This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent Added a bunch of default constructors for other related classes in the process.empirephoenix-patch-1
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/* |
/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
* All rights reserved. |
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* |
* |
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* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
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* met: |
* met: |
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* |
* |
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* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
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* |
* |
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* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
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* |
* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
* without specific prior written permission. |
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* |
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
*/ |
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package com.jme3.animation; |
package com.jme3.animation; |
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import com.jme3.math.FastMath; |
import com.jme3.math.FastMath; |
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import com.jme3.util.TempVars; |
import com.jme3.util.TempVars; |
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import java.util.BitSet; |
import java.util.BitSet; |
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/** |
/** |
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* <code>AnimChannel</code> provides controls, such as play, pause, |
* <code>AnimChannel</code> provides controls, such as play, pause, |
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* fast forward, etc, for an animation. The animation |
* fast forward, etc, for an animation. The animation |
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* channel may influence the entire model or specific bones of the model's |
* channel may influence the entire model or specific bones of the model's |
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* skeleton. A single model may have multiple animation channels influencing |
* skeleton. A single model may have multiple animation channels influencing |
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* various parts of its body. For example, a character model may have an |
* various parts of its body. For example, a character model may have an |
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* animation channel for its feet, and another for its torso, and |
* animation channel for its feet, and another for its torso, and |
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* the animations for each channel are controlled independently. |
* the animations for each channel are controlled independently. |
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* |
* |
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* @author Kirill Vainer |
* @author Kirill Vainer |
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*/ |
*/ |
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public final class AnimChannel { |
public final class AnimChannel { |
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private static final float DEFAULT_BLEND_TIME = 0.15f; |
private static final float DEFAULT_BLEND_TIME = 0.15f; |
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private AnimControl control; |
private AnimControl control; |
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private BitSet affectedBones; |
private BitSet affectedBones; |
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private Animation animation; |
private Animation animation; |
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private Animation blendFrom; |
private Animation blendFrom; |
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private float time; |
private float time; |
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private float speed; |
private float speed; |
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private float timeBlendFrom; |
private float timeBlendFrom; |
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private float blendTime; |
private float blendTime; |
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private float speedBlendFrom; |
private float speedBlendFrom; |
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private boolean notified=false; |
private boolean notified=false; |
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private LoopMode loopMode, loopModeBlendFrom; |
private LoopMode loopMode, loopModeBlendFrom; |
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private float blendAmount = 1f; |
private float blendAmount = 1f; |
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private float blendRate = 0; |
private float blendRate = 0; |
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AnimChannel(AnimControl control){ |
public AnimChannel(){ |
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this.control = control; |
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} |
} |
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/** |
public AnimChannel(AnimControl control){ |
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* Returns the parent control of this AnimChannel. |
this.control = control; |
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* |
} |
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* @return the parent control of this AnimChannel. |
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* @see AnimControl |
/** |
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*/ |
* Returns the parent control of this AnimChannel. |
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public AnimControl getControl() { |
* |
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return control; |
* @return the parent control of this AnimChannel. |
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} |
* @see AnimControl |
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*/ |
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/** |
public AnimControl getControl() { |
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* @return The name of the currently playing animation, or null if |
return control; |
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* none is assigned. |
} |
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* |
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* @see AnimChannel#setAnim(java.lang.String) |
/** |
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*/ |
* @return The name of the currently playing animation, or null if |
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public String getAnimationName() { |
* none is assigned. |
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return animation != null ? animation.getName() : null; |
* |
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} |
* @see AnimChannel#setAnim(java.lang.String) |
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*/ |
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/** |
public String getAnimationName() { |
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* @return The loop mode currently set for the animation. The loop mode |
return animation != null ? animation.getName() : null; |
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* determines what will happen to the animation once it finishes |
} |
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* playing. |
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* |
/** |
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* For more information, see the LoopMode enum class. |
* @return The loop mode currently set for the animation. The loop mode |
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* @see LoopMode |
* determines what will happen to the animation once it finishes |
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* @see AnimChannel#setLoopMode(com.jme3.animation.LoopMode) |
* playing. |
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*/ |
* |
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public LoopMode getLoopMode() { |
* For more information, see the LoopMode enum class. |
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return loopMode; |
* @see LoopMode |
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} |
* @see AnimChannel#setLoopMode(com.jme3.animation.LoopMode) |
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*/ |
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/** |
public LoopMode getLoopMode() { |
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* @param loopMode Set the loop mode for the channel. The loop mode |
return loopMode; |
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* determines what will happen to the animation once it finishes |
} |
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* playing. |
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* |
/** |
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* For more information, see the LoopMode enum class. |
* @param loopMode Set the loop mode for the channel. The loop mode |
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* @see LoopMode |
* determines what will happen to the animation once it finishes |
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*/ |
* playing. |
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public void setLoopMode(LoopMode loopMode) { |
* |
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this.loopMode = loopMode; |
* For more information, see the LoopMode enum class. |
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} |
* @see LoopMode |
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*/ |
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/** |
public void setLoopMode(LoopMode loopMode) { |
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* @return The speed that is assigned to the animation channel. The speed |
this.loopMode = loopMode; |
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* is a scale value starting from 0.0, at 1.0 the animation will play |
} |
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* at its default speed. |
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* |
/** |
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* @see AnimChannel#setSpeed(float) |
* @return The speed that is assigned to the animation channel. The speed |
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*/ |
* is a scale value starting from 0.0, at 1.0 the animation will play |
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public float getSpeed() { |
* at its default speed. |
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return speed; |
* |
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} |
* @see AnimChannel#setSpeed(float) |
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*/ |
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/** |
public float getSpeed() { |
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* @param speed Set the speed of the animation channel. The speed |
return speed; |
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* is a scale value starting from 0.0, at 1.0 the animation will play |
} |
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* at its default speed. |
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*/ |
/** |
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public void setSpeed(float speed) { |
* @param speed Set the speed of the animation channel. The speed |
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this.speed = speed; |
* is a scale value starting from 0.0, at 1.0 the animation will play |
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if(blendTime>0){ |
* at its default speed. |
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this.speedBlendFrom = speed; |
*/ |
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blendTime = Math.min(blendTime, animation.getLength() / speed); |
public void setSpeed(float speed) { |
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blendRate = 1/ blendTime; |
this.speed = speed; |
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} |
if(blendTime>0){ |
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} |
this.speedBlendFrom = speed; |
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blendTime = Math.min(blendTime, animation.getLength() / speed); |
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/** |
blendRate = 1/ blendTime; |
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* @return The time of the currently playing animation. The time |
} |
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* starts at 0 and continues on until getAnimMaxTime(). |
} |
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* |
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* @see AnimChannel#setTime(float) |
/** |
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*/ |
* @return The time of the currently playing animation. The time |
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public float getTime() { |
* starts at 0 and continues on until getAnimMaxTime(). |
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return time; |
* |
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} |
* @see AnimChannel#setTime(float) |
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*/ |
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/** |
public float getTime() { |
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* @param time Set the time of the currently playing animation, the time |
return time; |
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* is clamped from 0 to {@link #getAnimMaxTime()}. |
} |
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*/ |
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public void setTime(float time) { |
/** |
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this.time = FastMath.clamp(time, 0, getAnimMaxTime()); |
* @param time Set the time of the currently playing animation, the time |
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} |
* is clamped from 0 to {@link #getAnimMaxTime()}. |
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*/ |
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/** |
public void setTime(float time) { |
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* @return The length of the currently playing animation, or zero |
this.time = FastMath.clamp(time, 0, getAnimMaxTime()); |
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* if no animation is playing. |
} |
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* |
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* @see AnimChannel#getTime() |
/** |
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*/ |
* @return The length of the currently playing animation, or zero |
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public float getAnimMaxTime(){ |
* if no animation is playing. |
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return animation != null ? animation.getLength() : 0f; |
* |
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} |
* @see AnimChannel#getTime() |
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*/ |
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/** |
public float getAnimMaxTime(){ |
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* Set the current animation that is played by this AnimChannel. |
return animation != null ? animation.getLength() : 0f; |
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* <p> |
} |
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* This resets the time to zero, and optionally blends the animation |
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* over <code>blendTime</code> seconds with the currently playing animation. |
/** |
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* Notice that this method will reset the control's speed to 1.0. |
* Set the current animation that is played by this AnimChannel. |
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* |
* <p> |
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* @param name The name of the animation to play |
* This resets the time to zero, and optionally blends the animation |
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* @param blendTime The blend time over which to blend the new animation |
* over <code>blendTime</code> seconds with the currently playing animation. |
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* with the old one. If zero, then no blending will occur and the new |
* Notice that this method will reset the control's speed to 1.0. |
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* animation will be applied instantly. |
* |
