postprocessing target textures: always use nearest filtering

* There's almost never a good reason to use linear filtering for postprocess textures
 * If it is really required, it should be enabled explicitly
experimental
shadowislord 10 years ago
parent 6350ac3aad
commit a4d06305d5
  1. 2
      jme3-core/src/main/java/com/jme3/texture/Texture2D.java

@ -60,7 +60,7 @@ public class Texture2D extends Texture {
public Texture2D(Image img){ public Texture2D(Image img){
super(); super();
setImage(img); setImage(img);
if (img.getFormat().isDepthFormat()){ if (img.getData(0) == null) {
setMagFilter(MagFilter.Nearest); setMagFilter(MagFilter.Nearest);
setMinFilter(MinFilter.NearestNoMipMaps); setMinFilter(MinFilter.NearestNoMipMaps);
} }

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