From 8856ba7d25fb26147b2a6ddf488fc47a8c9942ed Mon Sep 17 00:00:00 2001 From: Lou H <41243237+louhy@users.noreply.github.com> Date: Mon, 1 Jul 2019 12:16:05 -0400 Subject: [PATCH] GImpactShape Test Added (#1117) * GImpactShape Test Added * GImpactShape Test Updates (WIP) * Minor tweaks based on feedback * Minor corrections + documentation added * Final tweaks --- .../jme3test/bullet/PhysicsTestHelper.java | 158 ++++++-- .../bullet/shape/TestGimpactShape.java | 342 ++++++++++++++++++ 2 files changed, 479 insertions(+), 21 deletions(-) create mode 100644 jme3-examples/src/main/java/jme3test/bullet/shape/TestGimpactShape.java diff --git a/jme3-examples/src/main/java/jme3test/bullet/PhysicsTestHelper.java b/jme3-examples/src/main/java/jme3test/bullet/PhysicsTestHelper.java index c0fa6f065..4d8a5a92f 100644 --- a/jme3-examples/src/main/java/jme3test/bullet/PhysicsTestHelper.java +++ b/jme3-examples/src/main/java/jme3test/bullet/PhysicsTestHelper.java @@ -36,6 +36,7 @@ import com.jme3.asset.AssetManager; import com.jme3.asset.TextureKey; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CollisionShape; +import com.jme3.bullet.collision.shapes.GImpactCollisionShape; import com.jme3.bullet.collision.shapes.MeshCollisionShape; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.MouseInput; @@ -44,13 +45,18 @@ import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.light.AmbientLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; +import com.jme3.math.FastMath; +import com.jme3.math.Vector3f; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; +import com.jme3.scene.Mesh; import com.jme3.scene.Node; +import com.jme3.scene.VertexBuffer; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; import com.jme3.texture.Texture; +import com.jme3.util.BufferUtils; /** * @@ -59,8 +65,7 @@ import com.jme3.texture.Texture; public class PhysicsTestHelper { /** - * creates a simple physics test world with a floor, an obstacle and some - * test boxes + * creates a simple physics test world with a floor, an obstacle and some test boxes * * @param rootNode where lights and geometries should be added * @param assetManager for loading assets @@ -107,7 +112,7 @@ public class PhysicsTestHelper { space.add(sphereGeometry); } - + public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) { AmbientLight light = new AmbientLight(); light.setColor(ColorRGBA.LightGray); @@ -140,24 +145,24 @@ public class PhysicsTestHelper { space.add(ballGeometry); } { - //immovable Box with mesh collision shape - Box box = new Box(1, 1, 1); - Geometry boxGeometry = new Geometry("Box", box); - boxGeometry.setMaterial(material); - boxGeometry.setLocalTranslation(4, 1, 2); - boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0)); - rootNode.attachChild(boxGeometry); - space.add(boxGeometry); + //immovable Box with mesh collision shape + Box box = new Box(1, 1, 1); + Geometry boxGeometry = new Geometry("Box", box); + boxGeometry.setMaterial(material); + boxGeometry.setLocalTranslation(4, 1, 2); + boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0)); + rootNode.attachChild(boxGeometry); + space.add(boxGeometry); } { - //immovable Box with mesh collision shape - Box box = new Box(1, 1, 1); - Geometry boxGeometry = new Geometry("Box", box); - boxGeometry.setMaterial(material); - boxGeometry.setLocalTranslation(4, 3, 4); - boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0)); - rootNode.attachChild(boxGeometry); - space.add(boxGeometry); + //immovable Box with mesh collision shape + Box box = new Box(1, 1, 1); + Geometry boxGeometry = new Geometry("Box", box); + boxGeometry.setMaterial(material); + boxGeometry.setLocalTranslation(4, 3, 4); + boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0)); + rootNode.attachChild(boxGeometry); + space.add(boxGeometry); } } @@ -211,8 +216,7 @@ public class PhysicsTestHelper { } /** - * creates the necessary inputlistener and action to shoot balls from the - * camera + * creates the necessary