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*/ |
* @param name The name of the animation to play |
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public void setAnim(String name, float blendTime){ |
* @param blendTime The blend time over which to blend the new animation |
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if (name == null) |
* with the old one. If zero, then no blending will occur and the new |
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throw new IllegalArgumentException("name cannot be null"); |
* animation will be applied instantly. |
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*/ |
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if (blendTime < 0f) |
public void setAnim(String name, float blendTime){ |
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throw new IllegalArgumentException("blendTime cannot be less than zero"); |
if (name == null) |
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throw new IllegalArgumentException("name cannot be null"); |
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Animation anim = control.animationMap.get(name); |
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if (anim == null) |
if (blendTime < 0f) |
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throw new IllegalArgumentException("Cannot find animation named: '"+name+"'"); |
throw new IllegalArgumentException("blendTime cannot be less than zero"); |
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control.notifyAnimChange(this, name); |
Animation anim = control.animationMap.get(name); |
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if (anim == null) |
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if (animation != null && blendTime > 0f){ |
throw new IllegalArgumentException("Cannot find animation named: '"+name+"'"); |
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this.blendTime = blendTime; |
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// activate blending
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control.notifyAnimChange(this, name); |
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blendTime = Math.min(blendTime, anim.getLength() / speed); |
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blendFrom = animation; |
if (animation != null && blendTime > 0f){ |
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timeBlendFrom = time; |
this.blendTime = blendTime; |
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speedBlendFrom = speed; |
// activate blending
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loopModeBlendFrom = loopMode; |
blendTime = Math.min(blendTime, anim.getLength() / speed); |
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blendAmount = 0f; |
blendFrom = animation; |
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blendRate = 1f / blendTime; |
timeBlendFrom = time; |
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}else{ |
speedBlendFrom = speed; |
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blendFrom = null; |
loopModeBlendFrom = loopMode; |
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} |
blendAmount = 0f; |
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blendRate = 1f / blendTime; |
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animation = anim; |
}else{ |
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time = 0; |
blendFrom = null; |
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speed = 1f; |
} |
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loopMode = LoopMode.Loop; |
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notified = false; |
animation = anim; |
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} |
time = 0; |
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speed = 1f; |
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/** |
loopMode = LoopMode.Loop; |
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* Set the current animation that is played by this AnimChannel. |
notified = false; |
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* <p> |
} |
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* See {@link #setAnim(java.lang.String, float)}. |
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* The blendTime argument by default is 150 milliseconds. |
/** |
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* |
* Set the current animation that is played by this AnimChannel. |
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* @param name The name of the animation to play |
* <p> |
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*/ |
* See {@link #setAnim(java.lang.String, float)}. |
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public void setAnim(String name){ |
* The blendTime argument by default is 150 milliseconds. |
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setAnim(name, DEFAULT_BLEND_TIME); |
* |
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} |
* @param name The name of the animation to play |
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*/ |
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/** |
public void setAnim(String name){ |
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* Add all the bones of the model's skeleton to be |
setAnim(name, DEFAULT_BLEND_TIME); |
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* influenced by this animation channel. |
} |
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*/ |
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public void addAllBones() { |
/** |
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affectedBones = null; |
* Add all the bones of the model's skeleton to be |
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} |
* influenced by this animation channel. |
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*/ |
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/** |
public void addAllBones() { |
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* Add a single bone to be influenced by this animation channel. |
affectedBones = null; |
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*/ |
} |
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public void addBone(String name) { |
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addBone(control.getSkeleton().getBone(name)); |
/** |
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} |
* Add a single bone to be influenced by this animation channel. |
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*/ |
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/** |
public void addBone(String name) { |
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* Add a single bone to be influenced by this animation channel. |
addBone(control.getSkeleton().getBone(name)); |
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*/ |
} |
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public void addBone(Bone bone) { |
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int boneIndex = control.getSkeleton().getBoneIndex(bone); |
/** |
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if(affectedBones == null) { |
* Add a single bone to be influenced by this animation channel. |
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affectedBones = new BitSet(control.getSkeleton().getBoneCount()); |
*/ |
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} |
public void addBone(Bone bone) { |
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affectedBones.set(boneIndex); |
int boneIndex = control.getSkeleton().getBoneIndex(bone); |
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} |
if(affectedBones == null) { |
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affectedBones = new BitSet(control.getSkeleton().getBoneCount()); |
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/** |
} |
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* Add bones to be influenced by this animation channel starting from the |
affectedBones.set(boneIndex); |
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* given bone name and going toward the root bone. |
} |
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*/ |
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public void addToRootBone(String name) { |
/** |
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addToRootBone(control.getSkeleton().getBone(name)); |
* Add bones to be influenced by this animation channel starting from the |
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} |
* given bone name and going toward the root bone. |
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*/ |
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/** |
public void addToRootBone(String name) { |
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* Add bones to be influenced by this animation channel starting from the |
addToRootBone(control.getSkeleton().getBone(name)); |
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* given bone and going toward the root bone. |
} |
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*/ |
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public void addToRootBone(Bone bone) { |
/** |
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addBone(bone); |
* Add bones to be influenced by this animation channel starting from the |
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while (bone.getParent() != null) { |
* given bone and going toward the root bone. |
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bone = bone.getParent(); |
*/ |
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addBone(bone); |
public void addToRootBone(Bone bone) { |
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} |
addBone(bone); |
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} |
while (bone.getParent() != null) { |
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bone = bone.getParent(); |
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/** |
addBone(bone); |
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* Add bones to be influenced by this animation channel, starting |
} |
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* from the given named bone and going toward its children. |
} |
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*/ |
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public void addFromRootBone(String name) { |
/** |
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addFromRootBone(control.getSkeleton().getBone(name)); |
* Add bones to be influenced by this animation channel, starting |
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} |
* from the given named bone and going toward its children. |
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*/ |
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/** |
public void addFromRootBone(String name) { |
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* Add bones to be influenced by this animation channel, starting |
addFromRootBone(control.getSkeleton().getBone(name)); |
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* from the given bone and going toward its children. |
} |
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*/ |
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public void addFromRootBone(Bone bone) { |
/** |
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addBone(bone); |
* Add bones to be influenced by this animation channel, starting |
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if (bone.getChildren() == null) |
* from the given bone and going toward its children. |
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return; |
*/ |
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for (Bone childBone : bone.getChildren()) { |
public void addFromRootBone(Bone bone) { |
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addBone(childBone); |
addBone(bone); |
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addFromRootBone(childBone); |
if (bone.getChildren() == null) |
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} |
return; |
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} |
for (Bone childBone : bone.getChildren()) { |
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addBone(childBone); |
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BitSet getAffectedBones(){ |
addFromRootBone(childBone); |
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return affectedBones; |
} |
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} |
} |
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public void reset(boolean rewind){ |
BitSet getAffectedBones(){ |
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if(rewind){ |
return affectedBones; |
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setTime(0); |
} |
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if(control.getSkeleton()!=null){ |
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control.getSkeleton().resetAndUpdate(); |
public void reset(boolean rewind){ |
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}else{ |
if(rewind){ |
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TempVars vars = TempVars.get(); |
setTime(0); |
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update(0, vars); |
if(control.getSkeleton()!=null){ |
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vars.release(); |
control.getSkeleton().resetAndUpdate(); |
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} |
}else{ |
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} |
TempVars vars = TempVars.get(); |
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animation = null; |
update(0, vars); |
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notified = false; |
vars.release(); |
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} |
} |
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} |
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void update(float tpf, TempVars vars) { |
animation = null; |
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if (animation == null) |
notified = false; |
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return; |
} |
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if (blendFrom != null && blendAmount != 1.0f){ |
void update(float tpf, TempVars vars) { |
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// The blendFrom anim is set, the actual animation
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if (animation == null) |
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// playing will be set
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return; |
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// blendFrom.setTime(timeBlendFrom, 1f, control, this, vars);
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blendFrom.setTime(timeBlendFrom, 1f - blendAmount, control, this, vars); |
if (blendFrom != null && blendAmount != 1.0f){ |
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// The blendFrom anim is set, the actual animation
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timeBlendFrom += tpf * speedBlendFrom; |
// playing will be set
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timeBlendFrom = AnimationUtils.clampWrapTime(timeBlendFrom, |
// blendFrom.setTime(timeBlendFrom, 1f, control, this, vars);
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||||||
blendFrom.getLength(), |
blendFrom.setTime(timeBlendFrom, 1f - blendAmount, control, this, vars); |
||||||
loopModeBlendFrom); |
|
||||||
if (timeBlendFrom < 0){ |
timeBlendFrom += tpf * speedBlendFrom; |
||||||
timeBlendFrom = -timeBlendFrom; |
timeBlendFrom = AnimationUtils.clampWrapTime(timeBlendFrom, |
||||||
speedBlendFrom = -speedBlendFrom; |
blendFrom.getLength(), |
||||||
} |
loopModeBlendFrom); |
||||||
|
if (timeBlendFrom < 0){ |
||||||
blendAmount += tpf * blendRate; |
timeBlendFrom = -timeBlendFrom; |
||||||
if (blendAmount > 1f){ |
speedBlendFrom = -speedBlendFrom; |
||||||
blendAmount = 1f; |
} |
||||||
blendFrom = null; |
|
||||||
} |
blendAmount += tpf * blendRate; |
||||||
} |
if (blendAmount > 1f){ |
||||||
|
blendAmount = 1f; |
||||||
animation.setTime(time, blendAmount, control, this, vars); |
blendFrom = null; |
||||||
time += tpf * speed; |
} |
||||||
if (animation.getLength() > 0){ |
} |
||||||
if (!notified && (time >= animation.getLength() || time < 0)) { |
|
||||||
if (loopMode == LoopMode.DontLoop) { |
animation.setTime(time, blendAmount, control, this, vars); |
||||||
// Note that this flag has to be set before calling the notify
|
time += tpf * speed; |
||||||
// since the notify may start a new animation and then unset
|
if (animation.getLength() > 0){ |
||||||
// the flag.
|
if (!notified && (time >= animation.getLength() || time < 0)) { |
||||||
notified = true; |
if (loopMode == LoopMode.DontLoop) { |
||||||
} |
// Note that this flag has to be set before calling the notify
|
||||||
control.notifyAnimCycleDone(this, animation.getName()); |
// since the notify may start a new animation and then unset
|
||||||
} |
// the flag.
