see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016 git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
7c966572f1
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uniform sampler2D m_Texture; |
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uniform sampler2D m_CompositeTexture; |
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varying vec2 texCoord; |
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void main() { |
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vec4 texVal = texture2D(m_Texture, texCoord); |
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vec4 compositeVal = texture2D(m_CompositeTexture, texCoord); |
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gl_FragColor = mix(compositeVal,texVal,texVal.a); |
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} |
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MaterialDef Default GUI { |
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MaterialParameters { |
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Int NumSamples |
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Int NumSamplesDepth |
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Texture2D Texture |
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Texture2D CompositeTexture |
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} |
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Technique { |
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VertexShader GLSL150: Common/MatDefs/Post/Post15.vert |
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FragmentShader GLSL150: Common/MatDefs/Post/Compose15.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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} |
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Defines { |
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RESOLVE_MS : NumSamples |
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} |
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} |
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Technique { |
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert |
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FragmentShader GLSL100: Common/MatDefs/Post/Compose.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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} |
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} |
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} |
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#import "Common/ShaderLib/MultiSample.glsllib" |
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uniform COLORTEXTURE m_Texture; |
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uniform COLORTEXTURE m_CompositeTexture; |
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in vec2 texCoord; |
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out vec4 finalColor; |
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void main() { |
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vec4 texVal = getColor(m_Texture, texCoord); |
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vec4 compositeVal = getColor(m_CompositeTexture, texCoord); |
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finalColor = mix(compositeVal,texVal,texVal.a); |
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} |
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@ -0,0 +1,118 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.post.filters; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.material.Material; |
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import com.jme3.post.Filter; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.texture.Texture2D; |
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import java.io.IOException; |
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|
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/** |
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* This filter compose a texture with the viewport texture. This is used to |
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* compose post processed texture from another viewport. |
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* |
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* the compositing is done using the alpha value of the viewportTexture : |
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* mix(compositeTextureColor, viewPortColor, viewportColor.alpha); |
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* |
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* It's important for a good result that the viewport clear color alpha be 0. |
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* |
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* @author Rémy Bouquet aka Nehon |
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*/ |
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public class ComposeFilter extends Filter { |
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private Texture2D compositeTexture; |
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/** |
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* creates a ComposeFilter |
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*/ |
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public ComposeFilter() { |
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super("Compose Filter"); |
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} |
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/** |
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* creates a ComposeFilter with the given texture |
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* |
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* @param color |
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*/ |
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public ComposeFilter(Texture2D compositeTexture) { |
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this(); |
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this.compositeTexture = compositeTexture; |
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} |
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@Override |
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protected Material getMaterial() { |
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material.setTexture("CompositeTexture", compositeTexture); |
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return material; |
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} |
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/** |
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* |
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* @return the compositeTexture |
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*/ |
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public Texture2D getCompositeTexture() { |
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return compositeTexture; |
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} |
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/** |
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* sets the compositeTexture |
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* |
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* @param compositeTexture |
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*/ |
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public void setCompositeTexture(Texture2D compositeTexture) { |
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this.compositeTexture = compositeTexture; |
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} |
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@Override |
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protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
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material = new Material(manager, "Common/MatDefs/Post/Compose.j3md"); |
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} |
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@Override |
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public void write(JmeExporter ex) throws IOException { |
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super.write(ex); |
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OutputCapsule oc = ex.getCapsule(this); |
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} |
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|
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@Override |
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public void read(JmeImporter im) throws IOException { |
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super.read(im); |
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InputCapsule ic = im.getCapsule(this); |
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} |
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} |
@ -0,0 +1,108 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.post; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.asset.plugins.ZipLocator; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
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import com.jme3.post.filters.BloomFilter; |
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import com.jme3.post.filters.ColorOverlayFilter; |
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import com.jme3.post.filters.ComposeFilter; |
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import com.jme3.scene.Spatial; |
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import com.jme3.texture.FrameBuffer; |
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import com.jme3.texture.Image; |
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import com.jme3.texture.Texture2D; |
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import com.jme3.util.SkyFactory; |
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/** |
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* This test showcases the possibility to compose the post filtered outputs of several viewports. |
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* The usual use case is when you want to apply some post process to the main viewport and then other post process to the gui viewport |
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* @author Nehon |
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*/ |
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public class TestPostFiltersCompositing extends SimpleApplication { |
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public static void main(String[] args) { |
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TestPostFiltersCompositing app = new TestPostFiltersCompositing(); |
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app.start(); |
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} |
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public void simpleInitApp() { |
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this.flyCam.setMoveSpeed(10); |
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cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f)); |
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cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f)); |
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makeScene(); |
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//Creating the main view port post processor
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
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fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue)); |
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viewPort.addProcessor(fpp); |
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//creating a frame buffer for the mainviewport
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FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1); |
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Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8); |
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mainVPFrameBuffer.addColorTexture(mainVPTexture); |
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mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth); |
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viewPort.setOutputFrameBuffer(mainVPFrameBuffer); |
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//creating the post processor for the gui viewport
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final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager); |
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guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red)); |
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//this will compose the main viewport texture with the guiviewport back buffer.
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//Note that you can swich the order of the filters so that guiviewport filters are applied or not to the main viewport texture
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guifpp.addFilter(new ComposeFilter(mainVPTexture)); |
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guiViewPort.addProcessor(guifpp); |
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//compositing is done my mixing texture depending on the alpha channel,
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//it's important that the guiviewport clear color alpha value is set to 0
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guiViewPort.setBackgroundColor(new ColorRGBA(0, 0, 0, 0)); |
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} |
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private void makeScene() { |
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// load sky
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rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
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assetManager.registerLocator("wildhouse.zip", ZipLocator.class); |
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Spatial scene = assetManager.loadModel("main.scene"); |
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DirectionalLight sun = new DirectionalLight(); |
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sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f)); |
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sun.setColor(ColorRGBA.White.clone().multLocal(2)); |
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scene.addLight(sun); |
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rootNode.attachChild(scene); |
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} |
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} |
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