inputlistener and action to shoot balls from the camera * * @param app the application that's running * @param rootNode where ball geometries should be added @@ -246,4 +250,116 @@ public class PhysicsTestHelper { app.getInputManager().addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); app.getInputManager().addListener(actionListener, "shoot"); } + + /** + * Creates a curved "floor" with a GImpactCollisionShape provided as the RigidBodyControl's collision + * shape. Surface has four slightly concave corners to allow for multiple tests and minimize falling off + * the edge of the floor. + * + * @param assetManager for loading assets + * @param floorDimensions width/depth of the "floor" (X/Z) + * @param position sets the floor's local translation + * @return + */ + public static Geometry createGImpactTestFloor(AssetManager assetManager, float floorDimensions, Vector3f position) { + Geometry floor = createTestFloor(assetManager, floorDimensions, position, ColorRGBA.Red); + RigidBodyControl floorControl = new RigidBodyControl(new GImpactCollisionShape(floor.getMesh()), 0); + floor.addControl(floorControl); + return floor; + } + + /** + * Creates a curved "floor" with a MeshCollisionShape provided as the RigidBodyControl's collision shape. + * Surface has four slightly concave corners to allow for multiple tests and minimize falling off the edge + * of the floor. + * + * @param assetManager for loading assets + * @param floorDimensions width/depth of the "floor" (X/Z) + * @param position sets the floor's local translation + * @return + */ + public static Geometry createMeshTestFloor(AssetManager assetManager, float floorDimensions, Vector3f position) { + Geometry floor = createTestFloor(assetManager, floorDimensions, position, new ColorRGBA(0.5f, 0.5f, 0.9f, 1)); + RigidBodyControl floorControl = new RigidBodyControl(new MeshCollisionShape(floor.getMesh()), 0); + floor.addControl(floorControl); + return floor; + } + + private static Geometry createTestFloor(AssetManager assetManager, float floorDimensions, Vector3f position, ColorRGBA color) { + Geometry floor = new Geometry("floor", createFloorMesh(20, floorDimensions)); + Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); + material.getAdditionalRenderState().setWireframe(true); + material.setColor("Color", color); + floor.setMaterial(material); + floor.setLocalTranslation(position); + return floor; + } + + private static Mesh createFloorMesh(int meshDetail, float floorDimensions) { + if (meshDetail < 10) { + meshDetail = 10; + } + int numVertices = meshDetail * meshDetail * 2 * 3;//width * depth * two tris * 3 verts per tri + + int[] indexBuf = new int[numVertices]; + int i = 0; + for (int x = 0; x < meshDetail; x++) { + for (int z = 0; z < meshDetail; z++) { + indexBuf[i] = i++; + indexBuf[i] = i++; + indexBuf[i] = i++; + indexBuf[i] = i++; + indexBuf[i] = i++; + indexBuf[i] = i++; + } + } + + float[] vertBuf = new float[numVertices * 3]; + float xIncrement = floorDimensions / meshDetail; + float zIncrement = floorDimensions / meshDetail; + int j = 0; + for (int x = 0; x < meshDetail; x++) { + float xPos = x * xIncrement; + for (int z = 0; z < meshDetail; z++) { + float zPos = z * zIncrement; + //First tri + vertBuf[j++] = xPos; + vertBuf[j++] = getY(xPos, zPos, floorDimensions); + vertBuf[j++] = zPos; + vertBuf[j++] = xPos; + vertBuf[j++] = getY(xPos, zPos + zIncrement, floorDimensions); + vertBuf[j++] = zPos + zIncrement; + vertBuf[j++] = xPos + xIncrement; + vertBuf[j++] = getY(xPos + xIncrement, zPos, floorDimensions); + vertBuf[j++] = zPos; + //Second tri + vertBuf[j++] = xPos; + vertBuf[j++] = getY(xPos, zPos + zIncrement, floorDimensions); + vertBuf[j++] = zPos + zIncrement; + vertBuf[j++] = xPos + xIncrement; + vertBuf[j++] = getY(xPos + xIncrement, zPos + zIncrement, floorDimensions); + vertBuf[j++] = zPos + zIncrement; + vertBuf[j++] = xPos + xIncrement; + vertBuf[j++] = getY(xPos + xIncrement, zPos, floorDimensions); + vertBuf[j++] = zPos; + } + } + + Mesh m = new Mesh(); + m.setBuffer(VertexBuffer.Type.Index, 1, BufferUtils.createIntBuffer(indexBuf)); + m.