|
||||||
} |
notified = true; |
||||||
time = AnimationUtils.clampWrapTime(time, animation.getLength(), loopMode); |
} |
||||||
if (time < 0){ |
control.notifyAnimCycleDone(this, animation.getName()); |
||||||
// Negative time indicates that speed should be inverted
|
} |
||||||
// (for cycle loop mode only)
|
} |
||||||
time = -time; |
time = AnimationUtils.clampWrapTime(time, animation.getLength(), loopMode); |
||||||
speed = -speed; |
if (time < 0){ |
||||||
} |
// Negative time indicates that speed should be inverted
|
||||||
} |
// (for cycle loop mode only)
|
||||||
} |
time = -time; |
||||||
|
speed = -speed; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,89 +1,93 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.cinematic; |
package com.jme3.cinematic; |
||||||
|
|
||||||
import com.jme3.cinematic.events.CinematicEvent; |
import com.jme3.cinematic.events.CinematicEvent; |
||||||
import com.jme3.export.*; |
import com.jme3.export.*; |
||||||
import java.io.IOException; |
import java.io.IOException; |
||||||
import java.util.ArrayList; |
import java.util.ArrayList; |
||||||
import java.util.List; |
import java.util.List; |
||||||
|
|
||||||
/** |
/** |
||||||
* |
* |
||||||
* @author Nehon |
* @author Nehon |
||||||
*/ |
*/ |
||||||
public class KeyFrame implements Savable { |
public class KeyFrame implements Savable { |
||||||
|
|
||||||
List<CinematicEvent> cinematicEvents = new ArrayList<CinematicEvent>(); |
public KeyFrame(){ |
||||||
private int index; |
|
||||||
|
} |
||||||
public List<CinematicEvent> getCinematicEvents() { |
|
||||||
return cinematicEvents; |
List<CinematicEvent> cinematicEvents = new ArrayList<>(); |
||||||
} |
private int index; |
||||||
|
|
||||||
public void setCinematicEvents(List<CinematicEvent> cinematicEvents) { |
public List<CinematicEvent> getCinematicEvents() { |
||||||
this.cinematicEvents = cinematicEvents; |
return cinematicEvents; |
||||||
} |
} |
||||||
|
|
||||||
public List<CinematicEvent> trigger() { |
public void setCinematicEvents(List<CinematicEvent> cinematicEvents) { |
||||||
for (CinematicEvent event : cinematicEvents) { |
this.cinematicEvents = cinematicEvents; |
||||||
event.play(); |
} |
||||||
} |
|
||||||
return cinematicEvents; |
public List<CinematicEvent> trigger() { |
||||||
} |
for (CinematicEvent event : cinematicEvents) { |
||||||
|
event.play(); |
||||||
public boolean isEmpty(){ |
} |
||||||
return cinematicEvents.isEmpty(); |
return cinematicEvents; |
||||||
} |
} |
||||||
|
|
||||||
public void write(JmeExporter ex) throws IOException { |
public boolean isEmpty(){ |
||||||
OutputCapsule oc = ex.getCapsule(this); |
return cinematicEvents.isEmpty(); |
||||||
oc.writeSavableArrayList((ArrayList) cinematicEvents, "cinematicEvents", null); |
} |
||||||
oc.write(index, "index", 0); |
|
||||||
} |
public void write(JmeExporter ex) throws IOException { |
||||||
|
OutputCapsule oc = ex.getCapsule(this); |
||||||
public void read(JmeImporter im) throws IOException { |
oc.writeSavableArrayList((ArrayList) cinematicEvents, "cinematicEvents", null); |
||||||
InputCapsule ic = im.getCapsule(this); |
oc.write(index, "index", 0); |
||||||
cinematicEvents = ic.readSavableArrayList("cinematicEvents", null); |
} |
||||||
index=ic.readInt("index", 0); |
|
||||||
} |
public void read(JmeImporter im) throws IOException { |
||||||
|
InputCapsule ic = im.getCapsule(this); |
||||||
public int getIndex() { |
cinematicEvents = ic.readSavableArrayList("cinematicEvents", null); |
||||||
return index; |
index=ic.readInt("index", 0); |
||||||
} |
} |
||||||
|
|
||||||
public void setIndex(int index) { |
public int getIndex() { |
||||||
this.index = index; |
return index; |
||||||
} |
} |
||||||
|
|
||||||
|
public void setIndex(int index) { |
||||||
} |
this.index = index; |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
} |
||||||
|
@ -1,447 +1,448 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.cinematic.events; |
package com.jme3.cinematic.events; |
||||||
|
|
||||||
import com.jme3.animation.AnimChannel; |
import com.jme3.animation.AnimChannel; |
||||||
import com.jme3.animation.AnimControl; |
import com.jme3.animation.AnimControl; |
||||||
import com.jme3.animation.LoopMode; |
import com.jme3.animation.LoopMode; |
||||||
import com.jme3.app.Application; |
import com.jme3.app.Application; |
||||||
import com.jme3.cinematic.Cinematic; |
import com.jme3.cinematic.Cinematic; |
||||||
import com.jme3.cinematic.PlayState; |
import com.jme3.cinematic.PlayState; |
||||||
import com.jme3.export.InputCapsule; |
import com.jme3.export.InputCapsule; |
||||||
import com.jme3.export.JmeExporter; |
import com.jme3.export.JmeExporter; |
||||||
import com.jme3.export.JmeImporter; |
import com.jme3.export.JmeImporter; |
||||||
import com.jme3.export.OutputCapsule; |
import com.jme3.export.OutputCapsule; |
||||||
import com.jme3.scene.Spatial; |
import com.jme3.scene.Spatial; |
||||||
import java.io.IOException; |
import java.io.IOException; |
||||||
import java.util.Collection; |
import java.util.Collection; |
||||||
import java.util.HashMap; |
import java.util.HashMap; |
||||||
import java.util.Map; |
import java.util.Map; |
||||||
import java.util.logging.Logger; |
import java.util.logging.Logger; |
||||||
|
|
||||||
/** |
/** |
||||||
* An event based on an animation of a model. The model has to hold an |
* An event based on an animation of a model. The model has to hold an |
||||||
* AnimControl with valid animation (bone or spatial animations). |
* AnimControl with valid animation (bone or spatial animations). |
||||||
* |
* |
||||||
* It helps to schedule the playback of an animation on a model in a Cinematic. |
* It helps to schedule the playback of an animation on a model in a Cinematic. |
||||||
* |
* |
||||||
* |
* |
||||||
* @author Nehon |
* @author Nehon |
||||||
*/ |
*/ |
||||||
public class AnimationEvent extends AbstractCinematicEvent { |
public class AnimationEvent extends AbstractCinematicEvent { |
||||||
|
|
||||||
// Version #2: directly keeping track on the model instead of trying to retrieve
|
// Version #2: directly keeping track on the model instead of trying to retrieve
|
||||||
//it from the scene according to its name, because the name is not supposed to be unique
|
//it from the scene according to its name, because the name is not supposed to be unique
|
||||||
//For backward compatibility, if the model is null it's looked up into the scene
|
//For backward compatibility, if the model is null it's looked up into the scene
|
||||||
public static final int SAVABLE_VERSION = 2; |
public static final int SAVABLE_VERSION = 2; |
||||||
private static final Logger log = Logger.getLogger(AnimationEvent.class.getName()); |
private static final Logger log = Logger.getLogger(AnimationEvent.class.getName()); |
||||||
public static final String MODEL_CHANNELS = "modelChannels"; |
public static final String MODEL_CHANNELS = "modelChannels"; |
||||||
protected AnimChannel channel; |
protected AnimChannel channel; |
||||||
protected String animationName; |
protected String animationName; |
||||||
protected Spatial model; |
protected Spatial model; |
||||||
//kept for backward compatibility
|
//kept for backward compatibility
|
||||||
protected String modelName; |
protected String modelName; |
||||||
protected float blendTime = 0; |
protected float blendTime = 0; |
||||||
protected int channelIndex = 0; |
protected int channelIndex = 0; |
||||||
// parent cinematic
|
// parent cinematic
|
||||||
protected Cinematic cinematic; |
protected Cinematic cinematic; |
||||||
|
|
||||||
/** |
/** |
||||||
* used for serialization don't call directly use one of the following |
* used for serialization don't call directly use one of the following |
||||||
* constructors |
* constructors |
||||||
*/ |
*/ |
||||||
public AnimationEvent() { |
public AnimationEvent() { |
||||||
} |
super(); |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
*/ |
* @param animationName the name of the animation to play |
||||||
public AnimationEvent(Spatial model, String animationName) { |
*/ |
||||||
this.model = model; |
public AnimationEvent(Spatial model, String animationName) { |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
this.animationName = animationName; |
||||||
} |
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param initialDuration the initial duration of the event |
* @param animationName the name of the animation to play |
||||||
*/ |
* @param initialDuration the initial duration of the event |
||||||
public AnimationEvent(Spatial model, String animationName, float initialDuration) { |
*/ |
||||||
super(initialDuration); |
public AnimationEvent(Spatial model, String animationName, float initialDuration) { |
||||||
this.model = model; |
super(initialDuration); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
} |
this.animationName = animationName; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param loopMode the loopMode |
* @param animationName the name of the animation to play |
||||||
* @see LoopMode |
* @param loopMode the loopMode |
||||||
*/ |
* @see LoopMode |
||||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) { |
*/ |
||||||
super(loopMode); |
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) { |
||||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
super(loopMode); |
||||||
this.model = model; |
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
} |
this.animationName = animationName; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param initialDuration the initial duration of the event |
* @param animationName the name of the animation to play |
||||||
* @param loopMode the loopMode |
* @param initialDuration the initial duration of the event |
||||||
* @see LoopMode |
* @param loopMode the loopMode |
||||||
*/ |
* @see LoopMode |
||||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) { |
*/ |
||||||
super(initialDuration, loopMode); |
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) { |
||||||
this.model = model; |
super(initialDuration, loopMode); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
} |
this.animationName = animationName; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param initialDuration the initial duration of the event |
* @param animationName the name of the animation to play |
||||||
* @param blendTime the time during the animation are gonna be blended |
* @param initialDuration the initial duration of the event |
||||||
* @see AnimChannel#setAnim(java.lang.String, float) |
* @param blendTime the time during the animation are gonna be blended |
||||||
*/ |
* @see AnimChannel#setAnim(java.lang.String, float) |
||||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) { |
*/ |
||||||
super(initialDuration); |
public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) { |
||||||
this.model = model; |
super(initialDuration); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.blendTime = blendTime; |
this.animationName = animationName; |
||||||
} |
this.blendTime = blendTime; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param loopMode the loopMode |
* @param animationName the name of the animation to play |
||||||
* @see LoopMode |
* @param loopMode the loopMode |
||||||
* @param blendTime the time during the animation are gonna be blended |
* @see LoopMode |
||||||
* @see AnimChannel#setAnim(java.lang.String, float) |
* @param blendTime the time during the animation are gonna be blended |
||||||
*/ |
* @see AnimChannel#setAnim(java.lang.String, float) |
||||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) { |
*/ |
||||||
super(loopMode); |
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) { |
||||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
super(loopMode); |
||||||
this.model = model; |
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.blendTime = blendTime; |
this.animationName = animationName; |
||||||
} |
this.blendTime = blendTime; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param initialDuration the initial duration of the event |
* @param animationName the name of the animation to play |
||||||
* @param loopMode the loopMode |
* @param initialDuration the initial duration of the event |
||||||
* @see LoopMode |
* @param loopMode the loopMode |
||||||
* @param blendTime the time during the animation are gonna be blended |
* @see LoopMode |
||||||
* @see AnimChannel#setAnim(java.lang.String, float) |
* @param blendTime the time during the animation are gonna be blended |
||||||
*/ |
* @see AnimChannel#setAnim(java.lang.String, float) |
||||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) { |
*/ |
||||||
super(initialDuration, loopMode); |
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) { |
||||||
this.model = model; |
super(initialDuration, loopMode); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.blendTime = blendTime; |
this.animationName = animationName; |
||||||
} |
this.blendTime = blendTime; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param loopMode the loopMode |
* @param animationName the name of the animation to play |
||||||
* @see LoopMode |
* @param loopMode the loopMode |
||||||
* @param channelIndex the index of the channel default is 0. Events on the |
* @see LoopMode |
||||||
* same channelIndex will use the same channel. |
