diff --git a/engine/src/core/com/jme3/scene/CameraNode.java b/engine/src/core/com/jme3/scene/CameraNode.java
index c78f6c35c..c6bb48b94 100644
--- a/engine/src/core/com/jme3/scene/CameraNode.java
+++ b/engine/src/core/com/jme3/scene/CameraNode.java
@@ -36,7 +36,8 @@ import com.jme3.scene.control.CameraControl;
import com.jme3.scene.control.CameraControl.ControlDirection;
/**
- * This Node is a shorthand for using a CameraControl.
+ * CameraNode
simply uses {@link CameraControl} to implement
+ * linking of camera and node data.
*
* @author Tim8Dev
*/
@@ -45,7 +46,7 @@ public class CameraNode extends Node {
private CameraControl camControl;
/**
- * for IO purpose
+ * Serialization only. Do not use.
*/
public CameraNode() {
}
diff --git a/engine/src/core/com/jme3/scene/control/package.html b/engine/src/core/com/jme3/scene/control/package.html
new file mode 100644
index 000000000..a387840d8
--- /dev/null
+++ b/engine/src/core/com/jme3/scene/control/package.html
@@ -0,0 +1,17 @@
+
+
+
+
com.jme3.control
package provides
+{@link com.jme3.scene.control.Control controls}.
+Controls represent the "logical" programming of scene graph elements, containing
+callbacks for when a {@link com.jme3.scene.Spatial} is rendered or updated
+by the engine.
+
+
+
diff --git a/engine/src/core/com/jme3/scene/debug/Arrow.java b/engine/src/core/com/jme3/scene/debug/Arrow.java
index fcd76fcac..0b26839a6 100644
--- a/engine/src/core/com/jme3/scene/debug/Arrow.java
+++ b/engine/src/core/com/jme3/scene/debug/Arrow.java
@@ -37,9 +37,17 @@ import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import java.nio.FloatBuffer;
+/**
+ * The Arrow
debug shape represents an arrow.
+ * An arrow is simply a line going from the original toward an extent
+ * and at the tip there will be triangle-like shape.
+ *
+ * @author Kirill Vainer
+ */
public class Arrow extends Mesh {
- Quaternion tempQuat = new Quaternion();
- Vector3f tempVec = new Vector3f();
+
+ private Quaternion tempQuat = new Quaternion();
+ private Vector3f tempVec = new Vector3f();
private static final float[] positions = new float[]{
0, 0, 0,
@@ -50,15 +58,25 @@ public class Arrow extends Mesh {
0, -0.05f, 0.9f, // tip buttom
};
+ /**
+ * Serialization only. Do not use.
+ */
public Arrow() {
}
+ /**
+ * Creates an arrow mesh with the given extent.
+ * The arrow will start at the origin (0,0,0) and finish
+ * at the given extent.
+ *
+ * @param extent Extent of the arrow from origin
+ */
public Arrow(Vector3f extent) {
float len = extent.length();
Vector3f dir = extent.normalize();
tempQuat.lookAt(dir, Vector3f.UNIT_Y);
- tempQuat.normalize();
+ tempQuat.normalizeLocal();
float[] newPositions = new float[positions.length];
for (int i = 0; i < positions.length; i += 3) {
@@ -87,12 +105,18 @@ public class Arrow extends Mesh {
updateCounts();
}
+ /**
+ * Sets the arrow's extent.
+ * This will modify the buffers on the mesh.
+ *
+ * @param extent the arrow's extent.
+ */
public void setArrowExtent(Vector3f extent) {
float len = extent.length();
// Vector3f dir = extent.normalize();
tempQuat.lookAt(extent, Vector3f.UNIT_Y);
- tempQuat.normalize();
+ tempQuat.normalizeLocal();
FloatBuffer buffer = getFloatBuffer(Type.Position);
buffer.rewind();
diff --git a/engine/src/core/com/jme3/scene/debug/Grid.java b/engine/src/core/com/jme3/scene/debug/Grid.java
index 3cf2181e0..ea6225c04 100644
--- a/engine/src/core/com/jme3/scene/debug/Grid.java
+++ b/engine/src/core/com/jme3/scene/debug/Grid.java
@@ -39,8 +39,19 @@ import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
+/**
+ * Simple grid shape.
