* Initial docs for com.jme3.scene.debug, com.jme3.scene.shape, com.jme3.scene.control

* Javadocs for com.jme3.scene.mesh
 * Formatting for com.jme3.terrain classes
 * Terrain updating thread now called "jME3 Terrain Thread"

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7667 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent d62952a16e
commit a6300ba55b
  1. 5
      engine/src/core/com/jme3/scene/CameraNode.java
  2. 17
      engine/src/core/com/jme3/scene/control/package.html
  3. 32
      engine/src/core/com/jme3/scene/debug/Arrow.java
  4. 12
      engine/src/core/com/jme3/scene/debug/Grid.java
  5. 27
      engine/src/core/com/jme3/scene/mesh/IndexBuffer.java
  6. 1
      engine/src/core/com/jme3/scene/mesh/IndexByteBuffer.java
  7. 1
      engine/src/core/com/jme3/scene/mesh/IndexIntBuffer.java
  8. 1
      engine/src/core/com/jme3/scene/mesh/IndexShortBuffer.java
  9. 16
      engine/src/core/com/jme3/scene/mesh/VirtualIndexBuffer.java
  10. 9
      engine/src/core/com/jme3/scene/mesh/WrappedIndexBuffer.java
  11. 25
      engine/src/core/com/jme3/scene/mesh/package.html
  12. 26
      engine/src/core/com/jme3/scene/package.html
  13. 22
      engine/src/core/com/jme3/scene/shape/AbstractBox.java
  14. 14
      engine/src/core/com/jme3/scene/shape/Curve.java
  15. 21
      engine/src/core/com/jme3/scene/shape/Dome.java
  16. 1
      engine/src/core/com/jme3/scene/shape/Line.java
  17. 1
      engine/src/core/com/jme3/scene/shape/PQTorus.java
  18. 28
      engine/src/core/com/jme3/scene/shape/Quad.java
  19. 13
      engine/src/core/com/jme3/scene/shape/Sphere.java
  20. 3
      engine/src/terrain/com/jme3/terrain/MapUtils.java
  21. 1
      engine/src/terrain/com/jme3/terrain/ProgressMonitor.java
  22. 3
      engine/src/terrain/com/jme3/terrain/Terrain.java
  23. 78
      engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java
  24. 3
      engine/src/terrain/com/jme3/terrain/geomipmap/TerrainGrid.java
  25. 1
      engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java

@ -36,7 +36,8 @@ import com.jme3.scene.control.CameraControl;
import com.jme3.scene.control.CameraControl.ControlDirection; import com.jme3.scene.control.CameraControl.ControlDirection;
/** /**
* This Node is a shorthand for using a CameraControl. * <code>CameraNode</code> simply uses {@link CameraControl} to implement
* linking of camera and node data.
* *
* @author Tim8Dev * @author Tim8Dev
*/ */
@ -45,7 +46,7 @@ public class CameraNode extends Node {
private CameraControl camControl; private CameraControl camControl;
/** /**
* for IO purpose * Serialization only. Do not use.
*/ */
public CameraNode() { public CameraNode() {
} }

@ -0,0 +1,17 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
The <code>com.jme3.control</code> package provides
{@link com.jme3.scene.control.Control controls}.
Controls represent the "logical" programming of scene graph elements, containing
callbacks for when a {@link com.jme3.scene.Spatial} is rendered or updated
by the engine.
</body>
</html>

@ -37,9 +37,17 @@ import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
/**
* The <code>Arrow</code> debug shape represents an arrow.
* An arrow is simply a line going from the original toward an extent
* and at the tip there will be triangle-like shape.
*
* @author Kirill Vainer
*/
public class Arrow extends Mesh { public class Arrow extends Mesh {
Quaternion tempQuat = new Quaternion();
Vector3f tempVec = new Vector3f(); private Quaternion tempQuat = new Quaternion();
private Vector3f tempVec = new Vector3f();
private static final float[] positions = new float[]{ private static final float[] positions = new float[]{
0, 0, 0, 0, 0, 0,
@ -50,15 +58,25 @@ public class Arrow extends Mesh {
0, -0.05f, 0.9f, // tip buttom 0, -0.05f, 0.9f, // tip buttom
}; };
/**
* Serialization only. Do not use.
*/
public Arrow() { public Arrow() {
} }
/**
* Creates an arrow mesh with the given extent.
* The arrow will start at the origin (0,0,0) and finish
* at the given extent.
*
* @param extent Extent of the arrow from origin
*/
public Arrow(Vector3f extent) { public Arrow(Vector3f extent) {
float len = extent.length(); float len = extent.length();
Vector3f dir = extent.normalize(); Vector3f dir = extent.normalize();
tempQuat.lookAt(dir, Vector3f.UNIT_Y); tempQuat.lookAt(dir, Vector3f.UNIT_Y);
tempQuat.normalize(); tempQuat.normalizeLocal();
float[] newPositions = new float[positions.length]; float[] newPositions = new float[positions.length];
for (int i = 0; i < positions.length; i += 3) { for (int i = 0; i < positions.length; i += 3) {
@ -87,12 +105,18 @@ public class Arrow extends Mesh {
updateCounts(); updateCounts();
} }
/**
* Sets the arrow's extent.
* This will modify the buffers on the mesh.
*
* @param extent the arrow's extent.
*/
public void setArrowExtent(Vector3f extent) { public void setArrowExtent(Vector3f extent) {
float len = extent.length(); float len = extent.length();
// Vector3f dir = extent.normalize(); // Vector3f dir = extent.normalize();
tempQuat.lookAt(extent, Vector3f.UNIT_Y); tempQuat.lookAt(extent, Vector3f.UNIT_Y);
tempQuat.normalize(); tempQuat.normalizeLocal();
FloatBuffer buffer = getFloatBuffer(Type.Position); FloatBuffer buffer = getFloatBuffer(Type.Position);
buffer.rewind(); buffer.rewind();

@ -39,8 +39,19 @@ import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.nio.ShortBuffer; import java.nio.ShortBuffer;
/**
* Simple grid shape.
*
* @author Kirill Vainer
*/
public class Grid extends Mesh { public class Grid extends Mesh {
/**
* Creates a grid debug shape.
* @param xLines
* @param yLines
* @param lineDist
*/
public Grid(int xLines, int yLines, float lineDist){ public Grid(int xLines, int yLines, float lineDist){
xLines -= 2; xLines -= 2;
yLines -= 2; yLines -= 2;
@ -90,4 +101,5 @@ public class Grid extends Mesh {
updateBound(); updateBound();
updateCounts(); updateCounts();
} }
} }

@ -42,8 +42,35 @@ import java.nio.Buffer;
* @author lex * @author lex
*/ */
public abstract class IndexBuffer { public abstract class IndexBuffer {
/**
* Returns the vertex index for the given index in the index buffer.
*
* @param i The index inside the index buffer
* @return
*/
public abstract int get(int i); public abstract int get(int i);
/**
* Puts the vertex index at the index buffer's index.
* Implementations may throw an {@link UnsupportedOperationException}
* if modifying the IndexBuffer is not supported (e.g. virtual index
* buffers).
*/
public abstract void put(int i, int value); public abstract void put(int i, int value);
/**
* Returns the size of the index buffer.
*
* @return the size of the index buffer.
*/
public abstract int size(); public abstract int size();
/**
* Returns the underlying data-type specific {@link Buffer}.
* Implementations may return null if there's no underlying
* buffer.
*
* @return the underlying {@link Buffer}.
*/
public abstract Buffer getBuffer(); public abstract Buffer getBuffer();
} }

@ -36,6 +36,7 @@ import java.nio.Buffer;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
/** /**
* IndexBuffer implementation for {@link ByteBuffer}s.
* *
* @author lex * @author lex
*/ */

@ -36,6 +36,7 @@ import java.nio.Buffer;
import java.nio.IntBuffer; import java.nio.IntBuffer;
/** /**
* IndexBuffer implementation for {@link IntBuffer}s.
* *
* @author lex * @author lex
*/ */

@ -36,6 +36,7 @@ import java.nio.Buffer;
import java.nio.ShortBuffer; import java.nio.ShortBuffer;
/** /**
* IndexBuffer implementation for {@link ShortBuffer}s.
* *
* @author lex * @author lex
*/ */

@ -3,6 +3,22 @@ package com.jme3.scene.mesh;
import com.jme3.scene.Mesh.Mode; import com.jme3.scene.Mesh.Mode;
import java.nio.Buffer; import java.nio.Buffer;
/**
* IndexBuffer implementation that generates vertex indices sequentially
* based on a specific Mesh {@link Mode}.
* The generated indices are as if the mesh is in the given mode
* but contains no index buffer, thus this implementation will
* return the indices if the index buffer was there and contained sequential
* triangles.
* Example:
* <ul>
* <li>{@link Mode#Triangles}: 0, 1, 2 | 3, 4, 5 | 6, 7, 8 | ...</li>
* <li>{@link Mode#TriangleStrip}: 0, 1, 2 | 2, 1, 3 | 2, 3, 4 | ...</li>
* <li>{@link Mode#TriangleFan}: 0, 1, 2 | 0, 2, 3 | 0, 3, 4 | ...</li>
* </ul>
*
* @author Kirill Vainer
*/
public class VirtualIndexBuffer extends IndexBuffer { public class VirtualIndexBuffer extends IndexBuffer {
protected int numVerts = 0; protected int numVerts = 0;