* @param channelIndex the index of the channel default is 0. Events on the |
||||||
*/ |
* same channelIndex will use the same channel. |
||||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) { |
*/ |
||||||
super(loopMode); |
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) { |
||||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
super(loopMode); |
||||||
this.model = model; |
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.channelIndex = channelIndex; |
this.animationName = animationName; |
||||||
} |
this.channelIndex = channelIndex; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param channelIndex the index of the channel default is 0. Events on the |
* @param animationName the name of the animation to play |
||||||
* same channelIndex will use the same channel. |
* @param channelIndex the index of the channel default is 0. Events on the |
||||||
*/ |
* same channelIndex will use the same channel. |
||||||
public AnimationEvent(Spatial model, String animationName, int channelIndex) { |
*/ |
||||||
this.model = model; |
public AnimationEvent(Spatial model, String animationName, int channelIndex) { |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
this.animationName = animationName; |
||||||
this.channelIndex = channelIndex; |
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||||
} |
this.channelIndex = channelIndex; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param channelIndex the index of the channel default is 0. Events on the |
* @param animationName the name of the animation to play |
||||||
* @param blendTime the time during the animation are gonna be blended |
* @param channelIndex the index of the channel default is 0. Events on the |
||||||
* same channelIndex will use the same channel. |
* @param blendTime the time during the animation are gonna be blended |
||||||
*/ |
* same channelIndex will use the same channel. |
||||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) { |
*/ |
||||||
this.model = model; |
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) { |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.loopMode = loopMode; |
this.animationName = animationName; |
||||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
this.loopMode = loopMode; |
||||||
this.channelIndex = channelIndex; |
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||||
this.blendTime = blendTime; |
this.channelIndex = channelIndex; |
||||||
} |
this.blendTime = blendTime; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param initialDuration the initial duration of the event |
* @param animationName the name of the animation to play |
||||||
* @param channelIndex the index of the channel default is 0. Events on the |
* @param initialDuration the initial duration of the event |
||||||
* same channelIndex will use the same channel. |
* @param channelIndex the index of the channel default is 0. Events on the |
||||||
*/ |
* same channelIndex will use the same channel. |
||||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) { |
*/ |
||||||
super(initialDuration); |
public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) { |
||||||
this.model = model; |
super(initialDuration); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.channelIndex = channelIndex; |
this.animationName = animationName; |
||||||
} |
this.channelIndex = channelIndex; |
||||||
|
} |
||||||
/** |
|
||||||
* creates an animation event |
/** |
||||||
* |
* creates an animation event |
||||||
* @param model the model on which the animation will be played |
* |
||||||
* @param animationName the name of the animation to play |
* @param model the model on which the animation will be played |
||||||
* @param initialDuration the initial duration of the event |
* @param animationName the name of the animation to play |
||||||
* @param loopMode the loopMode |
* @param initialDuration the initial duration of the event |
||||||
* @see LoopMode |
* @param loopMode the loopMode |
||||||
* @param channelIndex the index of the channel default is 0. Events on the |
* @see LoopMode |
||||||
* same channelIndex will use the same channel. |
* @param channelIndex the index of the channel default is 0. Events on the |
||||||
*/ |
* same channelIndex will use the same channel. |
||||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) { |
*/ |
||||||
super(initialDuration, loopMode); |
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) { |
||||||
this.model = model; |
super(initialDuration, loopMode); |
||||||
this.animationName = animationName; |
this.model = model; |
||||||
this.channelIndex = channelIndex; |
this.animationName = animationName; |
||||||
} |
this.channelIndex = channelIndex; |
||||||
|
} |
||||||
@Override |
|
||||||
public void initEvent(Application app, Cinematic cinematic) { |
@Override |
||||||
super.initEvent(app, cinematic); |
public void initEvent(Application app, Cinematic cinematic) { |
||||||
this.cinematic = cinematic; |
super.initEvent(app, cinematic); |
||||||
if (channel == null) { |
this.cinematic = cinematic; |
||||||
Object s = cinematic.getEventData(MODEL_CHANNELS, model); |
if (channel == null) { |
||||||
if (s == null) { |
Object s = cinematic.getEventData(MODEL_CHANNELS, model); |
||||||
s = new HashMap<Integer, AnimChannel>(); |
if (s == null) { |
||||||
int numChannels = model.getControl(AnimControl.class).getNumChannels(); |
s = new HashMap<Integer, AnimChannel>(); |
||||||
for(int i = 0; i < numChannels; i++){ |
int numChannels = model.getControl(AnimControl.class).getNumChannels(); |
||||||
((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i)); |
for(int i = 0; i < numChannels; i++){ |
||||||
} |
((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i)); |
||||||
cinematic.putEventData(MODEL_CHANNELS, model, s); |
} |
||||||
} |
cinematic.putEventData(MODEL_CHANNELS, model, s); |
||||||
|
} |
||||||
Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s; |
|
||||||
this.channel = map.get(channelIndex); |
Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s; |
||||||
if (this.channel == null) { |
this.channel = map.get(channelIndex); |
||||||
if (model == null) { |
if (this.channel == null) { |
||||||
//the model is null we try to find it according to the name
|
if (model == null) { |
||||||
//this should occur only when loading an old saved cinematic
|
//the model is null we try to find it according to the name
|
||||||
//othewise it's an error
|
//this should occur only when loading an old saved cinematic
|
||||||
model = cinematic.getScene().getChild(modelName); |
//othewise it's an error
|
||||||
} |
model = cinematic.getScene().getChild(modelName); |
||||||
if (model != null) { |
} |
||||||
channel = model.getControl(AnimControl.class).createChannel(); |
if (model != null) { |
||||||
map.put(channelIndex, channel); |
channel = model.getControl(AnimControl.class).createChannel(); |
||||||
} else { |
map.put(channelIndex, channel); |
||||||
//it's an error
|
} else { |
||||||
throw new UnsupportedOperationException("model should not be null"); |
//it's an error
|
||||||
} |
throw new UnsupportedOperationException("model should not be null"); |
||||||
} |
} |
||||||
|
} |
||||||
} |
|
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void setTime(float time) { |
@Override |
||||||
super.setTime(time); |
public void setTime(float time) { |
||||||
if (!animationName.equals(channel.getAnimationName())) { |
super.setTime(time); |
||||||
channel.setAnim(animationName, blendTime); |
if (!animationName.equals(channel.getAnimationName())) { |
||||||
} |
channel.setAnim(animationName, blendTime); |
||||||
float t = time; |
} |
||||||
if (loopMode == loopMode.Loop) { |
float t = time; |
||||||
t = t % channel.getAnimMaxTime(); |
if (loopMode == loopMode.Loop) { |
||||||
} |
t = t % channel.getAnimMaxTime(); |
||||||
if (loopMode == loopMode.Cycle) { |
} |
||||||
float parity = (float) Math.ceil(time / channel.getAnimMaxTime()); |
if (loopMode == loopMode.Cycle) { |
||||||
if (parity > 0 && parity % 2 == 0) { |
float parity = (float) Math.ceil(time / channel.getAnimMaxTime()); |
||||||
t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime(); |
if (parity > 0 && parity % 2 == 0) { |
||||||
} else { |
t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime(); |
||||||
t = t % channel.getAnimMaxTime(); |
} else { |
||||||
} |
t = t % channel.getAnimMaxTime(); |
||||||
|
} |
||||||
} |
|
||||||
if (t < 0) { |
} |
||||||
channel.setTime(0); |
if (t < 0) { |
||||||
channel.reset(true); |
channel.setTime(0); |
||||||
} |
channel.reset(true); |
||||||
if (t > channel.getAnimMaxTime()) { |
} |
||||||
channel.setTime(t); |
if (t > channel.getAnimMaxTime()) { |
||||||
channel.getControl().update(0); |
channel.setTime(t); |
||||||
stop(); |
channel.getControl().update(0); |
||||||
} else { |
stop(); |
||||||
channel.setTime(t); |
} else { |
||||||
channel.getControl().update(0); |
channel.setTime(t); |
||||||
} |
channel.getControl().update(0); |
||||||
|
} |
||||||
} |
|
||||||
|
} |
||||||
@Override |
|
||||||
public void onPlay() { |
@Override |
||||||
channel.getControl().setEnabled(true); |
public void onPlay() { |
||||||
if (playState == PlayState.Stopped) { |
channel.getControl().setEnabled(true); |
||||||
channel.setAnim(animationName, blendTime); |
if (playState == PlayState.Stopped) { |
||||||
channel.setSpeed(speed); |
channel.setAnim(animationName, blendTime); |
||||||
channel.setLoopMode(loopMode); |
channel.setSpeed(speed); |
||||||
channel.setTime(0); |
channel.setLoopMode(loopMode); |
||||||
} |
channel.setTime(0); |
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void setSpeed(float speed) { |
@Override |
||||||
super.setSpeed(speed); |
public void setSpeed(float speed) { |
||||||
if (channel != null) { |
super.setSpeed(speed); |
||||||
channel.setSpeed(speed); |
if (channel != null) { |
||||||
} |
channel.setSpeed(speed); |
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void onUpdate(float tpf) { |
@Override |
||||||
} |
public void onUpdate(float tpf) { |
||||||
|
} |
||||||
@Override |
|
||||||
public void onStop() { |
@Override |
||||||
} |
public void onStop() { |
||||||
|
} |
||||||
@Override |
|
||||||
public void forceStop() { |
@Override |
||||||
if (channel != null) { |
public void forceStop() { |
||||||
channel.setTime(time); |
if (channel != null) { |
||||||
channel.reset(false); |
channel.setTime(time); |
||||||
} |
channel.reset(false); |
||||||
super.forceStop(); |
} |
||||||
} |
super.forceStop(); |
||||||
|
} |
||||||
@Override |
|
||||||
public void onPause() { |
@Override |
||||||
if (channel != null) { |
public void onPause() { |
||||||
channel.getControl().setEnabled(false); |
if (channel != null) { |
||||||
} |
channel.getControl().setEnabled(false); |
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void setLoopMode(LoopMode loopMode) { |
@Override |
||||||
super.setLoopMode(loopMode); |
public void setLoopMode(LoopMode loopMode) { |
||||||
if (channel != null) { |
super.setLoopMode(loopMode); |
||||||
channel.setLoopMode(loopMode); |
if (channel != null) { |
||||||
} |
channel.setLoopMode(loopMode); |
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void write(JmeExporter ex) throws IOException { |
@Override |
||||||
super.write(ex); |
public void write(JmeExporter ex) throws IOException { |
||||||
OutputCapsule oc = ex.getCapsule(this); |
super.write(ex); |
||||||
|
OutputCapsule oc = ex.getCapsule(this); |
||||||
oc.write(model, "model", null); |
|
||||||
oc.write(animationName, "animationName", ""); |
oc.write(model, "model", null); |
||||||
oc.write(blendTime, "blendTime", 0f); |
oc.write(animationName, "animationName", ""); |
||||||
oc.write(channelIndex, "channelIndex", 0); |
oc.write(blendTime, "blendTime", 0f); |
||||||
|
oc.write(channelIndex, "channelIndex", 0); |
||||||
} |
|
||||||
|
} |
||||||
@Override |
|
||||||
public void read(JmeImporter im) throws IOException { |
@Override |
||||||
super.read(im); |
public void read(JmeImporter im) throws IOException { |
||||||
InputCapsule ic = im.getCapsule(this); |
super.read(im); |
||||||
if (im.getFormatVersion() == 0) { |
InputCapsule ic = im.getCapsule(this); |
||||||
modelName = ic.readString("modelName", ""); |
if (im.getFormatVersion() == 0) { |
||||||
} |
modelName = ic.readString("modelName", ""); |
||||||
//FIXME always the same issue, because of the clonning of assets, this won't work
|
} |
||||||
//we have to somehow store userdata in the spatial and then recurse the
|
//FIXME always the same issue, because of the clonning of assets, this won't work
|
||||||
//scene sub scenegraph to find the correct instance of the model
|
//we have to somehow store userdata in the spatial and then recurse the
|
||||||
//This brings a reflaxion about the cinematic being an appstate,
|
//scene sub scenegraph to find the correct instance of the model
|
||||||
//shouldn't it be a control over the scene
|
//This brings a reflaxion about the cinematic being an appstate,
|
||||||
// this would allow to use the cloneForSpatial method and automatically
|
//shouldn't it be a control over the scene
|
||||||
//rebind cloned references of original objects.
|
// this would allow to use the cloneForSpatial method and automatically
|
||||||
//for now as nobody probably ever saved a cinematic, this is not a critical issue
|
//rebind cloned references of original objects.
