- add create terrain action to SceneExplorer menu
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7721 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.jme3.gde.terraineditor;
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import com.jme3.asset.TextureKey;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.gde.core.assets.ProjectAssetManager;
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import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.sceneexplorer.nodes.actions.AbstractNewSpatialWizardAction;
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import com.jme3.gde.core.sceneexplorer.nodes.actions.NewSpatialAction;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import java.awt.Component;
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import java.awt.Dialog;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.text.MessageFormat;
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import java.util.ArrayList;
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import java.util.List;
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import javax.imageio.ImageIO;
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import javax.swing.JComponent;
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import org.openide.DialogDisplayer;
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import org.openide.WizardDescriptor;
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import org.openide.loaders.DataObject;
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import org.openide.util.Exceptions;
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/**
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*
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* @author normenhansen
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*/
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@org.openide.util.lookup.ServiceProvider(service = NewSpatialAction.class)
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public class AddTerrainAction extends AbstractNewSpatialWizardAction {
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private WizardDescriptor.Panel[] panels;
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public AddTerrainAction() {
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name = "Terrain..";
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}
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@Override
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protected Object showWizard(org.openide.nodes.Node node) {
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WizardDescriptor wizardDescriptor = new WizardDescriptor(getPanels());
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wizardDescriptor.setTitleFormat(new MessageFormat("{0}"));
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wizardDescriptor.setTitle("Terrain Wizard");
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wizardDescriptor.putProperty("main_node", node);
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Dialog dialog = DialogDisplayer.getDefault().createDialog(wizardDescriptor);
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dialog.setVisible(true);
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dialog.toFront();
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boolean cancelled = wizardDescriptor.getValue() != WizardDescriptor.FINISH_OPTION;
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if (!cancelled) {
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return wizardDescriptor;
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}
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return null;
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}
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@Override
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protected Spatial doCreateSpatial(Node parent, Object properties) {
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if (properties != null) {
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try {
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return generateTerrain(parent, (WizardDescriptor) properties);
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} catch (IOException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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return null;
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}
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protected Spatial generateTerrain(Node parent, final WizardDescriptor wizardDescriptor) throws IOException {
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org.openide.nodes.Node selectedNode = (org.openide.nodes.Node) wizardDescriptor.getProperty("main_node");
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final Spatial spatial = selectedNode.getLookup().lookup(Spatial.class);
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final ProjectAssetManager manager = selectedNode.getLookup().lookup(ProjectAssetManager.class);
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String sceneName = selectedNode.getLookup().lookup(DataObject.class).getName();
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int totalSize = (Integer) wizardDescriptor.getProperty("totalSize");
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int patchSize = (Integer) wizardDescriptor.getProperty("patchSize");
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int alphaTextureSize = (Integer) wizardDescriptor.getProperty("alphaTextureSize");
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float[] heightmapData = null;
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AbstractHeightMap heightmap = (AbstractHeightMap) wizardDescriptor.getProperty("abstractHeightMap");
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if (heightmap != null) {
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heightmap.load(); // can take a while
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heightmapData = heightmap.getHeightMap();
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}
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// eg. Scenes/newScene1.j3o
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TerrainQuad terrain = null;
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terrain = new TerrainQuad("terrain-" + sceneName, patchSize, totalSize, heightmapData); //TODO make this pluggable for different Terrain implementations
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com.jme3.material.Material mat = new com.jme3.material.Material(manager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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String assetFolder = "";
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if (manager != null && manager instanceof ProjectAssetManager) {
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assetFolder = ((ProjectAssetManager) manager).getAssetFolderName();
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}
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// write out 3 alpha blend images
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for (int i = 0; i < TerrainEditorController.NUM_ALPHA_TEXTURES; i++) {
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BufferedImage alphaBlend = new BufferedImage(alphaTextureSize, alphaTextureSize, BufferedImage.TYPE_INT_ARGB);
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if (i == 0) {
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// the first alpha level should be opaque so we see the first texture over the whole terrain
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for (int h = 0; h < alphaTextureSize; h++) {
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for (int w = 0; w < alphaTextureSize; w++) {
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alphaBlend.setRGB(w, h, 0x00FF0000);//argb
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}
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}
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}
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File alphaFolder = new File(assetFolder + "/Textures/terrain-alpha/");
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if (!alphaFolder.exists()) {
