@ -84,7 +84,7 @@ public class SkeletonInterBoneWire extends Mesh {
}
}
/ * *
/ * *
* The method updates the geometry according to the pos itions of the bones .
* The method updates the geometry according to the poitions of the bones .
* /
* /
public void updateGeometry ( ) {
public void updateGeometry ( ) {
VertexBuffer vb = this . getBuffer ( Type . Position ) ;
VertexBuffer vb = this . getBuffer ( Type . Position ) ;
@ -92,7 +92,7 @@ public class SkeletonInterBoneWire extends Mesh {
posBuf . clear ( ) ;
posBuf . clear ( ) ;
for ( int i = 0 ; i < skeleton . getBoneCount ( ) ; + + i ) {
for ( int i = 0 ; i < skeleton . getBoneCount ( ) ; + + i ) {
Bone bone = skeleton . getBone ( i ) ;
Bone bone = skeleton . getBone ( i ) ;
Vector3f parentTail = bone . getModelSpacePosition ( ) . add ( bone . getModelSpaceRotation ( ) . mult ( Vector3f . UNIT_X YZ . mult ( boneLengths . get ( i ) ) ) ) ;
Vector3f parentTail = bone . getModelSpacePosition ( ) . add ( bone . getModelSpaceRotation ( ) . mult ( Vector3f . UNIT_Y . mult ( boneLengths . get ( i ) ) ) ) ;
for ( Bone child : bone . getChildren ( ) ) {
for ( Bone child : bone . getChildren ( ) ) {
Vector3f childHead = child . getModelSpacePosition ( ) ;
Vector3f childHead = child . getModelSpacePosition ( ) ;