- move smoothing timer to LwjglSmoothingTimer git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8454 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.system.lwjgl; |
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import com.jme3.math.FastMath; |
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import com.jme3.system.Timer; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import org.lwjgl.Sys; |
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/** |
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* <code>Timer</code> handles the system's time related functionality. This |
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* allows the calculation of the framerate. To keep the framerate calculation |
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* accurate, a call to update each frame is required. <code>Timer</code> is a |
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* singleton object and must be created via the <code>getTimer</code> method. |
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* |
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* @author Mark Powell |
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* @version $Id: LWJGLTimer.java,v 1.21 2007/09/22 16:46:35 irrisor Exp $ |
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*/ |
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public class LwjglSmoothingTimer extends Timer { |
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private static final Logger logger = Logger.getLogger(LwjglSmoothingTimer.class |
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.getName()); |
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private long lastFrameDiff; |
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//frame rate parameters.
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private long oldTime; |
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private float lastTPF, lastFPS; |
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public static int TIMER_SMOOTHNESS = 32; |
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private long[] tpf; |
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private int smoothIndex; |
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private final static long LWJGL_TIMER_RES = Sys.getTimerResolution(); |
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private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES ); |
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private static float invTimerRezSmooth; |
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public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES); |
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private long startTime; |
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private boolean allSmooth = false; |
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/** |
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* Constructor builds a <code>Timer</code> object. All values will be |
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* initialized to it's default values. |
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*/ |
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public LwjglSmoothingTimer() { |
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reset(); |
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//print timer resolution info
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logger.log(Level.INFO, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES); |
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} |
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public void reset() { |
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lastFrameDiff = 0; |
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lastFPS = 0; |
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lastTPF = 0; |
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// init to -1 to indicate this is a new timer.
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oldTime = -1; |
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//reset time
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startTime = Sys.getTime(); |
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tpf = new long[TIMER_SMOOTHNESS]; |
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smoothIndex = TIMER_SMOOTHNESS - 1; |
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invTimerRezSmooth = ( 1f / (LWJGL_TIMER_RES * TIMER_SMOOTHNESS)); |
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// set tpf... -1 values will not be used for calculating the average in update()
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for ( int i = tpf.length; --i >= 0; ) { |
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tpf[i] = -1; |
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} |
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} |
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/** |
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* @see com.jme.util.Timer#getTime() |
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*/ |
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public long getTime() { |
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return Sys.getTime() - startTime; |
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} |
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/** |
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* @see com.jme.util.Timer#getResolution() |
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*/ |
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public long getResolution() { |
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return LWJGL_TIMER_RES; |
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} |
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/** |
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* <code>getFrameRate</code> returns the current frame rate since the last |
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* call to <code>update</code>. |
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* |
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* @return the current frame rate. |
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*/ |
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public float getFrameRate() { |
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return lastFPS; |
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} |
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public float getTimePerFrame() { |
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return lastTPF; |
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} |
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/** |
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* <code>update</code> recalulates the frame rate based on the previous |
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* call to update. It is assumed that update is called each frame. |
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*/ |
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public void update() { |
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long newTime = Sys.getTime(); |
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long oldTime = this.oldTime; |
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this.oldTime = newTime; |
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if ( oldTime == -1 ) { |
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// For the first frame use 60 fps. This value will not be counted in further averages.
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// This is done so initialization code between creating the timer and the first
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// frame is not counted as a single frame on it's own.
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lastTPF = 1 / 60f; |
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lastFPS = 1f / lastTPF; |
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return; |
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} |
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long frameDiff = newTime - oldTime; |
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long lastFrameDiff = this.lastFrameDiff; |
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if ( lastFrameDiff > 0 && frameDiff > lastFrameDiff *100 ) { |
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frameDiff = lastFrameDiff *100; |
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} |
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this.lastFrameDiff = frameDiff; |
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tpf[smoothIndex] = frameDiff; |
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smoothIndex--; |
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if ( smoothIndex < 0 ) { |
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smoothIndex = tpf.length - 1; |
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} |
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lastTPF = 0.0f; |
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if (!allSmooth) { |
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int smoothCount = 0; |
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for ( int i = tpf.length; --i >= 0; ) { |
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if ( tpf[i] != -1 ) { |
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lastTPF += tpf[i]; |
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smoothCount++; |
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} |
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} |
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if (smoothCount == tpf.length) |
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allSmooth = true; |
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lastTPF *= ( INV_LWJGL_TIMER_RES / smoothCount ); |
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} else { |
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for ( int i = tpf.length; --i >= 0; ) { |
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if ( tpf[i] != -1 ) { |
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lastTPF += tpf[i]; |
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} |
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} |
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lastTPF *= invTimerRezSmooth; |
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} |
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if ( lastTPF < FastMath.FLT_EPSILON ) { |
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lastTPF = FastMath.FLT_EPSILON; |
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} |
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lastFPS = 1f / lastTPF; |
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} |
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/** |
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* <code>toString</code> returns the string representation of this timer |
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* in the format: <br> |
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* <br> |
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* jme.utility.Timer@1db699b <br> |
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* Time: {LONG} <br> |
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* FPS: {LONG} <br> |
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* |
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* @return the string representation of this object. |
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*/ |
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@Override |
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public String toString() { |
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String string = super.toString(); |
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string += "\nTime: " + oldTime; |
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string += "\nFPS: " + getFrameRate(); |
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return string; |
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} |
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} |
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