@ -9,9 +9,12 @@ import java.nio.IntBuffer;
import java.nio.ShortBuffer; import java.nio.ShortBuffer;
/** /**
* <code>WrappedIndexBuffer</code> converts from one representation of mesh * <code>WrappedIndexBuffer</code> converts vertex indices from a non list based
* data to another. For example it can be used to read TriangleStrip data * mesh mode such as {@link Mode#TriangleStrip} or {@link Mode#LineLoop}
* as if it was in Triangle format. * into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}.
* As it is often more convenient to read vertex data in list format
* than in a non-list format, using this class is recommended to avoid
* convoluting classes used to process mesh data from an external source.
* *
* @author Kirill Vainer * @author Kirill Vainer
*/ */

@ -0,0 +1,25 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
The <code>com.jme3.scene.mesh</code> package contains utilities
for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
class:
<ul>
<li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li>
<li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li>
<li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
<li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
those meshes that do not have an index buffer</li>
<li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from
non-list based mode indices to list based</li>
</ul>
</body>
</html>

@ -0,0 +1,26 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
The <code>com.jme3.input</code> package contains the scene graph implementation
in jMonkeyEngine.
<p>
The scene graph is the most important package in jME, as it is the API
used to manage scene elements so that they can be rendered.
The {@link com.jme3.scene.Spatial} class provides a common base class
for all scene graph elements. The {@link com.jme3.scene.Node} class provides
the "branches" in the graph, used to organize elements in a tree
hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that
will contain a {@link com.jme3.scene.Mesh} object (geometry data
such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material}
object containing information on how the geometry should be shaded.
</p>
</body>
</html>

@ -48,7 +48,7 @@ import java.io.IOException;
* a way as to generate an axis-aligned box. * a way as to generate an axis-aligned box.
* <p> * <p>
* This class does not control how the geometry data is generated, see {@link Box} * This class does not control how the geometry data is generated, see {@link Box}
* and {@link StripBox} for that. * for that.
* *
* @author <a href="mailto:ianp@ianp.org">Ian Phillips</a> * @author <a href="mailto:ianp@ianp.org">Ian Phillips</a>
* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
@ -87,7 +87,7 @@ public abstract class AbstractBox extends Mesh {
} }
/** /**
* Convert the indices into the list of vertices that define the box's tri-mesh. * Convert the indices into the list of vertices that define the box's geometry.
*/ */
protected abstract void duUpdateGeometryIndices(); protected abstract void duUpdateGeometryIndices();
@ -111,22 +111,30 @@ public abstract class AbstractBox extends Mesh {
*/ */
protected abstract void duUpdateGeometryVertices(); protected abstract void duUpdateGeometryVertices();
/** Get the centre point of this box. */ /**
* Get the center point of this box.
*/
public final Vector3f getCenter() { public final Vector3f getCenter() {
return center; return center;
} }
/** Get the x-axis size (extent) of this box. */ /**
* Get the x-axis size (extent) of this box.
*/
public final float getXExtent() { public final float getXExtent() {
return xExtent; return xExtent;
} }
/** Get the y-axis size (extent) of this box. */ /**
* Get the y-axis size (extent) of this box.
*/
public final float getYExtent() { public final float getYExtent() {
return yExtent; return yExtent;
} }
/** Get the z-axis size (extent) of this box. */ /**
* Get the z-axis size (extent) of this box.
*/
public final float getZExtent() { public final float getZExtent() {
return zExtent; return zExtent;
} }
@ -180,6 +188,7 @@ public abstract class AbstractBox extends Mesh {
updateGeometry(center, x, y, z); updateGeometry(center, x, y, z);
} }
@Override
public void read(JmeImporter e) throws IOException { public void read(JmeImporter e) throws IOException {
super.read(e); super.read(e);
InputCapsule capsule = e.getCapsule(this); InputCapsule capsule = e.getCapsule(this);
@ -189,6 +198,7 @@ public abstract class AbstractBox extends Mesh {
center.set((Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone())); center.set((Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone()));
} }
@Override
public void write(JmeExporter e) throws IOException { public void write(JmeExporter e) throws IOException {
super.write(e); super.write(e);
OutputCapsule capsule = e.getCapsule(this); OutputCapsule capsule = e.getCapsule(this);