+ *
+ * @author Kirill Vainer
+ */
public class Grid extends Mesh {
+ /**
+ * Creates a grid debug shape.
+ * @param xLines
+ * @param yLines
+ * @param lineDist
+ */
public Grid(int xLines, int yLines, float lineDist){
xLines -= 2;
yLines -= 2;
@@ -90,4 +101,5 @@ public class Grid extends Mesh {
updateBound();
updateCounts();
}
+
}
diff --git a/engine/src/core/com/jme3/scene/mesh/IndexBuffer.java b/engine/src/core/com/jme3/scene/mesh/IndexBuffer.java
index 8bc7c21b7..08e92390d 100644
--- a/engine/src/core/com/jme3/scene/mesh/IndexBuffer.java
+++ b/engine/src/core/com/jme3/scene/mesh/IndexBuffer.java
@@ -42,8 +42,35 @@ import java.nio.Buffer;
* @author lex
*/
public abstract class IndexBuffer {
+ /**
+ * Returns the vertex index for the given index in the index buffer.
+ *
+ * @param i The index inside the index buffer
+ * @return
+ */
public abstract int get(int i);
+
+ /**
+ * Puts the vertex index at the index buffer's index.
+ * Implementations may throw an {@link UnsupportedOperationException}
+ * if modifying the IndexBuffer is not supported (e.g. virtual index
+ * buffers).
+ */
public abstract void put(int i, int value);
+
+ /**
+ * Returns the size of the index buffer.
+ *
+ * @return the size of the index buffer.
+ */
public abstract int size();
+
+ /**
+ * Returns the underlying data-type specific {@link Buffer}.
+ * Implementations may return null if there's no underlying
+ * buffer.
+ *
+ * @return the underlying {@link Buffer}.
+ */
public abstract Buffer getBuffer();
}
diff --git a/engine/src/core/com/jme3/scene/mesh/IndexByteBuffer.java b/engine/src/core/com/jme3/scene/mesh/IndexByteBuffer.java
index 649c6bdcd..fd3bec410 100644
--- a/engine/src/core/com/jme3/scene/mesh/IndexByteBuffer.java
+++ b/engine/src/core/com/jme3/scene/mesh/IndexByteBuffer.java
@@ -36,7 +36,8 @@ import java.nio.Buffer;
import java.nio.ByteBuffer;
/**
- *
+ * IndexBuffer implementation for {@link ByteBuffer}s.
+ *
* @author lex
*/
public class IndexByteBuffer extends IndexBuffer {
diff --git a/engine/src/core/com/jme3/scene/mesh/IndexIntBuffer.java b/engine/src/core/com/jme3/scene/mesh/IndexIntBuffer.java
index e062cfd0a..336930191 100644
--- a/engine/src/core/com/jme3/scene/mesh/IndexIntBuffer.java
+++ b/engine/src/core/com/jme3/scene/mesh/IndexIntBuffer.java
@@ -36,7 +36,8 @@ import java.nio.Buffer;
import java.nio.IntBuffer;
/**
- *
+ * IndexBuffer implementation for {@link IntBuffer}s.
+ *
* @author lex
*/
public class IndexIntBuffer extends IndexBuffer {
diff --git a/engine/src/core/com/jme3/scene/mesh/IndexShortBuffer.java b/engine/src/core/com/jme3/scene/mesh/IndexShortBuffer.java
index 8abccb752..5017e6fb4 100644
--- a/engine/src/core/com/jme3/scene/mesh/IndexShortBuffer.java
+++ b/engine/src/core/com/jme3/scene/mesh/IndexShortBuffer.java
@@ -36,7 +36,8 @@ import java.nio.Buffer;
import java.nio.ShortBuffer;
/**
- *
+ * IndexBuffer implementation for {@link ShortBuffer}s.
