comment corrections: mostly spelling and grammar

empirephoenix-patch-1
Stephen Gold 7 years ago
parent d8fb815fa9
commit b159c847cc
  1. 2
      jme3-android-examples/src/main/java/org/jmonkeyengine/jme3androidexamples/MainActivity.java
  2. 6
      jme3-android/src/main/java/com/jme3/input/android/AndroidSensorJoyInput.java
  3. 4
      jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java
  4. 2
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/constraints/SimulationNode.java
  5. 14
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/curves/CurvesTemporalMesh.java
  6. 6
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/DynamicArray.java
  7. 6
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/Structure.java
  8. 2
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/materials/MaterialContext.java
  9. 18
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/math/Vector3d.java
  10. 4
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/modifiers/SubdivisionSurfaceModifier.java
  11. 8
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/TextureHelper.java
  12. 30
      jme3-bullet/src/common/java/com/jme3/bullet/control/KinematicRagdollControl.java
  13. 6
      jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java
  14. 4
      jme3-bullet/src/main/java/com/jme3/bullet/joints/HingeJoint.java
  15. 4
      jme3-effects/src/main/java/com/jme3/post/filters/FadeFilter.java
  16. 12
      jme3-effects/src/main/java/com/jme3/post/filters/LightScatteringFilter.java
  17. 8
      jme3-effects/src/main/java/com/jme3/post/ssao/SSAOFilter.java
  18. 6
      jme3-effects/src/main/java/com/jme3/water/SimpleWaterProcessor.java
  19. 6
      jme3-effects/src/main/java/com/jme3/water/WaterFilter.java
  20. 4
      jme3-examples/src/main/java/jme3test/bullet/PhysicsTestHelper.java
  21. 8
      jme3-examples/src/main/java/jme3test/bullet/TestKinematicAddToPhysicsSpaceIssue.java
  22. 4
      jme3-examples/src/main/java/jme3test/input/TestChaseCamera.java
  23. 4
      jme3-examples/src/main/java/jme3test/input/TestChaseCameraAppState.java
  24. 4
      jme3-examples/src/main/java/jme3test/model/anim/TestAnimationFactory.java
  25. 4
      jme3-examples/src/main/java/jme3test/network/TestLatency.java
  26. 6
      jme3-examples/src/main/java/jme3test/terrain/TerrainTest.java
  27. 4
      jme3-examples/src/main/java/jme3test/tools/TestSaveGame.java
  28. 4
      jme3-jbullet/src/main/java/com/jme3/bullet/joints/HingeJoint.java
  29. 6
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/TextureUtil.java
  30. 6
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglAbstractDisplay.java
  31. 6
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglSmoothingTimer.java
  32. 4
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglTimer.java
  33. 6
      jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglWindow.java
  34. 4
      jme3-networking/src/main/java/com/jme3/network/base/NioKernelFactory.java
  35. 4
      jme3-networking/src/main/java/com/jme3/network/service/rmi/RmiHostedService.java
  36. 8
      jme3-networking/src/main/java/com/jme3/network/util/AbstractMessageDelegator.java
  37. 4
      jme3-niftygui/src/main/java/com/jme3/niftygui/NiftyJmeDisplay.java
  38. 2
      jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/MaterialAdapter.java
  39. 4
      jme3-plugins/src/ogre/java/com/jme3/scene/plugins/ogre/MaterialLoader.java
  40. 4
      jme3-terrain/src/main/java/com/jme3/terrain/GeoMap.java
  41. 6
      jme3-terrain/src/main/java/com/jme3/terrain/Terrain.java
  42. 6
      jme3-terrain/src/main/java/com/jme3/terrain/geomipmap/TerrainPatch.java
  43. 4
      jme3-terrain/src/main/java/com/jme3/terrain/heightmap/CombinerHeightMap.java
  44. 4
      jme3-terrain/src/main/java/com/jme3/terrain/heightmap/FaultHeightMap.java
  45. 4
      jme3-terrain/src/main/java/com/jme3/terrain/heightmap/Namer.java
  46. 4
      jme3-terrain/src/main/java/com/jme3/terrain/noise/filter/HydraulicErodeFilter.java

@ -214,7 +214,7 @@ public class MainActivity extends AppCompatActivity implements OnItemClickListen
/** /**
* User clicked a view on the screen. Check for the OK and Cancel buttons * User clicked a view on the screen. Check for the OK and Cancel buttons
* and either start the applicaiton or exit. * and either start the application or exit.
* @param view * @param view
*/ */
public void onClick(View view) { public void onClick(View view) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -285,8 +285,8 @@ public class AndroidSensorJoyInput implements SensorEventListener {
} }
/** /**
* Calculates the device orientation based off the data recieved from the * Calculates the device orientation based off the data received from the
* Acceleration Sensor and Mangetic Field sensor * Acceleration Sensor and Magnetic Field sensor
* Values are returned relative to the Earth. * Values are returned relative to the Earth.
* *
* From the Android Doc * From the Android Doc

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -136,7 +136,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
// stops at the setFormat call without a crash. // stops at the setFormat call without a crash.
// We look at the user setting for alpha bits and set the surfaceview // We look at the user setting for alpha bits and set the surfaceview
// PixelFormat to either Opaque, Transparent, or Translucent. // PixelFormat to either Opaque, Transparent, or Translucent.
// ConfigChooser will do it's best to honor the alpha requested by the user // ConfigChooser will do its best to honor the alpha requested by the user
// For best rendering performance, use Opaque (alpha bits = 0). // For best rendering performance, use Opaque (alpha bits = 0).
int curAlphaBits = settings.getAlphaBits(); int curAlphaBits = settings.getAlphaBits();
logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits); logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits);

@ -237,7 +237,7 @@ public class SimulationNode {
} }
} }
// ... add virtual tracks if neccessary, for bones that were altered but had no tracks before ... // ... add virtual tracks if necessary, for bones that were altered but had no tracks before ...
for (Long boneOMA : alteredOmas) { for (Long boneOMA : alteredOmas) {
BoneContext boneContext = blenderContext.getBoneContext(boneOMA); BoneContext boneContext = blenderContext.getBoneContext(boneOMA);
int boneIndex = skeleton.getBoneIndex(boneContext.getBone()); int boneIndex = skeleton.getBoneIndex(boneContext.getBone());

@ -37,7 +37,7 @@ import com.jme3.util.BufferUtils;
/** /**
* A temporal mesh for curves and surfaces. It works in similar way as TemporalMesh for meshes. * A temporal mesh for curves and surfaces. It works in similar way as TemporalMesh for meshes.
* It prepares all neccessary lines and faces and allows to apply modifiers just like in regular temporal mesh. * It prepares all necessary lines and faces and allows to apply modifiers just like in regular temporal mesh.
* *
* @author Marcin Roguski (Kaelthas) * @author Marcin Roguski (Kaelthas)
*/ */
@ -210,7 +210,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
} }
/** /**
* The method computes the value of a point at the certain relational distance from its beggining. * The method computes the value of a point at the certain relational distance from its beginning.
* @param alongRatio * @param alongRatio
* the relative distance along the curve; should be a value between 0 and 1 inclusive; * the relative distance along the curve; should be a value between 0 and 1 inclusive;
* if the value exceeds the boundaries it is truncated to them * if the value exceeds the boundaries it is truncated to them
@ -369,7 +369,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
} }
/** /**
* The method loads the bevel object that sould be applied to curve. It can either be another curve or a generated one * The method loads the bevel object that should be applied to curve. It can either be another curve or a generated one
* based on the bevel generating parameters in blender. * based on the bevel generating parameters in blender.
* @param curveStructure * @param curveStructure
* the structure with the curve's data (the curve being loaded, NOT the bevel curve) * the structure with the curve's data (the curve being loaded, NOT the bevel curve)
@ -707,7 +707,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
/** /**
* the method applies scale for the given bevel points. The points table is * the method applies scale for the given bevel points. The points table is
* being modified so expect ypur result there. * being modified so expect your result there.
* *
* @param points * @param points
* the bevel points * the bevel points
@ -726,7 +726,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
/** /**
* A helper class that represents a single bezier line. It consists of Edge's and allows to * A helper class that represents a single bezier line. It consists of Edge's and allows to
* get a subline of a lentgh of the line. * get a subline of a length of the line.
* *
* @author Marcin Roguski (Kaelthas) * @author Marcin Roguski (Kaelthas)
*/ */
@ -776,7 +776,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
} }
if (cyclic) { if (cyclic) {
// if the first vertex is repeated at the end the distance will be = 0 so it won't affect the result, and if it is not repeated // if the first vertex is repeated at the end the distance will be = 0 so it won't affect the result, and if it is not repeated
// then it is neccessary to add the length between the last and the first vertex // then it is necessary to add the length between the last and the first vertex
length += vertices[vertices.length - 1].distance(vertices[0]); length += vertices[vertices.length - 1].distance(vertices[0]);
} }
} }
@ -834,7 +834,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
} }
/** /**
* The method computes the value of a point at the certain relational distance from its beggining. * The method computes the value of a point at the certain relational distance from its beginning.
* @param alongRatio * @param alongRatio
* the relative distance along the curve; should be a value between 0 and 1 inclusive; * the relative distance along the curve; should be a value between 0 and 1 inclusive;
* if the value exceeds the boundaries it is truncated to them * if the value exceeds the boundaries it is truncated to them

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -32,7 +32,7 @@
package com.jme3.scene.plugins.blender.file; package com.jme3.scene.plugins.blender.file;
/** /**
* An array that can be dynamically modified/ * An array that can be dynamically modified
* @author Marcin Roguski * @author Marcin Roguski
* @param <T> * @param <T>
* the type of stored data in the array * the type of stored data in the array
@ -42,7 +42,7 @@ public class DynamicArray<T> implements Cloneable {
/** An array object that holds the required data. */ /** An array object that holds the required data. */
private T[] array; private T[] array;
/** /**
* This table holds the sizes of dimetions of the dynamic table. It's length specifies the table dimension or a * This table holds the sizes of dimensions of the dynamic table. Its length specifies the table dimension or a
* pointer level. For example: if tableSizes.length == 3 then it either specifies a dynamic table of fixed lengths: * pointer level. For example: if tableSizes.length == 3 then it either specifies a dynamic table of fixed lengths:
* dynTable[a][b][c], where a,b,c are stored in the tableSizes table. * dynTable[a][b][c], where a,b,c are stored in the tableSizes table.
*/ */

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -169,7 +169,7 @@ public class Structure implements Cloneable {
} }
/** /**
* This methos should be used on structures that are of a 'ListBase' type. It creates a List of structures that are * This method should be used on structures that are of a 'ListBase' type. It creates a List of structures that are
* held by this structure within the blend file. * held by this structure within the blend file.
* @return a list of filled structures * @return a list of filled structures
* @throws BlenderFileException * @throws BlenderFileException
@ -232,7 +232,7 @@ public class Structure implements Cloneable {
} }
/** /**
* This method returns the address of the structure. The strucutre should be filled with data otherwise an exception * This method returns the address of the structure. The structure should be filled with data otherwise an exception
* is thrown. * is thrown.
* @return the address of the feature stored in this structure * @return the address of the feature stored in this structure
*/ */