|
||||||
model = (Spatial) ic.readSavable("model", null); |
//for now as nobody probably ever saved a cinematic, this is not a critical issue
|
||||||
animationName = ic.readString("animationName", ""); |
model = (Spatial) ic.readSavable("model", null); |
||||||
blendTime = ic.readFloat("blendTime", 0f); |
animationName = ic.readString("animationName", ""); |
||||||
channelIndex = ic.readInt("channelIndex", 0); |
blendTime = ic.readFloat("blendTime", 0f); |
||||||
} |
channelIndex = ic.readInt("channelIndex", 0); |
||||||
|
} |
||||||
@Override |
|
||||||
public void dispose() { |
@Override |
||||||
super.dispose(); |
public void dispose() { |
||||||
if (cinematic != null) { |
super.dispose(); |
||||||
Object o = cinematic.getEventData(MODEL_CHANNELS, model); |
if (cinematic != null) { |
||||||
if (o != null) { |
Object o = cinematic.getEventData(MODEL_CHANNELS, model); |
||||||
Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values(); |
if (o != null) { |
||||||
while (values.remove(channel)); |
Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values(); |
||||||
if (values.isEmpty()) { |
while (values.remove(channel)); |
||||||
cinematic.removeEventData(MODEL_CHANNELS, model); |
if (values.isEmpty()) { |
||||||
} |
cinematic.removeEventData(MODEL_CHANNELS, model); |
||||||
} |
} |
||||||
cinematic = null; |
} |
||||||
channel = null; |
cinematic = null; |
||||||
} |
channel = null; |
||||||
} |
} |
||||||
} |
} |
||||||
|
} |
||||||
|
@ -0,0 +1,146 @@ |
|||||||
|
/* |
||||||
|
* Copyright (c) 2009-2017 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
package com.jme3.cinematic.events; |
||||||
|
|
||||||
|
import com.jme3.app.Application; |
||||||
|
import com.jme3.cinematic.Cinematic; |
||||||
|
import com.jme3.cinematic.TimeLine; |
||||||
|
import com.jme3.export.InputCapsule; |
||||||
|
import com.jme3.export.JmeExporter; |
||||||
|
import com.jme3.export.JmeImporter; |
||||||
|
import com.jme3.export.OutputCapsule; |
||||||
|
import com.jme3.export.Savable; |
||||||
|
import com.jme3.scene.CameraNode; |
||||||
|
import java.io.IOException; |
||||||
|
import java.util.Map; |
||||||
|
|
||||||
|
/** |
||||||
|
* |
||||||
|
* @author Rickard <neph1 @ github> |
||||||
|
*/ |
||||||
|
public class CameraEvent extends AbstractCinematicEvent{ |
||||||
|
|
||||||
|
private String cameraName; |
||||||
|
private Cinematic cinematic; |
||||||
|
|
||||||
|
public String getCameraName() { |
||||||
|
return cameraName; |
||||||
|
} |
||||||
|
|
||||||
|
public void setCameraName(String cameraName) { |
||||||
|
this.cameraName = cameraName; |
||||||
|
} |
||||||
|
|
||||||
|
public CameraEvent(){ |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
public CameraEvent(Cinematic parentEvent, String cameraName){ |
||||||
|
this.cinematic = parentEvent; |
||||||
|
this.cameraName = cameraName; |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void initEvent(Application app, Cinematic cinematic) { |
||||||
|
super.initEvent(app, cinematic); |
||||||
|
this.cinematic = cinematic; |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void play() { |
||||||
|
super.play(); |
||||||
|
stop(); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void onPlay() { |
||||||
|
cinematic.setActiveCamera(cameraName); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void onUpdate(float tpf) { |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void onStop() { |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void onPause() { |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void forceStop() { |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void setTime(float time) { |
||||||
|
play(); |
||||||
|
} |
||||||
|
|
||||||
|
public Cinematic getCinematic() { |
||||||
|
return cinematic; |
||||||
|
} |
||||||
|
|
||||||
|
public void setCinematic(Cinematic cinematic) { |
||||||
|
this.cinematic = cinematic; |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/** |
||||||
|
* used internally for serialization |
||||||
|
* |
||||||
|
* @param ex |
||||||
|
* @throws IOException |
||||||
|
*/ |
||||||
|
@Override |
||||||
|
public void write(JmeExporter ex) throws IOException { |
||||||
|
super.write(ex); |
||||||
|
OutputCapsule oc = ex.getCapsule(this); |
||||||
|
oc.write(cameraName, "cameraName", null); |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* used internally for serialization |
||||||
|
* |
||||||
|
* @param im |
||||||
|
* @throws IOException |
||||||
|
*/ |
||||||
|
@Override |
||||||
|
public void read(JmeImporter im) throws IOException { |
||||||
|
super.read(im); |
||||||
|
InputCapsule ic = im.getCapsule(this); |
||||||
|
cameraName = ic.readString("cameraName", null); |
||||||
|
} |
||||||
|
} |
@ -1,491 +1,491 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2016 jMonkeyEngine |
* Copyright (c) 2009-2016 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.cinematic.events; |
package com.jme3.cinematic.events; |
||||||
|
|
||||||
import com.jme3.animation.AnimationUtils; |
import com.jme3.animation.AnimationUtils; |
||||||
import com.jme3.animation.LoopMode; |
import com.jme3.animation.LoopMode; |
||||||
import com.jme3.app.Application; |
import com.jme3.app.Application; |
||||||
import com.jme3.cinematic.Cinematic; |
import com.jme3.cinematic.Cinematic; |
||||||
import com.jme3.cinematic.MotionPath; |
import com.jme3.cinematic.MotionPath; |
||||||
import com.jme3.cinematic.PlayState; |
import com.jme3.cinematic.PlayState; |
||||||
import com.jme3.export.InputCapsule; |
import com.jme3.export.InputCapsule; |
||||||
import com.jme3.export.JmeExporter; |
import com.jme3.export.JmeExporter; |
||||||
import com.jme3.export.JmeImporter; |
import com.jme3.export.JmeImporter; |
||||||
import com.jme3.export.OutputCapsule; |
import com.jme3.export.OutputCapsule; |
||||||
import com.jme3.math.Quaternion; |
import com.jme3.math.Quaternion; |
||||||
import com.jme3.math.Vector3f; |
import com.jme3.math.Vector3f; |
||||||
import com.jme3.renderer.RenderManager; |
import com.jme3.renderer.RenderManager; |
||||||
import com.jme3.renderer.ViewPort; |
import com.jme3.renderer.ViewPort; |
||||||
import com.jme3.scene.Spatial; |
import com.jme3.scene.Spatial; |
||||||
import com.jme3.scene.control.Control; |
import com.jme3.scene.control.Control; |
||||||
import com.jme3.util.clone.Cloner; |
import com.jme3.util.clone.Cloner; |
||||||
import com.jme3.util.clone.JmeCloneable; |
import com.jme3.util.clone.JmeCloneable; |
||||||
import java.io.IOException; |
import java.io.IOException; |
||||||
|
|
||||||
/** |
/** |
||||||
* A MotionEvent is a control over the spatial that manages the position and direction of the spatial while following a motion Path. |
* A MotionEvent is a control over the spatial that manages the position and direction of the spatial while following a motion Path. |
||||||
* |
* |
||||||
* You must first create a MotionPath and then create a MotionEvent to associate a spatial and the path. |
* You must first create a MotionPath and then create a MotionEvent to associate a spatial and the path. |
||||||
* |
* |
||||||
* @author Nehon |
* @author Nehon |
||||||
*/ |
*/ |
||||||
public class MotionEvent extends AbstractCinematicEvent implements Control, JmeCloneable { |
public class MotionEvent extends AbstractCinematicEvent implements Control, JmeCloneable { |
||||||
|
|
||||||
protected Spatial spatial; |
protected Spatial spatial; |
||||||
protected int currentWayPoint; |
protected int currentWayPoint; |
||||||
protected float currentValue; |
protected float currentValue; |
||||||
protected Vector3f direction = new Vector3f(); |
protected Vector3f direction = new Vector3f(); |
||||||
protected Vector3f lookAt = null; |
protected Vector3f lookAt = null; |
||||||
protected Vector3f upVector = Vector3f.UNIT_Y; |
protected Vector3f upVector = Vector3f.UNIT_Y; |
||||||
protected Quaternion rotation = null; |
protected Quaternion rotation = null; |
||||||
protected Direction directionType = Direction.None; |
protected Direction directionType = Direction.None; |
||||||
protected MotionPath path; |
protected MotionPath path; |
||||||
private boolean isControl = true; |
private boolean isControl = true; |
||||||
private int travelDirection = 1; |
private int travelDirection = 1; |
||||||
/** |
/** |
||||||
* the distance traveled by the spatial on the path |
* the distance traveled by the spatial on the path |
||||||
*/ |
*/ |
||||||
protected float traveledDistance = 0; |
protected float traveledDistance = 0; |
||||||
|
|
||||||
/** |
/** |
||||||
* Enum for the different type of target direction behavior. |
* Enum for the different type of target direction behavior. |
||||||
*/ |
*/ |
||||||
public enum Direction { |
public enum Direction { |
||||||
|
|
||||||
/** |
/** |
||||||
* The target stays in the starting direction. |
* The target stays in the starting direction. |
||||||
*/ |
*/ |
||||||
None, |
None, |
||||||
/** |
/** |
||||||
* The target rotates with the direction of the path. |
* The target rotates with the direction of the path. |
||||||
*/ |
*/ |
||||||
Path, |
Path, |
||||||
/** |
/** |
||||||
* The target rotates with the direction of the path but with the addition of a rotation. |
* The target rotates with the direction of the path but with the addition of a rotation. |
||||||
* You need to use the setRotation method when using this Direction. |
* You need to use the setRotation method when using this Direction. |
||||||
*/ |
*/ |
||||||
PathAndRotation, |
PathAndRotation, |
||||||
/** |
/** |
||||||
* The target rotates with the given rotation. |
* The target rotates with the given rotation. |
||||||
*/ |
*/ |
||||||
Rotation, |
Rotation, |
||||||
/** |
/** |
||||||
* The target looks at a point. |
* The target looks at a point. |
||||||
* You need to use the setLookAt method when using this direction. |
* You need to use the setLookAt method when using this direction. |
||||||
*/ |
*/ |
||||||
LookAt |
LookAt |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Create MotionEvent, |
* Create MotionEvent, |
||||||
* when using this constructor don't forget to assign spatial and path. |
* when using this constructor don't forget to assign spatial and path. |
||||||
*/ |
*/ |
||||||
public MotionEvent() { |
public MotionEvent() { |
||||||
super(); |
super(); |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Creates a MotionPath for the given spatial on the given motion path. |
* Creates a MotionPath for the given spatial on the given motion path. |
||||||
* @param spatial |
* @param spatial |
||||||
* @param path |
* @param path |
||||||
*/ |
*/ |
||||||
public MotionEvent(Spatial spatial, MotionPath path) { |
public MotionEvent(Spatial spatial, MotionPath path) { |
||||||
super(); |
super(); |
||||||
spatial.addControl(this); |
spatial.addControl(this); |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Creates a MotionPath for the given spatial on the given motion path. |
* Creates a MotionPath for the given spatial on the given motion path. |
||||||
* @param spatial |
* @param spatial |
||||||
* @param path |
* @param path |
||||||
*/ |
*/ |
||||||
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration) { |
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration) { |
||||||
super(initialDuration); |
