diff --git a/engine/src/bullet-common/com/jme3/bullet/control/KinematicRagdollControl.java b/engine/src/bullet-common/com/jme3/bullet/control/KinematicRagdollControl.java index 1da04428b..4410ab895 100644 --- a/engine/src/bullet-common/com/jme3/bullet/control/KinematicRagdollControl.java +++ b/engine/src/bullet-common/com/jme3/bullet/control/KinematicRagdollControl.java @@ -105,7 +105,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision protected float weightThreshold = -1.0f; protected Spatial targetModel; protected Vector3f initScale; - protected Mode mode = Mode.Kinetmatic; + protected Mode mode = Mode.Kinematic; protected boolean blendedControl = false; protected float blendTime = 1.0f; protected float blendStart = 0.0f; @@ -121,7 +121,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision public static enum Mode { - Kinetmatic, + Kinematic, Ragdoll } @@ -364,7 +364,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision if (childBone.getParent() == null) { logger.log(Level.INFO, "Found root bone in skeleton {0}", skeleton); baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1); - baseRigidBody.setKinematic(mode == Mode.Kinetmatic); + baseRigidBody.setKinematic(mode == Mode.Kinematic); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); } } @@ -389,7 +389,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount); - shapeNode.setKinematic(mode == Mode.Kinetmatic); + shapeNode.setKinematic(mode == Mode.Kinematic); totalMass += rootMass / (float) reccount; link.rigidBody = shapeNode; @@ -672,13 +672,13 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision protected void setMode(Mode mode) { this.mode = mode; AnimControl animControl = targetModel.getControl(AnimControl.class); - animControl.setEnabled(mode == Mode.Kinetmatic); + animControl.setEnabled(mode == Mode.Kinematic); - baseRigidBody.setKinematic(mode == Mode.Kinetmatic); + baseRigidBody.setKinematic(mode == Mode.Kinematic); TempVars vars = TempVars.get(); for (PhysicsBoneLink link : boneLinks.values()) { - link.rigidBody.setKinematic(mode == Mode.Kinetmatic); + link.rigidBody.setKinematic(mode == Mode.Kinematic); if (mode == Mode.Ragdoll) { Quaternion tmpRot1 = vars.quat1; Vector3f position = vars.vect1; @@ -700,12 +700,12 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision * @param blendTime the blending time between ragdoll to anim. */ public void blendToKinematicMode(float blendTime) { - if (mode == Mode.Kinetmatic) { + if (mode == Mode.Kinematic) { return; } blendedControl = true; this.blendTime = blendTime; - mode = Mode.Kinetmatic; + mode = Mode.Kinematic; AnimControl animControl = targetModel.getControl(AnimControl.class); animControl.setEnabled(true); @@ -744,8 +744,8 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision * and can interact with physical environement */ public void setKinematicMode() { - if (mode != Mode.Kinetmatic) { - setMode(Mode.Kinetmatic); + if (mode != Mode.Kinematic) { + setMode(Mode.Kinematic); } }