Hopefully fixed

experimental
zzuegg 10 years ago
parent a8b3407b46
commit 8d0c371796
  1. 89
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -101,9 +101,9 @@ public class GLRenderer implements Renderer {
public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) { public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
this.gl = gl; this.gl = gl;
this.gl2 = gl instanceof GL2 ? (GL2) gl : null; this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
this.gl3 = gl instanceof GL3 ? (GL3) gl : null; this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
this.gl4 = gl instanceof GL4 ? (GL4) gl : null; this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
this.glfbo = glfbo; this.glfbo = glfbo;
this.glext = glext; this.glext = glext;
this.texUtil = new TextureUtil(gl, gl2, glext, context); this.texUtil = new TextureUtil(gl, gl2, glext, context);
@ -425,8 +425,8 @@ public class GLRenderer implements Renderer {
} }
// Supports sRGB pipeline. // Supports sRGB pipeline.
if ((hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB")) if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30)) { || caps.contains(Caps.OpenGL30) ) {
caps.add(Caps.Srgb); caps.add(Caps.Srgb);
} }
@ -465,7 +465,8 @@ public class GLRenderer implements Renderer {
if (logger.isLoggable(Level.FINE)) { if (logger.isLoggable(Level.FINE)) {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
sb.append("Supported capabilities: \n"); sb.append("Supported capabilities: \n");
for (Caps cap : caps) { for (Caps cap : caps)
{
sb.append("\t").append(cap.toString()).append("\n"); sb.append("\t").append(cap.toString()).append("\n");
} }
logger.log(Level.FINE, sb.toString()); logger.log(Level.FINE, sb.toString());
@ -491,7 +492,7 @@ public class GLRenderer implements Renderer {
private boolean getBoolean(int en) { private boolean getBoolean(int en) {
gl.glGetBoolean(en, nameBuf); gl.glGetBoolean(en, nameBuf);
return nameBuf.get(0) != (byte) 0; return nameBuf.get(0) != (byte)0;
} }
@SuppressWarnings("fallthrough") @SuppressWarnings("fallthrough")
@ -538,11 +539,9 @@ public class GLRenderer implements Renderer {
invalidateState(); invalidateState();
} }
/** /*********************************************************************\
* ******************************************************************\ |* Render State *|
* |* Render State *| \*********************************************************************/
* \********************************************************************
*/
public void setDepthRange(float start, float end) { public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end); gl.glDepthRange(start, end);
} }
@ -819,11 +818,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Camera and World transforms *|
* |* Camera and World transforms *| \*********************************************************************/
* \********************************************************************
*/
public void setViewPort(int x, int y, int w, int h) { public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) { if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h); gl.glViewport(x, y, w, h);
@ -865,11 +862,9 @@ public class GLRenderer implements Renderer {
gl.resetStats(); gl.resetStats();
} }
/** /*********************************************************************\
* ******************************************************************\ |* Shaders *|
* |* Shaders *| \*********************************************************************/
* \********************************************************************
*/
protected void updateUniformLocation(Shader shader, Uniform uniform) { protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName()); int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) { if (loc < 0) {
@ -1091,7 +1086,7 @@ public class GLRenderer implements Renderer {
intBuf1.clear(); intBuf1.clear();
intBuf1.put(0, stringBuf.length()); intBuf1.put(0, stringBuf.length());
gl.glShaderSource(id, new String[]{stringBuf.toString()}, intBuf1); gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
gl.glCompileShader(id); gl.glCompileShader(id);
gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1); gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
@ -1254,11 +1249,9 @@ public class GLRenderer implements Renderer {
shader.resetObject(); shader.resetObject();
} }
/** /*********************************************************************\
* ******************************************************************\ |* Framebuffers *|
* |* Framebuffers *| \*********************************************************************/
* \********************************************************************
*/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true); copyFrameBuffer(src, dst, true);
} }
@ -1706,11 +1699,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Textures *|
* |* Textures *| \*********************************************************************/
* \********************************************************************
*/
private int convertTextureType(Texture.Type type, int samples, int face) { private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) { if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" + throw new RendererException("Multisample textures are not supported" +
@ -1765,7 +1756,7 @@ public class GLRenderer implements Renderer {
} }
private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) { private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
if (haveMips) { if (haveMips){
switch (filter) { switch (filter) {
case Trilinear: case Trilinear:
return GL.GL_LINEAR_MIPMAP_LINEAR; return GL.GL_LINEAR_MIPMAP_LINEAR;
@ -1880,7 +1871,7 @@ public class GLRenderer implements Renderer {
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
} }
if (tex.isNeedCompareModeUpdate() && gl2 != null) { if(tex.isNeedCompareModeUpdate() && gl2 != null){
// R to Texture compare mode // R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
@ -1890,7 +1881,7 @@ public class GLRenderer implements Renderer {
} else { } else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
} }
} else { }else{
//restoring default value //restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
} }
@ -1901,7 +1892,7 @@ public class GLRenderer implements Renderer {
/** /**
* Validates if a potentially NPOT texture is supported by the hardware. * Validates if a potentially NPOT texture is supported by the hardware.
* <p> * <p>
* Textures with power-of-2 dimensions are supported on all hardware, however * Textures with power-of-2 dimensions are supported on all hardware, however
* non-power-of-2 textures may or may not be supported depending on which * non-power-of-2 textures may or may not be supported depending on which
* texturing features are used. * texturing features are used.
* *
@ -1956,11 +1947,11 @@ public class GLRenderer implements Renderer {
/** /**
* Uploads the given image to the GL driver. * Uploads the given image to the GL driver.
* *
* @param img The image to upload * @param img The image to upload
* @param type How the data in the image argument should be interpreted. * @param type How the data in the image argument should be interpreted.
* @param unit The texture slot to be used to upload the image, not important * @param unit The texture slot to be used to upload the image, not important
* @param scaleToPot If true, the image will be scaled to power-of-2 dimensions * @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
* before being uploaded. * before being uploaded.
*/ */
public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) { public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
int texId = img.getId(); int texId = img.getId();
@ -2159,11 +2150,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Vertex Buffers and Attributes *|
* |* Vertex Buffers and Attributes *| \*********************************************************************/
* \********************************************************************
*/
private int convertUsage(Usage usage) { private int convertUsage(Usage usage) {
switch (usage) { switch (usage) {
case Static: case Static:
@ -2501,11 +2490,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Render Calls *|
* |* Render Calls *| \*********************************************************************/
* \********************************************************************
*/
public int convertElementMode(Mesh.Mode mode) { public int convertElementMode(Mesh.Mode mode) {
switch (mode) { switch (mode) {
case Points: case Points:

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