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@ -316,7 +316,7 @@ public class TerrainPatch extends Geometry { |
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} |
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/** |
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* recalculate all of this normal vectors in this terrain patch |
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* recalculate all of the normal vectors in this terrain patch |
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*/ |
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protected void updateNormals() { |
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FloatBuffer newNormalBuffer = geomap.writeNormalArray(null, getWorldScale()); |
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@ -342,6 +342,9 @@ public class TerrainPatch extends Geometry { |
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* *---x---* |
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* | |
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* * |
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* It works across the right side of the patch, from the top down to |
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* the bottom. Then it works on the bottom side of the patch, from the |
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* left to the right. |
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*/ |
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protected void fixNormalEdges(TerrainPatch right, |
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TerrainPatch bottom, |
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@ -356,310 +359,171 @@ public class TerrainPatch extends Geometry { |
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Vector3f rightPoint = new Vector3f(); |
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Vector3f leftPoint = new Vector3f(); |
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Vector3f topPoint = new Vector3f(); |
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Vector3f bottomPoint = new Vector3f(); |
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Vector2f rootTex = new Vector2f(); |
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Vector2f rightTex = new Vector2f(); |
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Vector2f leftTex = new Vector2f(); |
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Vector2f topTex = new Vector2f(); |
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Vector2f bottomTex = new Vector2f(); |
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Vector3f normal = new Vector3f(); |
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Vector3f tangent = new Vector3f(); |
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Vector3f binormal = new Vector3f(); |
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Vector3f normal = new Vector3f(); |
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int s = this.getSize()-1; |
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if (right != null) { // right side
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if (right != null) { // right side, works its way down
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for (int i=0; i<s+1; i++) { |
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rootPoint.set(s, this.getHeightmapHeight(s,i), i); |
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leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i); |
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rightPoint.set(s+1, right.getHeightmapHeight(1,i), i); |
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this.getTex(s,i, rootTex); |
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this.getTex(s-1,i, leftTex); |
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right.getTex(1,i, rightTex); |
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if (i == 0) { // top
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rightTex.set( rootTex.add(right.getTex(1,i, rightTex).setY(0))); |
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if (i == 0) { // top point
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if (top == null) { |
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1); |
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this.getTex(s,i+1, bottomTex); |
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal); |
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s); |
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0); |
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} else { |
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1); |
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1); |
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top.getTex(s,s-1, topTex); |
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this.getTex(s,i+1, bottomTex); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal); |
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal); |
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VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s); |
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s+1)-1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s+1)-1); |
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// update top right corner
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/*if (topRight != null) { |
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VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal); |
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VertexBuffer topRightTB = topRight.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)topRightTB.getData(), (s+1)*s); |
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topRightNB.setUpdateNeeded(); |
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topRightTB.setUpdateNeeded(); |
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}*/ |
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} |
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} else if (i == s) { // bottom
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} else if (i == s) { // bottom point
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if (bottom == null) { |
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1); |
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this.getTex(s,i-1, topTex); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent); |
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//this.getTex(s,i-1, topTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal); |
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1); |
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i)); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i)); |
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} else { |
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1); |
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1); |
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this.getTex(s,i-1, topTex); |
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bottom.getTex(s,1, bottomTex); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal); |
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal); |
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1); |
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), s); |
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/*if (bottomRight != null) { |
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if (bottomRight != null) { |
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VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal); |
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VertexBuffer bottomRightTB = bottomRight.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomRightTB.getData(), 0); |
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bottomRightNB.setUpdateNeeded(); |
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bottomRightTB.setUpdateNeeded(); |
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}*/ |
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downNB.setUpdateNeeded(); |
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downTB.setUpdateNeeded(); |
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} |
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downNB.setUpdateNeeded();; |
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} |
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} else { // all in the middle
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1); |
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1); |
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this.getTex(s,i-1, topTex); |
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//this.getTex(s,i-1, topTex);
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this.getTex(s,i+1, bottomTex); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, null, bottomTex, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal); |
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent); |
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//VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i)); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i)); |
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} |
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} |
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right.getMesh().getBuffer(Type.Normal).setUpdateNeeded(); |
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right.getMesh().getBuffer(Type.Tangent).setUpdateNeeded(); |
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} |
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if (bottom != null) { |
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if (bottom != null) { // bottom side, works its way right
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for (int i=0; i<s+1; i++) { |
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rootPoint.set(i, this.getHeightmapHeight(i,s), s); |
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topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1); |
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bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1); |
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this.getTex(i,s, rootTex); |
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this.getTex(i,s-1, topTex); |
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bottom.getTex(i,1, bottomTex); |
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bottomTex.set( rootTex.add(bottom.getTex(i,1, bottomTex).setX(0)) ); |
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if (i == 0) { // left
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/*if (left == null) { |
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rightPoint.set(i+1, this.getHeight(i+1,s), s); |
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averageNormalsTangents(v, t, indexes, topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal); |
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0); |
