GImpactShape Test Added (#1117)
* GImpactShape Test Added * GImpactShape Test Updates (WIP) * Minor tweaks based on feedback * Minor corrections + documentation added * Final tweaksaccellbaker
parent
cff4dec57d
commit
8856ba7d25
@ -0,0 +1,342 @@ |
|||||||
|
/* |
||||||
|
* Copyright (c) 2009-2019 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
package jme3test.bullet.shape; |
||||||
|
|
||||||
|
import com.jme3.app.SimpleApplication; |
||||||
|
import com.jme3.bullet.BulletAppState; |
||||||
|
import com.jme3.bullet.PhysicsSpace; |
||||||
|
import com.jme3.bullet.collision.shapes.GImpactCollisionShape; |
||||||
|
import com.jme3.bullet.control.RigidBodyControl; |
||||||
|
import com.jme3.bullet.debug.BulletDebugAppState; |
||||||
|
import com.jme3.font.BitmapFont; |
||||||
|
import com.jme3.font.BitmapText; |
||||||
|
import com.jme3.input.KeyInput; |
||||||
|
import com.jme3.input.controls.ActionListener; |
||||||
|
import com.jme3.input.controls.KeyTrigger; |
||||||
|
import com.jme3.light.DirectionalLight; |
||||||
|
import com.jme3.material.Material; |
||||||
|
import com.jme3.math.ColorRGBA; |
||||||
|
import com.jme3.math.FastMath; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.scene.Geometry; |
||||||
|
import com.jme3.scene.Mesh; |
||||||
|
import com.jme3.scene.Node; |
||||||
|
import com.jme3.scene.Spatial; |
||||||
|
import com.jme3.scene.shape.PQTorus; |
||||||
|
import com.jme3.scene.shape.Torus; |
||||||
|
import com.jme3.system.AppSettings; |
||||||
|
import java.util.ArrayList; |
||||||
|
import java.util.List; |
||||||
|
import jme3test.bullet.PhysicsTestHelper; |
||||||
|
|
||||||
|
/** |
||||||
|
* This test demonstrates various GImpactCollisionShapes colliding against two identical curved surfaces. The |
||||||
|
* left surface is a MeshCollisionShape, right surface is another GImpactCollisionShape. An ideal result is |
||||||
|
* for all objects to land and change to a blue colored mesh indicating they are inactive. Falling through the |
||||||
|
* floor, or never going inactive (bouncing forever) are failure conditions. |
||||||
|
* <p> |
||||||
|
* Observations as of June 2019 (JME v3.3.0-alpha2): |
||||||
|
* <ol> |
||||||
|
* <li> |
||||||
|
* With default starting parameters, Native Bullet should pass the test parameters above. JBullet fails due to |
||||||
|
* the rocket/MeshCollisionShape never going inactive. |
||||||
|
* </li> |
||||||
|
* <li> |
||||||
|
* Native Bullet behaves better than JBullet. JBullet sometimes allows objects to "gain too much energy" after |
||||||
|
* a collision, such as the rocket or teapot. Native also does this, to a lesser degree. This generally |
||||||
|
* appears to happen at larger object scales. |
||||||
|
* </li> |
||||||
|
* <li> |
||||||
|
* JBullet allows some objects to get "stuck" inside the floor, which usually results in a fall-through |
||||||
|
* eventually, generally a larger scales for this test. |
||||||
|
* </li> |
||||||
|
* <li> |
||||||
|
* Some shapes such as PQTorus & signpost never go inactive at larger scales for both Native and JBullet (test |
||||||
|
* at 1.5 and 1.9 scale) |
||||||
|
* </li> |
||||||
|
* </ol> |
||||||
|
* |
||||||
|
* @author lou |
||||||
|
*/ |
||||||
|
public class TestGimpactShape extends SimpleApplication { |
||||||
|
|
||||||
|
private static TestGimpactShape test; |
||||||
|
private BulletAppState bulletAppState; |
||||||
|
private int solverNumIterations = 10; |
||||||
|
private BitmapFont font; |
||||||
|
