Trying to make Cinematic serialization work.
This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent Added a bunch of default constructors for other related classes in the process.
This commit is contained in:
parent
2120c9d334
commit
ae97614c83
@ -1,365 +1,369 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
|
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* met:
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*
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||||
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.animation;
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import com.jme3.math.FastMath;
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import com.jme3.util.TempVars;
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import java.util.BitSet;
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/**
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* <code>AnimChannel</code> provides controls, such as play, pause,
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* fast forward, etc, for an animation. The animation
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* channel may influence the entire model or specific bones of the model's
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* skeleton. A single model may have multiple animation channels influencing
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* various parts of its body. For example, a character model may have an
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* animation channel for its feet, and another for its torso, and
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* the animations for each channel are controlled independently.
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*
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* @author Kirill Vainer
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*/
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public final class AnimChannel {
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private static final float DEFAULT_BLEND_TIME = 0.15f;
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private AnimControl control;
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private BitSet affectedBones;
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private Animation animation;
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private Animation blendFrom;
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private float time;
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private float speed;
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private float timeBlendFrom;
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private float blendTime;
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private float speedBlendFrom;
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private boolean notified=false;
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private LoopMode loopMode, loopModeBlendFrom;
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private float blendAmount = 1f;
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private float blendRate = 0;
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AnimChannel(AnimControl control){
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this.control = control;
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}
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/**
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* Returns the parent control of this AnimChannel.
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*
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* @return the parent control of this AnimChannel.
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* @see AnimControl
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*/
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public AnimControl getControl() {
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return control;
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}
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/**
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* @return The name of the currently playing animation, or null if
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* none is assigned.
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*
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* @see AnimChannel#setAnim(java.lang.String)
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*/
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public String getAnimationName() {
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return animation != null ? animation.getName() : null;
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}
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/**
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* @return The loop mode currently set for the animation. The loop mode
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* determines what will happen to the animation once it finishes
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* playing.
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*
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* For more information, see the LoopMode enum class.
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* @see LoopMode
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* @see AnimChannel#setLoopMode(com.jme3.animation.LoopMode)
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*/
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public LoopMode getLoopMode() {
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return loopMode;
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}
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/**
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* @param loopMode Set the loop mode for the channel. The loop mode
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* determines what will happen to the animation once it finishes
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* playing.
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*
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* For more information, see the LoopMode enum class.
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* @see LoopMode
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*/
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public void setLoopMode(LoopMode loopMode) {
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this.loopMode = loopMode;
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}
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/**
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* @return The speed that is assigned to the animation channel. The speed
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* is a scale value starting from 0.0, at 1.0 the animation will play
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* at its default speed.
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*
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* @see AnimChannel#setSpeed(float)
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*/
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public float getSpeed() {
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return speed;
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}
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/**
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* @param speed Set the speed of the animation channel. The speed
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* is a scale value starting from 0.0, at 1.0 the animation will play
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* at its default speed.
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*/
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public void setSpeed(float speed) {
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this.speed = speed;
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if(blendTime>0){
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this.speedBlendFrom = speed;
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blendTime = Math.min(blendTime, animation.getLength() / speed);
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blendRate = 1/ blendTime;
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}
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}
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/**
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* @return The time of the currently playing animation. The time
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* starts at 0 and continues on until getAnimMaxTime().
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*
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* @see AnimChannel#setTime(float)
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*/
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public float getTime() {
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return time;
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}
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/**
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* @param time Set the time of the currently playing animation, the time
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* is clamped from 0 to {@link #getAnimMaxTime()}.
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*/
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public void setTime(float time) {
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this.time = FastMath.clamp(time, 0, getAnimMaxTime());
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}
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/**
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* @return The length of the currently playing animation, or zero
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* if no animation is playing.
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*
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* @see AnimChannel#getTime()
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*/
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public float getAnimMaxTime(){
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return animation != null ? animation.getLength() : 0f;
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}
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/**
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* Set the current animation that is played by this AnimChannel.
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* <p>
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* This resets the time to zero, and optionally blends the animation
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* over <code>blendTime</code> seconds with the currently playing animation.
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* Notice that this method will reset the control's speed to 1.0.
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*
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* @param name The name of the animation to play
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* @param blendTime The blend time over which to blend the new animation
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* with the old one. If zero, then no blending will occur and the new
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* animation will be applied instantly.
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*/
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public void setAnim(String name, float blendTime){
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if (name == null)
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throw new IllegalArgumentException("name cannot be null");
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if (blendTime < 0f)
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throw new IllegalArgumentException("blendTime cannot be less than zero");
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Animation anim = control.animationMap.get(name);
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if (anim == null)
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throw new IllegalArgumentException("Cannot find animation named: '"+name+"'");
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control.notifyAnimChange(this, name);
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if (animation != null && blendTime > 0f){
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this.blendTime = blendTime;
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// activate blending
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blendTime = Math.min(blendTime, anim.getLength() / speed);
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blendFrom = animation;
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timeBlendFrom = time;
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speedBlendFrom = speed;
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loopModeBlendFrom = loopMode;
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blendAmount = 0f;
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blendRate = 1f / blendTime;
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}else{
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blendFrom = null;
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}
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animation = anim;
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time = 0;
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speed = 1f;
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loopMode = LoopMode.Loop;
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notified = false;
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}
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/**
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* Set the current animation that is played by this AnimChannel.
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* <p>
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* See {@link #setAnim(java.lang.String, float)}.
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* The blendTime argument by default is 150 milliseconds.
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*
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* @param name The name of the animation to play
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*/
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public void setAnim(String name){
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setAnim(name, DEFAULT_BLEND_TIME);
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}
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/**
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* Add all the bones of the model's skeleton to be
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* influenced by this animation channel.
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*/
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public void addAllBones() {
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affectedBones = null;
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}
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/**
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* Add a single bone to be influenced by this animation channel.
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*/
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public void addBone(String name) {
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addBone(control.getSkeleton().getBone(name));
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}
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/**
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* Add a single bone to be influenced by this animation channel.
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*/
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public void addBone(Bone bone) {
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int boneIndex = control.getSkeleton().getBoneIndex(bone);
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if(affectedBones == null) {
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affectedBones = new BitSet(control.getSkeleton().getBoneCount());
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}
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affectedBones.set(boneIndex);
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}
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/**
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* Add bones to be influenced by this animation channel starting from the
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* given bone name and going toward the root bone.
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*/
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public void addToRootBone(String name) {
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addToRootBone(control.getSkeleton().getBone(name));
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}
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/**
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* Add bones to be influenced by this animation channel starting from the
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* given bone and going toward the root bone.
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*/
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public void addToRootBone(Bone bone) {
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addBone(bone);
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while (bone.getParent() != null) {
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bone = bone.getParent();
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addBone(bone);
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}
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}
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/**
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* Add bones to be influenced by this animation channel, starting
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* from the given named bone and going toward its children.
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*/
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public void addFromRootBone(String name) {
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addFromRootBone(control.getSkeleton().getBone(name));
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}
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/**
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* Add bones to be influenced by this animation channel, starting
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* from the given bone and going toward its children.
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*/
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public void addFromRootBone(Bone bone) {
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addBone(bone);
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if (bone.getChildren() == null)
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return;
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for (Bone childBone : bone.getChildren()) {
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addBone(childBone);
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addFromRootBone(childBone);
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}
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}
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BitSet getAffectedBones(){
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return affectedBones;
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}
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public void reset(boolean rewind){
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if(rewind){
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setTime(0);
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if(control.getSkeleton()!=null){
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control.getSkeleton().resetAndUpdate();
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}else{
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TempVars vars = TempVars.get();
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update(0, vars);
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vars.release();
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}
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}
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animation = null;
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notified = false;
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}
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void update(float tpf, TempVars vars) {
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if (animation == null)
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return;
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if (blendFrom != null && blendAmount != 1.0f){
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// The blendFrom anim is set, the actual animation
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// playing will be set
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// blendFrom.setTime(timeBlendFrom, 1f, control, this, vars);
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blendFrom.setTime(timeBlendFrom, 1f - blendAmount, control, this, vars);
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timeBlendFrom += tpf * speedBlendFrom;
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timeBlendFrom = AnimationUtils.clampWrapTime(timeBlendFrom,
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blendFrom.getLength(),
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loopModeBlendFrom);
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if (timeBlendFrom < 0){
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timeBlendFrom = -timeBlendFrom;
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speedBlendFrom = -speedBlendFrom;
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}
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blendAmount += tpf * blendRate;
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if (blendAmount > 1f){
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blendAmount = 1f;
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blendFrom = null;
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}
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}
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animation.setTime(time, blendAmount, control, this, vars);
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time += tpf * speed;
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if (animation.getLength() > 0){
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if (!notified && (time >= animation.getLength() || time < 0)) {
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if (loopMode == LoopMode.DontLoop) {
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// Note that this flag has to be set before calling the notify
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// since the notify may start a new animation and then unset
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// the flag.