+ *
* @author lex
*/
public class IndexShortBuffer extends IndexBuffer {
diff --git a/engine/src/core/com/jme3/scene/mesh/VirtualIndexBuffer.java b/engine/src/core/com/jme3/scene/mesh/VirtualIndexBuffer.java
index 463e7adce..c1499cc87 100644
--- a/engine/src/core/com/jme3/scene/mesh/VirtualIndexBuffer.java
+++ b/engine/src/core/com/jme3/scene/mesh/VirtualIndexBuffer.java
@@ -3,12 +3,28 @@ package com.jme3.scene.mesh;
import com.jme3.scene.Mesh.Mode;
import java.nio.Buffer;
+/**
+ * IndexBuffer implementation that generates vertex indices sequentially
+ * based on a specific Mesh {@link Mode}.
+ * The generated indices are as if the mesh is in the given mode
+ * but contains no index buffer, thus this implementation will
+ * return the indices if the index buffer was there and contained sequential
+ * triangles.
+ * Example:
+ * WrappedIndexBuffer
converts from one representation of mesh
- * data to another. For example it can be used to read TriangleStrip data
- * as if it was in Triangle format.
+ * WrappedIndexBuffer
converts vertex indices from a non list based
+ * mesh mode such as {@link Mode#TriangleStrip} or {@link Mode#LineLoop}
+ * into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}.
+ * As it is often more convenient to read vertex data in list format
+ * than in a non-list format, using this class is recommended to avoid
+ * convoluting classes used to process mesh data from an external source.
*
* @author Kirill Vainer
*/
diff --git a/engine/src/core/com/jme3/scene/mesh/package.html b/engine/src/core/com/jme3/scene/mesh/package.html
new file mode 100644
index 000000000..5362c52fb
--- /dev/null
+++ b/engine/src/core/com/jme3/scene/mesh/package.html
@@ -0,0 +1,25 @@
+
+
+
+
+com.jme3.scene.mesh
package contains utilities
+for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
+Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
+class:
+com.jme3.input
package contains the scene graph implementation
+in jMonkeyEngine.
+
++ The scene graph is the most important package in jME, as it is the API + used to manage scene elements so that they can be rendered. + The {@link com.jme3.scene.Spatial} class provides a common base class + for all scene graph elements. The {@link com.jme3.scene.Node} class provides + the "branches" in the graph, used to organize elements in a tree + hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that + will contain a {@link com.jme3.scene.Mesh} object (geometry data + such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material} + object containing information on how the geometry should be shaded. +
+ + + diff --git a/engine/src/core/com/jme3/scene/shape/AbstractBox.java b/engine/src/core/com/jme3/scene/shape/AbstractBox.java index bd1e4baf7..ef2334953 100644 --- a/engine/src/core/com/jme3/scene/shape/AbstractBox.java +++ b/engine/src/core/com/jme3/scene/shape/AbstractBox.java @@ -48,7 +48,7 @@ import java.io.IOException; * a way as to generate an axis-aligned box. *
* This class does not control how the geometry data is generated, see {@link Box}
- * and {@link StripBox} for that.
+ * for that.
*
* @author Ian Phillips
* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
@@ -87,7 +87,7 @@ public abstract class AbstractBox extends Mesh {
}
/**
- * Convert the indices into the list of vertices that define the box's tri-mesh.
+ * Convert the indices into the list of vertices that define the box's geometry.
*/
protected abstract void duUpdateGeometryIndices();
@@ -111,22 +111,30 @@ public abstract class AbstractBox extends Mesh {
*/
protected abstract void duUpdateGeometryVertices();
- /** Get the centre point of this box. */
+ /**
+ * Get the center point of this box.
+ */
public final Vector3f getCenter() {
return center;
}
- /** Get the x-axis size (extent) of this box. */
+ /**
+ * Get the x-axis size (extent) of this box.
+ */
public final float getXExtent() {
return xExtent;
}
- /** Get the y-axis size (extent) of this box. */
+ /**
+ * Get the y-axis size (extent) of this box.
+ */
public final float getYExtent() {
return yExtent;
}
- /** Get the z-axis size (extent) of this box. */
+ /**
+ * Get the z-axis size (extent) of this box.
