Particle.j3md now supports shadow casting (only for triangle-based particles)

experimental
shadowislord 10 years ago
parent c98da31999
commit 75a67d0611
  1. 8
      jme3-core/src/main/resources/Common/MatDefs/Misc/Particle.frag
  2. 23
      jme3-core/src/main/resources/Common/MatDefs/Misc/Particle.j3md

@ -19,4 +19,12 @@ void main(){
#else #else
gl_FragColor = color; gl_FragColor = color;
#endif #endif
#ifdef PRE_SHADOW
if (gl_FragColor.r <= 0.1 &&
gl_FragColor.g <= 0.1 &&
gl_FragColor.b <= 0.1) {
discard;
}
#endif
} }

@ -63,6 +63,29 @@ MaterialDef Point Sprite {
} }
} }
Technique PreShadow {
VertexShader GLSL100 : Common/MatDefs/Misc/Particle.vert
FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
WorldMatrix
CameraPosition
}
Defines {
USE_TEXTURE : Texture
PRE_SHADOW
}
ForcedRenderState {
DepthWrite On
ColorWrite Off
}
}
Technique SoftParticles{ Technique SoftParticles{
VertexShader GLSL100 : Common/MatDefs/Misc/SoftParticle.vert VertexShader GLSL100 : Common/MatDefs/Misc/SoftParticle.vert

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