Fix issue #1283 (collision-group filter not applied to CCD)
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@ -27,9 +27,9 @@ skipPrebuildLibraries=false
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ndkPath = /opt/android-ndk-r16b
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ndkPath = /opt/android-ndk-r16b
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# Path for downloading native Bullet
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# Path for downloading native Bullet
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# 2.88+
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# 2.89+ (circa 26 April 2020, to avoid jMonkeyEngine issue #1283)
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/cd8cf7521cbb8b7808126a6adebd47bb83ea166a.zip
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bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a
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bulletFolder = bullet3-cd8cf7521cbb8b7808126a6adebd47bb83ea166a
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bulletZipFile = bullet3.zip
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bulletZipFile = bullet3.zip
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# POM settings
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# POM settings
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@ -58,7 +58,7 @@ import com.jme3.system.AppSettings;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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/**
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/**
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* Test case for JME issue #1283: collision-group filter not applied to CCD.
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* Test case for issue #1283: collision-group filter not applied to CCD.
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* <p>
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* <p>
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* Click RMB or press the "B" key to shoot a ball at the wall. In a successful
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* Click RMB or press the "B" key to shoot a ball at the wall. In a successful
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* test, all balls will pass through the wall. If any ball rebounds, or is
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* test, all balls will pass through the wall. If any ball rebounds, or is
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