private final BitmapText[] testInfo = new BitmapText[2]; |
||||||
|
private BitmapText timeElapsedTxt; |
||||||
|
private BitmapText solverNumIterationsTxt; |
||||||
|
private BitmapText testScale; |
||||||
|
private final List<Spatial> testObjects = new ArrayList<>(); |
||||||
|
private float testTimer = 0; |
||||||
|
private float scaleMod = 1; |
||||||
|
private boolean restart = true; |
||||||
|
private static final boolean SKIP_SETTINGS = false;//Used for repeated runs of this test during dev
|
||||||
|
|
||||||
|
public static void main(String[] args) { |
||||||
|
test = new TestGimpactShape(); |
||||||
|
test.setSettings(new AppSettings(true)); |
||||||
|
test.settings.setFrameRate(60); |
||||||
|
if (SKIP_SETTINGS) { |
||||||
|
test.settings.setWidth(1920); |
||||||
|
test.settings.setHeight(1150); |
||||||
|
test.showSettings = !SKIP_SETTINGS; |
||||||
|
} |
||||||
|
test.start(); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void simpleInitApp() { |
||||||
|
getCamera().setLocation(new Vector3f(40, 30, 160)); |
||||||
|
getCamera().lookAt(new Vector3f(40, -5, 0), Vector3f.UNIT_Y); |
||||||
|
getFlyByCamera().setMoveSpeed(25); |
||||||
|
|
||||||
|
DirectionalLight dl = new DirectionalLight(); |
||||||
|
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
||||||
|
dl.setColor(ColorRGBA.Green); |
||||||
|
rootNode.addLight(dl); |
||||||
|
|
||||||
|
//Setup test instructions
|
||||||
|
guiNode = getGuiNode(); |
||||||
|
font = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
||||||
|
testInfo[0] = new BitmapText(font); |
||||||
|
testInfo[1] = new BitmapText(font); |
||||||
|
timeElapsedTxt = new BitmapText(font); |
||||||
|
solverNumIterationsTxt = new BitmapText(font); |
||||||
|
testScale = new BitmapText(font); |
||||||
|
|
||||||
|
float lineHeight = testInfo[0].getLineHeight(); |
||||||
|
testInfo[0].setText("Camera move:W/A/S/D/Q/Z Solver iterations: 1=10, 2=20, 3=30"); |
||||||
|
testInfo[0].setLocalTranslation(5, test.settings.getHeight(), 0); |
||||||
|
guiNode.attachChild(testInfo[0]); |
||||||
|
testInfo[1].setText("P: Toggle pause Inc/Dec object scale: +, - Space: Restart test"); |
||||||
|
testInfo[1].setLocalTranslation(5, test.settings.getHeight() - lineHeight, 0); |
||||||
|
guiNode.attachChild(testInfo[1]); |
||||||
|
|
||||||
|
timeElapsedTxt.setLocalTranslation(202, lineHeight * 1, 0); |
||||||
|
guiNode.attachChild(timeElapsedTxt); |
||||||
|
solverNumIterationsTxt.setLocalTranslation(202, lineHeight * 2, 0); |
||||||
|
guiNode.attachChild(solverNumIterationsTxt); |
||||||
|
testScale.setLocalTranslation(202, lineHeight * 3, 0); |
||||||
|
guiNode.attachChild(testScale); |
||||||
|
|
||||||
|
//Setup interactive test controls
|
||||||
|
inputManager.addMapping("restart", new KeyTrigger(KeyInput.KEY_SPACE)); |
||||||
|
inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { |
||||||
|
restart = true; |
||||||
|
}, "restart"); |
||||||
|
|
||||||
|
inputManager.addMapping("pause", new KeyTrigger(KeyInput.KEY_P)); |
||||||
|
inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { |
||||||
|
if (!isPressed) { |
||||||
|
return; |
||||||
|
} |
||||||
|
bulletAppState.setSpeed(bulletAppState.getSpeed() > 0.1 ? 0 : 1); |
||||||
|
}, "pause"); |
||||||
|
|
||||||
|
inputManager.addMapping("1", new KeyTrigger(KeyInput.KEY_1)); |
||||||
|
inputManager.addMapping("2", new KeyTrigger(KeyInput.KEY_2)); |
||||||
|
inputManager.addMapping("3", new KeyTrigger(KeyInput.KEY_3)); |
||||||
|
inputManager.addMapping("+", new KeyTrigger(KeyInput.KEY_ADD), new KeyTrigger(KeyInput.KEY_EQUALS)); |
