diff --git a/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java
index f1b34cf19..e203f16a9 100644
--- a/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java
+++ b/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java
@@ -57,7 +57,7 @@ import java.io.IOException;
* are from the camera, the smaller they are to maximize the resolution used of
* the shadow map.
This results in a better quality shadow than standard
* shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
+ * href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html
*