@ -39,6 +39,10 @@ import java.util.Iterator;
import java.util.List; import java.util.List;
/** /**
* A <code>Curve</code> is a visual, line-based representation of a {@link Spline}.
* The underlying Spline will be sampled N times where N is the number of
* segments as specified in the constructor. Each segment will represent
* one line in the generated mesh.
* *
* @author Nehon * @author Nehon
*/ */
@ -48,8 +52,15 @@ public class Curve extends Mesh {
private Vector3f temp = new Vector3f(); private Vector3f temp = new Vector3f();
/** /**
* Create a curve mesh * Serialization only. Do not use.
*/
public Curve(){
}
/**
* Create a curve mesh.
* Use a CatmullRom spline model that does not cycle. * Use a CatmullRom spline model that does not cycle.
*
* @param controlPoints the control points to use to create this curve * @param controlPoints the control points to use to create this curve
* @param nbSubSegments the number of subsegments between the control points * @param nbSubSegments the number of subsegments between the control points
*/ */
@ -59,6 +70,7 @@ public class Curve extends Mesh {
/** /**
* Create a curve mesh from a Spline * Create a curve mesh from a Spline
*
* @param spline the spline to use * @param spline the spline to use
* @param nbSubSegments the number of subsegments between the control points * @param nbSubSegments the number of subsegments between the control points
*/ */

@ -70,7 +70,7 @@ public class Dome extends Mesh {
private boolean outsideView = true; private boolean outsideView = true;
/** /**
* Constructs a dome. By default the dome has not geometry data or center. * Serialization only. Do not use.
*/ */
public Dome() { public Dome() {
} }
@ -140,25 +140,29 @@ public class Dome extends Mesh {
return center; return center;
} }
/** Get the number of planar segments along the z-axis of the dome. */ /**
* Get the number of planar segments along the z-axis of the dome.
*/
public int getPlanes() { public int getPlanes() {
return planes; return planes;
} }
/** Get the number of samples radially around the main axis of the dome. */ /**
* Get the number of samples radially around the main axis of the dome.
*/
public int getRadialSamples() { public int getRadialSamples() {
return radialSamples; return radialSamples;
} }
/** Get the radius of the dome. */ /**
* Get the radius of the dome.
*/
public float getRadius() { public float getRadius() {
return radius; return radius;
} }
/** /**
* Are the triangles connected in such a way as to present a view out from the dome or not. * Are the triangles connected in such a way as to present a view out from the dome or not.
*
* @return
*/ */
public boolean isOutsideView() { public boolean isOutsideView() {
return outsideView; return outsideView;
@ -298,6 +302,7 @@ public class Dome extends Mesh {
updateBound(); updateBound();
} }
@Override
public void read(JmeImporter e) throws IOException { public void read(JmeImporter e) throws IOException {
super.read(e); super.read(e);
InputCapsule capsule = e.getCapsule(this); InputCapsule capsule = e.getCapsule(this);
@ -307,9 +312,7 @@ public class Dome extends Mesh {
center = (Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone()); center = (Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone());
} }
/** @Override
* Generates the connections
*/
public void write(JmeExporter e) throws IOException { public void write(JmeExporter e) throws IOException {
super.write(e); super.write(e);
OutputCapsule capsule = e.getCapsule(this); OutputCapsule capsule = e.getCapsule(this);

@ -40,7 +40,6 @@ import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
import java.io.IOException; import java.io.IOException;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;

@ -45,7 +45,6 @@ import static com.jme3.util.BufferUtils.*;
import java.io.IOException; import java.io.IOException;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer; import java.nio.ShortBuffer;
/** /**

@ -32,24 +32,48 @@
package com.jme3.scene.shape; package com.jme3.scene.shape;
import com.jme3.scene.*; import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Type;
/**
* <code>Quad</code> represents a rectangular plane in space
* defined by 4 vertices. The quad's lower-left side is contained
* at the local space origin (0, 0, 0), while the upper-right
* side is located at the width/height coordinates (width, height, 0).
*
* @author Kirill Vainer
*/
public class Quad extends Mesh { public class Quad extends Mesh {
private float width; private float width;
private float height; private float height;
/** /**
* Do not use this constructor. Serialization purposes only. * Serialization only. Do not use.
*/ */
public Quad(){ public Quad(){
} }
/**
* Create a quad with the given width and height. The quad
* is always created in the XY plane.
*
* @param width The X extent or width
* @param height The Y extent or width
*/
public Quad(float width, float height){ public Quad(float width, float height){
updateGeometry(width, height); updateGeometry(width, height);
} }
/**
* Create a quad with the given width and height. The quad
* is always created in the XY plane.
*
* @param width The X extent or width
* @param height The Y extent or width
* @param flipCoords If true, the texture coordinates will be flipped
* along the Y axis.
*/
public Quad(float width, float height, boolean flipCoords){ public Quad(float width, float height, boolean flipCoords){
updateGeometry(width, height, flipCoords); updateGeometry(width, height, flipCoords);
} }