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notified = true;
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}
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control.notifyAnimCycleDone(this, animation.getName());
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}
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}
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time = AnimationUtils.clampWrapTime(time, animation.getLength(), loopMode);
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if (time < 0){
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// Negative time indicates that speed should be inverted
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// (for cycle loop mode only)
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time = -time;
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speed = -speed;
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}
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}
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}
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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package com.jme3.animation;
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import com.jme3.math.FastMath;
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import com.jme3.util.TempVars;
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import java.util.BitSet;
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/**
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* <code>AnimChannel</code> provides controls, such as play, pause,
|
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* fast forward, etc, for an animation. The animation
|
||||
* channel may influence the entire model or specific bones of the model's
|
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* skeleton. A single model may have multiple animation channels influencing
|
||||
* various parts of its body. For example, a character model may have an
|
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* animation channel for its feet, and another for its torso, and
|
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* the animations for each channel are controlled independently.
|
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*
|
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* @author Kirill Vainer
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*/
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public final class AnimChannel {
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private static final float DEFAULT_BLEND_TIME = 0.15f;
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private AnimControl control;
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private BitSet affectedBones;
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private Animation animation;
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private Animation blendFrom;
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private float time;
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private float speed;
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private float timeBlendFrom;
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private float blendTime;
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private float speedBlendFrom;
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private boolean notified=false;
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private LoopMode loopMode, loopModeBlendFrom;
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private float blendAmount = 1f;
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private float blendRate = 0;
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public AnimChannel(){
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}
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public AnimChannel(AnimControl control){
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this.control = control;
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}
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/**
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* Returns the parent control of this AnimChannel.
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*
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* @return the parent control of this AnimChannel.
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* @see AnimControl
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*/
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public AnimControl getControl() {
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return control;
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}
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/**
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* @return The name of the currently playing animation, or null if
|
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* none is assigned.
|
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*
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* @see AnimChannel#setAnim(java.lang.String)
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*/
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public String getAnimationName() {
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return animation != null ? animation.getName() : null;
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}
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|
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/**
|
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* @return The loop mode currently set for the animation. The loop mode
|
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* determines what will happen to the animation once it finishes
|
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* playing.
|
||||
*
|
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* For more information, see the LoopMode enum class.
|
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* @see LoopMode
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* @see AnimChannel#setLoopMode(com.jme3.animation.LoopMode)
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*/
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public LoopMode getLoopMode() {
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return loopMode;
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}
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||||
|
||||
/**
|
||||
* @param loopMode Set the loop mode for the channel. The loop mode
|
||||
* determines what will happen to the animation once it finishes
|
||||
* playing.
|
||||
*
|
||||
* For more information, see the LoopMode enum class.
|
||||
* @see LoopMode
|
||||
*/
|
||||
public void setLoopMode(LoopMode loopMode) {
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this.loopMode = loopMode;
|
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}
|
||||
|
||||
/**
|
||||
* @return The speed that is assigned to the animation channel. The speed
|
||||
* is a scale value starting from 0.0, at 1.0 the animation will play
|
||||
* at its default speed.
|
||||
*
|
||||
* @see AnimChannel#setSpeed(float)
|
||||
*/
|
||||
public float getSpeed() {
|
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return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param speed Set the speed of the animation channel. The speed
|
||||
* is a scale value starting from 0.0, at 1.0 the animation will play
|
||||
* at its default speed.
|
||||
*/
|
||||
public void setSpeed(float speed) {
|
||||
this.speed = speed;
|
||||
if(blendTime>0){
|
||||
this.speedBlendFrom = speed;
|
||||
blendTime = Math.min(blendTime, animation.getLength() / speed);
|
||||
blendRate = 1/ blendTime;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The time of the currently playing animation. The time
|
||||
* starts at 0 and continues on until getAnimMaxTime().
|
||||
*
|
||||
* @see AnimChannel#setTime(float)
|
||||
*/
|
||||
public float getTime() {
|
||||
return time;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param time Set the time of the currently playing animation, the time
|
||||
* is clamped from 0 to {@link #getAnimMaxTime()}.
|
||||
*/
|
||||
public void setTime(float time) {
|
||||
this.time = FastMath.clamp(time, 0, getAnimMaxTime());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The length of the currently playing animation, or zero
|
||||
* if no animation is playing.
|
||||
*
|
||||
* @see AnimChannel#getTime()
|
||||
*/
|
||||
public float getAnimMaxTime(){
|
||||
return animation != null ? animation.getLength() : 0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current animation that is played by this AnimChannel.
|
||||
* <p>
|
||||
* This resets the time to zero, and optionally blends the animation
|
||||
* over <code>blendTime</code> seconds with the currently playing animation.
|
||||
* Notice that this method will reset the control's speed to 1.0.
|
||||
*
|
||||
* @param name The name of the animation to play
|
||||
* @param blendTime The blend time over which to blend the new animation
|
||||
* with the old one. If zero, then no blending will occur and the new
|
||||
* animation will be applied instantly.
|
||||
*/
|
||||
public void setAnim(String name, float blendTime){
|
||||
if (name == null)
|
||||
throw new IllegalArgumentException("name cannot be null");
|
||||
|
||||
if (blendTime < 0f)
|
||||
throw new IllegalArgumentException("blendTime cannot be less than zero");
|
||||
|
||||
Animation anim = control.animationMap.get(name);
|
||||
if (anim == null)
|
||||
throw new IllegalArgumentException("Cannot find animation named: '"+name+"'");
|
||||
|
||||
control.notifyAnimChange(this, name);
|
||||
|
||||
if (animation != null && blendTime > 0f){
|
||||
this.blendTime = blendTime;
|
||||
// activate blending
|
||||
blendTime = Math.min(blendTime, anim.getLength() / speed);
|
||||
blendFrom = animation;
|
||||
timeBlendFrom = time;
|
||||
speedBlendFrom = speed;
|
||||
loopModeBlendFrom = loopMode;
|
||||
blendAmount = 0f;
|
||||
blendRate = 1f / blendTime;
|
||||
}else{
|
||||
blendFrom = null;
|
||||
}
|
||||
|
||||
animation = anim;
|
||||
time = 0;
|
||||
speed = 1f;
|
||||
loopMode = LoopMode.Loop;
|
||||
notified = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current animation that is played by this AnimChannel.
|
||||
* <p>
|
||||
* See {@link #setAnim(java.lang.String, float)}.
|
||||
* The blendTime argument by default is 150 milliseconds.
|
||||
*
|
||||
* @param name The name of the animation to play
|
||||
*/
|
||||
public void setAnim(String name){
|
||||
setAnim(name, DEFAULT_BLEND_TIME);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add all the bones of the model's skeleton to be
|
||||
* influenced by this animation channel.
|
||||
*/
|
||||
public void addAllBones() {
|
||||
affectedBones = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a single bone to be influenced by this animation channel.
|
||||
*/
|
||||
public void addBone(String name) {
|
||||
addBone(control.getSkeleton().getBone(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a single bone to be influenced by this animation channel.
|
||||
*/
|
||||
public void addBone(Bone bone) {
|
||||
int boneIndex = control.getSkeleton().getBoneIndex(bone);
|
||||
if(affectedBones == null) {
|
||||
affectedBones = new BitSet(control.getSkeleton().getBoneCount());
|
||||
}
|
||||
affectedBones.set(boneIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add bones to be influenced by this animation channel starting from the
|
||||
* given bone name and going toward the root bone.
