git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7061 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
e0e539c8bd
commit
974f48a92a
@ -0,0 +1,237 @@ |
|||||||
|
/* |
||||||
|
* To change this template, choose Tools | Templates |
||||||
|
* and open the template in the editor. |
||||||
|
*/ |
||||||
|
|
||||||
|
package jme3test.bullet; |
||||||
|
|
||||||
|
/* |
||||||
|
* Copyright (c) 2009-2010 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
|
||||||
|
import com.jme3.bullet.BulletAppState; |
||||||
|
import com.jme3.app.SimpleApplication; |
||||||
|
import com.jme3.asset.TextureKey; |
||||||
|
import com.jme3.bullet.PhysicsSpace; |
||||||
|
import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
||||||
|
import com.jme3.bullet.control.RigidBodyControl; |
||||||
|
import com.jme3.font.BitmapText; |
||||||
|
import com.jme3.input.MouseInput; |
||||||
|
import com.jme3.input.controls.ActionListener; |
||||||
|
import com.jme3.input.controls.MouseButtonTrigger; |
||||||
|
import com.jme3.material.Material; |
||||||
|
import com.jme3.math.Vector2f; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
||||||
|
import com.jme3.scene.Geometry; |
||||||
|
import com.jme3.scene.shape.Box; |
||||||
|
import com.jme3.scene.shape.Sphere; |
||||||
|
import com.jme3.scene.shape.Sphere.TextureMode; |
||||||
|
import com.jme3.shadow.PssmShadowRenderer; |
||||||
|
import com.jme3.shadow.PssmShadowRenderer.CompareMode; |
||||||
|
import com.jme3.shadow.PssmShadowRenderer.FilterMode; |
||||||
|
import com.jme3.texture.Texture; |
||||||
|
import com.jme3.texture.Texture.WrapMode; |
||||||
|
|
||||||
|
/** |
||||||
|
* |
||||||
|
* @author double1984 (tower mod by atom) |
||||||
|
*/ |
||||||
|
public class TestBrickTower extends SimpleApplication { |
||||||
|
|
||||||
|
int bricksPerLayer = 8; |
||||||
|
int brickLayers = 30; |
||||||
|
|
||||||
|
static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; |
||||||
|
float radius = 3f; |
||||||
|
float angle = 0; |
||||||
|
|
||||||
|
|
||||||
|
Material mat; |
||||||
|
Material mat2; |
||||||
|
Material mat3; |
||||||
|
PssmShadowRenderer bsr; |
||||||
|
private static final Sphere bullet; |
||||||
|
private static final Box brick; |
||||||
|
private static final SphereCollisionShape bulletCollisionShape; |
||||||
|
|
||||||
|
static { |
||||||
|
bullet = new Sphere(32, 32, 0.4f, true, false); |
||||||
|
bullet.setTextureMode(TextureMode.Projected); |
||||||
|
bulletCollisionShape = new SphereCollisionShape(0.4f); |
||||||
|
|
||||||
|
brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); |
||||||
|
brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
||||||
|
} |
||||||
|
private BulletAppState bulletAppState; |
||||||
|
|
||||||
|
public static void main(String args[]) { |
||||||
|
TestBrickTower f = new TestBrickTower(); |
||||||
|
f.start(); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void simpleInitApp() { |
||||||
|
bulletAppState = new BulletAppState(); |
||||||
|
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
||||||
|
stateManager.attach(bulletAppState); |
||||||
|
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||||
|
initMaterial(); |
||||||
|
initTower(); |
||||||
|
initFloor(); |
||||||
|
initCrossHairs(); |
||||||
|
this.cam.setLocation(new Vector3f(0, 25f, 8f)); |
||||||
|
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); |
||||||
|
cam.setFrustumFar(80); |
||||||
|
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
||||||
|
inputManager.addListener(actionListener, "shoot"); |
||||||
|
rootNode.setShadowMode(ShadowMode.Off); |
||||||
|
bsr = new PssmShadowRenderer(assetManager, 2048, 3); |
||||||
|
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
||||||
|
bsr.setLambda(0.55f); |
||||||
|
bsr.setShadowIntensity(0.6f); |
||||||
|
bsr.setCompareMode(CompareMode.Hardware); |
||||||
|
bsr.setFilterMode(FilterMode.Bilinear); |
||||||
|
viewPort.addProcessor(bsr); |
||||||
|
} |
||||||
|
|
||||||
|
private PhysicsSpace getPhysicsSpace() { |
||||||
|
return bulletAppState.getPhysicsSpace(); |
||||||
|
} |
||||||
|
private ActionListener actionListener = new ActionListener() { |
||||||
|
|
||||||
|
public void onAction(String name, boolean keyPressed, float tpf) { |
||||||
|