||||||
|
inputManager.addMapping("-", new KeyTrigger(KeyInput.KEY_SUBTRACT), new KeyTrigger(KeyInput.KEY_MINUS)); |
||||||
|
inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { |
||||||
|
if (!isPressed) { |
||||||
|
return; |
||||||
|
} |
||||||
|
switch (name) { |
||||||
|
case "1": |
||||||
|
solverNumIterations = 10; |
||||||
|
break; |
||||||
|
case "2": |
||||||
|
solverNumIterations = 20; |
||||||
|
break; |
||||||
|
case "3": |
||||||
|
solverNumIterations = 30; |
||||||
|
break; |
||||||
|
case "+": |
||||||
|
scaleMod += scaleMod < 1.9f ? 0.1f : 0; |
||||||
|
break; |
||||||
|
case "-": |
||||||
|
scaleMod -= scaleMod > 0.5f ? 0.1f : 0; |
||||||
|
break; |
||||||
|
} |
||||||
|
restart = true; |
||||||
|
}, "1", "2", "3", "+", "-"); |
||||||
|
|
||||||
|
initializeNewTest(); |
||||||
|
} |
||||||
|
|
||||||
|
private void initializeNewTest() { |
||||||
|
testScale.setText("Object scale: " + String.format("%.1f", scaleMod)); |
||||||
|
solverNumIterationsTxt.setText("Solver Iterations: " + solverNumIterations); |
||||||
|
|
||||||
|
bulletAppState = new BulletAppState(); |
||||||
|
bulletAppState.setDebugEnabled(true); |
||||||
|
stateManager.attach(bulletAppState); |
||||||
|
bulletAppState.getPhysicsSpace().setSolverNumIterations(solverNumIterations); |
||||||
|
|
||||||
|
float floorSize = 80; |
||||||
|
//Left side test - GImpact objects collide with MeshCollisionShape floor
|
||||||
|
Vector3f leftFloorPos = new Vector3f(-41, -5, -10); |
||||||
|
Vector3f leftFloorCenter = leftFloorPos.add(floorSize / 2, 0, floorSize / 2); |
||||||
|
|
||||||
|
dropTest1(leftFloorCenter); |
||||||
|
dropTest2(leftFloorCenter); |
||||||
|
dropPot(leftFloorCenter); |
||||||
|
dropSword(leftFloorCenter); |
||||||
|
dropSign(leftFloorCenter); |
||||||
|
dropRocket(leftFloorCenter); |
||||||
|
|
||||||
|
Geometry leftFloor = PhysicsTestHelper.createMeshTestFloor(assetManager, floorSize, leftFloorPos); |
||||||
|
addObject(leftFloor); |
||||||
|
|
||||||
|
//Right side test - GImpact objects collide with GImpact floor
|
||||||
|
Vector3f rightFloorPos = new Vector3f(41, -5, -10); |
||||||
|
Vector3f rightFloorCenter = rightFloorPos.add(floorSize / 2, 0, floorSize / 2); |
||||||
|
|
||||||
|
dropTest1(rightFloorCenter); |
||||||
|
dropTest2(rightFloorCenter); |
||||||
|
dropPot(rightFloorCenter); |
||||||
|
dropSword(rightFloorCenter); |
||||||
|
dropSign(rightFloorCenter); |
||||||
|
dropRocket(rightFloorCenter); |
||||||
|
|
||||||
|
Geometry rightFloor = PhysicsTestHelper.createGImpactTestFloor(assetManager, floorSize, rightFloorPos); |
||||||
|
addObject(rightFloor); |
||||||
|
|
||||||
|
//Hide physics debug visualization for floors
|
||||||
|
BulletDebugAppState bulletDebugAppState = stateManager.getState(BulletDebugAppState.class); |
||||||
|
bulletDebugAppState.setFilter((Object obj) -> { |
||||||
|
return !(obj.equals(rightFloor.getControl(RigidBodyControl.class)) |
||||||
|
|| obj.equals(leftFloor.getControl(RigidBodyControl.class))); |
||||||
|
}); |
||||||
|
} |
||||||
|
|
||||||
|
private void addObject(Spatial s) { |
||||||
|
testObjects.add(s); |
||||||
|
rootNode.attachChild(s); |
||||||
|
physicsSpace().add(s); |
||||||
|
} |
||||||
|
|
||||||
|
private void dropTest1(Vector3f offset) { |
||||||
|
offset = offset.add(-18, 6, -18); |
||||||
|
attachTestObject(new Torus(16, 16, 0.15f, 0.5f), new Vector3f(-12f, 0f, 5f).add(offset), 1); |
||||||
|
