Removes tabs

master
Jérôme 5 years ago committed by Stephen Gold
parent 2a0fa2554a
commit b613be35fa
  1. 164
      jme3-examples/src/main/java/jme3test/model/anim/TestOgreComplexAnim.java

@ -49,87 +49,87 @@ import com.jme3.scene.debug.custom.ArmatureDebugger;
public class TestOgreComplexAnim extends SimpleApplication { public class TestOgreComplexAnim extends SimpleApplication {
private SkinningControl skinningControl; private SkinningControl skinningControl;
private float angle = 0; private float angle = 0;
private float rate = 1; private float rate = 1;
public static void main(String[] args) { public static void main(String[] args) {
TestOgreComplexAnim app = new TestOgreComplexAnim(); TestOgreComplexAnim app = new TestOgreComplexAnim();
app.start(); app.start();
} }
@Override @Override
public void simpleInitApp() { public void simpleInitApp() {
flyCam.setMoveSpeed(10f); flyCam.setMoveSpeed(10f);
cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
DirectionalLight dl = new DirectionalLight(); DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl); rootNode.addLight(dl);
Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
skinningControl = model.getControl(SkinningControl.class); skinningControl = model.getControl(SkinningControl.class);
AnimComposer ac = model.getControl(AnimComposer.class); AnimComposer ac = model.getControl(AnimComposer.class);
ArmatureMask feet = ArmatureMask.createMask(skinningControl.getArmature(), "hip.right", "hip.left"); ArmatureMask feet = ArmatureMask.createMask(skinningControl.getArmature(), "hip.right", "hip.left");
Action dodgeAction = ac.action("Dodge"); Action dodgeAction = ac.action("Dodge");
dodgeAction.setMask(feet); dodgeAction.setMask(feet);
dodgeAction.setSpeed(2f); dodgeAction.setSpeed(2f);
Action walkAction = ac.action("Walk"); Action walkAction = ac.action("Walk");
walkAction.setMask(feet); walkAction.setMask(feet);
walkAction.setSpeed(0.25f); walkAction.setSpeed(0.25f);
ArmatureMask rightHand = ArmatureMask.createMask(skinningControl.getArmature(), "uparm.right"); ArmatureMask rightHand = ArmatureMask.createMask(skinningControl.getArmature(), "uparm.right");
Action pullAction = ac.action("pull"); Action pullAction = ac.action("pull");
pullAction.setMask(rightHand); pullAction.setMask(rightHand);
pullAction.setSpeed(0.5f); pullAction.setSpeed(0.5f);
Action standAction = ac.action("stand"); Action standAction = ac.action("stand");
standAction.setMask(rightHand); standAction.setMask(rightHand);
standAction.setSpeed(0.5f); standAction.setSpeed(0.5f);
ac.actionSequence("complexAction", ac.actionSequence("complexAction",
ac.actionSequence("feetAction", dodgeAction, walkAction), ac.actionSequence("feetAction", dodgeAction, walkAction),
ac.actionSequence("rightHandAction", pullAction, standAction)); ac.actionSequence("rightHandAction", pullAction, standAction));
ac.setCurrentAction("complexAction"); ac.setCurrentAction("complexAction");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true); mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Green); mat.setColor("Color", ColorRGBA.Green);
mat.setFloat("PointSize", 7f); // Bug ? do not change size of debug points ? mat.setFloat("PointSize", 7f); // Bug ? do not change size of debug points ?
mat.getAdditionalRenderState().setDepthTest(false); mat.getAdditionalRenderState().setDepthTest(false);
ArmatureDebugger armatureDebug = new ArmatureDebugger("armature", skinningControl.getArmature(), ArmatureDebugger armatureDebug = new ArmatureDebugger("armature", skinningControl.getArmature(),
skinningControl.getArmature().getJointList()); skinningControl.getArmature().getJointList());
armatureDebug.setMaterial(mat); armatureDebug.setMaterial(mat);
model.attachChild(armatureDebug); model.attachChild(armatureDebug);
rootNode.attachChild(model); rootNode.attachChild(model);
} }
@Override @Override
public void simpleUpdate(float tpf) { public void simpleUpdate(float tpf) {
Joint j = skinningControl.getArmature().getJoint("spinehigh"); Joint j = skinningControl.getArmature().getJoint("spinehigh");
Joint j2 = skinningControl.getArmature().getJoint("uparm.left"); Joint j2 = skinningControl.getArmature().getJoint("uparm.left");
angle += tpf * rate; angle += tpf * rate;
if (angle > FastMath.HALF_PI / 2f) { if (angle > FastMath.HALF_PI / 2f) {
angle = FastMath.HALF_PI / 2f; angle = FastMath.HALF_PI / 2f;
rate = -1; rate = -1;
} else if (angle < -FastMath.HALF_PI / 2f) { } else if (angle < -FastMath.HALF_PI / 2f) {
angle = -FastMath.HALF_PI / 2f; angle = -FastMath.HALF_PI / 2f;
rate = 1; rate = 1;
} }
Quaternion q = new Quaternion(); Quaternion q = new Quaternion();
q.fromAngles(0, angle, 0); q.fromAngles(0, angle, 0);
j.setLocalRotation(j.getInitialTransform().getRotation().mult(q)); j.setLocalRotation(j.getInitialTransform().getRotation().mult(q));
j2.setLocalScale(j.getInitialTransform().getScale().mult(new Vector3f(1 + angle, 1 + angle, 1 + angle))); j2.setLocalScale(j.getInitialTransform().getScale().mult(new Vector3f(1 + angle, 1 + angle, 1 + angle)));
} }
} }

Loading…
Cancel
Save