|
||||
*/
|
||||
public void addToRootBone(String name) {
|
||||
addToRootBone(control.getSkeleton().getBone(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Add bones to be influenced by this animation channel starting from the
|
||||
* given bone and going toward the root bone.
|
||||
*/
|
||||
public void addToRootBone(Bone bone) {
|
||||
addBone(bone);
|
||||
while (bone.getParent() != null) {
|
||||
bone = bone.getParent();
|
||||
addBone(bone);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add bones to be influenced by this animation channel, starting
|
||||
* from the given named bone and going toward its children.
|
||||
*/
|
||||
public void addFromRootBone(String name) {
|
||||
addFromRootBone(control.getSkeleton().getBone(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Add bones to be influenced by this animation channel, starting
|
||||
* from the given bone and going toward its children.
|
||||
*/
|
||||
public void addFromRootBone(Bone bone) {
|
||||
addBone(bone);
|
||||
if (bone.getChildren() == null)
|
||||
return;
|
||||
for (Bone childBone : bone.getChildren()) {
|
||||
addBone(childBone);
|
||||
addFromRootBone(childBone);
|
||||
}
|
||||
}
|
||||
|
||||
BitSet getAffectedBones(){
|
||||
return affectedBones;
|
||||
}
|
||||
|
||||
public void reset(boolean rewind){
|
||||
if(rewind){
|
||||
setTime(0);
|
||||
if(control.getSkeleton()!=null){
|
||||
control.getSkeleton().resetAndUpdate();
|
||||
}else{
|
||||
TempVars vars = TempVars.get();
|
||||
update(0, vars);
|
||||
vars.release();
|
||||
}
|
||||
}
|
||||
animation = null;
|
||||
notified = false;
|
||||
}
|
||||
|
||||
void update(float tpf, TempVars vars) {
|
||||
if (animation == null)
|
||||
return;
|
||||
|
||||
if (blendFrom != null && blendAmount != 1.0f){
|
||||
// The blendFrom anim is set, the actual animation
|
||||
// playing will be set
|
||||
// blendFrom.setTime(timeBlendFrom, 1f, control, this, vars);
|
||||
blendFrom.setTime(timeBlendFrom, 1f - blendAmount, control, this, vars);
|
||||
|
||||
timeBlendFrom += tpf * speedBlendFrom;
|
||||
timeBlendFrom = AnimationUtils.clampWrapTime(timeBlendFrom,
|
||||
blendFrom.getLength(),
|
||||
loopModeBlendFrom);
|
||||
if (timeBlendFrom < 0){
|
||||
timeBlendFrom = -timeBlendFrom;
|
||||
speedBlendFrom = -speedBlendFrom;
|
||||
}
|
||||
|
||||
blendAmount += tpf * blendRate;
|
||||
if (blendAmount > 1f){
|
||||
blendAmount = 1f;
|
||||
blendFrom = null;
|
||||
}
|
||||
}
|
||||
|
||||
animation.setTime(time, blendAmount, control, this, vars);
|
||||
time += tpf * speed;
|
||||
if (animation.getLength() > 0){
|
||||
if (!notified && (time >= animation.getLength() || time < 0)) {
|
||||
if (loopMode == LoopMode.DontLoop) {
|
||||
// Note that this flag has to be set before calling the notify
|
||||
// since the notify may start a new animation and then unset
|
||||
// the flag.
|
||||
notified = true;
|
||||
}
|
||||
control.notifyAnimCycleDone(this, animation.getName());
|
||||
}
|
||||
}
|
||||
time = AnimationUtils.clampWrapTime(time, animation.getLength(), loopMode);
|
||||
if (time < 0){
|
||||
// Negative time indicates that speed should be inverted
|
||||
// (for cycle loop mode only)
|
||||
time = -time;
|
||||
speed = -speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,9 @@ import static com.jme3.animation.LoopMode.Loop;
|
||||
*/
|
||||
public class AnimationUtils {
|
||||
|
||||
|
||||
public AnimationUtils(){
|
||||
|
||||
}
|
||||
/**
|
||||
* Clamps the time according to duration and loopMode
|
||||
* @param time
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,89 +1,93 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic;
|
||||
|
||||
import com.jme3.cinematic.events.CinematicEvent;
|
||||
import com.jme3.export.*;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class KeyFrame implements Savable {
|
||||
|
||||
List<CinematicEvent> cinematicEvents = new ArrayList<CinematicEvent>();
|
||||
private int index;
|
||||
|
||||
public List<CinematicEvent> getCinematicEvents() {
|
||||
return cinematicEvents;
|
||||
}
|
||||
|
||||
public void setCinematicEvents(List<CinematicEvent> cinematicEvents) {
|
||||
this.cinematicEvents = cinematicEvents;
|
||||
}
|
||||
|
||||
public List<CinematicEvent> trigger() {
|
||||
for (CinematicEvent event : cinematicEvents) {
|
||||
event.play();
|
||||
}
|
||||
return cinematicEvents;
|
||||
}
|
||||
|
||||
public boolean isEmpty(){
|
||||
return cinematicEvents.isEmpty();
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.writeSavableArrayList((ArrayList) cinematicEvents, "cinematicEvents", null);
|
||||
oc.write(index, "index", 0);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
cinematicEvents = ic.readSavableArrayList("cinematicEvents", null);
|
||||
index=ic.readInt("index", 0);
|
||||
}
|
||||
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic;
|
||||
|
||||
import com.jme3.cinematic.events.CinematicEvent;
|
||||
import com.jme3.export.*;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class KeyFrame implements Savable {
|
||||
|
||||
public KeyFrame(){
|
||||
|
||||
}
|
||||
|
||||
List<CinematicEvent> cinematicEvents = new ArrayList<>();
|
||||
private int index;
|
||||
|
||||
public List<CinematicEvent> getCinematicEvents() {
|
||||
return cinematicEvents;
|
||||
}
|
||||
|
||||
public void setCinematicEvents(List<CinematicEvent> cinematicEvents) {
|
||||
this.cinematicEvents = cinematicEvents;
|
||||
}
|
||||
|
||||
public List<CinematicEvent> trigger() {
|
||||
for (CinematicEvent event : cinematicEvents) {
|
||||
event.play();
|
||||
}
|
||||
return cinematicEvents;
|
||||
}
|
||||
|
||||
public boolean isEmpty(){
|
||||
return cinematicEvents.isEmpty();
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.writeSavableArrayList((ArrayList) cinematicEvents, "cinematicEvents", null);
|
||||
oc.write(index, "index", 0);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
cinematicEvents = ic.readSavableArrayList("cinematicEvents", null);
|
||||
index=ic.readInt("index", 0);
|
||||
}
|
||||
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,447 +1,448 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.AnimChannel;
|
||||
import com.jme3.animation.AnimControl;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.cinematic.PlayState;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.Spatial;
|
||||
import java.io.IOException;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* An event based on an animation of a model. The model has to hold an
|
||||
* AnimControl with valid animation (bone or spatial animations).
|
||||
*
|
||||
* It helps to schedule the playback of an animation on a model in a Cinematic.