if (name.equals("shoot") && !keyPressed) { |
||||||
|
Geometry bulletg = new Geometry("bullet", bullet); |
||||||
|
bulletg.setMaterial(mat2); |
||||||
|
bulletg.setShadowMode(ShadowMode.CastAndReceive); |
||||||
|
bulletg.setLocalTranslation(cam.getLocation()); |
||||||
|
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); |
||||||
|
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
|
||||||
|
bulletNode.setLinearVelocity(cam.getDirection().mult(25)); |
||||||
|
bulletg.addControl(bulletNode); |
||||||
|
rootNode.attachChild(bulletg); |
||||||
|
getPhysicsSpace().add(bulletNode); |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
public void initTower() { |
||||||
|
double tempX = 0; |
||||||
|
double tempY = 0; |
||||||
|
double tempZ = 0; |
||||||
|
angle = 0f; |
||||||
|
for (int i = 0; i < brickLayers; i++){ |
||||||
|
// Increment rows
|
||||||
|
if(i!=0) |
||||||
|
tempY+=brickHeight*2; |
||||||
|
else |
||||||
|
tempY=brickHeight; |
||||||
|
// Alternate brick seams
|
||||||
|
angle = 360.0f / bricksPerLayer * i/2f; |
||||||
|
for (int j = 0; j < bricksPerLayer; j++){ |
||||||
|
tempZ = Math.cos(Math.toRadians(angle))*radius; |
||||||
|
tempX = Math.sin(Math.toRadians(angle))*radius; |
||||||
|
System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); |
||||||
|
Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); |
||||||
|
// Add crenelation
|
||||||
|
if (i==brickLayers-1){ |
||||||
|
if (j%2 == 0){ |
||||||
|
addBrick(vt); |
||||||
|
} |
||||||
|
} |
||||||
|
// Create main tower
|
||||||
|
else { |
||||||
|
addBrick(vt); |
||||||
|
} |
||||||
|
angle += 360.0/bricksPerLayer; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
public void initFloor() { |
||||||
|
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); |
||||||
|
floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); |
||||||
|
|
||||||
|
Geometry floor = new Geometry("floor", floorBox); |
||||||
|
floor.setMaterial(mat3); |
||||||
|
floor.setShadowMode(ShadowMode.Receive); |
||||||
|
floor.setLocalTranslation(0, 0, 0); |
||||||
|
floor.addControl(new RigidBodyControl(0)); |
||||||
|
this.rootNode.attachChild(floor); |
||||||
|
this.getPhysicsSpace().add(floor); |
||||||
|
} |
||||||
|
|
||||||
|
public void initMaterial() { |
||||||
|
mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
||||||
|
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); |
||||||
|
key.setGenerateMips(true); |
||||||
|
Texture tex = assetManager.loadTexture(key); |
||||||
|
mat.setTexture("ColorMap", tex); |
||||||
|
|
||||||
|
mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
||||||
|
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); |
||||||
|
key2.setGenerateMips(true); |
||||||
|
Texture tex2 = assetManager.loadTexture(key2); |
||||||
|
mat2.setTexture("ColorMap", tex2); |
||||||
|
|
||||||
|
mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
||||||
|
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png"); |
||||||
|
key3.setGenerateMips(true); |
||||||
|
Texture tex3 = assetManager.loadTexture(key3); |
||||||
|
tex3.setWrap(WrapMode.Repeat); |
||||||
|
mat3.setTexture("ColorMap", tex3); |
||||||
|
} |
||||||
|
|
||||||
|
public void addBrick(Vector3f ori) { |
||||||
|
Geometry reBoxg = new Geometry("brick", brick); |
||||||
|
reBoxg.setMaterial(mat); |
||||||
|
reBoxg.setLocalTranslation(ori); |
||||||
|
reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); |
||||||
|
reBoxg.addControl(new RigidBodyControl(1.5f)); |
||||||
|
reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
||||||
|
reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); |
||||||
|
this.rootNode.attachChild(reBoxg); |
||||||
|
this.getPhysicsSpace().add(reBoxg); |
||||||
|
} |
||||||
|
|
||||||
|
protected void initCrossHairs() { |
||||||
|
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
||||||
|
BitmapText ch = new BitmapText(guiFont, false); |
||||||
|
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); |
||||||
|
ch.setText("+"); // crosshairs
|
||||||
|
ch.setLocalTranslation( // center
|
||||||
|
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, |
||||||
|
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); |
||||||
|
guiNode.attachChild(ch); |
||||||
|
} |
||||||
|
} |
Loading…
Reference in new issue