* Initial docs for com.jme3.scene.debug, com.jme3.scene.shape, com.jme3.scene.control
* Javadocs for com.jme3.scene.mesh * Formatting for com.jme3.terrain classes * Terrain updating thread now called "jME3 Terrain Thread" git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7667 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -36,7 +36,8 @@ import com.jme3.scene.control.CameraControl;
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import com.jme3.scene.control.CameraControl.ControlDirection;
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/**
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* This Node is a shorthand for using a CameraControl.
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* <code>CameraNode</code> simply uses {@link CameraControl} to implement
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* linking of camera and node data.
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*
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* @author Tim8Dev
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*/
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@ -45,7 +46,7 @@ public class CameraNode extends Node {
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private CameraControl camControl;
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/**
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* for IO purpose
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* Serialization only. Do not use.
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*/
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public CameraNode() {
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}
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17
engine/src/core/com/jme3/scene/control/package.html
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17
engine/src/core/com/jme3/scene/control/package.html
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@ -0,0 +1,17 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title></title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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</head>
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<body>
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The <code>com.jme3.control</code> package provides
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{@link com.jme3.scene.control.Control controls}.
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Controls represent the "logical" programming of scene graph elements, containing
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callbacks for when a {@link com.jme3.scene.Spatial} is rendered or updated
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by the engine.
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</body>
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</html>
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@ -37,9 +37,17 @@ import com.jme3.scene.Mesh;
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import com.jme3.scene.VertexBuffer.Type;
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import java.nio.FloatBuffer;
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/**
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* The <code>Arrow</code> debug shape represents an arrow.
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* An arrow is simply a line going from the original toward an extent
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* and at the tip there will be triangle-like shape.
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*
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* @author Kirill Vainer
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*/
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public class Arrow extends Mesh {
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Quaternion tempQuat = new Quaternion();
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Vector3f tempVec = new Vector3f();
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private Quaternion tempQuat = new Quaternion();
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private Vector3f tempVec = new Vector3f();
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private static final float[] positions = new float[]{
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0, 0, 0,
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@ -50,15 +58,25 @@ public class Arrow extends Mesh {
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0, -0.05f, 0.9f, // tip buttom
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};
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/**
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* Serialization only. Do not use.
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*/
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public Arrow() {
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}
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/**
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* Creates an arrow mesh with the given extent.
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* The arrow will start at the origin (0,0,0) and finish
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* at the given extent.
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*
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* @param extent Extent of the arrow from origin
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*/
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public Arrow(Vector3f extent) {
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float len = extent.length();
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Vector3f dir = extent.normalize();
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tempQuat.lookAt(dir, Vector3f.UNIT_Y);
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tempQuat.normalize();
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tempQuat.normalizeLocal();
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float[] newPositions = new float[positions.length];
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for (int i = 0; i < positions.length; i += 3) {
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@ -87,12 +105,18 @@ public class Arrow extends Mesh {
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updateCounts();
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}
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/**
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* Sets the arrow's extent.
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* This will modify the buffers on the mesh.
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*
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* @param extent the arrow's extent.
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*/
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public void setArrowExtent(Vector3f extent) {
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float len = extent.length();
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// Vector3f dir = extent.normalize();
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tempQuat.lookAt(extent, Vector3f.UNIT_Y);
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tempQuat.normalize();
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tempQuat.normalizeLocal();
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FloatBuffer buffer = getFloatBuffer(Type.Position);
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buffer.rewind();
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@ -39,8 +39,19 @@ import com.jme3.util.BufferUtils;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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/**
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* Simple grid shape.
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*
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* @author Kirill Vainer
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*/
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public class Grid extends Mesh {
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/**
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* Creates a grid debug shape.
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* @param xLines
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* @param yLines
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* @param lineDist
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*/
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public Grid(int xLines, int yLines, float lineDist){
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xLines -= 2;
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yLines -= 2;
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@ -90,4 +101,5 @@ public class Grid extends Mesh {
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updateBound();
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updateCounts();
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}
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}
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@ -42,8 +42,35 @@ import java.nio.Buffer;
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* @author lex
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*/
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public abstract class IndexBuffer {
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/**
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* Returns the vertex index for the given index in the index buffer.