super(initialDuration); |
||||||
spatial.addControl(this); |
spatial.addControl(this); |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Creates a MotionPath for the given spatial on the given motion path. |
* Creates a MotionPath for the given spatial on the given motion path. |
||||||
* @param spatial |
* @param spatial |
||||||
* @param path |
* @param path |
||||||
*/ |
*/ |
||||||
public MotionEvent(Spatial spatial, MotionPath path, LoopMode loopMode) { |
public MotionEvent(Spatial spatial, MotionPath path, LoopMode loopMode) { |
||||||
super(); |
super(); |
||||||
spatial.addControl(this); |
spatial.addControl(this); |
||||||
this.path = path; |
this.path = path; |
||||||
this.loopMode = loopMode; |
this.loopMode = loopMode; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Creates a MotionPath for the given spatial on the given motion path. |
* Creates a MotionPath for the given spatial on the given motion path. |
||||||
* @param spatial |
* @param spatial |
||||||
* @param path |
* @param path |
||||||
*/ |
*/ |
||||||
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration, LoopMode loopMode) { |
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration, LoopMode loopMode) { |
||||||
super(initialDuration); |
super(initialDuration); |
||||||
spatial.addControl(this); |
spatial.addControl(this); |
||||||
this.path = path; |
this.path = path; |
||||||
this.loopMode = loopMode; |
this.loopMode = loopMode; |
||||||
} |
} |
||||||
|
|
||||||
public void update(float tpf) { |
public void update(float tpf) { |
||||||
if (isControl) { |
if (isControl) { |
||||||
internalUpdate(tpf); |
internalUpdate(tpf); |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void internalUpdate(float tpf) { |
public void internalUpdate(float tpf) { |
||||||
if (playState == PlayState.Playing) { |
if (playState == PlayState.Playing) { |
||||||
time = time + (tpf * speed); |
time = time + (tpf * speed); |
||||||
if (loopMode == LoopMode.Loop && time < 0) { |
if (loopMode == LoopMode.Loop && time < 0) { |
||||||
time = initialDuration; |
time = initialDuration; |
||||||
} |
} |
||||||
if ((time >= initialDuration || time < 0) && loopMode == LoopMode.DontLoop) { |
if ((time >= initialDuration || time < 0) && loopMode == LoopMode.DontLoop) { |
||||||
if (time >= initialDuration) { |
if (time >= initialDuration) { |
||||||
path.triggerWayPointReach(path.getNbWayPoints() - 1, this); |
path.triggerWayPointReach(path.getNbWayPoints() - 1, this); |
||||||
} |
} |
||||||
stop(); |
stop(); |
||||||
} else { |
} else { |
||||||
time = AnimationUtils.clampWrapTime(time, initialDuration, loopMode); |
time = AnimationUtils.clampWrapTime(time, initialDuration, loopMode); |
||||||
if(time<0){ |
if(time<0){ |
||||||
speed = - speed; |
speed = - speed; |
||||||
time = - time; |
time = - time; |
||||||
} |
} |
||||||
onUpdate(tpf); |
onUpdate(tpf); |
||||||
} |
} |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void initEvent(Application app, Cinematic cinematic) { |
public void initEvent(Application app, Cinematic cinematic) { |
||||||
super.initEvent(app, cinematic); |
super.initEvent(app, cinematic); |
||||||
isControl = false; |
isControl = false; |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void setTime(float time) { |
public void setTime(float time) { |
||||||
super.setTime(time); |
super.setTime(time); |
||||||
onUpdate(0); |
onUpdate(0); |
||||||
} |
} |
||||||
|
|
||||||
public void onUpdate(float tpf) { |
public void onUpdate(float tpf) { |
||||||
traveledDistance = path.interpolatePath(time, this, tpf); |
traveledDistance = path.interpolatePath(time, this, tpf); |
||||||
computeTargetDirection(); |
computeTargetDirection(); |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void write(JmeExporter ex) throws IOException { |
public void write(JmeExporter ex) throws IOException { |
||||||
super.write(ex); |
super.write(ex); |
||||||
OutputCapsule oc = ex.getCapsule(this); |
OutputCapsule oc = ex.getCapsule(this); |
||||||
oc.write(lookAt, "lookAt", null); |
oc.write(lookAt, "lookAt", null); |
||||||
oc.write(upVector, "upVector", Vector3f.UNIT_Y); |
oc.write(upVector, "upVector", Vector3f.UNIT_Y); |
||||||
oc.write(rotation, "rotation", null); |
oc.write(rotation, "rotation", null); |
||||||
oc.write(directionType, "directionType", Direction.None); |
oc.write(directionType, "directionType", Direction.None); |
||||||
oc.write(path, "path", null); |
oc.write(path, "path", null); |
||||||
oc.write(spatial, "spatial", null); |
oc.write(spatial, "spatial", null); |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void read(JmeImporter im) throws IOException { |
public void read(JmeImporter im) throws IOException { |
||||||
super.read(im); |
super.read(im); |
||||||
InputCapsule in = im.getCapsule(this); |
InputCapsule in = im.getCapsule(this); |
||||||
lookAt = (Vector3f) in.readSavable("lookAt", null); |
lookAt = (Vector3f) in.readSavable("lookAt", null); |
||||||
upVector = (Vector3f) in.readSavable("upVector", Vector3f.UNIT_Y); |
upVector = (Vector3f) in.readSavable("upVector", Vector3f.UNIT_Y); |
||||||
rotation = (Quaternion) in.readSavable("rotation", null); |
rotation = (Quaternion) in.readSavable("rotation", null); |
||||||
directionType = in.readEnum("directionType", Direction.class, Direction.None); |
directionType = in.readEnum("directionType", Direction.class, Direction.None); |
||||||
path = (MotionPath) in.readSavable("path", null); |
path = (MotionPath) in.readSavable("path", null); |
||||||
spatial = (Spatial) in.readSavable("spatial", null); |
spatial = (Spatial) in.readSavable("spatial", null); |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* This method is meant to be called by the motion path only. |
* This method is meant to be called by the motion path only. |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
public boolean needsDirection() { |
public boolean needsDirection() { |
||||||
return directionType == Direction.Path || directionType == Direction.PathAndRotation; |
return directionType == Direction.Path || directionType == Direction.PathAndRotation; |
||||||
} |
} |
||||||
|
|
||||||
private void computeTargetDirection() { |
private void computeTargetDirection() { |
||||||
switch (directionType) { |
switch (directionType) { |
||||||
case Path: |
case Path: |
||||||
Quaternion q = new Quaternion(); |
Quaternion q = new Quaternion(); |
||||||
q.lookAt(direction, upVector); |
q.lookAt(direction, upVector); |
||||||
spatial.setLocalRotation(q); |
spatial.setLocalRotation(q); |
||||||
break; |
break; |
||||||
case LookAt: |
case LookAt: |
||||||
if (lookAt != null) { |
if (lookAt != null) { |
||||||
spatial.lookAt(lookAt, upVector); |
spatial.lookAt(lookAt, upVector); |
||||||
} |
} |
||||||
break; |
break; |
||||||
case PathAndRotation: |
case PathAndRotation: |
||||||
if (rotation != null) { |
if (rotation != null) { |
||||||
Quaternion q2 = new Quaternion(); |
Quaternion q2 = new Quaternion(); |
||||||
q2.lookAt(direction, upVector); |
q2.lookAt(direction, upVector); |
||||||
q2.multLocal(rotation); |
q2.multLocal(rotation); |
||||||
spatial.setLocalRotation(q2); |
spatial.setLocalRotation(q2); |
||||||
} |
} |
||||||
break; |
break; |
||||||
case Rotation: |
case Rotation: |
||||||
if (rotation != null) { |
if (rotation != null) { |
||||||
spatial.setLocalRotation(rotation); |
spatial.setLocalRotation(rotation); |
||||||
} |
} |
||||||
break; |
break; |
||||||
case None: |
case None: |
||||||
break; |
break; |
||||||
default: |
default: |
||||||
break; |
break; |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Clone this control for the given spatial. |
* Clone this control for the given spatial. |
||||||
* @param spatial |
* @param spatial |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
@Override |
@Override |
||||||
public Control cloneForSpatial(Spatial spatial) { |
public Control cloneForSpatial(Spatial spatial) { |
||||||
MotionEvent control = new MotionEvent(); |
MotionEvent control = new MotionEvent(); |
||||||
control.setPath(path); |
control.setPath(path); |
||||||
control.playState = playState; |
control.playState = playState; |
||||||
control.currentWayPoint = currentWayPoint; |
control.currentWayPoint = currentWayPoint; |
||||||
control.currentValue = currentValue; |
control.currentValue = currentValue; |
||||||
control.direction = direction.clone(); |
control.direction = direction.clone(); |
||||||
control.lookAt = lookAt; |
control.lookAt = lookAt; |
||||||
control.upVector = upVector.clone(); |
control.upVector = upVector.clone(); |
||||||
control.rotation = rotation; |
control.rotation = rotation; |
||||||
control.initialDuration = initialDuration; |
control.initialDuration = initialDuration; |
||||||
control.speed = speed; |
control.speed = speed; |
||||||
control.loopMode = loopMode; |
control.loopMode = loopMode; |
||||||
control.directionType = directionType; |
control.directionType = directionType; |
||||||
|
|
||||||
return control; |
return control; |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public Object jmeClone() { |
public Object jmeClone() { |
||||||
MotionEvent control = new MotionEvent(); |
MotionEvent control = new MotionEvent(); |
||||||
control.path = path; |
control.path = path; |
||||||
control.playState = playState; |
control.playState = playState; |
||||||
control.currentWayPoint = currentWayPoint; |
control.currentWayPoint = currentWayPoint; |
||||||
control.currentValue = currentValue; |
control.currentValue = currentValue; |
||||||
control.direction = direction.clone(); |
control.direction = direction.clone(); |
||||||
control.lookAt = lookAt; |
control.lookAt = lookAt; |
||||||
control.upVector = upVector.clone(); |
control.upVector = upVector.clone(); |
||||||
control.rotation = rotation; |
control.rotation = rotation; |
||||||
control.initialDuration = initialDuration; |
control.initialDuration = initialDuration; |
||||||
control.speed = speed; |
control.speed = speed; |
||||||
control.loopMode = loopMode; |
control.loopMode = loopMode; |
||||||
control.directionType = directionType; |
control.directionType = directionType; |
||||||
control.spatial = spatial; |
control.spatial = spatial; |
||||||
|
|
||||||
return control; |
return control; |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void cloneFields( Cloner cloner, Object original ) { |
public void cloneFields( Cloner cloner, Object original ) { |
||||||
this.spatial = cloner.clone(spatial); |
this.spatial = cloner.clone(spatial); |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void onPlay() { |
public void onPlay() { |
||||||
traveledDistance = 0; |
traveledDistance = 0; |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void onStop() { |
public void onStop() { |
||||||
currentWayPoint = 0; |
currentWayPoint = 0; |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void onPause() { |
public void onPause() { |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* This method is meant to be called by the motion path only. |
* This method is meant to be called by the motion path only. |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
public float getCurrentValue() { |
public float getCurrentValue() { |
||||||
return currentValue; |