@ -58,11 +58,16 @@ import java.nio.ShortBuffer;
public class Sphere extends Mesh { public class Sphere extends Mesh {
public enum TextureMode { public enum TextureMode {
/** Wrap texture radially and along z-axis */ /**
* Wrap texture radially and along z-axis
*/
Original, Original,
/** Wrap texure radially, but spherically project along z-axis */ /**
* Wrap texure radially, but spherically project along z-axis
*/
Projected, Projected,
/** Apply texture to each pole. Eliminates polar distortion, /**
* Apply texture to each pole. Eliminates polar distortion,
* but mirrors the texture across the equator * but mirrors the texture across the equator
*/ */
Polar Polar
@ -86,7 +91,7 @@ public class Sphere extends Mesh {
protected TextureMode textureMode = TextureMode.Original; protected TextureMode textureMode = TextureMode.Original;
/** /**
* Empty constructor for serialization only, do not use. * Serialization only. Do not use.
*/ */
public Sphere(){ public Sphere(){
} }

@ -4,6 +4,7 @@ import java.awt.image.BufferedImage;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.util.logging.Level;
import java.util.logging.Logger; import java.util.logging.Logger;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;
@ -54,7 +55,7 @@ public class MapUtils {
public static void saveImage(BufferedImage im, File file) { public static void saveImage(BufferedImage im, File file) {
try { try {
ImageIO.write(im, "PNG", file); ImageIO.write(im, "PNG", file);
Logger.getLogger(MapUtils.class.getCanonicalName()).info("Saved image as : " + file.getAbsolutePath()); Logger.getLogger(MapUtils.class.getCanonicalName()).log(Level.INFO, "Saved image as : {0}", file.getAbsolutePath());
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
} }

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
package com.jme3.terrain; package com.jme3.terrain;
/** /**

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
package com.jme3.terrain; package com.jme3.terrain;
import com.jme3.material.Material; import com.jme3.material.Material;
@ -162,7 +161,6 @@ public interface Terrain {
*/ */
public void generateEntropy(ProgressMonitor monitor); public void generateEntropy(ProgressMonitor monitor);
/** /**
* Returns the material that this terrain uses. * Returns the material that this terrain uses.
* This does not necessarily have to guarantee the material * This does not necessarily have to guarantee the material
@ -195,5 +193,4 @@ public interface Terrain {
* texture scales. * texture scales.
*/ */
public float getTextureCoordinateScale(); public float getTextureCoordinateScale();
} }

