@ -85,13 +85,9 @@ public class TechniqueDef implements Savable {
MultiPass,
/**
* Enable light rendering by using the
* {@link Renderer#setLighting(com.jme3.light.LightList) renderer's setLighting}
* method.
* <p>
* The specific details of rendering the lighting is up to the
* renderer implementation.
* @deprecated OpenGL1 is not supported anymore
*/
@Deprecated
FixedPipeline,
}
@ -301,7 +301,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
FrameBuffer sceneBuffer = renderFrameBuffer;
if (renderFrameBufferMS != null && !renderer.getCaps().contains(Caps.OpenGL31)) {
renderer.copyFrameBuffer(renderFrameBufferMS, renderFrameBuffer);
renderer.copyFrameBuffer(renderFrameBufferMS, renderFrameBuffer, true);
} else if (renderFrameBufferMS != null) {
sceneBuffer = renderFrameBufferMS;
@ -352,7 +352,7 @@ public class HDRRenderer implements SceneProcessor {
// renderManager.renderViewPortRaw(viewPort);
// render back to non-multisampled FB
renderer.copyFrameBuffer(msFB, mainSceneFB);
renderer.copyFrameBuffer(msFB, mainSceneFB, true);
}else{
// renderer.setFrameBuffer(mainSceneFB);
// renderer.clearBuffers(true,true,false);