attachTestObject(new PQTorus(2f, 3f, 0.6f, 0.2f, 48, 16), new Vector3f(0, 0, 0).add(offset), 5); |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
private void dropTest2(Vector3f offset) { |
||||||
|
offset = offset.add(18, 6, -18); |
||||||
|
attachTestObject(new Torus(16, 16, 0.3f, 0.8f), new Vector3f(12f, 0f, 5f).add(offset), 3); |
||||||
|
attachTestObject(new PQTorus(3f, 5f, 0.8f, 0.2f, 96, 16), new Vector3f(0, 0, 0).add(offset), 10); |
||||||
|
} |
||||||
|
|
||||||
|
private void dropPot(Vector3f offset) { |
||||||
|
drop(offset.add(-12, 7, 15), "Models/Teapot/Teapot.mesh.xml", 1.0f, 2); |
||||||
|
} |
||||||
|
|
||||||
|
private void dropSword(Vector3f offset) { |
||||||
|
drop(offset.add(-10, 5, 3), "Models/Sinbad/Sword.mesh.xml", 1.0f, 2); |
||||||
|
} |
||||||
|
|
||||||
|
private void dropSign(Vector3f offset) { |
||||||
|
drop(offset.add(9, 15, 5), "Models/Sign Post/Sign Post.mesh.xml", 1.0f, 1); |
||||||
|
} |
||||||
|
|
||||||
|
private void dropRocket(Vector3f offset) { |
||||||
|
RigidBodyControl c = drop(offset.add(26, 4, 7), "Models/SpaceCraft/Rocket.mesh.xml", 4.0f, 3); |
||||||
|
c.setAngularDamping(0.5f); |
||||||
|
c.setLinearDamping(0.5f); |
||||||
|
} |
||||||
|
|
||||||
|
private RigidBodyControl drop(Vector3f offset, String model, float scale, float mass) { |
||||||
|
scale *= scaleMod; |
||||||
|
Node n = (Node) assetManager.loadModel(model); |
||||||
|
n.setLocalTranslation(offset); |
||||||
|
n.rotate(0, 0, -FastMath.HALF_PI); |
||||||
|
|
||||||
|
Geometry tp = ((Geometry) n.getChild(0)); |
||||||
|
tp.scale(scale); |
||||||
|
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||||
|
tp.setMaterial(mat); |
||||||
|
|
||||||
|
Mesh mesh = tp.getMesh(); |
||||||
|
GImpactCollisionShape shape = new GImpactCollisionShape(mesh); |
||||||
|
shape.setScale(new Vector3f(scale, scale, scale)); |
||||||
|
|
||||||
|
RigidBodyControl control = new RigidBodyControl(shape, mass); |
||||||
|
n.addControl(control); |
||||||
|
addObject(n); |
||||||
|
return control; |
||||||
|
} |
||||||
|
|
||||||
|
private void attachTestObject(Mesh mesh, Vector3f position, float mass) { |
||||||
|
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||||
|
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); |
||||||
|
Geometry g = new Geometry("mesh", mesh); |
||||||
|
g.scale(scaleMod); |
||||||
|
g.setLocalTranslation(position); |
||||||
|
g.setMaterial(material); |
||||||
|
|
||||||
|
GImpactCollisionShape shape = new GImpactCollisionShape(mesh); |
||||||
|
shape.setScale(new Vector3f(scaleMod, scaleMod, scaleMod)); |
||||||
|
RigidBodyControl control = new RigidBodyControl(shape, mass); |
||||||
|
g.addControl(control); |
||||||
|
addObject(g); |
||||||
|
} |
||||||
|
|
||||||
|
private PhysicsSpace physicsSpace() { |
||||||
|
return bulletAppState.getPhysicsSpace(); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void simpleUpdate(float tpf) { |
||||||
|
testTimer += tpf * bulletAppState.getSpeed(); |
||||||
|
|
||||||
|
if (restart) { |
||||||
|
cleanup(); |
||||||
|
initializeNewTest(); |
||||||
|
restart = false; |
||||||
|
testTimer = 0; |
||||||
|
} |
||||||
|
timeElapsedTxt.setText("Time Elapsed: " + String.format("%.3f", testTimer)); |
||||||
|
} |
||||||
|
|
||||||
|
private void cleanup() { |
||||||
|
stateManager.detach(bulletAppState); |
||||||
|
stateManager.detach(stateManager.getState(BulletDebugAppState.class)); |
||||||
|
for (Spatial s : testObjects) { |
||||||
|
rootNode.detachChild(s); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
Loading…
Reference in new issue