@ -107,7 +107,7 @@ public final class MaterialContext implements Savable {
boolean transparent = false; boolean transparent = false;
if (diffuseColor != null) { if (diffuseColor != null) {
transparent = diffuseColor.a < 1.0f; transparent = diffuseColor.a < 1.0f;
if (loadedTextures.size() > 0) {// texutre covers the material color if (loadedTextures.size() > 0) {// texture covers the material color
diffuseColor.set(1, 1, 1, 1); diffuseColor.set(1, 1, 1, 1);
} }
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -324,7 +324,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
* the vector to take the cross product of with this. * the vector to take the cross product of with this.
* @param result * @param result
* the vector to store the cross product result. * the vector to store the cross product result.
* @return result, after recieving the cross product vector. * @return result, after receiving the cross product vector.
*/ */
public Vector3d cross(Vector3d v, Vector3d result) { public Vector3d cross(Vector3d v, Vector3d result) {
return this.cross(v.x, v.y, v.z, result); return this.cross(v.x, v.y, v.z, result);
@ -342,7 +342,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
* z component of the vector to take the cross product of with this. * z component of the vector to take the cross product of with this.
* @param result * @param result
* the vector to store the cross product result. * the vector to store the cross product result.
* @return result, after recieving the cross product vector. * @return result, after receiving the cross product vector.
*/ */
public Vector3d cross(double otherX, double otherY, double otherZ, Vector3d result) { public Vector3d cross(double otherX, double otherY, double otherZ, Vector3d result) {
if (result == null) { if (result == null) {
@ -485,12 +485,12 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
} }
/** /**
* <code>multLocal</code> multiplies a provided vector to this vector * <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of * internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned. * calls. If the provided vector is null, null is returned.
* *
* @param vec * @param vec
* the vector to mult to this vector. * the vector to multiply by this vector.
* @return this * @return this
*/ */
public Vector3d multLocal(Vector3d vec) { public Vector3d multLocal(Vector3d vec) {
@ -522,7 +522,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
} }
/** /**
* <code>multLocal</code> multiplies a provided vector to this vector * <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of * internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned. * calls. If the provided vector is null, null is returned.
* *
@ -539,7 +539,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
} }
/** /**
* <code>multLocal</code> multiplies a provided vector to this vector * <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of * internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned. * calls. If the provided vector is null, null is returned.
* *
@ -657,7 +657,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
} }
/** /**
* <code>subtractLocal</code> subtracts a provided vector to this vector * <code>subtractLocal</code> subtracts a provided vector from this vector
* internally, and returns a handle to this vector for easy chaining of * internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned. * calls. If the provided vector is null, null is returned.
* *
@ -825,7 +825,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
/** /**
* <code>hashCode</code> returns a unique code for this vector object based * <code>hashCode</code> returns a unique code for this vector object based
* on it's values. If two vectors are logically equivalent, they will return * on its values. If two vectors are logically equivalent, they will return
* the same hash code value. * the same hash code value.
* @return the hash code value of this vector. * @return the hash code value of this vector.
*/ */

@ -47,7 +47,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
private Set<Integer> verticesOnOriginalEdges = new HashSet<Integer>(); private Set<Integer> verticesOnOriginalEdges = new HashSet<Integer>();
/** /**
* Constructor loads all neccessary modifier data. * Constructor loads all necessary modifier data.
* @param modifierStructure * @param modifierStructure
* the modifier structure * the modifier structure
* @param blenderContext * @param blenderContext
@ -193,7 +193,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
// moving the vertex // moving the vertex
v.addLocal(t); v.addLocal(t);
// applying crease weight if neccessary // applying crease weight if necessary
CreasePoint creasePoint = creasePoints.get(i); CreasePoint creasePoint = creasePoints.get(i);
if (creasePoint.getTarget() != null && creasePoint.getWeight() != 0) { if (creasePoint.getTarget() != null && creasePoint.getWeight() != 0) {
t = creasePoint.getTarget().subtractLocal(v).multLocal(creasePoint.getWeight()); t = creasePoint.getTarget().subtractLocal(v).multLocal(creasePoint.getWeight());

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -315,7 +315,7 @@ public class TextureHelper extends AbstractBlenderHelper {
* @param pos * @param pos
* the relative position (value of range <0, 1> (both inclusive)) * the relative position (value of range <0, 1> (both inclusive))
* @param size * @param size
* the size of the line the pixel lies on (width, heigth or * the size of the line the pixel lies on (width, height or
* depth) * depth)
* @return the integer index of the pixel on the line of the specified width * @return the integer index of the pixel on the line of the specified width
*/ */
@ -434,10 +434,10 @@ public class TextureHelper extends AbstractBlenderHelper {
} }
/** /**
* This method loads the textre from outside the blend file using the * This method loads the texture from outside the blend file using the
* AssetManager that the blend file was loaded with. It returns a texture * AssetManager that the blend file was loaded with. It returns a texture
* with a full assetKey that references the original texture so it later * with a full assetKey that references the original texture so it later
* doesn't need to ba packed when the model data is serialized. It searches * doesn't need to be packed when the model data is serialized. It searches
* the AssetManager for the full path if the model file is a relative path * the AssetManager for the full path if the model file is a relative path
* and will attempt to truncate the path if it is an absolute file path * and will attempt to truncate the path if it is an absolute file path
* until the path can be found in the AssetManager. If the texture can not * until the path can be found in the AssetManager. If the texture can not

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -73,7 +73,7 @@ import java.util.logging.Logger;
* use this control you need a model with an AnimControl and a * use this control you need a model with an AnimControl and a
* SkeletonControl.<br> This should be the case if you imported an animated * SkeletonControl.<br> This should be the case if you imported an animated
* model from Ogre or blender.<br> Note enabling/disabling the control * model from Ogre or blender.<br> Note enabling/disabling the control
* add/removes it from the physic space<br> <p> This control creates collision * add/removes it from the physics space<br> <p> This control creates collision
* shapes for each bones of the skeleton when you call * shapes for each bones of the skeleton when you call
* spatial.addControl(ragdollControl). <ul> <li>The shape is HullCollision shape * spatial.addControl(ragdollControl). <ul> <li>The shape is HullCollision shape
* based on the vertices associated with each bone and based on a tweakable * based on the vertices associated with each bone and based on a tweakable
@ -84,11 +84,11 @@ import java.util.logging.Logger;
* </ul> </p> <p> There are 2 modes for this control : <ul> <li><strong>The * </ul> </p> <p> There are 2 modes for this control : <ul> <li><strong>The
* kinematic modes :</strong><br> this is the default behavior, this means that * kinematic modes :</strong><br> this is the default behavior, this means that
* the collision shapes of the body are able to interact with physics enabled * the collision shapes of the body are able to interact with physics enabled
* objects. in this mode physic shapes follow the moovements of the animated * objects. in this mode physics shapes follow the motion of the animated
* skeleton (for example animated by a key framed animation) this mode is * skeleton (for example animated by a key framed animation) this mode is
* enabled by calling setKinematicMode(); </li> <li><strong>The ragdoll modes * enabled by calling setKinematicMode(); </li> <li><strong>The ragdoll modes
* :</strong><br> To enable this behavior, you need to call setRagdollMode() * :</strong><br> To enable this behavior, you need to call setRagdollMode()
* method. In this mode the charater is entirely controled by physics, so it * method. In this mode the character is entirely controlled by physics, so it
* will fall under the gravity and move if any force is applied to it. </li> * will fall under the gravity and move if any force is applied to it. </li>
* </ul> </p> * </ul> </p>
* *
@ -201,7 +201,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
if(mode == Mode.IK){ if(mode == Mode.IK){
ikUpdate(tpf); ikUpdate(tpf);
} else if (mode == mode.Ragdoll && targetModel.getLocalTranslation().equals(modelPosition)) { } else if (mode == mode.Ragdoll && targetModel.getLocalTranslation().equals(modelPosition)) {
//if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space. //if the ragdoll has the control of the skeleton, we update each bone with its position in physics world space.
ragDollUpdate(tpf); ragDollUpdate(tpf);
} else { } else {
kinematicUpdate(tpf); kinematicUpdate(tpf);
@ -217,12 +217,12 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
Vector3f position = vars.vect1; Vector3f position = vars.vect1;
//retrieving bone position in physic world space //retrieving bone position in physics world space
Vector3f p = link.rigidBody.getMotionState().getWorldLocation(); Vector3f p = link.rigidBody.getMotionState().getWorldLocation();
//transforming this position with inverse transforms of the model //transforming this position with inverse transforms of the model
targetModel.getWorldTransform().transformInverseVector(p, position); targetModel.getWorldTransform().transformInverseVector(p, position);
//retrieving bone rotation in physic world space //retrieving bone rotation in physics world space
Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat(); Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat();
//multiplying this rotation by the initialWorld rotation of the bone, //multiplying this rotation by the initialWorld rotation of the bone,
@ -264,7 +264,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
} }
protected void kinematicUpdate(float tpf) { protected void kinematicUpdate(float tpf) {
//the ragdoll does not have the controll, so the keyframed animation updates the physic position of the physic bonces //the ragdoll does not have control, so the keyframed animation updates the physics position of the physics bonces
TempVars vars = TempVars.get(); TempVars vars = TempVars.get();
Quaternion tmpRot1 = vars.quat1; Quaternion tmpRot1 = vars.quat1;
Quaternion tmpRot2 = vars.quat2; Quaternion tmpRot2 = vars.quat2;
@ -420,7 +420,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
targetModel.getWorldRotation().mult(tmpRot1, tmpRot1); targetModel.getWorldRotation().mult(tmpRot1, tmpRot1);
tmpRot1.normalizeLocal(); tmpRot1.normalizeLocal();
//updating physic location/rotation of the physic bone //updating physics location/rotation of the physics bone
link.rigidBody.setPhysicsLocation(position); link.rigidBody.setPhysicsLocation(position);
link.rigidBody.setPhysicsRotation(tmpRot1); link.rigidBody.setPhysicsRotation(tmpRot1);
@ -707,9 +707,9 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
/** /**
* Enable or disable the ragdoll behaviour. if ragdollEnabled is true, the * Enable or disable the ragdoll behaviour. if ragdollEnabled is true, the
* character motion will only be powerd by physics else, the characted will * character motion will only be powered by physics else, the character will
* be animated by the keyframe animation, but will be able to physically * be animated by the keyframe animation, but will be able to physically
* interact with its physic environnement * interact with its physics environment
* *
* @param ragdollEnabled * @param ragdollEnabled
*/ */
@ -789,9 +789,9 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
} }
/** /**
* Set the control into Kinematic mode In theis mode, the collision shapes * Set the control into Kinematic mode In this mode, the collision shapes
* follow the movements of the skeleton, and can interact with physical * follow the movements of the skeleton, and can interact with physical
* environement * environment
*/ */
public void setKinematicMode() { public void setKinematicMode() {
if (mode != Mode.Kinematic) { if (mode != Mode.Kinematic) {
@ -820,7 +820,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
} }
/** /**
* retruns the mode of this control * returns the mode of this control
* *
* @return * @return
*/ */
@ -903,7 +903,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
} }
/** /**
* For internal use only specific render for the ragdoll(if debugging) * For internal use only specific render for the ragdoll (if debugging)
* *
* @param rm * @param rm
* @param vp * @param vp

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -160,7 +160,7 @@ public class RagdollUtils {
return new HullCollisionShape(p); return new HullCollisionShape(p);
} }
//retruns the list of bone indices of the given bone and its child(if they are not in the boneList) //returns the list of bone indices of the given bone and its child (if they are not in the boneList)
public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) { public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) {
List<Integer> list = new LinkedList<Integer>(); List<Integer> list = new LinkedList<Integer>();
if (boneList.isEmpty()) { if (boneList.isEmpty()) {
@ -266,7 +266,7 @@ public class RagdollUtils {
/** /**
* Updates a bone position and rotation. * Updates a bone position and rotation.
* if the child bones are not in the bone list this means, they are not associated with a physic shape. * if the child bones are not in the bone list this means, they are not associated with a physics shape.
* So they have to be updated * So they have to be updated
* @param bone the bone * @param bone the bone
* @param pos the position * @param pos the position

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -121,7 +121,7 @@ public class HingeJoint extends PhysicsJoint {
* @param high the high limit in radians. * @param high the high limit in radians.
* @param _softness the factor at which the velocity error correction starts operating,i.e a softness of 0.9 means that the vel. corr starts at 90% of the limit range. * @param _softness the factor at which the velocity error correction starts operating,i.e a softness of 0.9 means that the vel. corr starts at 90% of the limit range.
* @param _biasFactor the magnitude of the position correction. It tells you how strictly the position error (drift ) is corrected. * @param _biasFactor the magnitude of the position correction. It tells you how strictly the position error (drift ) is corrected.
* @param _relaxationFactor the rate at which velocity errors are corrected. This can be seen as the strength of the limits. A low value will make the the limits more spongy. * @param _relaxationFactor the rate at which velocity errors are corrected. This can be seen as the strength of the limits. A low value will make the limits more spongy.
*/ */
public void setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor) { public void setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor) {
biasFactor = _biasFactor; biasFactor = _biasFactor;