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*
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* @param i The index inside the index buffer
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* @return
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*/
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public abstract int get(int i);
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/**
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* Puts the vertex index at the index buffer's index.
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* Implementations may throw an {@link UnsupportedOperationException}
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* if modifying the IndexBuffer is not supported (e.g. virtual index
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* buffers).
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*/
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public abstract void put(int i, int value);
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/**
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* Returns the size of the index buffer.
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*
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* @return the size of the index buffer.
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*/
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public abstract int size();
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/**
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* Returns the underlying data-type specific {@link Buffer}.
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* Implementations may return null if there's no underlying
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* buffer.
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*
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* @return the underlying {@link Buffer}.
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*/
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public abstract Buffer getBuffer();
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}
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@ -36,6 +36,7 @@ import java.nio.Buffer;
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import java.nio.ByteBuffer;
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/**
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* IndexBuffer implementation for {@link ByteBuffer}s.
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*
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* @author lex
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*/
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@ -36,6 +36,7 @@ import java.nio.Buffer;
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import java.nio.IntBuffer;
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/**
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* IndexBuffer implementation for {@link IntBuffer}s.
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*
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* @author lex
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*/
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@ -36,6 +36,7 @@ import java.nio.Buffer;
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import java.nio.ShortBuffer;
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/**
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* IndexBuffer implementation for {@link ShortBuffer}s.
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*
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* @author lex
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*/
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@ -3,6 +3,22 @@ package com.jme3.scene.mesh;
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import com.jme3.scene.Mesh.Mode;
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import java.nio.Buffer;
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/**
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* IndexBuffer implementation that generates vertex indices sequentially
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* based on a specific Mesh {@link Mode}.
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* The generated indices are as if the mesh is in the given mode
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* but contains no index buffer, thus this implementation will
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* return the indices if the index buffer was there and contained sequential
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* triangles.
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* Example:
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* <ul>
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* <li>{@link Mode#Triangles}: 0, 1, 2 | 3, 4, 5 | 6, 7, 8 | ...</li>
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* <li>{@link Mode#TriangleStrip}: 0, 1, 2 | 2, 1, 3 | 2, 3, 4 | ...</li>
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* <li>{@link Mode#TriangleFan}: 0, 1, 2 | 0, 2, 3 | 0, 3, 4 | ...</li>
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* </ul>
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*
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* @author Kirill Vainer
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*/
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public class VirtualIndexBuffer extends IndexBuffer {
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protected int numVerts = 0;
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import java.nio.ShortBuffer;
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/**
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* <code>WrappedIndexBuffer</code> converts from one representation of mesh
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* data to another. For example it can be used to read TriangleStrip data
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* as if it was in Triangle format.
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* <code>WrappedIndexBuffer</code> converts vertex indices from a non list based
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* mesh mode such as {@link Mode#TriangleStrip} or {@link Mode#LineLoop}
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* into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}.
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* As it is often more convenient to read vertex data in list format
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* than in a non-list format, using this class is recommended to avoid
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* convoluting classes used to process mesh data from an external source.
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*
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* @author Kirill Vainer
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*/
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25
engine/src/core/com/jme3/scene/mesh/package.html
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25
engine/src/core/com/jme3/scene/mesh/package.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title></title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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</head>
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<body>
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The <code>com.jme3.scene.mesh</code> package contains utilities
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for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
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Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
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class:
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<ul>
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<li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li>
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<li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li>
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<li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
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<li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
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those meshes that do not have an index buffer</li>
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<li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from
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non-list based mode indices to list based</li>
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</ul>
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</body>
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</html>
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engine/src/core/com/jme3/scene/package.html
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26
engine/src/core/com/jme3/scene/package.html
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@ -0,0 +1,26 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title></title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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</head>
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<body>
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The <code>com.jme3.input</code> package contains the scene graph implementation
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in jMonkeyEngine.
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<p>
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The scene graph is the most important package in jME, as it is the API
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used to manage scene elements so that they can be rendered.
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The {@link com.jme3.scene.Spatial} class provides a common base class
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for all scene graph elements. The {@link com.jme3.scene.Node} class provides
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the "branches" in the graph, used to organize elements in a tree
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hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that
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will contain a {@link com.jme3.scene.Mesh} object (geometry data
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such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material}
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object containing information on how the geometry should be shaded.