return currentValue; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* This method is meant to be called by the motion path only. |
* This method is meant to be called by the motion path only. |
||||||
* |
* |
||||||
*/ |
*/ |
||||||
public void setCurrentValue(float currentValue) { |
public void setCurrentValue(float currentValue) { |
||||||
this.currentValue = currentValue; |
this.currentValue = currentValue; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* This method is meant to be called by the motion path only. |
* This method is meant to be called by the motion path only. |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
public int getCurrentWayPoint() { |
public int getCurrentWayPoint() { |
||||||
return currentWayPoint; |
return currentWayPoint; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* This method is meant to be called by the motion path only. |
* This method is meant to be called by the motion path only. |
||||||
* |
* |
||||||
*/ |
*/ |
||||||
public void setCurrentWayPoint(int currentWayPoint) { |
public void setCurrentWayPoint(int currentWayPoint) { |
||||||
this.currentWayPoint = currentWayPoint; |
this.currentWayPoint = currentWayPoint; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Returns the direction the spatial is moving. |
* Returns the direction the spatial is moving. |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
public Vector3f getDirection() { |
public Vector3f getDirection() { |
||||||
return direction; |
return direction; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Sets the direction of the spatial, using the Y axis as the up vector. |
* Sets the direction of the spatial, using the Y axis as the up vector. |
||||||
* Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if |
* Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if |
||||||
* you want a custum up vector. |
* you want a custum up vector. |
||||||
* This method is used by the motion path. |
* This method is used by the motion path. |
||||||
* @param direction |
* @param direction |
||||||
*/ |
*/ |
||||||
public void setDirection(Vector3f direction) { |
public void setDirection(Vector3f direction) { |
||||||
setDirection(direction, Vector3f.UNIT_Y); |
setDirection(direction, Vector3f.UNIT_Y); |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Sets the direction of the spatial with the given up vector. |
* Sets the direction of the spatial with the given up vector. |
||||||
* This method is used by the motion path. |
* This method is used by the motion path. |
||||||
* @param direction |
* @param direction |
||||||
* @param upVector the up vector to consider for this direction. |
* @param upVector the up vector to consider for this direction. |
||||||
*/ |
*/ |
||||||
public void setDirection(Vector3f direction,Vector3f upVector) { |
public void setDirection(Vector3f direction,Vector3f upVector) { |
||||||
this.direction.set(direction); |
this.direction.set(direction); |
||||||
this.upVector.set(upVector); |
this.upVector.set(upVector); |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Returns the direction type of the target. |
* Returns the direction type of the target. |
||||||
* @return the direction type. |
* @return the direction type. |
||||||
*/ |
*/ |
||||||
public Direction getDirectionType() { |
public Direction getDirectionType() { |
||||||
return directionType; |
return directionType; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Sets the direction type of the target. |
* Sets the direction type of the target. |
||||||
* On each update the direction given to the target can have different behavior. |
* On each update the direction given to the target can have different behavior. |
||||||
* See the Direction Enum for explanations. |
* See the Direction Enum for explanations. |
||||||
* @param directionType the direction type. |
* @param directionType the direction type. |
||||||
*/ |
*/ |
||||||
public void setDirectionType(Direction directionType) { |
public void setDirectionType(Direction directionType) { |
||||||
this.directionType = directionType; |
this.directionType = directionType; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Set the lookAt for the target. |
* Set the lookAt for the target. |
||||||
* This can be used only if direction Type is Direction.LookAt. |
* This can be used only if direction Type is Direction.LookAt. |
||||||
* @param lookAt the position to look at. |
* @param lookAt the position to look at. |
||||||
* @param upVector the up vector. |
* @param upVector the up vector. |
||||||
*/ |
*/ |
||||||
public void setLookAt(Vector3f lookAt, Vector3f upVector) { |
public void setLookAt(Vector3f lookAt, Vector3f upVector) { |
||||||
this.lookAt = lookAt; |
this.lookAt = lookAt; |
||||||
this.upVector = upVector; |
this.upVector = upVector; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Returns the rotation of the target. |
* Returns the rotation of the target. |
||||||
* @return the rotation quaternion. |
* @return the rotation quaternion. |
||||||
*/ |
*/ |
||||||
public Quaternion getRotation() { |
public Quaternion getRotation() { |
||||||
return rotation; |
return rotation; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Sets the rotation of the target. |
* Sets the rotation of the target. |
||||||
* This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation. |
* This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation. |
||||||
* With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion. |
* With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion. |
||||||
* With Rotation the rotation of the target will be set with the given Quaternion. |
* With Rotation the rotation of the target will be set with the given Quaternion. |
||||||
* @param rotation the rotation quaternion. |
* @param rotation the rotation quaternion. |
||||||
*/ |
*/ |
||||||
public void setRotation(Quaternion rotation) { |
public void setRotation(Quaternion rotation) { |
||||||
this.rotation = rotation; |
this.rotation = rotation; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Return the motion path this control follows. |
* Return the motion path this control follows. |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
public MotionPath getPath() { |
public MotionPath getPath() { |
||||||
return path; |
return path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Sets the motion path to follow. |
* Sets the motion path to follow. |
||||||
* @param path |
* @param path |
||||||
*/ |
*/ |
||||||
public void setPath(MotionPath path) { |
public void setPath(MotionPath path) { |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
public void setEnabled(boolean enabled) { |
public void setEnabled(boolean enabled) { |
||||||
if (enabled) { |
if (enabled) { |
||||||
play(); |
play(); |
||||||
} else { |
} else { |
||||||
pause(); |
pause(); |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
public boolean isEnabled() { |
public boolean isEnabled() { |
||||||
return playState != PlayState.Stopped; |
return playState != PlayState.Stopped; |
||||||
} |
} |
||||||
|
|
||||||
public void render(RenderManager rm, ViewPort vp) { |
public void render(RenderManager rm, ViewPort vp) { |
||||||
} |
} |
||||||
|
|
||||||
public void setSpatial(Spatial spatial) { |
public void setSpatial(Spatial spatial) { |
||||||
this.spatial = spatial; |
this.spatial = spatial; |
||||||
} |
} |
||||||
|
|
||||||
public Spatial getSpatial() { |
public Spatial getSpatial() { |
||||||
return spatial; |
return spatial; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* Return the distance traveled by the spatial on the path. |
* Return the distance traveled by the spatial on the path. |
||||||
* @return |
* @return |
||||||
*/ |
*/ |
||||||
public float getTraveledDistance() { |
public float getTraveledDistance() { |
||||||
return traveledDistance; |
return traveledDistance; |
||||||
} |
} |
||||||
} |
} |
||||||
|
@ -1,229 +1,230 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.cinematic.events; |
package com.jme3.cinematic.events; |
||||||
|
|
||||||
import com.jme3.animation.LoopMode; |
import com.jme3.animation.LoopMode; |
||||||
import com.jme3.app.Application; |
import com.jme3.app.Application; |
||||||
import com.jme3.audio.AudioNode; |
import com.jme3.audio.AudioNode; |
||||||
import com.jme3.audio.AudioSource; |
import com.jme3.audio.AudioSource; |
||||||
import com.jme3.cinematic.Cinematic; |
import com.jme3.cinematic.Cinematic; |
||||||
import com.jme3.export.InputCapsule; |
import com.jme3.export.InputCapsule; |
||||||
import com.jme3.export.JmeExporter; |
import com.jme3.export.JmeExporter; |
||||||
import com.jme3.export.JmeImporter; |
import com.jme3.export.JmeImporter; |
||||||
import com.jme3.export.OutputCapsule; |
import com.jme3.export.OutputCapsule; |
||||||
import java.io.IOException; |
import java.io.IOException; |
||||||
|
|
||||||
/** |
/** |
||||||
* A sound track to be played in a cinematic. |
* A sound track to be played in a cinematic. |
||||||
* @author Nehon |
* @author Nehon |
||||||
*/ |
*/ |
||||||
public class SoundEvent extends AbstractCinematicEvent { |
public class SoundEvent extends AbstractCinematicEvent { |
||||||
|
|
||||||
protected String path; |
protected String path; |
||||||
protected AudioNode audioNode; |
protected AudioNode audioNode; |
||||||
protected boolean stream = false; |
protected boolean stream = false; |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path) { |
public SoundEvent(String path) { |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param stream true to make the audio data streamed |
* @param stream true to make the audio data streamed |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, boolean stream) { |
public SoundEvent(String path, boolean stream) { |
||||||
this(path); |
this(path); |
||||||
this.stream = stream; |
this.stream = stream; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param stream true to make the audio data streamed |
* @param stream true to make the audio data streamed |
||||||
* @param initialDuration the initial duration of the event |
* @param initialDuration the initial duration of the event |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, boolean stream, float initialDuration) { |
public SoundEvent(String path, boolean stream, float initialDuration) { |
||||||
super(initialDuration); |
super(initialDuration); |
||||||
this.path = path; |
this.path = path; |
||||||
this.stream = stream; |
this.stream = stream; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param stream true to make the audio data streamed |
* @param stream true to make the audio data streamed |
||||||
* @param loopMode the loopMode |
* @param loopMode the loopMode |
||||||
* @see LoopMode |
* @see LoopMode |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, boolean stream, LoopMode loopMode) { |
public SoundEvent(String path, boolean stream, LoopMode loopMode) { |
||||||
super(loopMode); |
super(loopMode); |
||||||
this.path = path; |
this.path = path; |
||||||
this.stream = stream; |
this.stream = stream; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param stream true to make the audio data streamed |
* @param stream true to make the audio data streamed |
||||||
* @param initialDuration the initial duration of the event |
