test case and fix for issue #889
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/* |
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* Copyright (c) 2018 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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/** |
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* Test case for JME issue #889: disabled physics control gets added to a |
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* physics space. |
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* <p> |
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* If successful, no debug meshes will be visible. |
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*/ |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
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import com.jme3.bullet.collision.shapes.CollisionShape; |
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import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
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import com.jme3.bullet.control.BetterCharacterControl; |
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import com.jme3.bullet.control.GhostControl; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.math.Vector3f; |
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public class TestIssue889 extends SimpleApplication { |
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public static void main(String[] args) { |
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TestIssue889 app = new TestIssue889(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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flyCam.setEnabled(false); |
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BulletAppState bulletAppState = new BulletAppState(); |
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bulletAppState.setDebugEnabled(true); |
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bulletAppState.setSpeed(0f); |
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stateManager.attach(bulletAppState); |
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PhysicsSpace space = bulletAppState.getPhysicsSpace(); |
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float radius = 1f; |
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CollisionShape sphere = new SphereCollisionShape(radius); |
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CollisionShape box = new BoxCollisionShape(Vector3f.UNIT_XYZ); |
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RigidBodyControl rbc = new RigidBodyControl(box); |
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rbc.setEnabled(false); |
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rbc.setPhysicsSpace(space); |
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rootNode.addControl(rbc); |
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BetterCharacterControl bcc = new BetterCharacterControl(radius, 4f, 1f); |
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bcc.setEnabled(false); |
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bcc.setPhysicsSpace(space); |
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rootNode.addControl(bcc); |
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GhostControl gc = new GhostControl(sphere); |
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gc.setEnabled(false); |
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gc.setPhysicsSpace(space); |
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rootNode.addControl(gc); |
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} |
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} |
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