Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)"
This reverts commit 989c7926df8d1bccb635b97f55da7c05bfad60ad.
This commit is contained in:
parent
3b5248766e
commit
ad2a9e6230
@ -84,7 +84,7 @@ public class SkeletonInterBoneWire extends Mesh {
|
||||
}
|
||||
|
||||
/**
|
||||
* The method updates the geometry according to the positions of the bones.
|
||||
* The method updates the geometry according to the poitions of the bones.
|
||||
*/
|
||||
public void updateGeometry() {
|
||||
VertexBuffer vb = this.getBuffer(Type.Position);
|
||||
@ -92,7 +92,7 @@ public class SkeletonInterBoneWire extends Mesh {
|
||||
posBuf.clear();
|
||||
for (int i = 0; i < skeleton.getBoneCount(); ++i) {
|
||||
Bone bone = skeleton.getBone(i);
|
||||
Vector3f parentTail = bone.getModelSpacePosition().add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_XYZ.mult(boneLengths.get(i))));
|
||||
Vector3f parentTail = bone.getModelSpacePosition().add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_Y.mult(boneLengths.get(i))));
|
||||
|
||||
for (Bone child : bone.getChildren()) {
|
||||
Vector3f childHead = child.getModelSpacePosition();
|
||||
|
Loading…
x
Reference in New Issue
Block a user