fixed some terrain edge tangents

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8835 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
bre..ns 13 years ago
parent 670c95ad14
commit 7f1fff1538
  1. 36
      engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java
  2. 292
      engine/src/terrain/com/jme3/terrain/geomipmap/TerrainPatch.java

@ -660,29 +660,39 @@ public class LODGeomap extends GeoMap {
Vector2f t2 = new Vector2f();
Vector2f t3 = new Vector2f();
scale = Vector3f.UNIT_XYZ;
//scale = Vector3f.UNIT_XYZ;
for (int r = 0; r < getHeight(); r++) {
for (int c = 0; c < getWidth(); c++) {
int texIdx = ((getHeight() - 1 - r) * getWidth() + c) * 2; // pull from the end
int texIdxPrev = ((getHeight() - 1 - (r - 1)) * getWidth() + c) * 2; // pull from the end
int texIdxAbove = ((getHeight() - 1 - (r - 1)) * getWidth() + c) * 2; // pull from the end
int texIdxNext = ((getHeight() - 1 - (r + 1)) * getWidth() + c) * 2; // pull from the end
v1.set(c, getValue(c, r), r);
t1.set(textureBuffer.get(texIdx), textureBuffer.get(texIdx + 1));
if (r == 0) { // first row
v3.set(c, getValue(c, r), r); // ???
t3.set(textureBuffer.get(texIdxNext), textureBuffer.get(texIdxNext + 1)); // ???
// below
if (r == getHeight()-1) { // last row
v3.set(c, getValue(c, r), r + 1);
float u = textureBuffer.get(texIdx) - textureBuffer.get(texIdxAbove);
u += textureBuffer.get(texIdx);
float v = textureBuffer.get(texIdx + 1) - textureBuffer.get(texIdxAbove + 1);
v += textureBuffer.get(texIdx + 1);
t3.set(u, v);
} else {
v3.set(c, getValue(c, r - 1), r - 1);
t3.set(textureBuffer.get(texIdxPrev), textureBuffer.get(texIdxPrev + 1));
v3.set(c, getValue(c, r + 1), r + 1);
t3.set(textureBuffer.get(texIdxNext), textureBuffer.get(texIdxNext + 1));
}
if (c == getWidth() - 1) { // last column
v2.set(c + 1, getValue(c, r), r); // use same height
t2.set(textureBuffer.get(texIdx), textureBuffer.get(texIdx + 1));
//right
if (c == getWidth()-1) { // last column
v2.set(c + 1, getValue(c, r), r);
float u = textureBuffer.get(texIdx) - textureBuffer.get(texIdx - 2);
u += textureBuffer.get(texIdx);
float v = textureBuffer.get(texIdx + 1) - textureBuffer.get(texIdx - 1);
v += textureBuffer.get(texIdx - 1);
t2.set(u, v);
} else {
v2.set(c + 1, getValue(c + 1, r), r); // one to the right
t2.set(textureBuffer.get(texIdx + 2), textureBuffer.get(texIdx + 3));
@ -699,8 +709,8 @@ public class LODGeomap extends GeoMap {
/**
*
* @param v Takes 3 vertexes: root, right, top
* @param t Takes 3 tex coords: root, right, top
* @param v Takes 3 vertices: root, right, bottom
* @param t Takes 3 tex coords: root, right, bottom
* @param tangent that will store the result
* @return the tangent store
*/
@ -827,7 +837,7 @@ public class LODGeomap extends GeoMap {
} else if (c == getWidth() - 1) { // last column
topPoint.set(c, getValue(c, r - 1), r - 1);
leftPoint.set(c - 1, getValue(c - 1, r), r);
bottomPoint.set(c, getValue(c, r + 1), r + 1);
bottomPoint.set(c, getValue(c, r + 1), r + 1); //XXX wrong
normal.set( getNormal(topPoint, rootPoint, leftPoint, scale, tmp1) );
normal.add( getNormal(leftPoint, rootPoint, bottomPoint, scale, tmp1) );