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} else { |
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leftPoint.set(i-1, left.getHeight(s-1,s), s); |
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rightPoint.set(i+1, this.getHeight(i+1,s), s); |
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left.getTex(i-1,s, leftTex); |
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this.getTex(i+1,s, rightTex); |
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averageNormalsTangents(v, t, indexes, topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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// handled by the left neighbour, on its right-side pass
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if (left == null) { |
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s); |
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// no left neighbour so we have to do it in this one
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averageNormalsTangents(topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal); |
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VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i); |
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BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i); |
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal); |
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(s+1)-1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(s+1)-1); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0); |
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}*/ |
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i); |
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} |
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} else if (i == s) { // right
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// handled by right side
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// handled by this patch when it does its right side
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} else { // all in the middle
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leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s); |
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s); |
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this.getTex(i-1,s, leftTex); |
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this.getTex(i+1,s, rightTex); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal); |
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i); |
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BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal); |
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), i); |
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} |
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} |
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bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded(); |
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bottom.getMesh().getBuffer(Type.Tangent).setUpdateNeeded(); |
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} |
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if (left != null) { // left side
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for (int i=0; i<s+1; i++) { |
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rootPoint.set(0, this.getHeightmapHeight(0,i), i); |
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leftPoint.set(-1, left.getHeightmapHeight(s-1,i), i); |
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rightPoint.set(1, this.getHeightmapHeight(1,i), i); |
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this.getTex(0,i, rootTex); |
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left.getTex(s-1,i, leftTex); |
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this.getTex(1,i, rightTex); |
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if (i == 0) { // top
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if (top == null) { |
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1); |
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this.getTex(0,i+1, bottomTex); |
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal); |
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VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s+1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s+1); |
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} else { |
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topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1); |
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1); |
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top.getTex(0,i-1, topTex); |
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this.getTex(0,i+1, bottomTex); |
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal); |
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VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent); |
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VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal); |
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VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*s); |
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/*if (topLeft != null) { |
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|
VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal); |
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|
VertexBuffer topLeftTB = topLeft.getMesh().getBuffer(Type.Tangent); |
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BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)topLeftTB.getData(), (s+1)*(s+1)-1); |
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topLeftNB.setUpdateNeeded(); |
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topLeftTB.setUpdateNeeded(); |
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|
}*/ |
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|
topNB.setUpdateNeeded(); |
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|
} |
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} else if (i == s) { // bottom
|
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|
|
// handled by bottom
|
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|
|
/*if (bottomLeft != null) { |
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|
|
VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal); |
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|
|
VertexBuffer bottomLeftTB = bottomLeft.getMesh().getBuffer(Type.Tangent); |
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|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s); |
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BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomLeftTB.getData(), s); |
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|
bottomLeftNB.setUpdateNeeded(); |
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|
bottomLeftTB.setUpdateNeeded(); |
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|
}*/ |
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|
} else { // all in the middle
|
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|
|
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1); |
|
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|
|
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1); |
|
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|
|
this.getTex(0,i-1, topTex); |
|
|
|
|
this.getTex(0,i+1, bottomTex); |
|
|
|
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
|
|
|
|
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
|
|
|
|
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
|
|
|
|
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal); |
|
|
|
|
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent); |
|
|
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i)); |
|
|
|
|
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i)); |
|
|
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1); |
|
|
|
|
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(i+1)-1); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
left.getMesh().getBuffer(Type.Normal).setUpdateNeeded(); |
|
|
|
|
left.getMesh().getBuffer(Type.Tangent).setUpdateNeeded(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (top != null) { // top side
|
|
|
|
|
for (int i=0; i<s+1; i++) { |
|
|
|
|
rootPoint.set(i, this.getHeightmapHeight(i,0), 0); |
|
|
|
|
topPoint.set(i, top.getHeightmapHeight(i,s-1), -1); |
|
|
|
|
bottomPoint.set(i, this.getHeightmapHeight(i,1), 1); |
|
|
|
|
this.getTex(i,s, rootTex); |
|
|
|
|
top.getTex(i,s-1, topTex); |
|
|
|
|
this.getTex(i,1, bottomTex); |
|
|
|
|
if (i == 0) { // left
|
|
|
|
|
|
|
|
|
|
// handled by left side
|
|
|
|
|
|
|
|
|
|
} else if (i == s) { // right
|
|
|
|
|
|
|
|
|
|
// handled by right side
|
|
|
|
|
|
|
|
|
|
} else { // all in the middle
|
|
|
|
|
leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0); |
|
|
|
|
rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0); |
|
|
|
|
this.getTex(i-1,0, leftTex); |
|
|
|
|
this.getTex(i+1,0, rightTex); |
|
|
|
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent); |
|
|
|
|
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal); |
|
|
|
|
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent); |
|
|
|
|
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal); |
|
|
|
|
VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent); |
|
|
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i); |
|
|
|
|
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), i); |
|
|
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i); |
|
|
|
|
BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s)+i); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
top.getMesh().getBuffer(Type.Normal).setUpdateNeeded(); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
this.getMesh().getBuffer(Type.Normal).setUpdateNeeded(); |
|
|
|
|
this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded(); |
|
|
|
|
this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected void averageNormalsTangents( |
|
|
|
@ -674,7 +538,8 @@ public class TerrainPatch extends Geometry { |
|
|
|
|
Vector2f bottomTex, |
|
|
|
|
Vector2f rightTex, |
|
|
|
|
Vector3f normal, |
|
|
|
|
Vector3f tangent) |
|
|
|
|
Vector3f tangent, |
|
|
|
|
Vector3f binormal) |
|
|
|
|
{ |
|
|
|
|
Vector3f scale = getWorldScale(); |
|
|
|
|
|
|
|
|
@ -695,9 +560,8 @@ public class TerrainPatch extends Geometry { |
|
|
|
|
n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
Vector3f binormal = new Vector3f(); |
|
|
|
|
if (topPoint != null && rightPoint != null) |
|
|
|
|
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),topPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,topTex}, tangent, binormal); |
|
|
|
|
if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null) |
|
|
|
|
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal); |
|
|
|
|
|
|
|
|
|
normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal()); |
|
|
|
|
} |
|
|
|
|