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -154,7 +154,7 @@ public class FadeFilter extends Filter {
/** /**
* return the current value of the fading * return the current value of the fading
* can be used to chack if fade is complete (eg value=1) * can be used to check if fade is complete (eg value=1)
* @return * @return
*/ */
public float getValue() { public float getValue() {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -47,8 +47,8 @@ import com.jme3.renderer.queue.RenderQueue;
import java.io.IOException; import java.io.IOException;
/** /**
* LightScattering filters creates rays comming from a light sources * LightScattering filters create rays coming from light sources
* This is often reffered as god rays. * This is often referred to as god rays.
* *
* @author Rémy Bouquet aka Nehon * @author Rémy Bouquet aka Nehon
*/ */
@ -67,7 +67,7 @@ public class LightScatteringFilter extends Filter {
private ViewPort viewPort; private ViewPort viewPort;
/** /**
* creates a lightScaterring filter * creates a lightScatterring filter
*/ */
public LightScatteringFilter() { public LightScatteringFilter() {
super("Light Scattering"); super("Light Scattering");
@ -200,7 +200,7 @@ public class LightScatteringFilter extends Filter {
} }
/** /**
* returns the nmber of samples for the radial blur * returns the number of samples for the radial blur
* @return * @return
*/ */
public int getNbSamples() { public int getNbSamples() {
@ -209,7 +209,7 @@ public class LightScatteringFilter extends Filter {
/** /**
* sets the number of samples for the radial blur default is 50 * sets the number of samples for the radial blur default is 50
* the higher the value the higher the quality, but the slower the performances. * the higher the value the higher the quality, but the slower the performance.
* @param nbSamples * @param nbSamples
*/ */
public void setNbSamples(int nbSamples) { public void setNbSamples(int nbSamples) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -53,7 +53,7 @@ import java.util.ArrayList;
/** /**
* SSAO stands for screen space ambient occlusion * SSAO stands for screen space ambient occlusion
* It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others * It's a technique that fakes ambient lighting by computing shadows that near by objects would casts on each others
* under the effect of an ambient light * under the effect of an ambient light
* more info on this in this blog post <a href="http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/">http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/</a> * more info on this in this blog post <a href="http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/">http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/</a>
* *
@ -207,7 +207,7 @@ public class SSAOFilter extends Filter {
} }
/** /**
* Sets the the width of the occlusion cone considered by the occludee default is 0.1f * Sets the width of the occlusion cone considered by the occludee default is 0.1f
* @param bias * @param bias
*/ */
public void setBias(float bias) { public void setBias(float bias) {
@ -247,7 +247,7 @@ public class SSAOFilter extends Filter {
} }
/** /**
* Sets the radius of the area where random samples will be picked dafault 5.1f * Sets the radius of the area where random samples will be picked default 5.1f
* @param sampleRadius * @param sampleRadius
*/ */
public void setSampleRadius(float sampleRadius) { public void setSampleRadius(float sampleRadius) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -50,7 +50,7 @@ import com.jme3.ui.Picture;
* *
* Simple Water renders a simple plane that use reflection and refraction to look like water. * Simple Water renders a simple plane that use reflection and refraction to look like water.
* It's pretty basic, but much faster than the WaterFilter * It's pretty basic, but much faster than the WaterFilter
* It's useful if you aim low specs hardware and still want a good looking water. * It's useful if you aim for low specs hardware and still want a good looking water.
* Usage is : * Usage is :
* <code> * <code>
* SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); * SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
@ -514,7 +514,7 @@ public class SimpleWaterProcessor implements SceneProcessor {
/** /**
* retruns true if the waterprocessor is in debug mode * returns true if the waterprocessor is in debug mode
* @return * @return
*/ */
public boolean isDebug() { public boolean isDebug() {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -864,7 +864,7 @@ public class WaterFilter extends Filter implements JmeCloneable, Cloneable {
} }
/** /**
* Sets the shinines factor of the water * Sets the shininess factor of the water
* default is 0.7f * default is 0.7f
* @param shininess * @param shininess
*/ */
@ -876,7 +876,7 @@ public class WaterFilter extends Filter implements JmeCloneable, Cloneable {
} }
/** /**
* retruns the speed of the waves * returns the speed of the waves
* @return * @return
*/ */
public float getSpeed() { public float getSpeed() {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -206,7 +206,7 @@ public class PhysicsTestHelper {
} }
/** /**
* creates the necessary inputlistener and action to shoot balls from teh camera * creates the necessary inputlistener and action to shoot balls from the camera
* @param app * @param app
* @param rootNode * @param rootNode
* @param space * @param space

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -66,9 +66,9 @@ public class TestKinematicAddToPhysicsSpaceIssue extends SimpleApplication {
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0)); physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere); rootNode.attachChild(physicsSphere);
//Setting the rigidBody to kinematic before adding it to the physic space //Setting the rigidBody to kinematic before adding it to the physics space
physicsSphere.getControl(RigidBodyControl.class).setKinematic(true); physicsSphere.getControl(RigidBodyControl.class).setKinematic(true);
//adding it to the physic space //adding it to the physics space
getPhysicsSpace().add(physicsSphere); getPhysicsSpace().add(physicsSphere);
//Making it not kinematic again, it should fall under gravity, it doesn't //Making it not kinematic again, it should fall under gravity, it doesn't
physicsSphere.getControl(RigidBodyControl.class).setKinematic(false); physicsSphere.getControl(RigidBodyControl.class).setKinematic(false);
@ -78,7 +78,7 @@ public class TestKinematicAddToPhysicsSpaceIssue extends SimpleApplication {
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(5, 6, 0)); physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(5, 6, 0));
rootNode.attachChild(physicsSphere2); rootNode.attachChild(physicsSphere2);
//Adding the rigid body to physic space //Adding the rigid body to physics space
getPhysicsSpace().add(physicsSphere2); getPhysicsSpace().add(physicsSphere2);
//making it kinematic //making it kinematic
physicsSphere2.getControl(RigidBodyControl.class).setKinematic(false); physicsSphere2.getControl(RigidBodyControl.class).setKinematic(false);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -97,7 +97,7 @@ public class TestChaseCamera extends SimpleApplication implements AnalogListener
//WARNING : setting this trigger disable the rotation on right and left mouse button click //WARNING : setting this trigger disable the rotation on right and left mouse button click
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE)); //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
//Uncomment this to set mutiple triggers to enable rotation of the cam //Uncomment this to set multiple triggers to enable rotation of the cam
//Here spade bar and middle mouse button //Here spade bar and middle mouse button
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -90,7 +90,7 @@ public class TestChaseCameraAppState extends SimpleApplication implements Analog
//WARNING : setting this trigger disable the rotation on right and left mouse button click //WARNING : setting this trigger disable the rotation on right and left mouse button click
//chaseCamAS.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE)); //chaseCamAS.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
//Uncomment this to set mutiple triggers to enable rotation of the cam //Uncomment this to set multiple triggers to enable rotation of the cam
//Here space bar and middle mouse button //Here space bar and middle mouse button
//chaseCamAS.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); //chaseCamAS.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));