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
package com.jme3.terrain.geomipmap; package com.jme3.terrain.geomipmap;
import com.jme3.export.InputCapsule; import com.jme3.export.InputCapsule;
@ -67,7 +66,8 @@ import java.io.IOException;
*/ */
public class LODGeomap extends BufferGeomap { public class LODGeomap extends BufferGeomap {
public LODGeomap() {} public LODGeomap() {
}
public LODGeomap(int size, FloatBuffer heightMap) { public LODGeomap(int size, FloatBuffer heightMap) {
super(heightMap, null, size, size, 1); super(heightMap, null, size, size, 1);
@ -93,21 +93,22 @@ public class LODGeomap extends BufferGeomap {
return m; return m;
} }
protected void removeNormalBuffer() { protected void removeNormalBuffer() {
ndata = null; ndata = null;
} }
public FloatBuffer writeTexCoordArray(FloatBuffer store, Vector2f offset, Vector2f scale, float offsetAmount, int totalSize) { public FloatBuffer writeTexCoordArray(FloatBuffer store, Vector2f offset, Vector2f scale, float offsetAmount, int totalSize) {
if (store != null) { if (store != null) {
if (store.remaining() < getWidth()*getHeight()*2) if (store.remaining() < getWidth() * getHeight() * 2) {
throw new BufferUnderflowException(); throw new BufferUnderflowException();
}
} else { } else {
store = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 2); store = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 2);
} }
if (offset == null) if (offset == null) {
offset = new Vector2f(); offset = new Vector2f();
}
Vector2f tcStore = new Vector2f(); Vector2f tcStore = new Vector2f();
@ -150,8 +151,9 @@ public class LODGeomap extends BufferGeomap {
IntBuffer buffer2 = store; IntBuffer buffer2 = store;
int numIndexes = calculateNumIndexesLodDiff(lod); int numIndexes = calculateNumIndexesLodDiff(lod);
if (store == null) if (store == null) {
buffer2 = BufferUtils.createIntBuffer(numIndexes); buffer2 = BufferUtils.createIntBuffer(numIndexes);
}
VerboseIntBuffer buffer = new VerboseIntBuffer(buffer2); VerboseIntBuffer buffer = new VerboseIntBuffer(buffer2);
@ -200,7 +202,6 @@ public class LODGeomap extends BufferGeomap {
idx = (row - lod) * getWidth() - 1; idx = (row - lod) * getWidth() - 1;
buffer.put(idx); buffer.put(idx);
} else { } else {
} }
} }
} else { } else {
@ -224,8 +225,9 @@ public class LODGeomap extends BufferGeomap {
// top (the order gets reversed here so the diagonals line up) // top (the order gets reversed here so the diagonals line up)
if (topLod) { // if lower LOD if (topLod) { // if lower LOD
if (rightLod) if (rightLod) {
buffer.put(getWidth() - 1); buffer.put(getWidth() - 1);
}
for (int col = getWidth() - 1; col >= lod; col -= 2 * lod) { for (int col = getWidth() - 1; col >= lod; col -= 2 * lod) {
int idx = (lod * getWidth()) + col - lod; // next row int idx = (lod * getWidth()) + col - lod; // next row
buffer.put(idx); buffer.put(idx);
@ -237,12 +239,12 @@ public class LODGeomap extends BufferGeomap {
idx = col - 2 * lod; idx = col - 2 * lod;
buffer.put(idx); buffer.put(idx);
} else { } else {
} }
} }
} else { } else {
if (rightLod) if (rightLod) {
buffer.put(getWidth() - 1); buffer.put(getWidth() - 1);
}
for (int col = getWidth() - 1 - lod; col > 0; col -= lod) { for (int col = getWidth() - 1 - lod; col > 0; col -= lod) {
int idx = col + (lod * getWidth()); int idx = col + (lod * getWidth());
buffer.put(idx); buffer.put(idx);
@ -260,8 +262,9 @@ public class LODGeomap extends BufferGeomap {
// left // left
if (leftLod) { // if lower LOD if (leftLod) { // if lower LOD
if (topLod) if (topLod) {
buffer.put(0); buffer.put(0);
}
for (int row = 0; row < getWidth() - lod; row += 2 * lod) { for (int row = 0; row < getWidth() - lod; row += 2 * lod) {
int idx = (row + lod) * getWidth() + lod; int idx = (row + lod) * getWidth() + lod;
buffer.put(idx); buffer.put(idx);
@ -273,12 +276,12 @@ public class LODGeomap extends BufferGeomap {
idx = (row + 2 * lod) * getWidth(); idx = (row + 2 * lod) * getWidth();
buffer.put(idx); buffer.put(idx);
} else { } else {
} }
} }
} else { } else {
if (!topLod) if (!topLod) {
buffer.put(0); buffer.put(0);
}
//buffer.put(getWidth()+1); // degenerate //buffer.put(getWidth()+1); // degenerate
//buffer.put(0); // degenerate winding-flip //buffer.put(0); // degenerate winding-flip
for (int row = lod; row < getWidth() - lod; row += lod) { for (int row = lod; row < getWidth() - lod; row += lod) {
@ -300,8 +303,9 @@ public class LODGeomap extends BufferGeomap {
// bottom // bottom
if (bottomLod) { // if lower LOD if (bottomLod) { // if lower LOD