@ -316,7 +316,7 @@ public class TerrainPatch extends Geometry {
}
/**
* recalculate all of this normal vectors in this terrain patch
* recalculate all of the normal vectors in this terrain patch
*/
protected void updateNormals() {
FloatBuffer newNormalBuffer = geomap.writeNormalArray(null, getWorldScale());
@ -342,6 +342,9 @@ public class TerrainPatch extends Geometry {
* *---x---*
* |
* *
* It works across the right side of the patch, from the top down to
* the bottom. Then it works on the bottom side of the patch, from the
* left to the right.
*/
protected void fixNormalEdges(TerrainPatch right,
TerrainPatch bottom,
@ -356,310 +359,171 @@ public class TerrainPatch extends Geometry {
Vector3f rightPoint = new Vector3f();
Vector3f leftPoint = new Vector3f();
Vector3f topPoint = new Vector3f();
Vector3f bottomPoint = new Vector3f();
Vector2f rootTex = new Vector2f();
Vector2f rightTex = new Vector2f();
Vector2f leftTex = new Vector2f();
Vector2f topTex = new Vector2f();
Vector2f bottomTex = new Vector2f();
Vector3f normal = new Vector3f();
Vector3f tangent = new Vector3f();
Vector3f binormal = new Vector3f();
Vector3f normal = new Vector3f();
int s = this.getSize()-1;
if (right != null) { // right side
if (right != null) { // right side, works its way down
for (int i=0; i<s+1; i++) {
rootPoint.set(s, this.getHeightmapHeight(s,i), i);
leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i);
rightPoint.set(s+1, right.getHeightmapHeight(1,i), i);
this.getTex(s,i, rootTex);
this.getTex(s-1,i, leftTex);
right.getTex(1,i, rightTex);
if (i == 0) { // top
rightTex.set( rootTex.add(right.getTex(1,i, rightTex).setY(0)));
if (i == 0) { // top point
if (top == null) {
bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
this.getTex(s,i+1, bottomTex);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
} else {
topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
top.getTex(s,s-1, topTex);
this.getTex(s,i+1, bottomTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s+1)-1);
// update top right corner
/*if (topRight != null) {
VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
VertexBuffer topRightTB = topRight.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)topRightTB.getData(), (s+1)*s);
topRightNB.setUpdateNeeded();
topRightTB.setUpdateNeeded();
}*/
}
} else if (i == s) { // bottom
} else if (i == s) { // bottom point
if (bottom == null) {
topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
this.getTex(s,i-1, topTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent);
//this.getTex(s,i-1, topTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i));
} else {
topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
this.getTex(s,i-1, topTex);
bottom.getTex(s,1, bottomTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*s);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), s);
/*if (bottomRight != null) {
if (bottomRight != null) {
VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
VertexBuffer bottomRightTB = bottomRight.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomRightTB.getData(), 0);
bottomRightNB.setUpdateNeeded();
bottomRightTB.setUpdateNeeded();
}*/
downNB.setUpdateNeeded();
downTB.setUpdateNeeded();
}
downNB.setUpdateNeeded();;
}
} else { // all in the middle
topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
this.getTex(s,i-1, topTex);
//this.getTex(s,i-1, topTex);
this.getTex(s,i+1, bottomTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
//VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
//VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i));
}
}
right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
right.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
}
if (bottom != null) {
if (bottom != null) { // bottom side, works its way right
for (int i=0; i<s+1; i++) {
rootPoint.set(i, this.getHeightmapHeight(i,s), s);
topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1);
bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1);
this.getTex(i,s, rootTex);
this.getTex(i,s-1, topTex);
bottom.getTex(i,1, bottomTex);
bottomTex.set( rootTex.add(bottom.getTex(i,1, bottomTex).setX(0)) );
if (i == 0) { // left
/*if (left == null) {
rightPoint.set(i+1, this.getHeight(i+1,s), s);
averageNormalsTangents(v, t, indexes, topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0);
} else {
leftPoint.set(i-1, left.getHeight(s-1,s), s);
rightPoint.set(i+1, this.getHeight(i+1,s), s);
left.getTex(i-1,s, leftTex);
this.getTex(i+1,s, rightTex);
averageNormalsTangents(v, t, indexes, topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
// handled by the left neighbour, on its right-side pass
if (left == null) {
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
// no left neighbour so we have to do it in this one
averageNormalsTangents(topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s);
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0);
}*/
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
}
} else if (i == s) { // right
// handled by right side
// handled by this patch when it does its right side
} else { // all in the middle
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
this.getTex(i-1,s, leftTex);
this.getTex(i+1,s, rightTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), i);
}
}
bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
bottom.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
}
if (left != null) { // left side
for (int i=0; i<s+1; i++) {
rootPoint.set(0, this.getHeightmapHeight(0,i), i);
leftPoint.set(-1, left.getHeightmapHeight(s-1,i), i);
rightPoint.set(1, this.getHeightmapHeight(1,i), i);
this.getTex(0,i, rootTex);
left.getTex(s-1,i, leftTex);
this.getTex(1,i, rightTex);
if (i == 0) { // top
if (top == null) {
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
this.getTex(0,i+1, bottomTex);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0);
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s+1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s+1);
} else {
topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
top.getTex(0,i-1, topTex);
this.getTex(0,i+1, bottomTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0);
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s);
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*s);
/*if (topLeft != null) {
VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
VertexBuffer topLeftTB = topLeft.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)topLeftTB.getData(), (s+1)*(s+1)-1);
topLeftNB.setUpdateNeeded();
topLeftTB.setUpdateNeeded();
}*/
topNB.setUpdateNeeded();
}
} else if (i == s) { // bottom
// handled by bottom
/*if (bottomLeft != null) {
VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
VertexBuffer bottomLeftTB = bottomLeft.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomLeftTB.getData(), s);
bottomLeftNB.setUpdateNeeded();
bottomLeftTB.setUpdateNeeded();
}*/
} else { // all in the middle
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
this.getTex(0,i-1, topTex);
this.getTex(0,i+1, bottomTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i));
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(i+1)-1);
}
}
left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
left.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
}
if (top != null) { // top side
for (int i=0; i<s+1; i++) {
rootPoint.set(i, this.getHeightmapHeight(i,0), 0);
topPoint.set(i, top.getHeightmapHeight(i,s-1), -1);
bottomPoint.set(i, this.getHeightmapHeight(i,1), 1);
this.getTex(i,s, rootTex);
top.getTex(i,s-1, topTex);
this.getTex(i,1, bottomTex);
if (i == 0) { // left
// handled by left side
} else if (i == s) { // right
// handled by right side
} else { // all in the middle
leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
this.getTex(i-1,0, leftTex);
this.getTex(i+1,0, rightTex);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), i);
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);
BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s)+i);
}
}
top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
}
this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
}
protected void averageNormalsTangents(
@ -674,7 +538,8 @@ public class TerrainPatch extends Geometry {
Vector2f bottomTex,
Vector2f rightTex,
Vector3f normal,
Vector3f tangent)
Vector3f tangent,
Vector3f binormal)
{
Vector3f scale = getWorldScale();
@ -695,9 +560,8 @@ public class TerrainPatch extends Geometry {
n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale));
}
Vector3f binormal = new Vector3f();
if (topPoint != null && rightPoint != null)
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),topPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,topTex}, tangent, binormal);
if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal());
}

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