- fix typo in RagDollControl

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9676 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 12 years ago
parent 5ab8b477ed
commit 893c2b940b
  1. 22
      engine/src/bullet-common/com/jme3/bullet/control/KinematicRagdollControl.java

@ -105,7 +105,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
protected float weightThreshold = -1.0f; protected float weightThreshold = -1.0f;
protected Spatial targetModel; protected Spatial targetModel;
protected Vector3f initScale; protected Vector3f initScale;
protected Mode mode = Mode.Kinetmatic; protected Mode mode = Mode.Kinematic;
protected boolean blendedControl = false; protected boolean blendedControl = false;
protected float blendTime = 1.0f; protected float blendTime = 1.0f;
protected float blendStart = 0.0f; protected float blendStart = 0.0f;
@ -121,7 +121,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
public static enum Mode { public static enum Mode {
Kinetmatic, Kinematic,
Ragdoll Ragdoll
} }
@ -364,7 +364,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
if (childBone.getParent() == null) { if (childBone.getParent() == null) {
logger.log(Level.INFO, "Found root bone in skeleton {0}", skeleton); logger.log(Level.INFO, "Found root bone in skeleton {0}", skeleton);
baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1); baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1);
baseRigidBody.setKinematic(mode == Mode.Kinetmatic); baseRigidBody.setKinematic(mode == Mode.Kinematic);
boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap);
} }
} }
@ -389,7 +389,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount); PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount);
shapeNode.setKinematic(mode == Mode.Kinetmatic); shapeNode.setKinematic(mode == Mode.Kinematic);
totalMass += rootMass / (float) reccount; totalMass += rootMass / (float) reccount;
link.rigidBody = shapeNode; link.rigidBody = shapeNode;
@ -672,13 +672,13 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
protected void setMode(Mode mode) { protected void setMode(Mode mode) {
this.mode = mode; this.mode = mode;
AnimControl animControl = targetModel.getControl(AnimControl.class); AnimControl animControl = targetModel.getControl(AnimControl.class);
animControl.setEnabled(mode == Mode.Kinetmatic); animControl.setEnabled(mode == Mode.Kinematic);
baseRigidBody.setKinematic(mode == Mode.Kinetmatic); baseRigidBody.setKinematic(mode == Mode.Kinematic);
TempVars vars = TempVars.get(); TempVars vars = TempVars.get();
for (PhysicsBoneLink link : boneLinks.values()) { for (PhysicsBoneLink link : boneLinks.values()) {
link.rigidBody.setKinematic(mode == Mode.Kinetmatic); link.rigidBody.setKinematic(mode == Mode.Kinematic);
if (mode == Mode.Ragdoll) { if (mode == Mode.Ragdoll) {
Quaternion tmpRot1 = vars.quat1; Quaternion tmpRot1 = vars.quat1;
Vector3f position = vars.vect1; Vector3f position = vars.vect1;
@ -700,12 +700,12 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
* @param blendTime the blending time between ragdoll to anim. * @param blendTime the blending time between ragdoll to anim.
*/ */
public void blendToKinematicMode(float blendTime) { public void blendToKinematicMode(float blendTime) {
if (mode == Mode.Kinetmatic) { if (mode == Mode.Kinematic) {
return; return;
} }
blendedControl = true; blendedControl = true;
this.blendTime = blendTime; this.blendTime = blendTime;
mode = Mode.Kinetmatic; mode = Mode.Kinematic;
AnimControl animControl = targetModel.getControl(AnimControl.class); AnimControl animControl = targetModel.getControl(AnimControl.class);
animControl.setEnabled(true); animControl.setEnabled(true);
@ -744,8 +744,8 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
* and can interact with physical environement * and can interact with physical environement
*/ */
public void setKinematicMode() { public void setKinematicMode() {
if (mode != Mode.Kinetmatic) { if (mode != Mode.Kinematic) {
setMode(Mode.Kinetmatic); setMode(Mode.Kinematic);
} }
} }

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