if (leftLod) if (leftLod) {
buffer.put(getWidth() * (getWidth() - 1)); buffer.put(getWidth() * (getWidth() - 1));
}
// there was a slight bug here when really high LOD near maxLod // there was a slight bug here when really high LOD near maxLod
// far right has extra index one row up and all the way to the right, need to skip last index entered // far right has extra index one row up and all the way to the right, need to skip last index entered
// seemed to be fixed by making "getWidth()-1-2-lod" this: "getWidth()-1-2*lod", which seems more correct // seemed to be fixed by making "getWidth()-1-2-lod" this: "getWidth()-1-2*lod", which seems more correct
@ -316,7 +320,6 @@ public class LODGeomap extends BufferGeomap {
idx = getWidth() * (getWidth() - 1) + col + 2 * lod; idx = getWidth() * (getWidth() - 1) + col + 2 * lod;
buffer.put(idx); buffer.put(idx);
} else { } else {
} }
} }
} else { } else {
@ -340,8 +343,9 @@ public class LODGeomap extends BufferGeomap {
//System.out.println("\nBuffer size: "+buffer.getCount()); //System.out.println("\nBuffer size: "+buffer.getCount());
// fill in the rest of the buffer with degenerates, there should only be a couple // fill in the rest of the buffer with degenerates, there should only be a couple
for (int i=buffer.getCount(); i<numIndexes; i++) for (int i = buffer.getCount(); i < numIndexes; i++) {
buffer.put(getWidth() * getWidth() - 1); buffer.put(getWidth() * getWidth() - 1);
}
return buffer.delegate; return buffer.delegate;
} }
@ -350,8 +354,9 @@ public class LODGeomap extends BufferGeomap {
IntBuffer buffer2 = store; IntBuffer buffer2 = store;
int numIndexes = calculateNumIndexesLodDiff(lod); int numIndexes = calculateNumIndexesLodDiff(lod);
if (store == null) if (store == null) {
buffer2 = BufferUtils.createIntBuffer(numIndexes); buffer2 = BufferUtils.createIntBuffer(numIndexes);
}
VerboseIntBuffer buffer = new VerboseIntBuffer(buffer2); VerboseIntBuffer buffer = new VerboseIntBuffer(buffer2);
@ -457,8 +462,9 @@ public class LODGeomap extends BufferGeomap {
} }
} }
} else { } else {
if (rightLod>lod) if (rightLod > lod) {
buffer.put(getWidth() - 1); buffer.put(getWidth() - 1);
}
for (int col = getWidth() - 1 - lod; col > 0; col -= lod) { for (int col = getWidth() - 1 - lod; col > 0; col -= lod) {
int idx = col + (lod * getWidth()); int idx = col + (lod * getWidth());
buffer.put(idx); buffer.put(idx);
@ -568,8 +574,9 @@ public class LODGeomap extends BufferGeomap {
//System.out.println("\nBuffer size: "+buffer.getCount()); //System.out.println("\nBuffer size: "+buffer.getCount());
// fill in the rest of the buffer with degenerates, there should only be a couple // fill in the rest of the buffer with degenerates, there should only be a couple
for (int i=buffer.getCount(); i<numIndexes; i++) for (int i = buffer.getCount(); i < numIndexes; i++) {
buffer.put(getWidth() * getWidth() - 1); buffer.put(getWidth() * getWidth() - 1);
}
return buffer.delegate; return buffer.delegate;
} }
@ -586,14 +593,14 @@ public class LODGeomap extends BufferGeomap {
System.out.println("Index buffer size: "+num); System.out.println("Index buffer size: "+num);
return num; return num;
}*/ }*/
/** /**
* calculate how many indexes there will be. * calculate how many indexes there will be.
* This isn't that precise and there might be a couple extra. * This isn't that precise and there might be a couple extra.
*/ */
private int calculateNumIndexesLodDiff(int lod) { private int calculateNumIndexesLodDiff(int lod) {
if (lod == 0) if (lod == 0) {
lod = 1; lod = 1;
}
int length = getWidth() - 1; // make it even for lod calc int length = getWidth() - 1; // make it even for lod calc
int side = (length / lod) + 1 - (2); int side = (length / lod) + 1 - (2);
//System.out.println("side: "+side); //System.out.println("side: "+side);
@ -618,12 +625,14 @@ public class LODGeomap extends BufferGeomap {
@Override @Override
public FloatBuffer writeNormalArray(FloatBuffer store, Vector3f scale) { public FloatBuffer writeNormalArray(FloatBuffer store, Vector3f scale) {
if (!isLoaded()) if (!isLoaded()) {
throw new NullPointerException(); throw new NullPointerException();
}
if (store != null) { if (store != null) {
if (store.remaining() < getWidth()*getHeight()*3) if (store.remaining() < getWidth() * getHeight() * 3) {
throw new BufferUnderflowException(); throw new BufferUnderflowException();
}
} else { } else {
store = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3); store = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3);
} }
