@ -9,10 +9,6 @@ MaterialDef Sky Plane {
VertexShader GLSL100: Common/MatDefs/Misc/Sky.vert
FragmentShader GLSL100: Common/MatDefs/Misc/Sky.frag
RenderState {
FaceCull Off
}
WorldParameters {
ViewMatrix
ProjectionMatrix
@ -23,7 +19,10 @@ MaterialDef Sky Plane {
SPHERE_MAP : SphereMap
EQUIRECT_MAP : EquirectMap
DepthWrite Off
DepthFunc Equal
Technique {