|
||||
*
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class AnimationEvent extends AbstractCinematicEvent {
|
||||
|
||||
// Version #2: directly keeping track on the model instead of trying to retrieve
|
||||
//it from the scene according to its name, because the name is not supposed to be unique
|
||||
//For backward compatibility, if the model is null it's looked up into the scene
|
||||
public static final int SAVABLE_VERSION = 2;
|
||||
private static final Logger log = Logger.getLogger(AnimationEvent.class.getName());
|
||||
public static final String MODEL_CHANNELS = "modelChannels";
|
||||
protected AnimChannel channel;
|
||||
protected String animationName;
|
||||
protected Spatial model;
|
||||
//kept for backward compatibility
|
||||
protected String modelName;
|
||||
protected float blendTime = 0;
|
||||
protected int channelIndex = 0;
|
||||
// parent cinematic
|
||||
protected Cinematic cinematic;
|
||||
|
||||
/**
|
||||
* used for serialization don't call directly use one of the following
|
||||
* constructors
|
||||
*/
|
||||
public AnimationEvent() {
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName) {
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, int channelIndex) {
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) {
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.loopMode = loopMode;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.channelIndex = channelIndex;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
this.cinematic = cinematic;
|
||||
if (channel == null) {
|
||||
Object s = cinematic.getEventData(MODEL_CHANNELS, model);
|
||||
if (s == null) {
|
||||
s = new HashMap<Integer, AnimChannel>();
|
||||
int numChannels = model.getControl(AnimControl.class).getNumChannels();
|
||||
for(int i = 0; i < numChannels; i++){
|
||||
((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i));
|
||||
}
|
||||
cinematic.putEventData(MODEL_CHANNELS, model, s);
|
||||
}
|
||||
|
||||
Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s;
|
||||
this.channel = map.get(channelIndex);
|
||||
if (this.channel == null) {
|
||||
if (model == null) {
|
||||
//the model is null we try to find it according to the name
|
||||
//this should occur only when loading an old saved cinematic
|
||||
//othewise it's an error
|
||||
model = cinematic.getScene().getChild(modelName);
|
||||
}
|
||||
if (model != null) {
|
||||
channel = model.getControl(AnimControl.class).createChannel();
|
||||
map.put(channelIndex, channel);
|
||||
} else {
|
||||
//it's an error
|
||||
throw new UnsupportedOperationException("model should not be null");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
if (!animationName.equals(channel.getAnimationName())) {
|
||||
channel.setAnim(animationName, blendTime);
|
||||
}
|
||||
float t = time;
|
||||
if (loopMode == loopMode.Loop) {
|
||||
t = t % channel.getAnimMaxTime();
|
||||
}
|
||||
if (loopMode == loopMode.Cycle) {
|
||||
float parity = (float) Math.ceil(time / channel.getAnimMaxTime());
|
||||
if (parity > 0 && parity % 2 == 0) {
|
||||
t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime();
|
||||
} else {
|
||||
t = t % channel.getAnimMaxTime();
|
||||
}
|
||||
|
||||
}
|
||||
if (t < 0) {
|
||||
channel.setTime(0);
|
||||
channel.reset(true);
|
||||
}
|
||||
if (t > channel.getAnimMaxTime()) {
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
stop();
|
||||
} else {
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
channel.getControl().setEnabled(true);
|
||||
if (playState == PlayState.Stopped) {
|
||||
channel.setAnim(animationName, blendTime);
|
||||
channel.setSpeed(speed);
|
||||
channel.setLoopMode(loopMode);
|
||||
channel.setTime(0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpeed(float speed) {
|
||||
super.setSpeed(speed);
|
||||
if (channel != null) {
|
||||
channel.setSpeed(speed);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forceStop() {
|
||||
if (channel != null) {
|
||||
channel.setTime(time);
|
||||
channel.reset(false);
|
||||
}
|
||||
super.forceStop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
if (channel != null) {
|
||||
channel.getControl().setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLoopMode(LoopMode loopMode) {
|
||||
super.setLoopMode(loopMode);
|
||||
if (channel != null) {
|
||||
channel.setLoopMode(loopMode);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
|
||||
oc.write(model, "model", null);
|
||||
oc.write(animationName, "animationName", "");
|
||||
oc.write(blendTime, "blendTime", 0f);
|
||||
oc.write(channelIndex, "channelIndex", 0);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
if (im.getFormatVersion() == 0) {
|
||||
modelName = ic.readString("modelName", "");
|
||||
}
|
||||
//FIXME always the same issue, because of the clonning of assets, this won't work
|
||||
//we have to somehow store userdata in the spatial and then recurse the
|
||||
//scene sub scenegraph to find the correct instance of the model
|
||||
//This brings a reflaxion about the cinematic being an appstate,
|
||||
//shouldn't it be a control over the scene
|
||||
// this would allow to use the cloneForSpatial method and automatically
|
||||
//rebind cloned references of original objects.
|
||||
//for now as nobody probably ever saved a cinematic, this is not a critical issue
|
||||
model = (Spatial) ic.readSavable("model", null);
|
||||
animationName = ic.readString("animationName", "");
|
||||
blendTime = ic.readFloat("blendTime", 0f);
|
||||
channelIndex = ic.readInt("channelIndex", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
if (cinematic != null) {
|
||||
Object o = cinematic.getEventData(MODEL_CHANNELS, model);
|
||||
if (o != null) {
|
||||
Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values();
|
||||
while (values.remove(channel));
|
||||
if (values.isEmpty()) {
|
||||
cinematic.removeEventData(MODEL_CHANNELS, model);
|
||||
}
|
||||
}
|
||||
cinematic = null;
|
||||
channel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.AnimChannel;
|
||||
import com.jme3.animation.AnimControl;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.cinematic.PlayState;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.Spatial;
|
||||
import java.io.IOException;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* An event based on an animation of a model. The model has to hold an
|
||||
* AnimControl with valid animation (bone or spatial animations).
|
||||
*
|
||||
* It helps to schedule the playback of an animation on a model in a Cinematic.
|
||||
*
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class AnimationEvent extends AbstractCinematicEvent {
|
||||
|
||||
// Version #2: directly keeping track on the model instead of trying to retrieve
|
||||
//it from the scene according to its name, because the name is not supposed to be unique
|
||||
//For backward compatibility, if the model is null it's looked up into the scene
|
||||
public static final int SAVABLE_VERSION = 2;
|
||||
private static final Logger log = Logger.getLogger(AnimationEvent.class.getName());
|
||||
public static final String MODEL_CHANNELS = "modelChannels";
|
||||
protected AnimChannel channel;
|
||||
protected String animationName;
|
||||
protected Spatial model;
|
||||
//kept for backward compatibility
|
||||
protected String modelName;
|
||||
protected float blendTime = 0;
|
||||
protected int channelIndex = 0;
|
||||
// parent cinematic
|
||||
protected Cinematic cinematic;
|
||||
|
||||
/**
|
||||
* used for serialization don't call directly use one of the following
|
||||
* constructors
|
||||
*/
|
||||
public AnimationEvent() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName) {
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, int channelIndex) {
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) {
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.loopMode = loopMode;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.channelIndex = channelIndex;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
this.cinematic = cinematic;
|
||||
if (channel == null) {
|
||||
Object s = cinematic.getEventData(MODEL_CHANNELS, model);
|
||||
if (s == null) {
|
||||
s = new HashMap<Integer, AnimChannel>();
|
||||
int numChannels = model.getControl(AnimControl.class).getNumChannels();
|
||||
for(int i = 0; i < numChannels; i++){
|
||||
((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i));
|
||||
}
|
||||
cinematic.putEventData(MODEL_CHANNELS, model, s);
|
||||
}
|
||||
|
||||
Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s;
|
||||
this.channel = map.get(channelIndex);
|
||||
if (this.channel == null) {
|
||||
if (model == null) {
|
||||
//the model is null we try to find it according to the name
|
||||
//this should occur only when loading an old saved cinematic
|
||||
//othewise it's an error
|
||||
model = cinematic.getScene().getChild(modelName);
|
||||
}
|
||||
if (model != null) {
|
||||
channel = model.getControl(AnimControl.class).createChannel();
|
||||
map.put(channelIndex, channel);
|
||||
} else {
|
||||
//it's an error
|
||||
throw new UnsupportedOperationException("model should not be null");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
if (!animationName.equals(channel.getAnimationName())) {
|
||||
channel.setAnim(animationName, blendTime);
|
||||
}
|
||||
float t = time;
|
||||
if (loopMode == loopMode.Loop) {
|
||||
t = t % channel.getAnimMaxTime();
|
||||
}
|
||||
if (loopMode == loopMode.Cycle) {
|
||||
float parity = (float) Math.ceil(time / channel.getAnimMaxTime());
|
||||
if (parity > 0 && parity % 2 == 0) {
|
||||
t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime();
|
||||
} else {
|
||||
t = t % channel.getAnimMaxTime();
|
||||
}
|
||||
|
||||
}
|
||||
if (t < 0) {
|
||||
channel.setTime(0);
|
||||
channel.reset(true);
|
||||
}
|
||||
if (t > channel.getAnimMaxTime()) {
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
stop();
|
||||
} else {
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
channel.getControl().setEnabled(true);
|
||||
if (playState == PlayState.Stopped) {
|
||||
channel.setAnim(animationName, blendTime);
|
||||
channel.setSpeed(speed);
|
||||
channel.setLoopMode(loopMode);
|
||||
channel.setTime(0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpeed(float speed) {
|
||||
super.setSpeed(speed);
|
||||
if (channel != null) {
|
||||
channel.setSpeed(speed);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forceStop() {
|
||||
if (channel != null) {
|
||||
channel.setTime(time);
|
||||
channel.reset(false);
|
||||
}
|
||||
super.forceStop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
if (channel != null) {
|
||||
channel.getControl().setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLoopMode(LoopMode loopMode) {
|
||||
super.setLoopMode(loopMode);
|
||||
if (channel != null) {
|
||||
channel.setLoopMode(loopMode);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
|
||||
oc.write(model, "model", null);
|
||||
oc.write(animationName, "animationName", "");
|
||||
oc.write(blendTime, "blendTime", 0f);
|
||||
oc.write(channelIndex, "channelIndex", 0);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
if (im.getFormatVersion() == 0) {
|
||||
modelName = ic.readString("modelName", "");
|
||||
}
|
||||
//FIXME always the same issue, because of the clonning of assets, this won't work
|
||||
//we have to somehow store userdata in the spatial and then recurse the
|
||||
//scene sub scenegraph to find the correct instance of the model
|
||||
//This brings a reflaxion about the cinematic being an appstate,
|
||||
//shouldn't it be a control over the scene
|
||||
// this would allow to use the cloneForSpatial method and automatically
|
||||
//rebind cloned references of original objects.
