Hopefully fixed
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a8b3407b46
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8d0c371796
@ -465,7 +465,8 @@ public class GLRenderer implements Renderer {
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if (logger.isLoggable(Level.FINE)) {
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if (logger.isLoggable(Level.FINE)) {
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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sb.append("Supported capabilities: \n");
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sb.append("Supported capabilities: \n");
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for (Caps cap : caps) {
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for (Caps cap : caps)
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{
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sb.append("\t").append(cap.toString()).append("\n");
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sb.append("\t").append(cap.toString()).append("\n");
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}
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}
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logger.log(Level.FINE, sb.toString());
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logger.log(Level.FINE, sb.toString());
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@ -538,11 +539,9 @@ public class GLRenderer implements Renderer {
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invalidateState();
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invalidateState();
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Render State *|
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* |* Render State *|
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\*********************************************************************/
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* \********************************************************************
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*/
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public void setDepthRange(float start, float end) {
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public void setDepthRange(float start, float end) {
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gl.glDepthRange(start, end);
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gl.glDepthRange(start, end);
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}
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}
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@ -819,11 +818,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Camera and World transforms *|
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* |* Camera and World transforms *|
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\*********************************************************************/
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* \********************************************************************
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*/
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public void setViewPort(int x, int y, int w, int h) {
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public void setViewPort(int x, int y, int w, int h) {
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if (x != vpX || vpY != y || vpW != w || vpH != h) {
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if (x != vpX || vpY != y || vpW != w || vpH != h) {
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gl.glViewport(x, y, w, h);
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gl.glViewport(x, y, w, h);
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@ -865,11 +862,9 @@ public class GLRenderer implements Renderer {
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gl.resetStats();
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gl.resetStats();
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Shaders *|
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* |* Shaders *|
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\*********************************************************************/
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* \********************************************************************
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*/
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protected void updateUniformLocation(Shader shader, Uniform uniform) {
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protected void updateUniformLocation(Shader shader, Uniform uniform) {
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int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
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int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
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if (loc < 0) {
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if (loc < 0) {
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@ -1254,11 +1249,9 @@ public class GLRenderer implements Renderer {
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shader.resetObject();
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shader.resetObject();
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Framebuffers *|
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* |* Framebuffers *|
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\*********************************************************************/
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* \********************************************************************
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*/
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
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copyFrameBuffer(src, dst, true);
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copyFrameBuffer(src, dst, true);
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}
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}
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@ -1706,11 +1699,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Textures *|
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* |* Textures *|
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\*********************************************************************/
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* \********************************************************************
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*/
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private int convertTextureType(Texture.Type type, int samples, int face) {
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private int convertTextureType(Texture.Type type, int samples, int face) {
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if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
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if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
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throw new RendererException("Multisample textures are not supported" +
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throw new RendererException("Multisample textures are not supported" +
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@ -2159,11 +2150,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Vertex Buffers and Attributes *|
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* |* Vertex Buffers and Attributes *|
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\*********************************************************************/
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* \********************************************************************
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*/
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private int convertUsage(Usage usage) {
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private int convertUsage(Usage usage) {
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switch (usage) {
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switch (usage) {
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case Static:
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case Static:
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@ -2501,11 +2490,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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}
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/**
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/*********************************************************************\
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* ******************************************************************\
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|* Render Calls *|
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* |* Render Calls *|
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\*********************************************************************/
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* \********************************************************************
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*/
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public int convertElementMode(Mesh.Mode mode) {
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public int convertElementMode(Mesh.Mode mode) {
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switch (mode) {
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switch (mode) {
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case Points:
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case Points:
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