- add create terrain action to SceneExplorer menu

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7721 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent e4983751c7
commit b7afd19fb4
  1. 194
      sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/AddTerrainAction.java
  2. 6
      sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/TerrainEditorController.java

@ -0,0 +1,194 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.terraineditor;
import com.jme3.asset.TextureKey;
import com.jme3.bounding.BoundingBox;
import com.jme3.gde.core.assets.ProjectAssetManager;
import com.jme3.gde.core.scene.SceneApplication;
import com.jme3.gde.core.sceneexplorer.nodes.actions.AbstractNewSpatialWizardAction;
import com.jme3.gde.core.sceneexplorer.nodes.actions.NewSpatialAction;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import java.awt.Component;
import java.awt.Dialog;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.text.MessageFormat;
import java.util.ArrayList;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
import org.openide.DialogDisplayer;
import org.openide.WizardDescriptor;
import org.openide.loaders.DataObject;
import org.openide.util.Exceptions;
/**
*
* @author normenhansen
*/
@org.openide.util.lookup.ServiceProvider(service = NewSpatialAction.class)
public class AddTerrainAction extends AbstractNewSpatialWizardAction {
private WizardDescriptor.Panel[] panels;
public AddTerrainAction() {
name = "Terrain..";
}
@Override
protected Object showWizard(org.openide.nodes.Node node) {
WizardDescriptor wizardDescriptor = new WizardDescriptor(getPanels());
wizardDescriptor.setTitleFormat(new MessageFormat("{0}"));
wizardDescriptor.setTitle("Terrain Wizard");
wizardDescriptor.putProperty("main_node", node);
Dialog dialog = DialogDisplayer.getDefault().createDialog(wizardDescriptor);
dialog.setVisible(true);
dialog.toFront();
boolean cancelled = wizardDescriptor.getValue() != WizardDescriptor.FINISH_OPTION;
if (!cancelled) {
return wizardDescriptor;
}
return null;
}
@Override
protected Spatial doCreateSpatial(Node parent, Object properties) {
if (properties != null) {
try {
return generateTerrain(parent, (WizardDescriptor) properties);
} catch (IOException ex) {
Exceptions.printStackTrace(ex);
}
}
return null;
}
protected Spatial generateTerrain(Node parent, final WizardDescriptor wizardDescriptor) throws IOException {
org.openide.nodes.Node selectedNode = (org.openide.nodes.Node) wizardDescriptor.getProperty("main_node");
final Spatial spatial = selectedNode.getLookup().lookup(Spatial.class);
final ProjectAssetManager manager = selectedNode.getLookup().lookup(ProjectAssetManager.class);
String sceneName = selectedNode.getLookup().lookup(DataObject.class).getName();
int totalSize = (Integer) wizardDescriptor.getProperty("totalSize");
int patchSize = (Integer) wizardDescriptor.getProperty("patchSize");
int alphaTextureSize = (Integer) wizardDescriptor.getProperty("alphaTextureSize");
float[] heightmapData = null;
AbstractHeightMap heightmap = (AbstractHeightMap) wizardDescriptor.getProperty("abstractHeightMap");
if (heightmap != null) {
heightmap.load(); // can take a while
heightmapData = heightmap.getHeightMap();
}
// eg. Scenes/newScene1.j3o
TerrainQuad terrain = null;
terrain = new TerrainQuad("terrain-" + sceneName, patchSize, totalSize, heightmapData); //TODO make this pluggable for different Terrain implementations
com.jme3.material.Material mat = new com.jme3.material.Material(manager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
String assetFolder = "";
if (manager != null && manager instanceof ProjectAssetManager) {
assetFolder = ((ProjectAssetManager) manager).getAssetFolderName();
}
// write out 3 alpha blend images
for (int i = 0; i < TerrainEditorController.NUM_ALPHA_TEXTURES; i++) {
BufferedImage alphaBlend = new BufferedImage(alphaTextureSize, alphaTextureSize, BufferedImage.TYPE_INT_ARGB);
if (i == 0) {
// the first alpha level should be opaque so we see the first texture over the whole terrain
for (int h = 0; h < alphaTextureSize; h++) {
for (int w = 0; w < alphaTextureSize; w++) {
alphaBlend.setRGB(w, h, 0x00FF0000);//argb
}
}
}
File alphaFolder = new File(assetFolder + "/Textures/terrain-alpha/");
if (!alphaFolder.exists()) {
alphaFolder.mkdir();
}
String alphaBlendFileName = "/Textures/terrain-alpha/" + sceneName + "-" + terrain.getName() + "-alphablend" + i + ".png";
File alphaImageFile = new File(assetFolder + alphaBlendFileName);
ImageIO.write(alphaBlend, "png", alphaImageFile);
Texture tex = manager.loadAsset(new TextureKey(alphaBlendFileName, false));
if (i == 0) {
mat.setTexture("AlphaMap", tex);
}
/*else if (i == 1) // add these in when they are supported
mat.setTexture("AlphaMap_1", tex);
else if (i == 2)
mat.setTexture("AlphaMap_2", tex);*/
}
// give the first layer default texture
Texture defaultTexture = manager.loadTexture(TerrainEditorController.DEFAULT_TERRAIN_TEXTURE);
defaultTexture.setWrap(WrapMode.Repeat);
mat.setTexture("DiffuseMap", defaultTexture);
mat.setFloat("DiffuseMap_0_scale", TerrainEditorController.DEFAULT_TEXTURE_SCALE);
mat.setBoolean("WardIso", true);
terrain.setMaterial(mat);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, 0, 0);
terrain.setLocalScale(1f, 1f, 1f);
// add the lod control
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(SceneApplication.getApplication().getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
//terrain.addControl(control); // removing this until we figure out a way to have it get the cameras when saved/loaded
return terrain;
//createTerrainButton.setEnabled(false); // only let the user add one terrain
}
/**
* Initialize panels representing individual wizard's steps and sets
* various properties for them influencing wizard appearance.
*/
private WizardDescriptor.Panel[] getPanels() {
if (panels == null) {
panels = new WizardDescriptor.Panel[]{
new CreateTerrainWizardPanel1(),
new CreateTerrainWizardPanel2(),
new CreateTerrainWizardPanel3()
};
String[] steps = new String[panels.length];
for (int i = 0; i < panels.length; i++) {
Component c = panels[i].getComponent();
// Default step name to component name of panel. Mainly useful
// for getting the name of the target chooser to appear in the
// list of steps.
steps[i] = c.getName();
if (c instanceof JComponent) { // assume Swing components
JComponent jc = (JComponent) c;
// Sets step number of a component
// TODO if using org.openide.dialogs >= 7.8, can use WizardDescriptor.PROP_*:
jc.putClientProperty("WizardPanel_contentSelectedIndex", new Integer(i));
// Sets steps names for a panel
jc.putClientProperty("WizardPanel_contentData", steps);
// Turn on subtitle creation on each step
jc.putClientProperty("WizardPanel_autoWizardStyle", Boolean.TRUE);
// Show steps on the left side with the image on the background
jc.putClientProperty("WizardPanel_contentDisplayed", Boolean.TRUE);
// Turn on numbering of all steps
jc.putClientProperty("WizardPanel_contentNumbered", Boolean.TRUE);
}
}
}
return panels;
}
}

@ -85,9 +85,9 @@ public class TerrainEditorController {
private AssetDataObject currentFileObject; private AssetDataObject currentFileObject;
// texture settings // texture settings
protected final String DEFAULT_TERRAIN_TEXTURE = "com/jme3/gde/terraineditor/dirt.jpg"; public static final String DEFAULT_TERRAIN_TEXTURE = "com/jme3/gde/terraineditor/dirt.jpg";
protected final float DEFAULT_TEXTURE_SCALE = 16.0625f; public static final float DEFAULT_TEXTURE_SCALE = 16.0625f;
private final int NUM_ALPHA_TEXTURES = 3; public static final int NUM_ALPHA_TEXTURES = 3;
private final int BASE_TEXTURE_COUNT = NUM_ALPHA_TEXTURES; // add any others here, like a global specular map private final int BASE_TEXTURE_COUNT = NUM_ALPHA_TEXTURES; // add any others here, like a global specular map
protected final int MAX_TEXTURE_LAYERS = 7-BASE_TEXTURE_COUNT; // 16 max, minus the ones we are reserving protected final int MAX_TEXTURE_LAYERS = 7-BASE_TEXTURE_COUNT; // 16 max, minus the ones we are reserving

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