|
||||
//for now as nobody probably ever saved a cinematic, this is not a critical issue
|
||||
model = (Spatial) ic.readSavable("model", null);
|
||||
animationName = ic.readString("animationName", "");
|
||||
blendTime = ic.readFloat("blendTime", 0f);
|
||||
channelIndex = ic.readInt("channelIndex", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
if (cinematic != null) {
|
||||
Object o = cinematic.getEventData(MODEL_CHANNELS, model);
|
||||
if (o != null) {
|
||||
Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values();
|
||||
while (values.remove(channel));
|
||||
if (values.isEmpty()) {
|
||||
cinematic.removeEventData(MODEL_CHANNELS, model);
|
||||
}
|
||||
}
|
||||
cinematic = null;
|
||||
channel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2017 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.cinematic.TimeLine;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.export.Savable;
|
||||
import com.jme3.scene.CameraNode;
|
||||
import java.io.IOException;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Rickard <neph1 @ github>
|
||||
*/
|
||||
public class CameraEvent extends AbstractCinematicEvent{
|
||||
|
||||
private String cameraName;
|
||||
private Cinematic cinematic;
|
||||
|
||||
public String getCameraName() {
|
||||
return cameraName;
|
||||
}
|
||||
|
||||
public void setCameraName(String cameraName) {
|
||||
this.cameraName = cameraName;
|
||||
}
|
||||
|
||||
public CameraEvent(){
|
||||
|
||||
}
|
||||
|
||||
public CameraEvent(Cinematic parentEvent, String cameraName){
|
||||
this.cinematic = parentEvent;
|
||||
this.cameraName = cameraName;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
this.cinematic = cinematic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void play() {
|
||||
super.play();
|
||||
stop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
cinematic.setActiveCamera(cameraName);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forceStop() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
play();
|
||||
}
|
||||
|
||||
public Cinematic getCinematic() {
|
||||
return cinematic;
|
||||
}
|
||||
|
||||
public void setCinematic(Cinematic cinematic) {
|
||||
this.cinematic = cinematic;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* used internally for serialization
|
||||
*
|
||||
* @param ex
|
||||
* @throws IOException
|
||||
*/
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(cameraName, "cameraName", null);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* used internally for serialization
|
||||
*
|
||||
* @param im
|
||||
* @throws IOException
|
||||
*/
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
cameraName = ic.readString("cameraName", null);
|
||||
}
|
||||
}
|
@ -1,491 +1,491 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2016 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.AnimationUtils;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.cinematic.MotionPath;
|
||||
import com.jme3.cinematic.PlayState;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.Control;
|
||||
import com.jme3.util.clone.Cloner;
|
||||
import com.jme3.util.clone.JmeCloneable;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* A MotionEvent is a control over the spatial that manages the position and direction of the spatial while following a motion Path.
|
||||
*
|
||||
* You must first create a MotionPath and then create a MotionEvent to associate a spatial and the path.
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class MotionEvent extends AbstractCinematicEvent implements Control, JmeCloneable {
|
||||
|
||||
protected Spatial spatial;
|
||||
protected int currentWayPoint;
|
||||
protected float currentValue;
|
||||
protected Vector3f direction = new Vector3f();
|
||||
protected Vector3f lookAt = null;
|
||||
protected Vector3f upVector = Vector3f.UNIT_Y;
|
||||
protected Quaternion rotation = null;
|
||||
protected Direction directionType = Direction.None;
|
||||
protected MotionPath path;
|
||||
private boolean isControl = true;
|
||||
private int travelDirection = 1;
|
||||
/**
|
||||
* the distance traveled by the spatial on the path
|
||||
*/
|
||||
protected float traveledDistance = 0;
|
||||
|
||||
/**
|
||||
* Enum for the different type of target direction behavior.
|
||||
*/
|
||||
public enum Direction {
|
||||
|
||||
/**
|
||||
* The target stays in the starting direction.
|
||||
*/
|
||||
None,
|
||||
/**
|
||||
* The target rotates with the direction of the path.
|
||||
*/
|
||||
Path,
|
||||
/**
|
||||
* The target rotates with the direction of the path but with the addition of a rotation.
|
||||
* You need to use the setRotation method when using this Direction.
|
||||
*/
|
||||
PathAndRotation,
|
||||
/**
|
||||
* The target rotates with the given rotation.
|
||||
*/
|
||||
Rotation,
|
||||
/**
|
||||
* The target looks at a point.
|
||||
* You need to use the setLookAt method when using this direction.
|
||||
*/
|
||||
LookAt
|
||||
}
|
||||
|
||||
/**
|
||||
* Create MotionEvent,
|
||||
* when using this constructor don't forget to assign spatial and path.
|
||||
*/
|
||||
public MotionEvent() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path) {
|
||||
super();
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration) {
|
||||
super(initialDuration);
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path, LoopMode loopMode) {
|
||||
super();
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
this.loopMode = loopMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration);
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
this.loopMode = loopMode;
|
||||
}
|
||||
|
||||
public void update(float tpf) {
|
||||
if (isControl) {
|
||||
internalUpdate(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void internalUpdate(float tpf) {
|
||||
if (playState == PlayState.Playing) {
|
||||
time = time + (tpf * speed);
|
||||
if (loopMode == LoopMode.Loop && time < 0) {
|
||||
time = initialDuration;
|
||||
}
|
||||
if ((time >= initialDuration || time < 0) && loopMode == LoopMode.DontLoop) {
|
||||
if (time >= initialDuration) {
|
||||
path.triggerWayPointReach(path.getNbWayPoints() - 1, this);
|
||||
}
|
||||
stop();
|
||||
} else {
|
||||
time = AnimationUtils.clampWrapTime(time, initialDuration, loopMode);
|
||||
if(time<0){
|
||||
speed = - speed;
|
||||
time = - time;
|
||||
}
|
||||
onUpdate(tpf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
isControl = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
onUpdate(0);
|
||||
}
|
||||
|
||||
public void onUpdate(float tpf) {
|
||||
traveledDistance = path.interpolatePath(time, this, tpf);
|
||||
computeTargetDirection();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(lookAt, "lookAt", null);
|
||||
oc.write(upVector, "upVector", Vector3f.UNIT_Y);
|
||||
oc.write(rotation, "rotation", null);
|
||||
oc.write(directionType, "directionType", Direction.None);
|
||||
oc.write(path, "path", null);
|
||||
oc.write(spatial, "spatial", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule in = im.getCapsule(this);
|
||||
lookAt = (Vector3f) in.readSavable("lookAt", null);
|
||||
upVector = (Vector3f) in.readSavable("upVector", Vector3f.UNIT_Y);
|
||||
rotation = (Quaternion) in.readSavable("rotation", null);
|
||||
directionType = in.readEnum("directionType", Direction.class, Direction.None);
|
||||
path = (MotionPath) in.readSavable("path", null);
|
||||
spatial = (Spatial) in.readSavable("spatial", null);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
* @return
|
||||
*/
|
||||
public boolean needsDirection() {
|
||||
return directionType == Direction.Path || directionType == Direction.PathAndRotation;
|
||||
}
|
||||
|
||||
private void computeTargetDirection() {
|
||||
switch (directionType) {
|
||||
case Path:
|
||||
Quaternion q = new Quaternion();
|
||||
q.lookAt(direction, upVector);
|
||||
spatial.setLocalRotation(q);
|
||||
break;
|
||||
case LookAt:
|
||||
if (lookAt != null) {
|
||||
spatial.lookAt(lookAt, upVector);
|
||||
}
|
||||
break;
|
||||
case PathAndRotation:
|
||||
if (rotation != null) {
|
||||
Quaternion q2 = new Quaternion();
|
||||
q2.lookAt(direction, upVector);
|
||||
q2.multLocal(rotation);
|
||||
spatial.setLocalRotation(q2);
|
||||
}
|
||||
break;
|
||||
case Rotation:
|
||||
if (rotation != null) {
|
||||
spatial.setLocalRotation(rotation);
|
||||
}
|
||||
break;
|
||||
case None:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clone this control for the given spatial.