@ -52,14 +52,14 @@ public class TestAnimationFactory extends SimpleApplication {
//creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU //creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU
animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0)); animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0));
//reseting the translation to the start position at time = 6 //resetting the translation to the start position at time = 6
animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0)); animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0));
//Creating a scale keyFrame at time = 2 with the unit scale. //Creating a scale keyFrame at time = 2 with the unit scale.
animationFactory.addTimeScale(2, new Vector3f(1, 1, 1)); animationFactory.addTimeScale(2, new Vector3f(1, 1, 1));
//Creating a scale keyFrame at time = 4 scaling to 1.5 //Creating a scale keyFrame at time = 4 scaling to 1.5
animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f)); animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
//reseting the scale to the start value at time = 5 //resetting the scale to the start value at time = 5
animationFactory.addTimeScale(5, new Vector3f(1, 1, 1)); animationFactory.addTimeScale(5, new Vector3f(1, 1, 1));

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -85,7 +85,7 @@ public class TestLatency {
long curTime = getTime(); long curTime = getTime();
//System.out.println("Time sent: " + timeMsg.timeSent); //System.out.println("Time sent: " + timeMsg.timeSent);
//System.out.println("Time received by server: " + timeMsg.timeReceived); //System.out.println("Time received by server: " + timeMsg.timeReceived);
//System.out.println("Time recieved by client: " + curTime); //System.out.println("Time received by client: " + curTime);
long latency = (curTime - timeMsg.timeSent); long latency = (curTime - timeMsg.timeSent);
System.out.println("Latency: " + (latency) + " ms"); System.out.println("Latency: " + (latency) + " ms");

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -53,7 +53,7 @@ import com.jme3.texture.Texture.WrapMode;
/** /**
* Demonstrates how to use terrain. * Demonstrates how to use terrain.
* The base terrain class it uses is TerrainQuad, which is a quad tree of actual * The base terrain class it uses is TerrainQuad, which is a quad tree of actual
* meshes called TerainPatches. * meshes called TerrainPatches.
* There are a couple options for the terrain in this test: * There are a couple options for the terrain in this test:
* The first is wireframe mode. Here you can see the underlying trianglestrip structure. * The first is wireframe mode. Here you can see the underlying trianglestrip structure.
* You will notice some off lines; these are degenerate triangles and are part of the * You will notice some off lines; these are degenerate triangles and are part of the
@ -203,7 +203,7 @@ public class TerrainTest extends SimpleApplication {
matRock.setBoolean("useTriPlanarMapping", true); matRock.setBoolean("useTriPlanarMapping", true);
// planar textures don't use the mesh's texture coordinates but real world coordinates, // planar textures don't use the mesh's texture coordinates but real world coordinates,
// so we need to convert these texture coordinate scales into real world scales so it looks // so we need to convert these texture coordinate scales into real world scales so it looks
// the same when we switch to/from tr-planar mode // the same when we switch to/from tri-planar mode
matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale)); matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale));
matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale)); matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale));
matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale)); matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale));

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -62,7 +62,7 @@ public class TestSaveGame extends SimpleApplication {
Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
myPlayer.attachChild(model); myPlayer.attachChild(model);
//before saving the game, the model should be detached so its not saved along with the node //before saving the game, the model should be detached so it's not saved along with the node
myPlayer.detachAllChildren(); myPlayer.detachAllChildren();
SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer); SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -99,7 +99,7 @@ public class HingeJoint extends PhysicsJoint {
* @param high the high limit in radians. * @param high the high limit in radians.
* @param _softness the factor at which the velocity error correction starts operating,i.e a softness of 0.9 means that the vel. corr starts at 90% of the limit range. * @param _softness the factor at which the velocity error correction starts operating,i.e a softness of 0.9 means that the vel. corr starts at 90% of the limit range.
* @param _biasFactor the magnitude of the position correction. It tells you how strictly the position error (drift ) is corrected. * @param _biasFactor the magnitude of the position correction. It tells you how strictly the position error (drift ) is corrected.
* @param _relaxationFactor the rate at which velocity errors are corrected. This can be seen as the strength of the limits. A low value will make the the limits more spongy. * @param _relaxationFactor the rate at which velocity errors are corrected. This can be seen as the strength of the limits. A low value will make the limits more spongy.
*/ */
public void setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor) { public void setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor) {
biasFactor = _biasFactor; biasFactor = _biasFactor;

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -294,7 +294,7 @@ public class TextureUtil {
int[] mipSizes = image.getMipMapSizes(); int[] mipSizes = image.getMipMapSizes();
int pos = 0; int pos = 0;
// TODO: Remove unneccessary allocation // TODO: Remove unnecessary allocation
if (mipSizes == null){ if (mipSizes == null){
if (data != null) if (data != null)
mipSizes = new int[]{ data.capacity() }; mipSizes = new int[]{ data.capacity() };
@ -473,7 +473,7 @@ public class TextureUtil {
int[] mipSizes = image.getMipMapSizes(); int[] mipSizes = image.getMipMapSizes();
int pos = 0; int pos = 0;
// TODO: Remove unneccessary allocation // TODO: Remove unnecessary allocation
if (mipSizes == null){ if (mipSizes == null){
if (data != null) { if (data != null) {
mipSizes = new int[]{ data.capacity() }; mipSizes = new int[]{ data.capacity() };

