test case and fix for issue #889

accellbaker
Stephen Gold 6 years ago
parent f12d7e4e60
commit a28d5ccd16
  1. 33
      jme3-bullet/src/common/java/com/jme3/bullet/control/AbstractPhysicsControl.java
  2. 32
      jme3-bullet/src/common/java/com/jme3/bullet/control/CharacterControl.java
  3. 31
      jme3-bullet/src/common/java/com/jme3/bullet/control/GhostControl.java
  4. 32
      jme3-bullet/src/common/java/com/jme3/bullet/control/RigidBodyControl.java
  5. 33
      jme3-bullet/src/common/java/com/jme3/bullet/control/VehicleControl.java
  6. 87
      jme3-examples/src/main/java/jme3test/bullet/TestIssue889.java

@ -218,22 +218,31 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
removePhysics(this.space);
added = false;
}
} else {
if (this.space == space) {
/**
* If enabled, add this control's physics object to the specified physics
* space. If not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
} else if (this.space != null) {
removePhysics(this.space);
}
addPhysics(space);
if (added) {
removePhysics(space);
added = false;
}
if (newSpace != null && isEnabled()) {
addPhysics(newSpace);
added = true;
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
public PhysicsSpace getPhysicsSpace() {

@ -190,21 +190,31 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
/**
* If enabled, add this control's physics object to the specified physics
* space. If not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
}
if (added) {
space.removeCollisionObject(this);
added = false;
}
} else {
if(this.space == space) return;
// if this object isn't enabled, it will be added when it will be enabled.
if (isEnabled()) {
space.addCollisionObject(this);
if (newSpace != null && isEnabled()) {
newSpace.addCollisionObject(this);
added = true;
}
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
public PhysicsSpace getPhysicsSpace() {

@ -162,20 +162,31 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
added = false;
}
} else {
if (this.space == space) {
/**
* If enabled, add this control's physics object to the specified physics
* space. If not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
}
space.addCollisionObject(this);
if (added) {
space.removeCollisionObject(this);
added = false;
}
if (newSpace != null && isEnabled()) {
newSpace.addCollisionObject(this);
added = true;
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
public PhysicsSpace getPhysicsSpace() {

@ -247,21 +247,31 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
/**
* If enabled, add this control's body to the specified physics space. In
* not enabled, alter where the body would be added. The body is removed
* from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
}
if (added) {
space.removeCollisionObject(this);
added = false;
}
} else {
if (this.space == space) return;
// if this object isn't enabled, it will be added when it will be enabled.
if (isEnabled()) {
space.addCollisionObject(this);
if (newSpace != null && isEnabled()) {
newSpace.addCollisionObject(this);
added = true;
}
}
this.space = space;
/*
* If this control isn't enabled, its body will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
public PhysicsSpace getPhysicsSpace() {

@ -216,22 +216,31 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl, Jm
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
createVehicle(space);
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
/**
* If enabled, add this control's physics object to the specified physics
* space. In not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
}
if (added) {
space.removeCollisionObject(this);
added = false;
}
} else {
if(this.space == space) return;
// if this object isn't enabled, it will be added when it will be enabled.
if (isEnabled()) {
space.addCollisionObject(this);
if (newSpace != null && isEnabled()) {
newSpace.addCollisionObject(this);
added = true;
}
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
public PhysicsSpace getPhysicsSpace() {

@ -0,0 +1,87 @@
/*
* Copyright (c) 2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
/**
* Test case for JME issue #889: disabled physics control gets added to a
* physics space.
* <p>
* If successful, no debug meshes will be visible.
*/
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.GhostControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.Vector3f;
public class TestIssue889 extends SimpleApplication {
public static void main(String[] args) {
TestIssue889 app = new TestIssue889();
app.start();
}
@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
BulletAppState bulletAppState = new BulletAppState();
bulletAppState.setDebugEnabled(true);
bulletAppState.setSpeed(0f);
stateManager.attach(bulletAppState);
PhysicsSpace space = bulletAppState.getPhysicsSpace();
float radius = 1f;
CollisionShape sphere = new SphereCollisionShape(radius);
CollisionShape box = new BoxCollisionShape(Vector3f.UNIT_XYZ);
RigidBodyControl rbc = new RigidBodyControl(box);
rbc.setEnabled(false);
rbc.setPhysicsSpace(space);
rootNode.addControl(rbc);
BetterCharacterControl bcc = new BetterCharacterControl(radius, 4f, 1f);
bcc.setEnabled(false);
bcc.setPhysicsSpace(space);
rootNode.addControl(bcc);
GhostControl gc = new GhostControl(sphere);
gc.setEnabled(false);
gc.setPhysicsSpace(space);
rootNode.addControl(gc);
}
}
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