|
||||
* @param spatial
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public Control cloneForSpatial(Spatial spatial) {
|
||||
MotionEvent control = new MotionEvent();
|
||||
control.setPath(path);
|
||||
control.playState = playState;
|
||||
control.currentWayPoint = currentWayPoint;
|
||||
control.currentValue = currentValue;
|
||||
control.direction = direction.clone();
|
||||
control.lookAt = lookAt;
|
||||
control.upVector = upVector.clone();
|
||||
control.rotation = rotation;
|
||||
control.initialDuration = initialDuration;
|
||||
control.speed = speed;
|
||||
control.loopMode = loopMode;
|
||||
control.directionType = directionType;
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object jmeClone() {
|
||||
MotionEvent control = new MotionEvent();
|
||||
control.path = path;
|
||||
control.playState = playState;
|
||||
control.currentWayPoint = currentWayPoint;
|
||||
control.currentValue = currentValue;
|
||||
control.direction = direction.clone();
|
||||
control.lookAt = lookAt;
|
||||
control.upVector = upVector.clone();
|
||||
control.rotation = rotation;
|
||||
control.initialDuration = initialDuration;
|
||||
control.speed = speed;
|
||||
control.loopMode = loopMode;
|
||||
control.directionType = directionType;
|
||||
control.spatial = spatial;
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cloneFields( Cloner cloner, Object original ) {
|
||||
this.spatial = cloner.clone(spatial);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
traveledDistance = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
currentWayPoint = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
* @return
|
||||
*/
|
||||
public float getCurrentValue() {
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
*
|
||||
*/
|
||||
public void setCurrentValue(float currentValue) {
|
||||
this.currentValue = currentValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
* @return
|
||||
*/
|
||||
public int getCurrentWayPoint() {
|
||||
return currentWayPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
*
|
||||
*/
|
||||
public void setCurrentWayPoint(int currentWayPoint) {
|
||||
this.currentWayPoint = currentWayPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the direction the spatial is moving.
|
||||
* @return
|
||||
*/
|
||||
public Vector3f getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the direction of the spatial, using the Y axis as the up vector.
|
||||
* Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if
|
||||
* you want a custum up vector.
|
||||
* This method is used by the motion path.
|
||||
* @param direction
|
||||
*/
|
||||
public void setDirection(Vector3f direction) {
|
||||
setDirection(direction, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the direction of the spatial with the given up vector.
|
||||
* This method is used by the motion path.
|
||||
* @param direction
|
||||
* @param upVector the up vector to consider for this direction.
|
||||
*/
|
||||
public void setDirection(Vector3f direction,Vector3f upVector) {
|
||||
this.direction.set(direction);
|
||||
this.upVector.set(upVector);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the direction type of the target.
|
||||
* @return the direction type.
|
||||
*/
|
||||
public Direction getDirectionType() {
|
||||
return directionType;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the direction type of the target.
|
||||
* On each update the direction given to the target can have different behavior.
|
||||
* See the Direction Enum for explanations.
|
||||
* @param directionType the direction type.
|
||||
*/
|
||||
public void setDirectionType(Direction directionType) {
|
||||
this.directionType = directionType;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the lookAt for the target.
|
||||
* This can be used only if direction Type is Direction.LookAt.
|
||||
* @param lookAt the position to look at.
|
||||
* @param upVector the up vector.
|
||||
*/
|
||||
public void setLookAt(Vector3f lookAt, Vector3f upVector) {
|
||||
this.lookAt = lookAt;
|
||||
this.upVector = upVector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the rotation of the target.
|
||||
* @return the rotation quaternion.
|
||||
*/
|
||||
public Quaternion getRotation() {
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the target.
|
||||
* This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation.
|
||||
* With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion.
|
||||
* With Rotation the rotation of the target will be set with the given Quaternion.
|
||||
* @param rotation the rotation quaternion.
|
||||
*/
|
||||
public void setRotation(Quaternion rotation) {
|
||||
this.rotation = rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the motion path this control follows.
|
||||
* @return
|
||||
*/
|
||||
public MotionPath getPath() {
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the motion path to follow.
|
||||
* @param path
|
||||
*/
|
||||
public void setPath(MotionPath path) {
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (enabled) {
|
||||
play();
|
||||
} else {
|
||||
pause();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isEnabled() {
|
||||
return playState != PlayState.Stopped;
|
||||
}
|
||||
|
||||
public void render(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
|
||||
public void setSpatial(Spatial spatial) {
|
||||
this.spatial = spatial;
|
||||
}
|
||||
|
||||
public Spatial getSpatial() {
|
||||
return spatial;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the distance traveled by the spatial on the path.
|
||||
* @return
|
||||
*/
|
||||
public float getTraveledDistance() {
|
||||
return traveledDistance;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2016 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.AnimationUtils;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.cinematic.MotionPath;
|
||||
import com.jme3.cinematic.PlayState;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.Control;
|
||||
import com.jme3.util.clone.Cloner;
|
||||
import com.jme3.util.clone.JmeCloneable;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* A MotionEvent is a control over the spatial that manages the position and direction of the spatial while following a motion Path.
|
||||
*
|
||||
* You must first create a MotionPath and then create a MotionEvent to associate a spatial and the path.
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class MotionEvent extends AbstractCinematicEvent implements Control, JmeCloneable {
|
||||
|
||||
protected Spatial spatial;
|
||||
protected int currentWayPoint;
|
||||
protected float currentValue;
|
||||
protected Vector3f direction = new Vector3f();
|
||||
protected Vector3f lookAt = null;
|
||||
protected Vector3f upVector = Vector3f.UNIT_Y;
|
||||
protected Quaternion rotation = null;
|
||||
protected Direction directionType = Direction.None;
|
||||
protected MotionPath path;
|
||||
private boolean isControl = true;
|
||||
private int travelDirection = 1;
|
||||
/**
|
||||
* the distance traveled by the spatial on the path
|
||||
*/
|
||||
protected float traveledDistance = 0;
|
||||
|
||||
/**
|
||||
* Enum for the different type of target direction behavior.
|
||||
*/
|
||||
public enum Direction {
|
||||
|
||||
/**
|
||||
* The target stays in the starting direction.
|
||||
*/
|
||||
None,
|
||||
/**
|
||||
* The target rotates with the direction of the path.
|
||||
*/
|
||||
Path,
|
||||
/**
|
||||
* The target rotates with the direction of the path but with the addition of a rotation.
|
||||
* You need to use the setRotation method when using this Direction.
|
||||
*/
|
||||
PathAndRotation,
|
||||
/**
|
||||
* The target rotates with the given rotation.
|
||||
*/
|
||||
Rotation,
|
||||
/**
|
||||
* The target looks at a point.
|
||||
* You need to use the setLookAt method when using this direction.
|
||||
*/
|
||||
LookAt
|
||||
}
|
||||
|
||||
/**
|
||||
* Create MotionEvent,
|
||||
* when using this constructor don't forget to assign spatial and path.
