Hopefully fixed

This commit is contained in:
zzuegg 2015-06-19 23:16:24 +02:00
parent a8b3407b46
commit 8d0c371796

View File

@ -465,7 +465,8 @@ public class GLRenderer implements Renderer {
if (logger.isLoggable(Level.FINE)) { if (logger.isLoggable(Level.FINE)) {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
sb.append("Supported capabilities: \n"); sb.append("Supported capabilities: \n");
for (Caps cap : caps) { for (Caps cap : caps)
{
sb.append("\t").append(cap.toString()).append("\n"); sb.append("\t").append(cap.toString()).append("\n");
} }
logger.log(Level.FINE, sb.toString()); logger.log(Level.FINE, sb.toString());
@ -538,11 +539,9 @@ public class GLRenderer implements Renderer {
invalidateState(); invalidateState();
} }
/** /*********************************************************************\
* ******************************************************************\ |* Render State *|
* |* Render State *| \*********************************************************************/
* \********************************************************************
*/
public void setDepthRange(float start, float end) { public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end); gl.glDepthRange(start, end);
} }
@ -819,11 +818,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Camera and World transforms *|
* |* Camera and World transforms *| \*********************************************************************/
* \********************************************************************
*/
public void setViewPort(int x, int y, int w, int h) { public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) { if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h); gl.glViewport(x, y, w, h);
@ -865,11 +862,9 @@ public class GLRenderer implements Renderer {
gl.resetStats(); gl.resetStats();
} }
/** /*********************************************************************\
* ******************************************************************\ |* Shaders *|
* |* Shaders *| \*********************************************************************/
* \********************************************************************
*/
protected void updateUniformLocation(Shader shader, Uniform uniform) { protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName()); int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) { if (loc < 0) {
@ -1254,11 +1249,9 @@ public class GLRenderer implements Renderer {
shader.resetObject(); shader.resetObject();
} }
/** /*********************************************************************\
* ******************************************************************\ |* Framebuffers *|
* |* Framebuffers *| \*********************************************************************/
* \********************************************************************
*/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true); copyFrameBuffer(src, dst, true);
} }
@ -1706,11 +1699,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Textures *|
* |* Textures *| \*********************************************************************/
* \********************************************************************
*/
private int convertTextureType(Texture.Type type, int samples, int face) { private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) { if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" + throw new RendererException("Multisample textures are not supported" +
@ -2159,11 +2150,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Vertex Buffers and Attributes *|
* |* Vertex Buffers and Attributes *| \*********************************************************************/
* \********************************************************************
*/
private int convertUsage(Usage usage) { private int convertUsage(Usage usage) {
switch (usage) { switch (usage) {
case Static: case Static:
@ -2501,11 +2490,9 @@ public class GLRenderer implements Renderer {
} }
} }
/** /*********************************************************************\
* ******************************************************************\ |* Render Calls *|
* |* Render Calls *| \*********************************************************************/
* \********************************************************************
*/
public int convertElementMode(Mesh.Mode mode) { public int convertElementMode(Mesh.Mode mode) {
switch (mode) { switch (mode) {
case Points: case Points: