotate Left", "Rotate Right", "Slice",
} "Walk Backward", "Walk Forward");
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Rotate Left")) {
if (value) {
leftRotate = true;
} else {
leftRotate = false;
}
} else if (binding.equals("Rotate Right")) {
if (value) {
rightRotate = true;
} else {
rightRotate = false;
}
} else if (binding.equals("Walk Forward")) {
if (value) {
forward = true;
} else {
forward = false;
}
} else if (binding.equals("Walk Backward")) {
if (value) {
backward = true;
} else {
backward = false;
}
} else if (binding.equals("Slice")) {
if (value) {
animChannel.setAnim("SliceHorizontal");
animChannel.setSpeed(0.3f);
}
}
} }
@Override private void setupLight() {
public void simpleUpdate(float tpf) { DirectionalLight dl = new DirectionalLight();
if(forward){ dl.setDirection(new Vector3f(-0.1f, -0.7f, -1f).normalizeLocal());
model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf)); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1f));
}else if(backward){ rootNode.addLight(dl);
model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf));
}else if(leftRotate){
model.rotate(0, tpf, 0);
}else if(rightRotate){
model.rotate(0, -tpf, 0);
}
fpsText.setText(cam.getLocation() + "/" + cam.getRotation());
} }
} }

Loading…
Cancel
Save