|
||||
*/
|
||||
public MotionEvent() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path) {
|
||||
super();
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration) {
|
||||
super(initialDuration);
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path, LoopMode loopMode) {
|
||||
super();
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
this.loopMode = loopMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a MotionPath for the given spatial on the given motion path.
|
||||
* @param spatial
|
||||
* @param path
|
||||
*/
|
||||
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration);
|
||||
spatial.addControl(this);
|
||||
this.path = path;
|
||||
this.loopMode = loopMode;
|
||||
}
|
||||
|
||||
public void update(float tpf) {
|
||||
if (isControl) {
|
||||
internalUpdate(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void internalUpdate(float tpf) {
|
||||
if (playState == PlayState.Playing) {
|
||||
time = time + (tpf * speed);
|
||||
if (loopMode == LoopMode.Loop && time < 0) {
|
||||
time = initialDuration;
|
||||
}
|
||||
if ((time >= initialDuration || time < 0) && loopMode == LoopMode.DontLoop) {
|
||||
if (time >= initialDuration) {
|
||||
path.triggerWayPointReach(path.getNbWayPoints() - 1, this);
|
||||
}
|
||||
stop();
|
||||
} else {
|
||||
time = AnimationUtils.clampWrapTime(time, initialDuration, loopMode);
|
||||
if(time<0){
|
||||
speed = - speed;
|
||||
time = - time;
|
||||
}
|
||||
onUpdate(tpf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
isControl = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
onUpdate(0);
|
||||
}
|
||||
|
||||
public void onUpdate(float tpf) {
|
||||
traveledDistance = path.interpolatePath(time, this, tpf);
|
||||
computeTargetDirection();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(lookAt, "lookAt", null);
|
||||
oc.write(upVector, "upVector", Vector3f.UNIT_Y);
|
||||
oc.write(rotation, "rotation", null);
|
||||
oc.write(directionType, "directionType", Direction.None);
|
||||
oc.write(path, "path", null);
|
||||
oc.write(spatial, "spatial", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule in = im.getCapsule(this);
|
||||
lookAt = (Vector3f) in.readSavable("lookAt", null);
|
||||
upVector = (Vector3f) in.readSavable("upVector", Vector3f.UNIT_Y);
|
||||
rotation = (Quaternion) in.readSavable("rotation", null);
|
||||
directionType = in.readEnum("directionType", Direction.class, Direction.None);
|
||||
path = (MotionPath) in.readSavable("path", null);
|
||||
spatial = (Spatial) in.readSavable("spatial", null);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
* @return
|
||||
*/
|
||||
public boolean needsDirection() {
|
||||
return directionType == Direction.Path || directionType == Direction.PathAndRotation;
|
||||
}
|
||||
|
||||
private void computeTargetDirection() {
|
||||
switch (directionType) {
|
||||
case Path:
|
||||
Quaternion q = new Quaternion();
|
||||
q.lookAt(direction, upVector);
|
||||
spatial.setLocalRotation(q);
|
||||
break;
|
||||
case LookAt:
|
||||
if (lookAt != null) {
|
||||
spatial.lookAt(lookAt, upVector);
|
||||
}
|
||||
break;
|
||||
case PathAndRotation:
|
||||
if (rotation != null) {
|
||||
Quaternion q2 = new Quaternion();
|
||||
q2.lookAt(direction, upVector);
|
||||
q2.multLocal(rotation);
|
||||
spatial.setLocalRotation(q2);
|
||||
}
|
||||
break;
|
||||
case Rotation:
|
||||
if (rotation != null) {
|
||||
spatial.setLocalRotation(rotation);
|
||||
}
|
||||
break;
|
||||
case None:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clone this control for the given spatial.
|
||||
* @param spatial
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public Control cloneForSpatial(Spatial spatial) {
|
||||
MotionEvent control = new MotionEvent();
|
||||
control.setPath(path);
|
||||
control.playState = playState;
|
||||
control.currentWayPoint = currentWayPoint;
|
||||
control.currentValue = currentValue;
|
||||
control.direction = direction.clone();
|
||||
control.lookAt = lookAt;
|
||||
control.upVector = upVector.clone();
|
||||
control.rotation = rotation;
|
||||
control.initialDuration = initialDuration;
|
||||
control.speed = speed;
|
||||
control.loopMode = loopMode;
|
||||
control.directionType = directionType;
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object jmeClone() {
|
||||
MotionEvent control = new MotionEvent();
|
||||
control.path = path;
|
||||
control.playState = playState;
|
||||
control.currentWayPoint = currentWayPoint;
|
||||
control.currentValue = currentValue;
|
||||
control.direction = direction.clone();
|
||||
control.lookAt = lookAt;
|
||||
control.upVector = upVector.clone();
|
||||
control.rotation = rotation;
|
||||
control.initialDuration = initialDuration;
|
||||
control.speed = speed;
|
||||
control.loopMode = loopMode;
|
||||
control.directionType = directionType;
|
||||
control.spatial = spatial;
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cloneFields( Cloner cloner, Object original ) {
|
||||
this.spatial = cloner.clone(spatial);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
traveledDistance = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
currentWayPoint = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
* @return
|
||||
*/
|
||||
public float getCurrentValue() {
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
*
|
||||
*/
|
||||
public void setCurrentValue(float currentValue) {
|
||||
this.currentValue = currentValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
* @return
|
||||
*/
|
||||
public int getCurrentWayPoint() {
|
||||
return currentWayPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is meant to be called by the motion path only.
|
||||
*
|
||||
*/
|
||||
public void setCurrentWayPoint(int currentWayPoint) {
|
||||
this.currentWayPoint = currentWayPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the direction the spatial is moving.
|
||||
* @return
|
||||
*/
|
||||
public Vector3f getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the direction of the spatial, using the Y axis as the up vector.
|
||||
* Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if
|
||||
* you want a custum up vector.
|
||||
* This method is used by the motion path.
|
||||
* @param direction
|
||||
*/
|
||||
public void setDirection(Vector3f direction) {
|
||||
setDirection(direction, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the direction of the spatial with the given up vector.
|
||||
* This method is used by the motion path.
|
||||
* @param direction
|
||||
* @param upVector the up vector to consider for this direction.
|
||||
*/
|
||||
public void setDirection(Vector3f direction,Vector3f upVector) {
|
||||
this.direction.set(direction);
|
||||
this.upVector.set(upVector);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the direction type of the target.
|
||||
* @return the direction type.
|
||||
*/
|
||||
public Direction getDirectionType() {
|
||||
return directionType;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the direction type of the target.
|
||||
* On each update the direction given to the target can have different behavior.
|
||||
* See the Direction Enum for explanations.
|
||||
* @param directionType the direction type.
|
||||
*/
|
||||
public void setDirectionType(Direction directionType) {
|
||||
this.directionType = directionType;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the lookAt for the target.
|
||||
* This can be used only if direction Type is Direction.LookAt.
|
||||
* @param lookAt the position to look at.
|
||||
* @param upVector the up vector.
|
||||
*/
|
||||
public void setLookAt(Vector3f lookAt, Vector3f upVector) {
|
||||
this.lookAt = lookAt;
|
||||
this.upVector = upVector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the rotation of the target.
|
||||
* @return the rotation quaternion.
|
||||
*/
|
||||
public Quaternion getRotation() {
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the target.
|
||||
* This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation.
|
||||
* With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion.
|
||||
* With Rotation the rotation of the target will be set with the given Quaternion.
|
||||
* @param rotation the rotation quaternion.
|
||||
*/
|
||||
public void setRotation(Quaternion rotation) {
|
||||
this.rotation = rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the motion path this control follows.
|
||||
* @return
|
||||
*/
|
||||
public MotionPath getPath() {
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the motion path to follow.
|
||||
* @param path
|
||||
*/
|
||||
public void setPath(MotionPath path) {
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (enabled) {
|
||||
play();
|
||||
} else {
|
||||
pause();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isEnabled() {
|
||||
return playState != PlayState.Stopped;
|
||||
}
|
||||
|
||||
public void render(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
|
||||
public void setSpatial(Spatial spatial) {
|
||||
this.spatial = spatial;
|
||||
}
|
||||
|
||||
public Spatial getSpatial() {
|
||||
return spatial;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the distance traveled by the spatial on the path.