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(vertBuf)); + m.updateBound(); + return m; + } + + private static float getY(float x, float z, float max) { + float yMaxHeight = 8; + float xv = FastMath.unInterpolateLinear(FastMath.abs(x - (max / 2)), 0, max) * FastMath.TWO_PI; + float zv = FastMath.unInterpolateLinear(FastMath.abs(z - (max / 2)), 0, max) * FastMath.TWO_PI; + + float xComp = (FastMath.sin(xv) + 1) * 0.5f; + float zComp = (FastMath.sin(zv) + 1) * 0.5f; + + return -yMaxHeight * xComp * zComp; + } } diff --git a/jme3-examples/src/main/java/jme3test/bullet/shape/TestGimpactShape.java b/jme3-examples/src/main/java/jme3test/bullet/shape/TestGimpactShape.java new file mode 100644 index 000000000..3c919268a --- /dev/null +++ b/jme3-examples/src/main/java/jme3test/bullet/shape/TestGimpactShape.java @@ -0,0 +1,342 @@ +/* + * Copyright (c) 2009-2019 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package jme3test.bullet.shape; + +import com.jme3.app.SimpleApplication; +import com.jme3.bullet.BulletAppState; +import com.jme3.bullet.PhysicsSpace; +import com.jme3.bullet.collision.shapes.GImpactCollisionShape; +import com.jme3.bullet.control.RigidBodyControl; +import com.jme3.bullet.debug.BulletDebugAppState; +import com.jme3.font.BitmapFont; +import com.jme3.font.BitmapText; +import com.jme3.input.KeyInput; +import com.jme3.input.controls.ActionListener; +import com.jme3.input.controls.KeyTrigger; +import com.jme3.light.DirectionalLight; +import com.jme3.material.Material; +import com.jme3.math.ColorRGBA; +import com.jme3.math.FastMath; +import com.jme3.math.Vector3f; +import com.jme3.scene.Geometry; +import com.jme3.scene.Mesh; +import com.jme3.scene.Node; +import com.jme3.scene.Spatial; +import com.jme3.scene.shape.PQTorus; +import com.jme3.scene.shape.Torus; +import com.jme3.system.AppSettings; +import java.util.ArrayList; +import java.util.List; +import jme3test.bullet.PhysicsTestHelper; + +/** + * This test demonstrates various GImpactCollisionShapes colliding against two identical curved surfaces. The + * left surface is a MeshCollisionShape, right surface is another GImpactCollisionShape. An ideal result is + * for all objects to land and change to a blue colored mesh indicating they are inactive. Falling through the + * floor, or never going inactive (bouncing forever) are failure conditions. + *

+ * Observations as of June 2019 (JME v3.3.0-alpha2): + *

    + *
  1. + * With default starting parameters, Native Bullet should pass the test parameters above. JBullet fails due to + * the rocket/MeshCollisionShape never going inactive. + *
  2. + *
  3. + * Native Bullet behaves better than JBullet. JBullet sometimes allows objects to "gain too much energy" after + * a collision, such as the rocket or teapot. Native also does this, to a lesser degree. This generally + * appears to happen at larger object scales. + *
  4. + *
  5. + * JBullet allows some objects to get "stuck" inside the floor, which usually results in a fall-through + * eventually, generally a larger scales for this test. + *
  6. + *
  7. + * Some shapes such as PQTorus & signpost never go inactive at larger scales for both Native and JBullet (test + * at 1.5 and 1.9 scale) + *
  8. + *
+ * + * @author lou + */ +public class TestGimpactShape extends SimpleApplication { + + private static TestGimpactShape test; + private BulletAppState bulletAppState; + private int solverNumIterations = 10; + private BitmapFont font; + private final BitmapText[] testInfo = new BitmapText[2]; + private BitmapText timeElapsedTxt; + private BitmapText solverNumIterationsTxt; + private BitmapText testScale; + private final List testObjects = new ArrayList<>(); + private float testTimer = 0; + private float scaleMod = 1; + private boolean restart = true; + private static final boolean SKIP_SETTINGS = false;//Used for