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -66,13 +66,13 @@ public abstract class LwjglAbstractDisplay extends LwjglContext implements Runna
public abstract Type getType(); public abstract Type getType();
/** /**
* Set the title if its a windowed display * Set the title if it's a windowed display
* @param title * @param title
*/ */
public abstract void setTitle(String title); public abstract void setTitle(String title);
/** /**
* Restart if its a windowed or full-screen display. * Restart if it's a windowed or full-screen display.
*/ */
public abstract void restart(); public abstract void restart();

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -76,7 +76,7 @@ public class LwjglSmoothingTimer extends Timer {
/** /**
* Constructor builds a <code>Timer</code> object. All values will be * Constructor builds a <code>Timer</code> object. All values will be
* initialized to it's default values. * initialized to its default values.
*/ */
public LwjglSmoothingTimer() { public LwjglSmoothingTimer() {
reset(); reset();
@ -144,7 +144,7 @@ public class LwjglSmoothingTimer extends Timer {
if ( oldTime == -1 ) { if ( oldTime == -1 ) {
// For the first frame use 60 fps. This value will not be counted in further averages. // For the first frame use 60 fps. This value will not be counted in further averages.
// This is done so initialization code between creating the timer and the first // This is done so initialization code between creating the timer and the first
// frame is not counted as a single frame on it's own. // frame is not counted as a single frame on its own.
lastTPF = 1 / 60f; lastTPF = 1 / 60f;
lastFPS = 1f / lastTPF; lastFPS = 1f / lastTPF;
return; return;

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -63,7 +63,7 @@ public class LwjglTimer extends Timer {
/** /**
* Constructor builds a <code>Timer</code> object. All values will be * Constructor builds a <code>Timer</code> object. All values will be
* initialized to it's default values. * initialized to its default values.
*/ */
public LwjglTimer() { public LwjglTimer() {
reset(); reset();

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -101,7 +101,7 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
} }
/** /**
* Set the title if its a windowed display * Set the title if it's a windowed display
* *
* @param title the title to set * @param title the title to set
*/ */
@ -112,7 +112,7 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
} }
/** /**
* Restart if its a windowed or full-screen display. * Restart if it's a windowed or full-screen display.
*/ */
public void restart() { public void restart() {
if (created.get()) { if (created.get()) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -37,7 +37,7 @@ import java.io.IOException;
/** /**
* KernelFactory implemention for creating TCP kernels * KernelFactory implementation for creating TCP kernels
* using the NIO selector model. * using the NIO selector model.
* *
* @version $Revision$ * @version $Revision$

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2015 jMonkeyEngine * Copyright (c) 2015-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -167,7 +167,7 @@ public class RmiHostedService extends AbstractHostedService {
} }
/** /**
* Returns the RMI registry for the specific HostedConection. Each connection * Returns the RMI registry for the specific HostedConnection. Each connection
* has its own registry with its own connection-specific shared objects. * has its own registry with its own connection-specific shared objects.
*/ */
public RmiRegistry getRmiRegistry( HostedConnection hc ) { public RmiRegistry getRmiRegistry( HostedConnection hc ) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2015 jMonkeyEngine * Copyright (c) 2015-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -90,7 +90,7 @@ public abstract class AbstractMessageDelegator<S extends MessageConnection>
/** /**
* Returns true if the specified method is valid for the specified * Returns true if the specified method is valid for the specified
* message type. This is used internally during automapping to * message type. This is used internally during automapping to
* provide implementation specific filting of methods. * provide implementation specific filtering of methods.
* This implementation checks for methods that take either the connection and message * This implementation checks for methods that take either the connection and message
* type arguments (in that order) or just the message type. * type arguments (in that order) or just the message type.
*/ */
@ -129,7 +129,7 @@ public abstract class AbstractMessageDelegator<S extends MessageConnection>
/** /**
* Convenience method that returns the message type as * Convenience method that returns the message type as
* reflecively determined for a particular method. This * reflectively determined for a particular method. This
* only works with methods that actually have arguments. * only works with methods that actually have arguments.
* This implementation returns the last element of the method's * This implementation returns the last element of the method's
* getParameterTypes() array, thus supporting both * getParameterTypes() array, thus supporting both
@ -167,7 +167,7 @@ public abstract class AbstractMessageDelegator<S extends MessageConnection>
/** /**
* Returns true if the specified method name is allowed. * Returns true if the specified method name is allowed.
* This is used by automapping to determine if a method * This is used by automapping to determine if a method
* should be rejected purely on name. Default implemention * should be rejected purely on name. Default implementation
* always returns true. * always returns true.
*/ */
protected boolean allowName( String name ) { protected boolean allowName( String name ) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -167,7 +167,7 @@ public class NiftyJmeDisplay implements SceneProcessor {
* *
* Currently you have to make sure to not use more image space than this single texture provides. However, Nifty * Currently you have to make sure to not use more image space than this single texture provides. However, Nifty
* tries to be smart about this and internally will make sure that only the images are uploaded that your GUI * tries to be smart about this and internally will make sure that only the images are uploaded that your GUI
* really needs. So in general this shoudln't be an issue. * really needs. So in general this shouldn't be an issue.
* *
* A complete re-organisation of the texture atlas happens when a Nifty screen ends and another begins. Dynamically * A complete re-organisation of the texture atlas happens when a Nifty screen ends and another begins. Dynamically
* adding images while a screen is running is supported as well. * adding images while a screen is running is supported as well.