+ */
public final float getZExtent() {
return zExtent;
}
@@ -180,6 +188,7 @@ public abstract class AbstractBox extends Mesh {
updateGeometry(center, x, y, z);
}
+ @Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
@@ -189,6 +198,7 @@ public abstract class AbstractBox extends Mesh {
center.set((Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone()));
}
+ @Override
public void write(JmeExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
diff --git a/engine/src/core/com/jme3/scene/shape/Curve.java b/engine/src/core/com/jme3/scene/shape/Curve.java
index db032fb32..fbeda5955 100644
--- a/engine/src/core/com/jme3/scene/shape/Curve.java
+++ b/engine/src/core/com/jme3/scene/shape/Curve.java
@@ -39,7 +39,11 @@ import java.util.Iterator;
import java.util.List;
/**
- *
+ * A Curve
is a visual, line-based representation of a {@link Spline}.
+ * The underlying Spline will be sampled N times where N is the number of
+ * segments as specified in the constructor. Each segment will represent
+ * one line in the generated mesh.
+ *
* @author Nehon
*/
public class Curve extends Mesh {
@@ -48,8 +52,15 @@ public class Curve extends Mesh {
private Vector3f temp = new Vector3f();
/**
- * Create a curve mesh
+ * Serialization only. Do not use.
+ */
+ public Curve(){
+ }
+
+ /**
+ * Create a curve mesh.
* Use a CatmullRom spline model that does not cycle.
+ *
* @param controlPoints the control points to use to create this curve
* @param nbSubSegments the number of subsegments between the control points
*/
@@ -59,6 +70,7 @@ public class Curve extends Mesh {
/**
* Create a curve mesh from a Spline
+ *
* @param spline the spline to use
* @param nbSubSegments the number of subsegments between the control points
*/
diff --git a/engine/src/core/com/jme3/scene/shape/Dome.java b/engine/src/core/com/jme3/scene/shape/Dome.java
index 0e9a3dafa..96bc9aac0 100644
--- a/engine/src/core/com/jme3/scene/shape/Dome.java
+++ b/engine/src/core/com/jme3/scene/shape/Dome.java
@@ -70,7 +70,7 @@ public class Dome extends Mesh {
private boolean outsideView = true;
/**
- * Constructs a dome. By default the dome has not geometry data or center.
+ * Serialization only. Do not use.
*/
public Dome() {
}
@@ -140,25 +140,29 @@ public class Dome extends Mesh {
return center;
}
- /** Get the number of planar segments along the z-axis of the dome. */
+ /**
+ * Get the number of planar segments along the z-axis of the dome.
+ */
public int getPlanes() {
return planes;
}
- /** Get the number of samples radially around the main axis of the dome. */
+ /**
+ * Get the number of samples radially around the main axis of the dome.
+ */
public int getRadialSamples() {
return radialSamples;
}
- /** Get the radius of the dome. */
+ /**
+ * Get the radius of the dome.
+ */
public float getRadius() {
return radius;
}
/**
- * Are the triangles connected in such a way as to present aview out from the dome or not.
- *
- * @return
+ * Are the triangles connected in such a way as to present a view out from the dome or not.
*/
public boolean isOutsideView() {
return outsideView;
@@ -298,6 +302,7 @@ public class Dome extends Mesh {
updateBound();
}
+ @Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
@@ -307,9 +312,7 @@ public class Dome extends Mesh {
center = (Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone());
}
- /**
- * Generates the connections
- */
+ @Override
public void write(JmeExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
diff --git a/engine/src/core/com/jme3/scene/shape/Line.java b/engine/src/core/com/jme3/scene/shape/Line.java
index 55f54bc21..1edbba70b 100644
--- a/engine/src/core/com/jme3/scene/shape/Line.java
+++ b/engine/src/core/com/jme3/scene/shape/Line.java
@@ -40,7 +40,6 @@ import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.FloatBuffer;
diff --git a/engine/src/core/com/jme3/scene/shape/PQTorus.java b/engine/src/core/com/jme3/scene/shape/PQTorus.java
index 20fd343e3..123009829 100644
--- a/engine/src/core/com/jme3/scene/shape/PQTorus.java
+++ b/engine/src/core/com/jme3/scene/shape/PQTorus.java
@@ -45,7 +45,6 @@ import static com.jme3.util.BufferUtils.*;
import java.io.IOException;
import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
import java.nio.ShortBuffer;
/**
diff --git a/engine/src/core/com/jme3/scene/shape/Quad.java b/engine/src/core/com/jme3/scene/shape/Quad.java
index a9464fc4c..194535851 100644
--- a/engine/src/core/com/jme3/scene/shape/Quad.java
+++ b/engine/src/core/com/jme3/scene/shape/Quad.java
@@ -32,24 +32,48 @@
package com.jme3.scene.shape;
-import com.jme3.scene.*;
+import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
+/**
+ * Quad
represents a rectangular plane in space
+ * defined by 4 vertices. The quad's lower-left side is contained
+ * at the local space origin (0, 0, 0), while the upper-right
+ * side is located at the width/height coordinates (width, height, 0).
