- use ZIP in SaveGame

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8446 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent 3198415cce
commit 9850440a65
  1. 16
      engine/src/tools/jme3tools/savegame/SaveGame.java

@ -15,6 +15,9 @@ import java.io.InputStream;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.prefs.Preferences;
import java.util.zip.ZipEntry;
import java.util.zip.ZipInputStream;
import java.util.zip.ZipOutputStream;
import sun.misc.UUDecoder;
import sun.misc.UUEncoder;
@ -34,14 +37,20 @@ public class SaveGame {
Preferences prefs = Preferences.userRoot().node(gamePath);
BinaryExporter ex = BinaryExporter.getInstance();
ByteArrayOutputStream out = new ByteArrayOutputStream();
ZipOutputStream zos = new ZipOutputStream(out);
zos.setLevel(9);
try {
ex.save(data, out);
zos.putNextEntry(new ZipEntry(dataName));
ex.save(data, zos);
zos.closeEntry();
zos.close();
} catch (IOException ex1) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
ex1.printStackTrace();
}
UUEncoder enc = new UUEncoder();
String dataString = enc.encodeBuffer(out.toByteArray());
System.out.println(out);
if (dataString.length() > Preferences.MAX_VALUE_LENGTH) {
throw new IllegalStateException("SaveGame dataset too large");
}
@ -68,11 +77,12 @@ public class SaveGame {
public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
Preferences prefs = Preferences.userRoot().node(gamePath);
String data = prefs.get(dataName, "");
InputStream is = null;
ZipInputStream is = null;
Savable sav = null;
UUDecoder dec = new UUDecoder();
try {
is = new ByteArrayInputStream(dec.decodeBuffer(data));
is = new ZipInputStream(new ByteArrayInputStream(dec.decodeBuffer(data)));
is.getNextEntry();
BinaryImporter imp = BinaryImporter.getInstance();
if (manager != null) {
imp.setAssetManager(manager);

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