@ -714,22 +723,22 @@ public class LODGeomap extends BufferGeomap {
private Vector3f getNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) { private Vector3f getNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) {
Vector3f normal = new Vector3f(); Vector3f normal = new Vector3f();
normal.set(firstPoint).subtractLocal(rootPoint) normal.set(firstPoint).subtractLocal(rootPoint).crossLocal(secondPoint.subtract(rootPoint)).normalizeLocal();
.crossLocal(secondPoint.subtract(rootPoint)).normalizeLocal();
return normal; return normal;
} }
/** /**
* Keeps a count of the number of indexes, good for debugging * Keeps a count of the number of indexes, good for debugging
*/ */
public class VerboseIntBuffer { public class VerboseIntBuffer {
private IntBuffer delegate; private IntBuffer delegate;
int count = 0; int count = 0;
public VerboseIntBuffer(IntBuffer d) { public VerboseIntBuffer(IntBuffer d) {
delegate = d; delegate = d;
} }
public void put(int value) { public void put(int value) {
try { try {
delegate.put(value); delegate.put(value);
@ -738,6 +747,7 @@ public class LODGeomap extends BufferGeomap {
//System.out.println("err buffer size: "+delegate.capacity()); //System.out.println("err buffer size: "+delegate.capacity());
} }
} }
public int getCount() { public int getCount() {
return count; return count;
} }
@ -811,8 +821,9 @@ public class LODGeomap extends BufferGeomap {
int gridY = (int) z; int gridY = (int) z;
int index = findClosestHeightIndex(gridX, gridY); int index = findClosestHeightIndex(gridX, gridY);
if (index < 0) if (index < 0) {
return null; return null;
}
Triangle t = new Triangle(new Vector3f(), new Vector3f(), new Vector3f()); Triangle t = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
Triangle t2 = new Triangle(new Vector3f(), new Vector3f(), new Vector3f()); Triangle t2 = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
@ -848,8 +859,7 @@ public class LODGeomap extends BufferGeomap {
t2.get(2).x = (gridX + 1); t2.get(2).x = (gridX + 1);
t2.get(2).y = (h2); t2.get(2).y = (h2);
t2.get(2).z = (gridY); t2.get(2).z = (gridY);
} } else {
else {
// all other grid points // all other grid points
t.get(0).x = (gridX); t.get(0).x = (gridX);
t.get(0).y = (h1); t.get(0).y = (h1);
@ -897,20 +907,21 @@ public class LODGeomap extends BufferGeomap {
Vector2f t2 = new Vector2f(triangles[0].get2().x, triangles[0].get2().z); Vector2f t2 = new Vector2f(triangles[0].get2().x, triangles[0].get2().z);
Vector2f t3 = new Vector2f(triangles[0].get3().x, triangles[0].get3().z); Vector2f t3 = new Vector2f(triangles[0].get3().x, triangles[0].get3().z);
if (0 != FastMath.pointInsideTriangle(t1, t2, t3, point)) if (0 != FastMath.pointInsideTriangle(t1, t2, t3, point)) {
return triangles[0]; return triangles[0];
}
t1.set(triangles[1].get1().x, triangles[1].get1().z); t1.set(triangles[1].get1().x, triangles[1].get1().z);
t1.set(triangles[1].get2().x, triangles[1].get2().z); t1.set(triangles[1].get2().x, triangles[1].get2().z);
t1.set(triangles[1].get3().x, triangles[1].get3().z); t1.set(triangles[1].get3().x, triangles[1].get3().z);
if (0 != FastMath.pointInsideTriangle(t1, t2, t3, point)) if (0 != FastMath.pointInsideTriangle(t1, t2, t3, point)) {
return triangles[1]; return triangles[1];
}
return null; return null;
} }
protected int findClosestHeightIndex(int x, int z) { protected int findClosestHeightIndex(int x, int z) {
if (x < 0 || x >= width - 1) { if (x < 0 || x >= width - 1) {
@ -933,4 +944,3 @@ public class LODGeomap extends BufferGeomap {
super.read(im); super.read(im);
} }
} }

@ -28,7 +28,8 @@ import com.jme3.terrain.heightmap.HeightMapGrid;
*/ */
public class TerrainGrid extends TerrainQuad { public class TerrainGrid extends TerrainQuad {
private static Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName()); private static final Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName());
private Vector3f currentCell; private Vector3f currentCell;
private int quarterSize; private int quarterSize;
private int quadSize; private int quadSize;

@ -111,6 +111,7 @@ public class TerrainQuad extends Node implements Terrain {
protected ExecutorService executor = Executors.newSingleThreadExecutor(new ThreadFactory() { protected ExecutorService executor = Executors.newSingleThreadExecutor(new ThreadFactory() {
public Thread newThread(Runnable r) { public Thread newThread(Runnable r) {
Thread th = new Thread(r); Thread th = new Thread(r);
th.setName("jME Terrain Thread");
th.setDaemon(true); th.setDaemon(true);
return th; return th;
} }

Loading…
Cancel
Save