Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016 git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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10
engine/src/core-effects/Common/MatDefs/Post/Compose.frag
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engine/src/core-effects/Common/MatDefs/Post/Compose.frag
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uniform sampler2D m_Texture;
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uniform sampler2D m_CompositeTexture;
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varying vec2 texCoord;
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void main() {
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vec4 texVal = texture2D(m_Texture, texCoord);
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vec4 compositeVal = texture2D(m_CompositeTexture, texCoord);
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gl_FragColor = mix(compositeVal,texVal,texVal.a);
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}
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33
engine/src/core-effects/Common/MatDefs/Post/Compose.j3md
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engine/src/core-effects/Common/MatDefs/Post/Compose.j3md
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MaterialDef Default GUI {
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MaterialParameters {
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Int NumSamples
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Int NumSamplesDepth
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Texture2D Texture
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Texture2D CompositeTexture
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}
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Technique {
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VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
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FragmentShader GLSL150: Common/MatDefs/Post/Compose15.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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Defines {
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RESOLVE_MS : NumSamples
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}
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert
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FragmentShader GLSL100: Common/MatDefs/Post/Compose.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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}
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14
engine/src/core-effects/Common/MatDefs/Post/Compose15.frag
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engine/src/core-effects/Common/MatDefs/Post/Compose15.frag
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#import "Common/ShaderLib/MultiSample.glsllib"
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uniform COLORTEXTURE m_Texture;
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uniform COLORTEXTURE m_CompositeTexture;
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in vec2 texCoord;
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out vec4 finalColor;
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void main() {
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vec4 texVal = getColor(m_Texture, texCoord);
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vec4 compositeVal = getColor(m_CompositeTexture, texCoord);
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finalColor = mix(compositeVal,texVal,texVal.a);
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}
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118
engine/src/core-effects/com/jme3/post/filters/ComposeFilter.java
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engine/src/core-effects/com/jme3/post/filters/ComposeFilter.java
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.post.filters;
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import com.jme3.asset.AssetManager;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.material.Material;
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import com.jme3.post.Filter;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.texture.Texture2D;
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import java.io.IOException;
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/**
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* This filter compose a texture with the viewport texture. This is used to
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* compose post processed texture from another viewport.
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*
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* the compositing is done using the alpha value of the viewportTexture :
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* mix(compositeTextureColor, viewPortColor, viewportColor.alpha);
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*
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* It's important for a good result that the viewport clear color alpha be 0.
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*
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* @author Rémy Bouquet aka Nehon
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*/
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public class ComposeFilter extends Filter {
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private Texture2D compositeTexture;
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/**
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* creates a ComposeFilter
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*/
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public ComposeFilter() {
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super("Compose Filter");
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}
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/**
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* creates a ComposeFilter with the given texture
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*
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* @param color
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*/
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public ComposeFilter(Texture2D compositeTexture) {
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this();
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this.compositeTexture = compositeTexture;
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}
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@Override
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protected Material getMaterial() {
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material.setTexture("CompositeTexture", compositeTexture);
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return material;
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}
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/**
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*
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* @return the compositeTexture
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*/
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public Texture2D getCompositeTexture() {
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return compositeTexture;
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}
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/**
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* sets the compositeTexture
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*
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* @param compositeTexture
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*/
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public void setCompositeTexture(Texture2D compositeTexture) {
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this.compositeTexture = compositeTexture;
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}
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@Override
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protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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material = new Material(manager, "Common/MatDefs/Post/Compose.j3md");
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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}
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}
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108
engine/src/test/jme3test/post/TestPostFiltersCompositing.java
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engine/src/test/jme3test/post/TestPostFiltersCompositing.java
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.post;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.plugins.ZipLocator;
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import com.jme3.light.DirectionalLight;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.BloomFilter;
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import com.jme3.post.filters.ColorOverlayFilter;
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import com.jme3.post.filters.ComposeFilter;
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import com.jme3.scene.Spatial;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture2D;
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import com.jme3.util.SkyFactory;
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/**
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* This test showcases the possibility to compose the post filtered outputs of several viewports.
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* The usual use case is when you want to apply some post process to the main viewport and then other post process to the gui viewport
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* @author Nehon
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*/
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public class TestPostFiltersCompositing extends SimpleApplication {
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public static void main(String[] args) {
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TestPostFiltersCompositing app = new TestPostFiltersCompositing();
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app.start();
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}
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public void simpleInitApp() {
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this.flyCam.setMoveSpeed(10);
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cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
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cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));
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makeScene();
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//Creating the main view port post processor
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue));
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viewPort.addProcessor(fpp);
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//creating a frame buffer for the mainviewport
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FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
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Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
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mainVPFrameBuffer.addColorTexture(mainVPTexture);
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mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth);
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viewPort.setOutputFrameBuffer(mainVPFrameBuffer);
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//creating the post processor for the gui viewport
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final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager);
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guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red));
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//this will compose the main viewport texture with the guiviewport back buffer.
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//Note that you can swich the order of the filters so that guiviewport filters are applied or not to the main viewport texture
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guifpp.addFilter(new ComposeFilter(mainVPTexture));
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guiViewPort.addProcessor(guifpp);
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//compositing is done my mixing texture depending on the alpha channel,
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//it's important that the guiviewport clear color alpha value is set to 0
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guiViewPort.setBackgroundColor(new ColorRGBA(0, 0, 0, 0));
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}
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private void makeScene() {
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// load sky
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rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
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Spatial scene = assetManager.loadModel("main.scene");
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DirectionalLight sun = new DirectionalLight();
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sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
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sun.setColor(ColorRGBA.White.clone().multLocal(2));
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scene.addLight(sun);
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rootNode.attachChild(scene);
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}
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}
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