@ -13,7 +13,7 @@ import java.util.Map;
/** /**
* A MaterialAdapter allows to map a GLTF material to a JME material. * A MaterialAdapter allows to map a GLTF material to a JME material.
* It maps each gltf parameter to it's matching parameter in the JME material, * It maps each gltf parameter to its matching parameter in the JME material,
* and allows for some conversion if the JME material model doesn't exactly match the gltf material model * and allows for some conversion if the JME material model doesn't exactly match the gltf material model
* Created by Nehon on 08/08/2017. * Created by Nehon on 08/08/2017.
*/ */

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -144,7 +144,7 @@ public class MaterialLoader implements AssetLoader {
textures[texUnit].setAnisotropicFilter(loadedTexture.getAnisotropicFilter()); textures[texUnit].setAnisotropicFilter(loadedTexture.getAnisotropicFilter());
textures[texUnit].setKey(loadedTexture.getKey()); textures[texUnit].setKey(loadedTexture.getKey());
// XXX: Is this really neccessary? // XXX: Is this really necessary?
textures[texUnit].setWrap(WrapMode.Repeat); textures[texUnit].setWrap(WrapMode.Repeat);
if (texName != null){ if (texName != null){
textures[texUnit].setName(texName); textures[texUnit].setName(texName);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -127,7 +127,7 @@ public class GeoMap implements Savable {
* If false, then the data is unavailable- must be loaded with load() * If false, then the data is unavailable- must be loaded with load()
* before the methods getHeight/getNormal can be used * before the methods getHeight/getNormal can be used
* *
* @return wether the geomap data is loaded in system memory * @return whether the geomap data is loaded in system memory
*/ */
public boolean isLoaded() { public boolean isLoaded() {
return true; return true;

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -87,7 +87,7 @@ public interface Terrain {
* Each xz coordinate entry matches to a height entry, 1 for 1. So the * Each xz coordinate entry matches to a height entry, 1 for 1. So the
* first coordinate matches to the first height value, the last to the * first coordinate matches to the first height value, the last to the
* last etc. * last etc.
* @param xz a list of coordinates where the hight will be set * @param xz a list of coordinates where the height will be set
* @param height the heights that match the xz coordinates * @param height the heights that match the xz coordinates
*/ */
public void setHeight(List<Vector2f> xz, List<Float> height); public void setHeight(List<Vector2f> xz, List<Float> height);
@ -104,7 +104,7 @@ public interface Terrain {
* Each xz coordinate entry matches to a height entry, 1 for 1. So the * Each xz coordinate entry matches to a height entry, 1 for 1. So the
* first coordinate matches to the first height value, the last to the * first coordinate matches to the first height value, the last to the
* last etc. * last etc.
* @param xz a list of coordinates where the hight will be adjusted * @param xz a list of coordinates where the height will be adjusted
* @param height +- value to adjust the height by, that matches the xz coordinates * @param height +- value to adjust the height by, that matches the xz coordinates
*/ */
public void adjustHeight(List<Vector2f> xz, List<Float> height); public void adjustHeight(List<Vector2f> xz, List<Float> height);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -74,7 +74,7 @@ import java.util.List;
* is a mathematical limit on the number of times the 'size' of the patch can be divided by two. However there is a -1 to that * is a mathematical limit on the number of times the 'size' of the patch can be divided by two. However there is a -1 to that
* for now until I add in a custom index buffer calculation for that max level, the current algorithm does not go that far. * for now until I add in a custom index buffer calculation for that max level, the current algorithm does not go that far.
* *
* You can supply a LodThresholdCalculator for use in determining when the LOD should change. It's API will no doubt change * You can supply a LodThresholdCalculator for use in determining when the LOD should change. Its API will no doubt change
* in the near future. Right now it defaults to just changing LOD every two patch sizes. So if a patch has a size of 65, * in the near future. Right now it defaults to just changing LOD every two patch sizes. So if a patch has a size of 65,
* then the LOD changes every 130 units away. * then the LOD changes every 130 units away.
* *
@ -86,7 +86,7 @@ public class TerrainPatch extends Geometry {
protected int lod = 0; // this terrain patch's LOD protected int lod = 0; // this terrain patch's LOD
private int maxLod = -1; private int maxLod = -1;
protected int previousLod = -1; protected int previousLod = -1;
protected int lodLeft, lodTop, lodRight, lodBottom; // it's neighbour's LODs protected int lodLeft, lodTop, lodRight, lodBottom; // its neighbour's LODs
protected int size; protected int size;

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -36,7 +36,7 @@ import java.util.logging.Logger;
/** /**
* <code>CombinerHeightMap</code> generates a new height map based on * <code>CombinerHeightMap</code> generates a new height map based on
* two provided height maps. These had maps can either be added together * two provided height maps. These had maps can either be added together
* or substracted from each other. Each heightmap has a weight to * or subtracted from each other. Each heightmap has a weight to
* determine how much one will affect the other. By default it is set to * determine how much one will affect the other. By default it is set to
* 0.5, 0.5 and meaning the two heightmaps are averaged evenly. This * 0.5, 0.5 and meaning the two heightmaps are averaged evenly. This
* value can be adjusted at will, as long as the two factors are equal * value can be adjusted at will, as long as the two factors are equal

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -240,7 +240,7 @@ public class FaultHeightMap extends AbstractHeightMap {
return val; return val;
} }
} }
//shoudn't go here //shouldn't go here
throw new RuntimeException("Code needs update to switch allcases"); throw new RuntimeException("Code needs update to switch allcases");
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -38,7 +38,7 @@ package com.jme3.terrain.heightmap;
public interface Namer { public interface Namer {
/** /**
* Gets a name for a heightmap tile given it's cell id * Gets a name for a heightmap tile given its cell id
* @param x * @param x
* @param y * @param y
* @return * @return

@ -1,5 +1,5 @@
/** /**
* Copyright (c) 2011, Novyon Events * Copyright (c) 2011-2018, Novyon Events
* *
* All rights reserved. * All rights reserved.
* *
@ -100,7 +100,7 @@ public class HydraulicErodeFilter extends AbstractFilter {
} }
} }
// step 3. water is transported to it's neighbours // step 3. water is transported to its neighbours
float a = ga[idx] + wt[idx]; float a = ga[idx] + wt[idx];
// float[] aj = new float[idxrel.length]; // float[] aj = new float[idxrel.length];
float amax = 0; float amax = 0;

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