+ *
+ * @author Kirill Vainer
+ */
public class Quad extends Mesh {
private float width;
private float height;
/**
- * Do not use this constructor. Serialization purposes only.
+ * Serialization only. Do not use.
*/
public Quad(){
}
+ /**
+ * Create a quad with the given width and height. The quad
+ * is always created in the XY plane.
+ *
+ * @param width The X extent or width
+ * @param height The Y extent or width
+ */
public Quad(float width, float height){
updateGeometry(width, height);
}
+ /**
+ * Create a quad with the given width and height. The quad
+ * is always created in the XY plane.
+ *
+ * @param width The X extent or width
+ * @param height The Y extent or width
+ * @param flipCoords If true, the texture coordinates will be flipped
+ * along the Y axis.
+ */
public Quad(float width, float height, boolean flipCoords){
updateGeometry(width, height, flipCoords);
}
diff --git a/engine/src/core/com/jme3/scene/shape/Sphere.java b/engine/src/core/com/jme3/scene/shape/Sphere.java
index 1e2034732..8f0ace85a 100644
--- a/engine/src/core/com/jme3/scene/shape/Sphere.java
+++ b/engine/src/core/com/jme3/scene/shape/Sphere.java
@@ -58,11 +58,16 @@ import java.nio.ShortBuffer;
public class Sphere extends Mesh {
public enum TextureMode {
- /** Wrap texture radially and along z-axis */
+ /**
+ * Wrap texture radially and along z-axis
+ */
Original,
- /** Wrap texure radially, but spherically project along z-axis */
+ /**
+ * Wrap texure radially, but spherically project along z-axis
+ */
Projected,
- /** Apply texture to each pole. Eliminates polar distortion,
+ /**
+ * Apply texture to each pole. Eliminates polar distortion,
* but mirrors the texture across the equator
*/
Polar
@@ -86,7 +91,7 @@ public class Sphere extends Mesh {
protected TextureMode textureMode = TextureMode.Original;
/**
- * Empty constructor for serialization only, do not use.
+ * Serialization only. Do not use.
*/
public Sphere(){
}
diff --git a/engine/src/terrain/com/jme3/terrain/MapUtils.java b/engine/src/terrain/com/jme3/terrain/MapUtils.java
index 192ebf979..676f83d05 100644
--- a/engine/src/terrain/com/jme3/terrain/MapUtils.java
+++ b/engine/src/terrain/com/jme3/terrain/MapUtils.java
@@ -4,6 +4,7 @@ import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.FloatBuffer;
+import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
@@ -12,51 +13,51 @@ import org.novyon.noise.ShaderUtils;
public class MapUtils {
- public static FloatBuffer clip(FloatBuffer src, int origSize, int newSize, int offset) {
- FloatBuffer result = FloatBuffer.allocate(newSize * newSize);
+ public static FloatBuffer clip(FloatBuffer src, int origSize, int newSize, int offset) {
+ FloatBuffer result = FloatBuffer.allocate(newSize * newSize);
- float[] orig = src.array();
- for (int i = offset; i < offset + newSize; i++) {
- result.put(orig, i * origSize + offset, newSize);
- }
+ float[] orig = src.array();
+ for (int i = offset; i < offset + newSize; i++) {
+ result.put(orig, i * origSize + offset, newSize);
+ }
- return result;
- }
+ return result;
+ }
- public static BufferedImage toGrayscale16Image(FloatBuffer buff, int size) {
- BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_USHORT_GRAY);
- buff.rewind();
- for (int y = 0; y < size; y++) {
- for (int x = 0; x < size; x++) {
- short c = (short) (ShaderUtils.clamp(buff.get(), 0, 1) * 65532);