* @param initialDuration the initial duration of the event |
||||||
* @param loopMode the loopMode |
* @param loopMode the loopMode |
||||||
* @see LoopMode |
* @see LoopMode |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, boolean stream, float initialDuration, LoopMode loopMode) { |
public SoundEvent(String path, boolean stream, float initialDuration, LoopMode loopMode) { |
||||||
super(initialDuration, loopMode); |
super(initialDuration, loopMode); |
||||||
this.path = path; |
this.path = path; |
||||||
this.stream = stream; |
this.stream = stream; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param initialDuration the initial duration of the event |
* @param initialDuration the initial duration of the event |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, float initialDuration) { |
public SoundEvent(String path, float initialDuration) { |
||||||
super(initialDuration); |
super(initialDuration); |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param loopMode the loopMode |
* @param loopMode the loopMode |
||||||
* @see LoopMode |
* @see LoopMode |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, LoopMode loopMode) { |
public SoundEvent(String path, LoopMode loopMode) { |
||||||
super(loopMode); |
super(loopMode); |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound track from the given resource path |
* creates a sound track from the given resource path |
||||||
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
* @param path the path to an audio file (ie : "Sounds/mySound.wav") |
||||||
* @param initialDuration the initial duration of the event |
* @param initialDuration the initial duration of the event |
||||||
* @param loopMode the loopMode |
* @param loopMode the loopMode |
||||||
* @see LoopMode |
* @see LoopMode |
||||||
*/ |
*/ |
||||||
public SoundEvent(String path, float initialDuration, LoopMode loopMode) { |
public SoundEvent(String path, float initialDuration, LoopMode loopMode) { |
||||||
super(initialDuration, loopMode); |
super(initialDuration, loopMode); |
||||||
this.path = path; |
this.path = path; |
||||||
} |
} |
||||||
|
|
||||||
/** |
/** |
||||||
* creates a sound event |
* creates a sound event |
||||||
* used for serialization |
* used for serialization |
||||||
*/ |
*/ |
||||||
public SoundEvent() { |
public SoundEvent() { |
||||||
} |
super(); |
||||||
|
} |
||||||
@Override |
|
||||||
public void initEvent(Application app, Cinematic cinematic) { |
@Override |
||||||
super.initEvent(app, cinematic); |
public void initEvent(Application app, Cinematic cinematic) { |
||||||
audioNode = new AudioNode(app.getAssetManager(), path, stream); |
super.initEvent(app, cinematic); |
||||||
audioNode.setPositional(false); |
audioNode = new AudioNode(app.getAssetManager(), path, stream); |
||||||
setLoopMode(loopMode); |
audioNode.setPositional(false); |
||||||
} |
setLoopMode(loopMode); |
||||||
|
} |
||||||
@Override |
|
||||||
public void setTime(float time) { |
@Override |
||||||
super.setTime(time); |
public void setTime(float time) { |
||||||
//can occur on rewind
|
super.setTime(time); |
||||||
if (time < 0f) { |
//can occur on rewind
|
||||||
stop(); |
if (time < 0f) { |
||||||
}else{ |
stop(); |
||||||
audioNode.setTimeOffset(time); |
}else{ |
||||||
} |
audioNode.setTimeOffset(time); |
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void onPlay() { |
@Override |
||||||
audioNode.play(); |
public void onPlay() { |
||||||
} |
audioNode.play(); |
||||||
|
} |
||||||
@Override |
|
||||||
public void onStop() { |
@Override |
||||||
audioNode.stop(); |
public void onStop() { |
||||||
|
audioNode.stop(); |
||||||
} |
|
||||||
|
} |
||||||
@Override |
|
||||||
public void onPause() { |
@Override |
||||||
audioNode.pause(); |
public void onPause() { |
||||||
} |
audioNode.pause(); |
||||||
|
} |
||||||
@Override |
|
||||||
public void onUpdate(float tpf) { |
@Override |
||||||
if (audioNode.getStatus() == AudioSource.Status.Stopped) { |
public void onUpdate(float tpf) { |
||||||
stop(); |
if (audioNode.getStatus() == AudioSource.Status.Stopped) { |
||||||
} |
stop(); |
||||||
} |
} |
||||||
|
} |
||||||
/** |
|
||||||
* Returns the underlying audio node of this sound track |
/** |
||||||
* @return |
* Returns the underlying audio node of this sound track |
||||||
*/ |
* @return |
||||||
public AudioNode getAudioNode() { |
*/ |
||||||
return audioNode; |
public AudioNode getAudioNode() { |
||||||
} |
return audioNode; |
||||||
|
} |
||||||
@Override |
|
||||||
public void setLoopMode(LoopMode loopMode) { |
@Override |
||||||
super.setLoopMode(loopMode); |
public void setLoopMode(LoopMode loopMode) { |
||||||
|
super.setLoopMode(loopMode); |
||||||
if (loopMode != LoopMode.DontLoop) { |
|
||||||
audioNode.setLooping(true); |
if (loopMode != LoopMode.DontLoop) { |
||||||
} else { |
audioNode.setLooping(true); |
||||||
audioNode.setLooping(false); |
} else { |
||||||
} |
audioNode.setLooping(false); |
||||||
} |
} |
||||||
|
} |
||||||
@Override |
|
||||||
public void write(JmeExporter ex) throws IOException { |
@Override |
||||||
super.write(ex); |
public void write(JmeExporter ex) throws IOException { |
||||||
OutputCapsule oc = ex.getCapsule(this); |
super.write(ex); |
||||||
oc.write(path, "path", ""); |
OutputCapsule oc = ex.getCapsule(this); |
||||||
oc.write(stream, "stream", false); |
oc.write(path, "path", ""); |
||||||
} |
oc.write(stream, "stream", false); |
||||||
|
} |
||||||
@Override |
|
||||||
public void read(JmeImporter im) throws IOException { |
@Override |
||||||
super.read(im); |
public void read(JmeImporter im) throws IOException { |
||||||
InputCapsule ic = im.getCapsule(this); |
super.read(im); |
||||||
path = ic.readString("path", ""); |
InputCapsule ic = im.getCapsule(this); |
||||||
stream = ic.readBoolean("stream", false); |
path = ic.readString("path", ""); |
||||||
|
stream = ic.readBoolean("stream", false); |
||||||
} |
|
||||||
} |
} |
||||||
|
} |
||||||
|
@ -1,122 +1,123 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.scene; |
package com.jme3.scene; |
||||||
|
|
||||||
import com.jme3.export.JmeExporter; |
import com.jme3.export.JmeExporter; |
||||||
import com.jme3.export.JmeImporter; |
import com.jme3.export.JmeImporter; |
||||||
import com.jme3.renderer.Camera; |
import com.jme3.renderer.Camera; |
||||||
import com.jme3.scene.control.CameraControl; |
import com.jme3.scene.control.CameraControl; |
||||||
import com.jme3.scene.control.CameraControl.ControlDirection; |
import com.jme3.scene.control.CameraControl.ControlDirection; |
||||||
import com.jme3.util.clone.Cloner; |
import com.jme3.util.clone.Cloner; |
||||||
import java.io.IOException; |
import java.io.IOException; |
||||||
|
|
||||||
/** |
/** |
||||||
* <code>CameraNode</code> simply uses {@link CameraControl} to implement |
* <code>CameraNode</code> simply uses {@link CameraControl} to implement |
||||||
* linking of camera and node data. |
* linking of camera and node data. |
||||||
* |
* |
||||||
* @author Tim8Dev |
* @author Tim8Dev |
||||||
*/ |
*/ |
||||||
public class CameraNode extends Node { |
public class CameraNode extends Node { |
||||||
|
|
||||||
private CameraControl camControl; |
private CameraControl camControl; |
||||||
|
|
||||||
/** |
/** |
||||||
* Serialization only. Do not use. |
* Serialization only. Do not use. |
||||||
*/ |
*/ |
||||||
public CameraNode() { |
public CameraNode() { |
||||||
} |
super(); |
||||||
|
} |
||||||
public CameraNode(String name, Camera camera) { |
|
||||||
this(name, new CameraControl(camera)); |
public CameraNode(String name, Camera camera) { |
||||||
} |
this(name, new CameraControl(camera)); |
||||||
|
} |
||||||
public CameraNode(String name, CameraControl control) { |
|
||||||
super(name); |
public CameraNode(String name, CameraControl control) { |
||||||
addControl(control); |
super(name); |
||||||
camControl = control; |
addControl(control); |
||||||
} |
camControl = control; |
||||||
|
} |
||||||
public void setEnabled(boolean enabled) { |
|
||||||
camControl.setEnabled(enabled); |
public void setEnabled(boolean enabled) { |
||||||
} |
camControl.setEnabled(enabled); |
||||||
|
} |
||||||
public boolean isEnabled() { |
|
||||||
return camControl.isEnabled(); |
public boolean isEnabled() { |
||||||
} |
return camControl.isEnabled(); |
||||||
|
} |
||||||
public void setControlDir(ControlDirection controlDir) { |
|
||||||
camControl.setControlDir(controlDir); |
public void setControlDir(ControlDirection controlDir) { |
||||||
} |
camControl.setControlDir(controlDir); |
||||||
|
} |
||||||
public void setCamera(Camera camera) { |
|
||||||
camControl.setCamera(camera); |
public void setCamera(Camera camera) { |
||||||
} |
camControl.setCamera(camera); |
||||||
|
} |
||||||
public ControlDirection getControlDir() { |
|
||||||
return camControl.getControlDir(); |
public ControlDirection getControlDir() { |
||||||
} |
return camControl.getControlDir(); |
||||||
|
} |
||||||
public Camera getCamera() { |
|
||||||
return camControl.getCamera(); |
public Camera getCamera() { |
||||||
} |
return camControl.getCamera(); |
||||||
|
} |
||||||
// @Override
|
|
||||||
// public void lookAt(Vector3f position, Vector3f upVector) {
|
// @Override
|
||||||
// this.lookAt(position, upVector);
|
// public void lookAt(Vector3f position, Vector3f upVector) {
|
||||||
// camControl.getCamera().lookAt(position, upVector);
|
// this.lookAt(position, upVector);
|
||||||
// }
|
// camControl.getCamera().lookAt(position, upVector);
|
||||||
|
// }
|
||||||
/** |
|
||||||
* Called internally by com.jme3.util.clone.Cloner. Do not call directly. |
/** |
||||||
*/ |
* Called internally by com.jme3.util.clone.Cloner. Do not call directly. |
||||||
@Override |
*/ |
||||||
public void cloneFields( Cloner cloner, Object original ) { |
@Override |
||||||
super.cloneFields(cloner, original); |
public void cloneFields( Cloner cloner, Object original ) { |
||||||
|
super.cloneFields(cloner, original); |
||||||
// A change in behavior... I think previously CameraNode was probably
|
|
||||||
// not really cloneable... or at least its camControl would be pointing
|
// A change in behavior... I think previously CameraNode was probably
|
||||||
// to the wrong control. -pspeed
|
// not really cloneable... or at least its camControl would be pointing
|
||||||
this.camControl = cloner.clone(camControl); |
// to the wrong control. -pspeed
|
||||||
} |
this.camControl = cloner.clone(camControl); |
||||||
|
} |
||||||
@Override |
|
||||||
public void read(JmeImporter im) throws IOException { |
@Override |
||||||
super.read(im); |
public void read(JmeImporter im) throws IOException { |
||||||
camControl = (CameraControl)im.getCapsule(this).readSavable("camControl", null); |
super.read(im); |
||||||
} |
camControl = (CameraControl)im.getCapsule(this).readSavable("camControl", null); |
||||||
|
} |
||||||
@Override |
|
||||||
public void write(JmeExporter ex) throws IOException { |
@Override |
||||||
super.write(ex); |
public void write(JmeExporter ex) throws IOException { |
||||||
ex.getCapsule(this).write(camControl, "camControl", null); |
super.write(ex); |
||||||
} |
ex.getCapsule(this).write(camControl, "camControl", null); |
||||||
} |
} |
||||||
|
} |
||||||
|
Loading…
Reference in new issue