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</p>
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</body>
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</html>
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* a way as to generate an axis-aligned box.
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* <p>
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* This class does not control how the geometry data is generated, see {@link Box}
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* and {@link StripBox} for that.
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* for that.
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*
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* @author <a href="mailto:ianp@ianp.org">Ian Phillips</a>
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* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
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@ -87,7 +87,7 @@ public abstract class AbstractBox extends Mesh {
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}
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/**
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* Convert the indices into the list of vertices that define the box's tri-mesh.
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* Convert the indices into the list of vertices that define the box's geometry.
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*/
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protected abstract void duUpdateGeometryIndices();
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@ -111,22 +111,30 @@ public abstract class AbstractBox extends Mesh {
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*/
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protected abstract void duUpdateGeometryVertices();
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/** Get the centre point of this box. */
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/**
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* Get the center point of this box.
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*/
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public final Vector3f getCenter() {
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return center;
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}
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/** Get the x-axis size (extent) of this box. */
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/**
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* Get the x-axis size (extent) of this box.
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*/
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public final float getXExtent() {
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return xExtent;
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}
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/** Get the y-axis size (extent) of this box. */
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/**
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* Get the y-axis size (extent) of this box.
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*/
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public final float getYExtent() {
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return yExtent;
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}
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/** Get the z-axis size (extent) of this box. */
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/**
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* Get the z-axis size (extent) of this box.
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*/
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public final float getZExtent() {
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return zExtent;
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}
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@ -180,6 +188,7 @@ public abstract class AbstractBox extends Mesh {
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updateGeometry(center, x, y, z);
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}
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@Override
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public void read(JmeImporter e) throws IOException {
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super.read(e);
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InputCapsule capsule = e.getCapsule(this);
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@ -189,6 +198,7 @@ public abstract class AbstractBox extends Mesh {
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center.set((Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone()));
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}
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@Override
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public void write(JmeExporter e) throws IOException {
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super.write(e);
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OutputCapsule capsule = e.getCapsule(this);
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@ -39,6 +39,10 @@ import java.util.Iterator;
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import java.util.List;
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/**
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* A <code>Curve</code> is a visual, line-based representation of a {@link Spline}.
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* The underlying Spline will be sampled N times where N is the number of
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* segments as specified in the constructor. Each segment will represent
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* one line in the generated mesh.
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*
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* @author Nehon
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*/
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@ -48,8 +52,15 @@ public class Curve extends Mesh {
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private Vector3f temp = new Vector3f();
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/**
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* Create a curve mesh
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* Serialization only. Do not use.
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*/
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public Curve(){
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}
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/**
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* Create a curve mesh.
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* Use a CatmullRom spline model that does not cycle.
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*
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* @param controlPoints the control points to use to create this curve
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* @param nbSubSegments the number of subsegments between the control points
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*/
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@ -59,6 +70,7 @@ public class Curve extends Mesh {
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/**
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* Create a curve mesh from a Spline
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*
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* @param spline the spline to use
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* @param nbSubSegments the number of subsegments between the control points
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*/
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@ -70,7 +70,7 @@ public class Dome extends Mesh {
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private boolean outsideView = true;
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/**
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* Constructs a dome. By default the dome has not geometry data or center.
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* Serialization only. Do not use.
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*/
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public Dome() {
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}
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return center;
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}
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/** Get the number of planar segments along the z-axis of the dome. */
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/**
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* Get the number of planar segments along the z-axis of the dome.
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*/
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public int getPlanes() {
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return planes;
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}
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/** Get the number of samples radially around the main axis of the dome. */
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/**
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* Get the number of samples radially around the main axis of the dome.
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*/
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public int getRadialSamples() {
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return radialSamples;
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}
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/** Get the radius of the dome. */
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/**
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* Get the radius of the dome.
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*/
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public float getRadius() {
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return radius;
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}
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/**
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* Are the triangles connected in such a way as to present aview out from the dome or not.
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*
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* @return
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* Are the triangles connected in such a way as to present a view out from the dome or not.