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alphaFolder.mkdir();
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}
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String alphaBlendFileName = "/Textures/terrain-alpha/" + sceneName + "-" + terrain.getName() + "-alphablend" + i + ".png";
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File alphaImageFile = new File(assetFolder + alphaBlendFileName);
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ImageIO.write(alphaBlend, "png", alphaImageFile);
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Texture tex = manager.loadAsset(new TextureKey(alphaBlendFileName, false));
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if (i == 0) {
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mat.setTexture("AlphaMap", tex);
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}
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/*else if (i == 1) // add these in when they are supported
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mat.setTexture("AlphaMap_1", tex);
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else if (i == 2)
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mat.setTexture("AlphaMap_2", tex);*/
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}
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// give the first layer default texture
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Texture defaultTexture = manager.loadTexture(TerrainEditorController.DEFAULT_TERRAIN_TEXTURE);
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defaultTexture.setWrap(WrapMode.Repeat);
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mat.setTexture("DiffuseMap", defaultTexture);
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mat.setFloat("DiffuseMap_0_scale", TerrainEditorController.DEFAULT_TEXTURE_SCALE);
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mat.setBoolean("WardIso", true);
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terrain.setMaterial(mat);
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocalTranslation(0, 0, 0);
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terrain.setLocalScale(1f, 1f, 1f);
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// add the lod control
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List<Camera> cameras = new ArrayList<Camera>();
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cameras.add(SceneApplication.getApplication().getCamera());
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TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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//terrain.addControl(control); // removing this until we figure out a way to have it get the cameras when saved/loaded
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return terrain;
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//createTerrainButton.setEnabled(false); // only let the user add one terrain
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}
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/**
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* Initialize panels representing individual wizard's steps and sets
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* various properties for them influencing wizard appearance.
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*/
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private WizardDescriptor.Panel[] getPanels() {
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if (panels == null) {
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panels = new WizardDescriptor.Panel[]{
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new CreateTerrainWizardPanel1(),
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new CreateTerrainWizardPanel2(),
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new CreateTerrainWizardPanel3()
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};
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String[] steps = new String[panels.length];
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for (int i = 0; i < panels.length; i++) {
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Component c = panels[i].getComponent();
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// Default step name to component name of panel. Mainly useful
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// for getting the name of the target chooser to appear in the
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// list of steps.
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steps[i] = c.getName();
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if (c instanceof JComponent) { // assume Swing components
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JComponent jc = (JComponent) c;
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// Sets step number of a component
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// TODO if using org.openide.dialogs >= 7.8, can use WizardDescriptor.PROP_*:
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jc.putClientProperty("WizardPanel_contentSelectedIndex", new Integer(i));
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// Sets steps names for a panel
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jc.putClientProperty("WizardPanel_contentData", steps);
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// Turn on subtitle creation on each step
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jc.putClientProperty("WizardPanel_autoWizardStyle", Boolean.TRUE);
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// Show steps on the left side with the image on the background
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jc.putClientProperty("WizardPanel_contentDisplayed", Boolean.TRUE);
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// Turn on numbering of all steps
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jc.putClientProperty("WizardPanel_contentNumbered", Boolean.TRUE);
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}
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}
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}
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return panels;
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}
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}
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@ -85,9 +85,9 @@ public class TerrainEditorController {
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private AssetDataObject currentFileObject;
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private AssetDataObject currentFileObject;
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// texture settings
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// texture settings
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protected final String DEFAULT_TERRAIN_TEXTURE = "com/jme3/gde/terraineditor/dirt.jpg";
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public static final String DEFAULT_TERRAIN_TEXTURE = "com/jme3/gde/terraineditor/dirt.jpg";
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protected final float DEFAULT_TEXTURE_SCALE = 16.0625f;
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public static final float DEFAULT_TEXTURE_SCALE = 16.0625f;
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private final int NUM_ALPHA_TEXTURES = 3;
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public static final int NUM_ALPHA_TEXTURES = 3;
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private final int BASE_TEXTURE_COUNT = NUM_ALPHA_TEXTURES; // add any others here, like a global specular map
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private final int BASE_TEXTURE_COUNT = NUM_ALPHA_TEXTURES; // add any others here, like a global specular map
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protected final int MAX_TEXTURE_LAYERS = 7-BASE_TEXTURE_COUNT; // 16 max, minus the ones we are reserving
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protected final int MAX_TEXTURE_LAYERS = 7-BASE_TEXTURE_COUNT; // 16 max, minus the ones we are reserving
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