- retval.getRaster().setDataElements(x, y, new short[] { c });
- }
- }
- return retval;
- }
+ public static BufferedImage toGrayscale16Image(FloatBuffer buff, int size) {
+ BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_USHORT_GRAY);
+ buff.rewind();
+ for (int y = 0; y < size; y++) {
+ for (int x = 0; x < size; x++) {
+ short c = (short) (ShaderUtils.clamp(buff.get(), 0, 1) * 65532);
+ retval.getRaster().setDataElements(x, y, new short[]{c});
+ }
+ }
+ return retval;
+ }
- public static BufferedImage toGrayscaleRGBImage(FloatBuffer buff, int size) {
- BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
- buff.rewind();
- for (int y = 0; y < size; y++) {
- for (int x = 0; x < size; x++) {
- int c = (int) (ShaderUtils.clamp(buff.get(), 0, 1) * 255);
- retval.setRGB(x, y, 0xFF000000 | c << 16 | c << 8 | c);
- }
- }
- return retval;
- }
+ public static BufferedImage toGrayscaleRGBImage(FloatBuffer buff, int size) {
+ BufferedImage retval = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
+ buff.rewind();
+ for (int y = 0; y < size; y++) {
+ for (int x = 0; x < size; x++) {
+ int c = (int) (ShaderUtils.clamp(buff.get(), 0, 1) * 255);
+ retval.setRGB(x, y, 0xFF000000 | c << 16 | c << 8 | c);
+ }
+ }
+ return retval;
+ }
- public static void saveImage(BufferedImage im, String file) {
- MapUtils.saveImage(im, new File(file));
- }
+ public static void saveImage(BufferedImage im, String file) {
+ MapUtils.saveImage(im, new File(file));
+ }
- public static void saveImage(BufferedImage im, File file) {
- try {
- ImageIO.write(im, "PNG", file);
- Logger.getLogger(MapUtils.class.getCanonicalName()).info("Saved image as : " + file.getAbsolutePath());
- } catch (IOException e) {
- e.printStackTrace();
- }
- }
+ public static void saveImage(BufferedImage im, File file) {
+ try {
+ ImageIO.write(im, "PNG", file);
+ Logger.getLogger(MapUtils.class.getCanonicalName()).log(Level.INFO, "Saved image as : {0}", file.getAbsolutePath());
+ } catch (IOException e) {
+ e.printStackTrace();
+ }
+ }
}
diff --git a/engine/src/terrain/com/jme3/terrain/ProgressMonitor.java b/engine/src/terrain/com/jme3/terrain/ProgressMonitor.java
index 43481a2f1..466423152 100644
--- a/engine/src/terrain/com/jme3/terrain/ProgressMonitor.java
+++ b/engine/src/terrain/com/jme3/terrain/ProgressMonitor.java
@@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-
package com.jme3.terrain;
/**
diff --git a/engine/src/terrain/com/jme3/terrain/Terrain.java b/engine/src/terrain/com/jme3/terrain/Terrain.java
index 72b783aaa..85dd32e45 100644
--- a/engine/src/terrain/com/jme3/terrain/Terrain.java
+++ b/engine/src/terrain/com/jme3/terrain/Terrain.java
@@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-
package com.jme3.terrain;
import com.jme3.material.Material;
@@ -64,7 +63,7 @@ public interface Terrain {
* @return the height, unscaled and uninterpolated
*/
public float getHeightmapHeight(Vector2f xz);
-
+
/**
* Set the height at the specified X-Z coordinate.
* To set the height of the terrain and see it, you will have
@@ -129,7 +128,7 @@ public interface Terrain {
* and the less detailed it will be.
*/
public int getMaxLod();
-
+
/**
* Called in the update (pre or post, up to you) method of your game.
* Calculates the level of detail of the terrain and adjusts its geometry.
@@ -139,7 +138,7 @@ public interface Terrain {
* @param location often the Camera's location
*/
public void update(List