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*/
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public boolean isOutsideView() {
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return outsideView;
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@ -298,6 +302,7 @@ public class Dome extends Mesh {
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updateBound();
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}
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@Override
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public void read(JmeImporter e) throws IOException {
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super.read(e);
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InputCapsule capsule = e.getCapsule(this);
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@ -307,9 +312,7 @@ public class Dome extends Mesh {
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center = (Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone());
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}
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/**
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* Generates the connections
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*/
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@Override
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public void write(JmeExporter e) throws IOException {
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super.write(e);
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OutputCapsule capsule = e.getCapsule(this);
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|
@ -40,7 +40,6 @@ import com.jme3.math.Vector3f;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.util.BufferUtils;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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|
@ -45,7 +45,6 @@ import static com.jme3.util.BufferUtils.*;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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/**
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@ -32,24 +32,48 @@
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package com.jme3.scene.shape;
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import com.jme3.scene.*;
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import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
|
||||
/**
|
||||
* <code>Quad</code> represents a rectangular plane in space
|
||||
* defined by 4 vertices. The quad's lower-left side is contained
|
||||
* at the local space origin (0, 0, 0), while the upper-right
|
||||
* side is located at the width/height coordinates (width, height, 0).
|
||||
*
|
||||
* @author Kirill Vainer
|
||||
*/
|
||||
public class Quad extends Mesh {
|
||||
|
||||
private float width;
|
||||
private float height;
|
||||
|
||||
/**
|
||||
* Do not use this constructor. Serialization purposes only.
|
||||
* Serialization only. Do not use.
|
||||
*/
|
||||
public Quad(){
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a quad with the given width and height. The quad
|
||||
* is always created in the XY plane.
|
||||
*
|
||||
* @param width The X extent or width
|
||||
* @param height The Y extent or width
|
||||
*/
|
||||
public Quad(float width, float height){
|
||||
updateGeometry(width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a quad with the given width and height. The quad
|
||||
* is always created in the XY plane.
|
||||
*
|
||||
* @param width The X extent or width
|
||||
* @param height The Y extent or width
|
||||
* @param flipCoords If true, the texture coordinates will be flipped
|
||||
* along the Y axis.
|
||||
*/
|
||||
public Quad(float width, float height, boolean flipCoords){
|
||||
updateGeometry(width, height, flipCoords);
|
||||
}
|
||||
|
@ -58,11 +58,16 @@ import java.nio.ShortBuffer;
|
||||
public class Sphere extends Mesh {
|
||||
|
||||
public enum TextureMode {
|
||||
/** Wrap texture radially and along z-axis */
|
||||
/**
|
||||
* Wrap texture radially and along z-axis
|
||||
*/
|
||||
Original,
|
||||
/** Wrap texure radially, but spherically project along z-axis */
|
||||
/**
|
||||
* Wrap texure radially, but spherically project along z-axis
|
||||
*/
|
||||
Projected,
|
||||
/** Apply texture to each pole. Eliminates polar distortion,
|
||||
/**
|
||||
* Apply texture to each pole. Eliminates polar distortion,
|
||||
* but mirrors the texture across the equator
|
||||
*/
|
||||
Polar
|
||||
@ -86,7 +91,7 @@ public class Sphere extends Mesh {
|
||||
protected TextureMode textureMode = TextureMode.Original;
|
||||
|
||||
/**
|
||||
* Empty constructor for serialization only, do not use.
|
||||
* Serialization only. Do not use.