|
||||
* @return
|
||||
*/
|
||||
public float getTraveledDistance() {
|
||||
return traveledDistance;
|
||||
}
|
||||
}
|
||||
|
@ -1,229 +1,230 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* A sound track to be played in a cinematic.
|
||||
* @author Nehon
|
||||
*/
|
||||
public class SoundEvent extends AbstractCinematicEvent {
|
||||
|
||||
protected String path;
|
||||
protected AudioNode audioNode;
|
||||
protected boolean stream = false;
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
*/
|
||||
public SoundEvent(String path) {
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream) {
|
||||
this(path);
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public SoundEvent(String path, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound event
|
||||
* used for serialization
|
||||
*/
|
||||
public SoundEvent() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
audioNode = new AudioNode(app.getAssetManager(), path, stream);
|
||||
audioNode.setPositional(false);
|
||||
setLoopMode(loopMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
//can occur on rewind
|
||||
if (time < 0f) {
|
||||
stop();
|
||||
}else{
|
||||
audioNode.setTimeOffset(time);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
audioNode.play();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
audioNode.stop();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
audioNode.pause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
if (audioNode.getStatus() == AudioSource.Status.Stopped) {
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the underlying audio node of this sound track
|
||||
* @return
|
||||
*/
|
||||
public AudioNode getAudioNode() {
|
||||
return audioNode;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLoopMode(LoopMode loopMode) {
|
||||
super.setLoopMode(loopMode);
|
||||
|
||||
if (loopMode != LoopMode.DontLoop) {
|
||||
audioNode.setLooping(true);
|
||||
} else {
|
||||
audioNode.setLooping(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(path, "path", "");
|
||||
oc.write(stream, "stream", false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
path = ic.readString("path", "");
|
||||
stream = ic.readBoolean("stream", false);
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* A sound track to be played in a cinematic.
|
||||
* @author Nehon
|
||||
*/
|
||||
public class SoundEvent extends AbstractCinematicEvent {
|
||||
|
||||
protected String path;
|
||||
protected AudioNode audioNode;
|
||||
protected boolean stream = false;
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
*/
|
||||
public SoundEvent(String path) {
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream) {
|
||||
this(path);
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param stream true to make the audio data streamed
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, boolean stream, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public SoundEvent(String path, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound track from the given resource path
|
||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public SoundEvent(String path, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a sound event
|
||||
* used for serialization
|
||||
*/
|
||||
public SoundEvent() {
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
audioNode = new AudioNode(app.getAssetManager(), path, stream);
|
||||
audioNode.setPositional(false);
|
||||
setLoopMode(loopMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
//can occur on rewind
|
||||
if (time < 0f) {
|
||||
stop();
|
||||
}else{
|
||||
audioNode.setTimeOffset(time);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
audioNode.play();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
audioNode.stop();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
audioNode.pause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
if (audioNode.getStatus() == AudioSource.Status.Stopped) {
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the underlying audio node of this sound track
|
||||
* @return
|
||||
*/
|
||||
public AudioNode getAudioNode() {
|
||||
return audioNode;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLoopMode(LoopMode loopMode) {
|
||||
super.setLoopMode(loopMode);
|
||||
|
||||
if (loopMode != LoopMode.DontLoop) {
|
||||
audioNode.setLooping(true);
|
||||
} else {
|
||||
audioNode.setLooping(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(path, "path", "");
|
||||
oc.write(stream, "stream", false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
path = ic.readString("path", "");
|
||||
stream = ic.readBoolean("stream", false);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,122 +1,123 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.scene;
|
||||
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.control.CameraControl;
|
||||
import com.jme3.scene.control.CameraControl.ControlDirection;
|
||||
import com.jme3.util.clone.Cloner;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* <code>CameraNode</code> simply uses {@link CameraControl} to implement
|
||||
* linking of camera and node data.
|
||||
*
|
||||
* @author Tim8Dev
|
||||
*/
|
||||
public class CameraNode extends Node {
|
||||
|
||||
private CameraControl camControl;
|
||||
|
||||
/**
|
||||
* Serialization only. Do not use.
|
||||
*/
|
||||
public CameraNode() {
|
||||
}
|
||||
|
||||
public CameraNode(String name, Camera camera) {
|
||||
this(name, new CameraControl(camera));
|
||||
}
|
||||
|
||||
public CameraNode(String name, CameraControl control) {
|
||||
super(name);
|
||||
addControl(control);
|
||||
camControl = control;
|
||||
}
|
||||
|
||||
public void setEnabled(boolean enabled) {
|
||||
camControl.setEnabled(enabled);
|
||||
}
|
||||
|
||||
public boolean isEnabled() {
|
||||
return camControl.isEnabled();
|
||||
}
|
||||
|
||||
public void setControlDir(ControlDirection controlDir) {
|
||||
camControl.setControlDir(controlDir);
|
||||
}
|
||||
|
||||
public void setCamera(Camera camera) {
|
||||
camControl.setCamera(camera);
|
||||
}
|
||||
|
||||
public ControlDirection getControlDir() {
|
||||
return camControl.getControlDir();
|
||||
}
|
||||
|
||||
public Camera getCamera() {
|
||||
return camControl.getCamera();
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public void lookAt(Vector3f position, Vector3f upVector) {
|
||||
// this.lookAt(position, upVector);
|
||||
// camControl.getCamera().lookAt(position, upVector);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
|
||||
*/
|
||||
@Override
|
||||
public void cloneFields( Cloner cloner, Object original ) {
|
||||
super.cloneFields(cloner, original);
|
||||
|
||||
// A change in behavior... I think previously CameraNode was probably
|
||||
// not really cloneable... or at least its camControl would be pointing
|
||||
// to the wrong control. -pspeed
|
||||
this.camControl = cloner.clone(camControl);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
camControl = (CameraControl)im.getCapsule(this).readSavable("camControl", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
ex.getCapsule(this).write(camControl, "camControl", null);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.scene;
|
||||
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.control.CameraControl;
|
||||
import com.jme3.scene.control.CameraControl.ControlDirection;
|
||||
import com.jme3.util.clone.Cloner;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* <code>CameraNode</code> simply uses {@link CameraControl} to implement
|
||||
* linking of camera and node data.
|
||||
*
|
||||
* @author Tim8Dev
|
||||
*/
|
||||
public class CameraNode extends Node {
|
||||
|
||||
private CameraControl camControl;
|
||||
|
||||
/**
|
||||
* Serialization only. Do not use.
|
||||
*/
|
||||
public CameraNode() {
|
||||
super();
|
||||
}
|
||||
|
||||
public CameraNode(String name, Camera camera) {
|
||||
this(name, new CameraControl(camera));
|
||||
}
|
||||
|
||||
public CameraNode(String name, CameraControl control) {
|
||||
super(name);
|
||||
addControl(control);
|
||||
camControl = control;
|
||||
}
|
||||
|
||||
public void setEnabled(boolean enabled) {
|
||||
camControl.setEnabled(enabled);
|
||||
}
|
||||
|
||||
public boolean isEnabled() {
|
||||
return camControl.isEnabled();
|
||||
}
|
||||
|
||||
public void setControlDir(ControlDirection controlDir) {
|
||||
camControl.setControlDir(controlDir);
|
||||
}
|
||||
|
||||
public void setCamera(Camera camera) {
|
||||
camControl.setCamera(camera);
|
||||
}
|
||||
|
||||
public ControlDirection getControlDir() {
|
||||
return camControl.getControlDir();
|
||||
}
|
||||
|
||||
public Camera getCamera() {
|
||||
return camControl.getCamera();
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public void lookAt(Vector3f position, Vector3f upVector) {
|
||||
// this.lookAt(position, upVector);
|
||||
// camControl.getCamera().lookAt(position, upVector);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
|
||||
*/
|
||||
@Override
|
||||
public void cloneFields( Cloner cloner, Object original ) {
|
||||
super.cloneFields(cloner, original);
|
||||
|
||||
// A change in behavior... I think previously CameraNode was probably
|
||||
// not really cloneable... or at least its camControl would be pointing
|
||||
// to the wrong control. -pspeed
|
||||
this.camControl = cloner.clone(camControl);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
camControl = (CameraControl)im.getCapsule(this).readSavable("camControl", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
ex.getCapsule(this).write(camControl, "camControl", null);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user