repeated runs of this test during dev + + public static void main(String[] args) { + test = new TestGimpactShape(); + test.setSettings(new AppSettings(true)); + test.settings.setFrameRate(60); + if (SKIP_SETTINGS) { + test.settings.setWidth(1920); + test.settings.setHeight(1150); + test.showSettings = !SKIP_SETTINGS; + } + test.start(); + } + + @Override + public void simpleInitApp() { + getCamera().setLocation(new Vector3f(40, 30, 160)); + getCamera().lookAt(new Vector3f(40, -5, 0), Vector3f.UNIT_Y); + getFlyByCamera().setMoveSpeed(25); + + DirectionalLight dl = new DirectionalLight(); + dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); + dl.setColor(ColorRGBA.Green); + rootNode.addLight(dl); + + //Setup test instructions + guiNode = getGuiNode(); + font = assetManager.loadFont("Interface/Fonts/Default.fnt"); + testInfo[0] = new BitmapText(font); + testInfo[1] = new BitmapText(font); + timeElapsedTxt = new BitmapText(font); + solverNumIterationsTxt = new BitmapText(font); + testScale = new BitmapText(font); + + float lineHeight = testInfo[0].getLineHeight(); + testInfo[0].setText("Camera move:W/A/S/D/Q/Z Solver iterations: 1=10, 2=20, 3=30"); + testInfo[0].setLocalTranslation(5, test.settings.getHeight(), 0); + guiNode.attachChild(testInfo[0]); + testInfo[1].setText("P: Toggle pause Inc/Dec object scale: +, - Space: Restart test"); + testInfo[1].setLocalTranslation(5, test.settings.getHeight() - lineHeight, 0); + guiNode.attachChild(testInfo[1]); + + timeElapsedTxt.setLocalTranslation(202, lineHeight * 1, 0); + guiNode.attachChild(timeElapsedTxt); + solverNumIterationsTxt.setLocalTranslation(202, lineHeight * 2, 0); + guiNode.attachChild(solverNumIterationsTxt); + testScale.setLocalTranslation(202, lineHeight * 3, 0); + guiNode.attachChild(testScale); + + //Setup interactive test controls + inputManager.addMapping("restart", new KeyTrigger(KeyInput.KEY_SPACE)); + inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { + restart = true; + }, "restart"); + + inputManager.addMapping("pause", new KeyTrigger(KeyInput.KEY_P)); + inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { + if (!isPressed) { + return; + } + bulletAppState.setSpeed(bulletAppState.getSpeed() > 0.1 ? 0 : 1); + }, "pause"); + + inputManager.addMapping("1", new KeyTrigger(KeyInput.KEY_1)); + inputManager.addMapping("2", new KeyTrigger(KeyInput.KEY_2)); + inputManager.addMapping("3", new KeyTrigger(KeyInput.KEY_3)); + inputManager.addMapping("+", new KeyTrigger(KeyInput.KEY_ADD), new KeyTrigger(KeyInput.KEY_EQUALS)); + inputManager.addMapping("-", new KeyTrigger(KeyInput.KEY_SUBTRACT), new KeyTrigger(KeyInput.KEY_MINUS)); + inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { + if (!isPressed) { + return; + } + switch (name) { + case "1": + solverNumIterations = 10; + break; + case "2": + solverNumIterations = 20; + break; + case "3": + solverNumIterations = 30; + break; + case "+": + scaleMod += scaleMod < 1.9f ? 0.1f : 0; + break; + case "-": + scaleMod -= scaleMod > 0.5f ? 0.1f : 0; + break; + } + restart = true; + }, "1", "2", "3", "+", "-"); + + initializeNewTest(); + } + + private void initializeNewTest() { + testScale.setText("Object scale: " + String.format("%.1f", scaleMod)); + solverNumIterationsTxt.setText("Solver Iterations: " + solverNumIterations); + + bulletAppState = new BulletAppState(); + bulletAppState.setDebugEnabled(true); + stateManager.attach(bulletAppState); + bulletAppState.getPhysicsSpace().setSolverNumIterations(solverNumIterations); + + float floorSize = 80; + //Left side test - GImpact objects collide with MeshCollisionShape floor + Vector3f leftFloorPos = new Vector3f(-41, -5, -10); + Vector3f leftFloorCenter = leftFloorPos.add(floorSize / 2, 0, floorSize / 2); + + dropTest1(leftFloorCenter); + dropTest2(leftFloorCenter); + dropPot(leftFloorCenter); + dropSword(leftFloorCenter); + dropSign(leftFloorCenter); + dropRocket(leftFloorCenter); + + Geometry leftFloor = PhysicsTestHelper.createMeshTestFloor(assetManager, floorSize, leftFloorPos); + addObject(leftFloor); + + //Right side test - GImpact objects collide with GImpact floor + Vector3f rightFloorPos = new Vector3f(41, -5, -10); + Vector3f rightFloorCenter = rightFloorPos.add(floorSize / 2, 0, floorSize / 2); + + dropTest1(rightFloorCenter); + dropTest2(rightFloorCenter); + dropPot(rightFloorCenter); + dropSword(rightFloorCenter); + dropSign(rightFloorCenter); + dropRocket(rightFloorCenter); + + Geometry rightFloor = PhysicsTestHelper.createGImpactTestFloor(assetManager, floorSize, rightFloorPos); + addObject(rightFloor); + + //Hide physics debug visualization for floors + BulletDebugAppState bulletDebugAppState = stateManager.getState(BulletDebugAppState.class); + bulletDebugAppState.setFilter((Object obj) -> { + return !(obj.equals(rightFloor.getControl(RigidBodyControl.class)) + || obj.equals(leftFloor.getControl(RigidBodyControl.class))); + }); + } + + private void addObject(Spatial s) { + testObjects.add(s); + rootNode.attachChild(s); + physicsSpace().add(s); + } + + private void dropTest1(Vector3f offset) { + offset = offset.add(-18, 6, -18); + attachTestObject(new Torus(16, 16, 0.15f, 0.5f), new Vector3f(-12f, 0f, 5f).add(offset), 1); + attachTestObject(new PQTorus(2f, 3f, 0.6f, 0.2f, 48, 16), new Vector3f(0, 0, 0).add(offset), 5); + + } + + private void dropTest2(Vector3f offset) { + offset = offset.add(18, 6, -18); + attachTestObject(new Torus(16, 16, 0.3f, 0.8f), new Vector3f(12f, 0f, 5f).add(offset), 3); + attachTestObject(new PQTorus(3f, 5f, 0.8f, 0.2f, 96, 16), new Vector3f(0, 0, 0).add(offset), 10); + } + + private void dropPot(Vector3f offset) { + drop(offset.add(-12, 7, 15), "Models/Teapot/Teapot.mesh.xml", 1.0f, 2); + } + + private void dropSword(Vector3f offset) { + drop(offset.add(-10, 5, 3), "Models/Sinbad/Sword.mesh.xml", 1.0f, 2); + } + + private void dropSign(Vector3f offset) { + drop(offset.add(9, 15, 5), "Models/Sign Post/Sign Post.mesh.xml", 1.0f, 1); + } + + private void dropRocket(Vector3f offset) { + RigidBodyControl c = drop(offset.add(26, 4, 7), "Models/SpaceCraft/Rocket.mesh.xml", 4.0f, 3); + c.setAngularDamping(0.5f); + c.setLinearDamping(0.5f); + } + + private RigidBodyControl drop(Vector3f offset, String model, float scale, float mass) { + scale *= scaleMod; + Node n = (Node) assetManager.loadModel(model); + n.setLocalTranslation(offset); + n.rotate(0, 0, -FastMath.HALF_PI); + + Geometry tp = ((Geometry) n.getChild(0)); + tp.scale(scale); + Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); + tp.setMaterial(mat); + + Mesh mesh = tp.getMesh(); + GImpactCollisionShape shape = new GImpactCollisionShape(mesh); + shape.setScale(new Vector3f(scale, scale, scale)); + + RigidBodyControl control = new RigidBodyControl(shape, mass); + n.addControl(control); + addObject(n); + return control; + } + + private void attachTestObject(Mesh mesh, Vector3f position, float mass) { + Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); + material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); + Geometry g = new Geometry("mesh", mesh); + g.scale(scaleMod); + g.setLocalTranslation(position); + g.setMaterial(material); + + GImpactCollisionShape shape = new GImpactCollisionShape(mesh); + shape.setScale(new Vector3f(scaleMod, scaleMod, scaleMod)); + RigidBodyControl control = new RigidBodyControl(shape, mass); + g.addControl(control); + addObject(g); + } + + private PhysicsSpace physicsSpace() { + return bulletAppState.getPhysicsSpace(); + } + + @Override + public void simpleUpdate(float tpf) { + testTimer += tpf * bulletAppState.getSpeed(); + + if (restart) { + cleanup(); + initializeNewTest(); + restart = false; + testTimer = 0; + } + timeElapsedTxt.setText("Time Elapsed: " + String.format("%.3f", testTimer)); + } + + private void cleanup() { + stateManager.detach(bulletAppState); + stateManager.detach(stateManager.getState(BulletDebugAppState.class)); + for (Spatial s : testObjects) { + rootNode.detachChild(s); + } + } +}