|
||||
*/
|
||||
public Sphere(){
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
@ -12,51 +13,51 @@ import org.novyon.noise.ShaderUtils;
|
||||
|
||||
public class MapUtils {
|
||||
|
||||
public static FloatBuffer clip(FloatBuffer src, int origSize, int newSize, int offset) {
|
||||
FloatBuffer result = FloatBuffer.allocate(newSize * newSize);
|
||||
public static FloatBuffer clip(FloatBuffer src, int origSize, int newSize, int offset) {
|
||||
FloatBuffer result = FloatBuffer.allocate(newSize * newSize);
|
||||
|
||||
float[] orig = src.array();
|
||||
for (int i = offset; i < offset + newSize; i++) {
|
||||
result.put(orig, i * origSize + offset, newSize);
|
||||
}
|
||||
float[] orig = src.array();
|
||||
for (int i = offset; i < offset + newSize; i++) {
|
||||
result.put(orig, i * origSize + offset, newSize);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static BufferedImage toGrayscale16Image(FloatBuffer buff, int size) {
|
||||
BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_USHORT_GRAY);
|
||||
buff.rewind();
|
||||
for (int y = 0; y < size; y++) {
|
||||
for (int x = 0; x < size; x++) {
|
||||
short c = (short) (ShaderUtils.clamp(buff.get(), 0, 1) * 65532);
|
||||
retval.getRaster().setDataElements(x, y, new short[] { c });
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
public static BufferedImage toGrayscale16Image(FloatBuffer buff, int size) {
|
||||
BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_USHORT_GRAY);
|
||||
buff.rewind();
|
||||
for (int y = 0; y < size; y++) {
|
||||
for (int x = 0; x < size; x++) {
|
||||
short c = (short) (ShaderUtils.clamp(buff.get(), 0, 1) * 65532);
|
||||
retval.getRaster().setDataElements(x, y, new short[]{c});
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
public static BufferedImage toGrayscaleRGBImage(FloatBuffer buff, int size) {
|
||||
BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
|
||||
buff.rewind();
|
||||
for (int y = 0; y < size; y++) {
|
||||
for (int x = 0; x < size; x++) {
|
||||
int c = (int) (ShaderUtils.clamp(buff.get(), 0, 1) * 255);
|
||||
retval.setRGB(x, y, 0xFF000000 | c << 16 | c << 8 | c);
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
public static BufferedImage toGrayscaleRGBImage(FloatBuffer buff, int size) {
|
||||
BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
|
||||
buff.rewind();
|
||||
for (int y = 0; y < size; y++) {
|
||||
for (int x = 0; x < size; x++) {
|
||||
int c = (int) (ShaderUtils.clamp(buff.get(), 0, 1) * 255);
|
||||
retval.setRGB(x, y, 0xFF000000 | c << 16 | c << 8 | c);
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
public static void saveImage(BufferedImage im, String file) {
|
||||
MapUtils.saveImage(im, new File(file));
|
||||
}
|
||||
public static void saveImage(BufferedImage im, String file) {
|
||||
MapUtils.saveImage(im, new File(file));
|
||||
}
|
||||
|
||||
public static void saveImage(BufferedImage im, File file) {
|
||||
try {
|
||||
ImageIO.write(im, "PNG", file);
|
||||
Logger.getLogger(MapUtils.class.getCanonicalName()).info("Saved image as : " + file.getAbsolutePath());
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
public static void saveImage(BufferedImage im, File file) {
|
||||
try {
|
||||
ImageIO.write(im, "PNG", file);
|
||||
Logger.getLogger(MapUtils.class.getCanonicalName()).log(Level.INFO, "Saved image as : {0}", file.getAbsolutePath());
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,6 @@
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.terrain;
|
||||
|
||||
/**
|
||||
|
@ -29,7 +29,6 @@
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.terrain;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
@ -162,7 +161,6 @@ public interface Terrain {
|
||||
*/
|
||||
public void generateEntropy(ProgressMonitor monitor);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the material that this terrain uses.
|
||||
* This does not necessarily have to guarantee the material
|
||||
@ -195,5 +193,4 @@ public interface Terrain {
|
||||
* texture scales.
|
||||
*/
|
||||
public float getTextureCoordinateScale();
|
||||
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -28,7 +28,8 @@ import com.jme3.terrain.heightmap.HeightMapGrid;
|
||||
*/
|
||||
public class TerrainGrid extends TerrainQuad {
|
||||
|
||||
private static Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName());
|
||||
private static final Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName());
|
||||
|
||||
private Vector3f currentCell;
|
||||
private int quarterSize;
|
||||
private int quadSize;
|
||||
|
@ -111,6 +111,7 @@ public class TerrainQuad extends Node implements Terrain {
|
||||
protected ExecutorService executor = Executors.newSingleThreadExecutor(new ThreadFactory() {
|
||||
public Thread newThread(Runnable r) {
|
||||
Thread th = new Thread(r);
|
||||
th.setName("jME Terrain Thread");
|
||||
th.setDaemon(true);
|
||||
return th;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user